LT - can tell Zergs spawn w/o scouting - Page 3
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Sanguinarius
United States3427 Posts
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Zorkmid
4410 Posts
On January 15 2011 03:43 Bodhi wrote: I wonder if Blizzard will take this out of the map pool. THIS!!! LT removed!!!! Please! Python added! This does totally suck though. I guess theres no point hiding my ovie! | ||
DamnCats
United States1472 Posts
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BenKen
United States860 Posts
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Ayush_SCtoss
India3050 Posts
Nice Find! | ||
Rosvall
Sweden122 Posts
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Foreplay
United States1154 Posts
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HardCorey
United States709 Posts
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Pur3Vengeance
United Kingdom18 Posts
On January 15 2011 03:47 Leviwtf wrote: Working as intended lol Honestly though, I wonder how stuff like this happens? the creep doesn't spread that far out at the start does it? I never play zerg so I wouldn't know. Yeah it does spread out that far from spawn ![]() | ||
vileChAnCe
Canada525 Posts
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Flamewave
United States10 Posts
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GoShox
United States1837 Posts
On January 15 2011 04:11 Foreplay wrote: Should have just reported this to blizzard instead of telling everyone first. God damn now i have to have a bigger disadvantage on LT. Unless it's ZvZ! ![]() | ||
Amber[LighT]
United States5078 Posts
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bbsss
Netherlands163 Posts
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Natt
France253 Posts
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Deleted User 3420
24492 Posts
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vyyye
Sweden3917 Posts
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Two_DoWn
United States13684 Posts
On January 15 2011 04:12 Whomp wrote: you could use this to technically see if they've expanded at random locations as well as creep would kill the flora anywhere.. so they should change how fog of war mechanics work..? This is actually a big deal if that does do it. No more scouting against zerg expos necessary if thats the case. | ||
Vestige
United States303 Posts
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baeracaed
United States604 Posts
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