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Patch 1.2.0 released! - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 66 67 68 Next
Wartortle
Profile Joined August 2010
Australia504 Posts
Last Edited: 2011-01-11 00:17:54
January 11 2011 00:17 GMT
#61
just finished downloading mine, now just gotta wait till 2pm
my version number now says 1.2.0 so im going to assume that was the patch yes. i down think it would have to be a huge amount of MB just to tweak unit build times and similar things.

edit - now i cant play on NA anymore
coddan
Profile Joined May 2010
Estonia890 Posts
January 11 2011 00:17 GMT
#62
If this hits Korea tonight, imagine Jinro and Idra
Tray
Profile Joined March 2010
United States122 Posts
January 11 2011 00:17 GMT
#63
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.
terranghost
Profile Joined May 2010
United States980 Posts
January 11 2011 00:19 GMT
#64
On January 11 2011 08:39 Existor wrote:
There are no difference, we're already seen comparsion screens during PTR


No differences...
Blizzard is notorious for surprise changes. Im sure in the coming weeks we will notice some differences.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
IPA
Profile Joined August 2010
United States3206 Posts
January 11 2011 00:19 GMT
#65
On January 11 2011 09:17 Tray wrote:
Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


6 pool is a joke. If you lose to it, you deserved to. To call that one of the "biggest most needed changes" speaks to why I'm so thankful Blizzard takes user feedback with a grain of salt.
Time held me green and dying though I sang in my chains like the sea.
Alou
Profile Blog Joined March 2010
United States3748 Posts
January 11 2011 00:20 GMT
#66
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


If you can't defend a 6 pool, it's your fault. Not the games fault.
Life is Good.
Ingruz
Profile Joined May 2010
Italy380 Posts
January 11 2011 00:20 GMT
#67
On January 11 2011 09:17 coddan wrote:
If this hits Korea tonight, imagine Jinro and Idra


I don't think so, they timed it exactly with the end of code S groups...
My life for Aiur!
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2011 00:21 GMT
#68
On January 11 2011 09:08 althaz wrote:
To confirm, in patch 1.2 I have noted the following things (just played a game vs the AI):

Phoenix Build Time: 35s
Observer Cost: 25 Minerals 75 Gas
Halucination Built Time: 80s

What were the other PTR patch changes? I can check them to see if they've gone active .

EDIT:

Also when I hit F10 the normal options come up plue "Hotkeys" .


Void Ray damage change? I think it got bonus damage against massive units in the PTR.

ovion
Profile Joined September 2010
United Kingdom74 Posts
January 11 2011 00:21 GMT
#69
the bnet updater thing says it's a patch (or rather the build has changed)
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 11 2011 00:22 GMT
#70
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.
Oh please, the other races can inbase proxy you, if you want it like this, don't play the successor of the RTS that invented the concept of asymmetry. Each race has completely different tactical options.

If phoenices would not be ATA only that would be sick, just fly over a mineral line to do damage, no lifting micro required any more, the build time buff is good enough as it is.
Workers and town centres are the ultimate counter to turtles.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-11 00:24:22
January 11 2011 00:22 GMT
#71
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


Lol 6 pool? Are you serious? 6 pool is a big time gamble for zerg which usually fails, and only viable against protoss on four player maps IF they scout you last by chance, and even then most good protoss can hold it off. 6 Pool is worthless against Terran, and not that great against Zerg either. Its only used frequently in the lower leagues where people don't know how to scout, don't know how to wall-in, and don't know how to micro workers. The few times I've tried 6 pool I got owned hardcore.
SayfT
Profile Blog Joined June 2010
Australia298 Posts
January 11 2011 00:22 GMT
#72
WOOT! so excited! can't wait to finally be able to CHAT with people in-game and organise koth/obs/1v1s woooooooooooooooooo
For no man will ever turn homewards from beyond Vega to greet again those he knew and loved on Earth
Wartortle
Profile Joined August 2010
Australia504 Posts
January 11 2011 00:23 GMT
#73
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?
IPA
Profile Joined August 2010
United States3206 Posts
January 11 2011 00:24 GMT
#74
On January 11 2011 09:23 Jayzo wrote:

i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


Nothing has happened to stim or 6 pooling. That guy was saying he thinks something SHOULD happen to them. And he's a nimrod.

User was warned for this post
Time held me green and dying though I sang in my chains like the sea.
Mintastic
Profile Joined October 2010
United States166 Posts
Last Edited: 2011-01-12 00:59:25
January 11 2011 00:25 GMT
#75
On January 11 2011 08:43 jimminy_kriket wrote:
Show nested quote +
On January 11 2011 08:39 Existor wrote:
There are no difference, we're already seen comparsion screens during PTR

Where can we find said screenshots? I haven't seen anything yet.

Thanks!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=174127#8

Only difference between extreme and ultra I've noticed is that shadows for units are more detailed.

On January 11 2011 09:10 TeWy wrote:
Show nested quote +
On January 11 2011 09:07 TheCabDriver wrote:
On January 11 2011 09:07 TeWy wrote:
One more absolutely useless patch totally ignoring the real issues of the game.


Please enlighten us.


There's actually a whole Blizzard team supposedly working on balance, and all they're capable of is delivering a few crappy changes each 1-2 month ?
Do I really need to be more explicit ? This is a joke to me, hope the Blizzard balance team is not fully renumerated or that the've other stuff to do than proposing balance changes.

So far you haven't added anything to this discussion. If you're going to bring up balance, say something more useful than "balance sucks, they need to change it". Bring up what changes they need to make or what is wrong with the changes introduced in 1.2. So far it doesn't sound like you even know what 1.2 does.

Blizzard's balance team is known to be relatively small and they've already said that since the game is getting close to balanced they will be making only minor tweaks over a longer time period to get it closer to perfect. Regardless of how small changes are, you still need several months for the metagame to adjust itself before you can see if there are any issues with the changes.

I'm surprised your posts haven't gotten you warned or temp banned yet. I guess mods haven't seen it yet.
테징징
Wartortle
Profile Joined August 2010
Australia504 Posts
January 11 2011 00:25 GMT
#76
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


if this was a troll it was very successful haha. but honestly im happy so many people completely and immediately wrote this post off.
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
January 11 2011 00:25 GMT
#77
On January 11 2011 09:23 Jayzo wrote:
Show nested quote +
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


You misread his comment. Read it again. Neither stim or 6 pool are getting nerfed.
PikaXchU
Profile Joined December 2010
Singapore379 Posts
January 11 2011 00:25 GMT
#78
It's impossible to set a starting restriction to Zerg because they are already given an overlord at the start of the game, and they already have a Hatchery.
Carrier has arrived.
Wartortle
Profile Joined August 2010
Australia504 Posts
January 11 2011 00:29 GMT
#79
On January 11 2011 09:25 FrostedMiniWeet wrote:
Show nested quote +
On January 11 2011 09:23 Jayzo wrote:
On January 11 2011 09:17 Tray wrote:
Phoenixes still are only A to A. Might be a little more powerful because you can get the required mass sooner, but as I said, they still are light dmg air to air.

Stim still hasn't been nerfed. Zerg can still 6 pool, while BOTH of the other races require a food building first. These are the biggest, most needed changes right now to balance the game not only for 1v1, but for team games as well. They might require some additional balance changes to be implemented effectively, but when those changes finally go through the game will be significantly more balanced.


i dont want to degrade this into balance stupidity but, stim is getting nerfed? if so how? (reserving my own judgment on the issue) is this an opinion or something you know for sure?

just to clarify, zergs now have to go like 6 ovie, 6 pool?


You misread his comment. Read it again. Neither stim or 6 pool are getting nerfed.


ahh yeah, sorry, i didn't realize he's just a bad (and im guessing a protoss haha).

thanks for that
FrostedMiniWeet
Profile Joined July 2009
United States636 Posts
Last Edited: 2011-01-11 00:31:02
January 11 2011 00:30 GMT
#80
On January 11 2011 09:25 PikaXchU wrote:
It's impossible to set a starting restriction to Zerg because they are already given an overlord at the start of the game, and they already have a Hatchery.


If you wanted to nerf 6 pools then the best option would be to increase the starting number of workers to 8 or so. That way, the earliest Zerg could pool would be on 8, and build orders would be unchanged. But there is no need to nerf the 6 pool, its already pretty terrible as it is. Its only viable against protoss on four player maps praying they don't scout you first.
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