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Patch 1.2.0 released! - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 68 Next
Sprog
Profile Joined April 2010
New Zealand83 Posts
January 11 2011 00:51 GMT
#101
On January 11 2011 09:48 lgn! wrote:
is the SEA ladder resetted or what?


We cannot log in, last time I tried it was down.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 11 2011 00:51 GMT
#102
On January 11 2011 09:30 FrostedMiniWeet wrote:
Show nested quote +
On January 11 2011 09:25 PikaXchU wrote:
It's impossible to set a starting restriction to Zerg because they are already given an overlord at the start of the game, and they already have a Hatchery.


If you wanted to nerf 6 pools then the best option would be to increase the starting number of workers to 8 or so. That way, the earliest Zerg could pool would be on 8, and build orders would be unchanged. But there is no need to nerf the 6 pool, its already pretty terrible as it is. Its only viable against protoss on four player maps praying they don't scout you first.


Against zerg or random on 4 player maps I always go for 10 gate. A lot safer that way.
Developer for http://mtgfiddle.com
razboi
Profile Joined September 2010
United States67 Posts
Last Edited: 2011-01-11 00:52:54
January 11 2011 00:52 GMT
#103
On January 11 2011 09:50 fdsdfg wrote:
Show nested quote +
On January 11 2011 09:48 razboi wrote:
On January 11 2011 09:34 Sein wrote:
On January 11 2011 09:25 FrostedMiniWeet wrote:
On January 11 2011 09:23 Jayzo wrote:
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


You misread his comment. Read it again. Neither stim or 6 pool are getting nerfed.


Blizz did say that they were looking at stimmed marines from what I remember, so it may happen sometime in near future.


Sorry, But when did you hear this. I nver heard of them talking about stim.


At Blizzcon they mentioned it in a Q+A. Stimmed marines are too effective (or effective throughout too much of the game) versus their cost.


That's nice to hear. Thanks for the reply.
lgn!
Profile Joined February 2010
Italy224 Posts
January 11 2011 00:52 GMT
#104
oh nice, thank you guys <3
화이팅
Tray
Profile Joined March 2010
United States122 Posts
Last Edited: 2011-01-11 01:02:50
January 11 2011 00:52 GMT
#105
On January 11 2011 09:24 IPA wrote:
Show nested quote +
On January 11 2011 09:23 Jayzo wrote:

i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


Nothing has happened to stim or 6 pooling. That guy was saying he thinks something SHOULD happen to them. And he's a nimrod.


Hey retarded. Don't call me names when I'm significantly more experienced at this game and smarter than you. Maybe try to take the ideas in context before you dismiss them outright.

Stim nerf refers to all levels. It's broken. Movement speed either needs to be reduced, or marauders need a slower attack rate or both. The kitability of mm at the highest level is simply broken and has no counter in the early game. It dominates everything.

Zerg 6 pooling was an example which is normally unlikely, but I know very few of you have played high level team games, mainly 2v2, because you would know that 8 pool in conjunction with marines or hellions from your partner is nearly an unstoppable build for Zerg and Protoss to deal with, which is why it will be nerfed, just like Terran Rax was nerfed. The change has almost no impact to legit 1v1 games, and only nerfs cheese, while making macro games more viable, at least in PvZ.

So again, if you guys want to be jugdemental assholes because you have a different opinion, just shut the hell up. Thanks.

User was warned for this post
Biggo
Profile Joined October 2010
Australia185 Posts
January 11 2011 00:54 GMT
#106
Have they fixed the bug on Shukuras?
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
January 11 2011 00:55 GMT
#107
On January 11 2011 09:50 N0cturnal wrote:
Show nested quote +
On January 11 2011 09:48 lgn! wrote:
is the SEA ladder resetted or what?


Negative.

No ladder resets this patch have even been hinted at.


Actually they specifically stated there will NOT be a ladder reset with this patch.
a4bisu
Profile Joined April 2010
Australia86 Posts
January 11 2011 00:56 GMT
#108
Will they release the 3 mentioned custom maps this time?
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 11 2011 00:57 GMT
#109
On January 11 2011 09:52 Tray wrote:

Hey retarded. Don't call me names when I'm significantly more experienced at this game and smarter than you. Maybe try to take the ideas in context before you dismiss them outright.

Stim nerf refers to all levels. It's broken. Movement speed either needs to be reduced, or marauders need a slower attack rate or both. The kitability of mm at the highest level is simply broken and has no counter in the early game. It dominates everything.
Zerg: Zergling surround at the back, protoss: forcefields?

Zerg 6 pooling was an example which is normally unlikely, but I know very few of you have played high level team games, mainly 2v2, because you would know that 8 pool in conjunction with marines or hellions from your partner is nearly an unstoppable build for Zerg and Protoss to deal with, which is why it will be nerfed, just like Terran Rax was nerfed. The change has almost no impact to legit 1v1 games, and only nerfs cheese, while making macro games more viable, at least in PvZ.
Kay, as I don't play 2v2, I'm going to have to refrain from replying to this part.

So again, if you guys want to be jugdemental assholes because you have a different opinion, just shut the hell up. Thanks.
We're judgemental assholes because of the way you phrase it actually and the aggression you come here with, hardly because of your opinion. Try saying 'Please blizzard ...' instead of 'Blizzard, you are fucking arseholes, you don't know crap!'
Workers and town centres are the ultimate counter to turtles.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
January 11 2011 00:58 GMT
#110
On January 11 2011 09:52 Tray wrote:
Show nested quote +
On January 11 2011 09:24 IPA wrote:
On January 11 2011 09:23 Jayzo wrote:

i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


Nothing has happened to stim or 6 pooling. That guy was saying he thinks something SHOULD happen to them. And he's a nimrod.


Hey retarded. Don't call me names when I'm significantly more experienced at this game and smarter than you. Maybe try to take the ideas in context before you dismiss them outright.

Stim nerf refers to all levels. It's broken. Movement speed either needs to be reduced, or marauders need a slower attack rate or both. The kitability of mm at the highest level is simply broken and has no counter in the early game. It dominates everything.

Zerg 6 pooling was an example which is normally unlikely, but I know very few of you have played high level team games, mainly 2v2, because you would know that 8 pool in conjunction with marines or hellions from your partner is nearly an unstoppable build for Zerg and Protoss to deal with, which is why it will be nerfed, just like Terran Rax was nerfed. The change has almost no impact to legit 1v1 games, and only nerfs cheese, while making macro games more viable, at least in PvZ.

So again, if you guys want to be jugdemental assholes because you have a different opinion, just shut the hell up. Thanks.


Hey maybe you should take this a little more seriously. I mean cmon, its not like we're talking about some sort of game here, this is serious stuff.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
January 11 2011 01:01 GMT
#111
On January 11 2011 09:52 Tray wrote:
Show nested quote +
On January 11 2011 09:24 IPA wrote:
On January 11 2011 09:23 Jayzo wrote:

i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


Nothing has happened to stim or 6 pooling. That guy was saying he thinks something SHOULD happen to them. And he's a nimrod.


Hey retarded. Don't call me names when I'm significantly more experienced at this game and smarter than you. Maybe try to take the ideas in context before you dismiss them outright.

Stim nerf refers to all levels. It's broken. Movement speed either needs to be reduced, or marauders need a slower attack rate or both. The kitability of mm at the highest level is simply broken and has no counter in the early game. It dominates everything.

Zerg 6 pooling was an example which is normally unlikely, but I know very few of you have played high level team games, mainly 2v2, because you would know that 8 pool in conjunction with marines or hellions from your partner is nearly an unstoppable build for Zerg and Protoss to deal with, which is why it will be nerfed, just like Terran Rax was nerfed. The change has almost no impact to legit 1v1 games, and only nerfs cheese, while making macro games more viable, at least in PvZ.

So again, if you guys want to be jugdemental assholes because you have a different opinion, just shut the hell up. Thanks.


what is this i dont even......trust me boy dont go around saying your smarter then people about the game.

stim nerfed???? i have an idea instead of nerfing stuff why dont we just bring stuff to the level of stim?? did bw balance it self out because everything was weak as shit or because everything was op? but seriously...

and blizzard SHOULD NOT be balancing the game around "top level 2v2" this game's prime focus is 1v1. and removing the option of cheese IS NOT the way to balance the game (i still believe the supply before rax change was stupid)

but from some one more "experienced" at the game. you should already know that???

now gtfo of the thread with your bullshit balance preaching. the sc2 strat forum is that way >>>

User was temp banned for this post.
Forever ZeNEX.
Retgery
Profile Joined August 2010
Canada1229 Posts
January 11 2011 01:07 GMT
#112
How did this turn into a balance thread? Can we please just get along for the time being. If not, could you please move your petty squabbling to Strategy thread ?
Is it up on NA yet?
Fall down 7 times, stand up 8.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-01-11 01:12:53
January 11 2011 01:08 GMT
#113
So much offtopic responses in this thread...
On January 11 2011 08:11 Hammertime wrote:
Patch 1.2.0 was just released in SEA. We aren't allowed to log in yet due to "scheduled maintenance" until 2pm AEST (+10), but it has definitely been released. The patch notes are still the ones for 1.1.3 / Tools Update, but the version number inside the SC2 Program itself has been updated to 1.2.0.

I am not too good with Time Zones, 2PM AEST means in 2 or 3 hours, right ?

I hope we'll be able to get some good info about Master League, how much games a player needs to get into this league, or if it will only needs 1 game after patch to promote an actual very high MMR player.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
XThunderyX
Profile Blog Joined August 2009
United States367 Posts
January 11 2011 01:11 GMT
#114
Nothing NA yet ;_;

Yeah, I kinda wanna know what the criteria is to get into Masters....
Benjilol
Profile Joined October 2010
Australia244 Posts
January 11 2011 01:13 GMT
#115
On January 11 2011 10:08 ShadeOfDraG wrote:
So much offtopic responses in this thread...
Show nested quote +
On January 11 2011 08:11 Hammertime wrote:
Patch 1.2.0 was just released in SEA. We aren't allowed to log in yet due to "scheduled maintenance" until 2pm AEST (+10), but it has definitely been released. The patch notes are still the ones for 1.1.3 / Tools Update, but the version number inside the SC2 Program itself has been updated to 1.2.0.

I am not too good with Time Zones, 2PM AEST means in 2 or 3 hours, right ?

I hope we'll be able to get some good info about Master League, how much games a player needs to get into this league, or if it will only needs 1 game after patch to promote an actual very high MMR player.


Yep, its currently Midday in Sydney
| Manager of Xeria Gaming | www.xeriagaming.com |
BrenttheGreat
Profile Joined July 2010
United States150 Posts
January 11 2011 01:14 GMT
#116
On January 11 2011 10:07 Retgery wrote:
How did this turn into a balance thread? Can we please just get along for the time being. If not, could you please move your petty squabbling to Strategy thread ?
Is it up on NA yet?

No. North America works perfectly and is not patched.
TALegion
Profile Joined October 2010
United States1187 Posts
January 11 2011 01:15 GMT
#117
On January 11 2011 10:01 TyrantPotato wrote:
and blizzard SHOULD NOT be balancing the game around "top level 2v2" this game's prime focus is 1v1. and removing the option of cheese IS NOT the way to balance the game (i still believe the supply before rax change was stupid)
>>>

Though this isn't a balance discussion, I agree.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
BrenttheGreat
Profile Joined July 2010
United States150 Posts
January 11 2011 01:16 GMT
#118
On January 11 2011 10:11 XThunderyX wrote:
Nothing NA yet ;_;

Yeah, I kinda wanna know what the criteria is to get into Masters....


We know it's the top 5% of diamonds. Kind of like Diamond is the top 20% of everyone. I believe it will randomly promote you when the hidden skill level detector says you're good enough like all the other leagues.
Maaasta
Profile Joined April 2010
61 Posts
January 11 2011 01:17 GMT
#119
Patch Notes
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-01-11 01:19:09
January 11 2011 01:17 GMT
#120
On January 11 2011 09:54 Biggo wrote:
Have they fixed the bug on Shukuras?

they fixed it a while ago man by removing it
+ Show Spoiler +
[image loading]

im so glad patch is coming
Progamerpls no copy pasterino
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