The Battlecry of the Damned: Imbalance - Page 6
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Red Rain
United States9 Posts
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Twitches
Canada365 Posts
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wowsukz
Netherlands58 Posts
Im always extremely amused when some kid crys my units are IMBA just because he did not anticipate well enough on it. For example, him not scouting my 3gate 1 stargate build, building an army of 90percent rauder 10 percent rines and then crying VR should be nerfed. I just love it. Or the kids that say 2prxy gate should be nerfed... WTF?! | ||
[Eternal]Phoenix
United States333 Posts
On January 07 2011 17:04 Kyadytim wrote: Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better? Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04. For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now. BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum. From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp. It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue. That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ. I've wandered a bit off topic here, but going back to the initial post... Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2? So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup. TL;DR: Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up. Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd. Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit. Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However... SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And... As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead." Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited. Editing to respond to something Avilo said: Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow. Hmm, really well spoken. This should be the real OP. People, read what this man has to say. Edit: that's a really long quote I'm gonna spoiler it. | ||
Anima4
Australia59 Posts
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theslayer922
Canada304 Posts
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Linkirvana
Netherlands365 Posts
"Starcraft 1 was also imbalanced at the start, but because nobody complained about it then, nobody should now" Surely I'll agree that people take the word imbalance in their mouths way too soon. But the fact that SC2 isn't perfectly balanced yet should then simply be forgotten? Because it could be worse? That's, not exactly a good motivator for Blizzard to actually fix any imperfections wouldn't you think? Surely I'd rather see people who actually know what they're talking about call the imbalances, but to say everyone should shut the hell up about it is straight up counter-productive. | ||
red_b
United States1267 Posts
Ive played about two hundred games with both Zerg and Toss, and about 75 with Terran; which I understand isn't a lot. Also, due to graduate school I took a serveral month break so I slipped from being in the top division to second best. So maybe Im not the best judge. But I do have, as far as Im concerned anyway, valid opinions. And mine is that there need to be a few balance changes and mechanic reworks. But I guess because OP (and others) is (are) tired of hearing about it, I shouldnt get to share that if I choose. p.s. I cant ever recall a game where I thought I specifically believed I lost due to imbalance. But I have switched races an awful lot (mostly quitting zerg twice for terran and more lately protoss). It comes from a feeling of hopelessness. when they fixed siege tank splash in the beta I cant tell you how heartbreaking it was to try and break turtling terrans. or how heart breaking it was to lose countless zerg games with 5 hatches because I had to engage so close to my own base that I couldnt reload before my tech got destroyed. | ||
da_head
Canada3350 Posts
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Grendel
Belgium126 Posts
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Omegalisk
United States337 Posts
This is much how most players view cheeses. Most don't see cannon rushing as imbalanced, because they have the skill to hold it off. The "imbalance" comes when both players are of equal skill level and both cannot hold a cannon rush off, but both can use it. In this, it is always the person who cannon rushes who wins, and that can be considered an imbalance. Again, it's not that one player was better than the other, skill-wise, but that strats can be much easier to do than to counter. It is at the high level play, where both players (assuming equal skill level) can pull of the counter to most strats, that true, fixable imbalances occur. I believe that the true imbalances are small, and so most imba threads are not true nor necessary. However, it is sometimes saddening to see only Terran in the semifinals, and this fuels the fire of thoughts of imbalance. I do not say that SC2 is broken, but it does need fixing. | ||
Ryndika
1489 Posts
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bonifaceviii
Canada2890 Posts
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parn
France296 Posts
Without giving any examples of those imbalances people are talking all day long and fair explanations to show us it is, actually, balance, you've said nothing but repeating "you're newbs, cryers, stupids, etc ...". After reading your post i conclude that we have to wait a year or two to argue about imbalances, and that we should come back to the last tanks "not OP" attack damages, roaches should also have lower range attack, because if you're right, everything was fine, it was only about strategies and mental. Your reasoning really looks like sophistry: there are no problem as soon as we don't talk about it ![]() | ||
Slunk
Germany768 Posts
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bonifaceviii
Canada2890 Posts
On January 07 2011 23:18 Slunk wrote: I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here. I think you just did. Very meta. Anyway, it's not like this thread is anything new. | ||
Redox
Germany24794 Posts
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Lascero
United States59 Posts
"I love you sarge." | ||
Celadan
Norway471 Posts
The Solution: Making the Game What It Should Be: Stop crying about imbalance Play the game to improve Stop making stupid useless posts If u think BW is better go play it Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong) Don't talk about imbalance Don't respond to someone talking about imbalance Go play the game and have Fun!!!! Great wisdom spoken right there | ||
Faze.
Canada285 Posts
I would like to quote tho : One person makes the post -> everyone else has already decided it was imba -> they get flamed -> everyone waits for a patch. How the HELL do you get better like that? It's ruining the community bit by bit. And answer the question in it. The majority of people crying about imbalance come from places where what you do as a player is barely 10 to 20% of the contribution for victory. Games such as WoW or diablo 2, or any MMO for that matter. Your class, its abilities, and the gear has so much effect that whatever the player does has a much smaller impact on the outcome. When they lose to the same thing over and over even if they try different things, it usualy means there is imbalance, some people cry too soon, but sometimes they are right about it IN THOSE GAMES. SC2 is different, but they don't know this, and it's not in their nature to think about it differently. They don't see what they do as a mistake, all they see is their units explode and they think of themselves as good players when they really aren't, so every loss feels like imbalance to them and the game will only look balanced when they win 90% of the time because "yo I'm better than all these newbs, if I lose it's because of imbalance, if the game was balanced I would win every single time cuz I'm pro". And when you think you're the best, you don't think about improving, you think about blizzard being mean and evil and you feel like playing is a waste of time because you may have to face this imbalance again. As with every blizzard game, the problem rarely ever is the game itself, it's the "community", or player base I should say. SC in general has a pretty good community in the first place, the only gaming community I ever seriously "joined" after so many years of gaming. It's still early enough to do something about it, but I really don't know there is to do. You have a really nice post here but do you seriously think that people who aren't even smart enough to see the difference between SC2 and WoW are gonna read what looks like a wall of text to them? They won't. If you make it shorter they'll call bullshit. If it's in bold on the front page they'll say to themselves "lol they think they know better than me" and they'll just proceed to make their imba post. On January 07 2011 23:15 parn wrote: Kinda absurd thread. Without giving any examples of those imbalances people are talking all day long and fair explanations to show us it is, actually, balance, you've said nothing but repeating "you're newbs, cryers, stupids, etc ...". After reading your post i conclude that we have to wait a year or two to argue about imbalances, and that we should come back to the last tanks "not OP" attack damages, roaches should also have lower range attack, because if you're right, everything was fine, it was only about strategies and mental. Your reasoning really looks like sophistry: there are no problem as soon as we don't talk about it ![]() It's not that there are no problems if we don't talk about it, it's that people talk about things that are not even a problem in the first place. The problem is in their head. They try to come up with that you dare call proof, yet it's biased and retarded, only their meaningless opinion on a matter that makes them punch their desk out of rage. The OP is not saying the game is balanced, he's saying people who cry about imbalance don't know what the hell they're talking about, which is true and obvious. I don't read every single tears thread, but from the few I saw where people gave "suggestions" to fix imbalance in the game, none of those happened in any patch, yet the game gets more balanced, IMO that's proof enough that QQers are full of shit. I don't have links to sources and I'm not gonna browse around just for that but I remember things like "make queens faster" "make hydras in T1" "make ultras walk over zerglings" "reduce marauder dmg" etc. In the end, roaches got more range, medivacs were slowed down, reapers need factory for the speed upgrade, and I think zealots take a bit longer to make, I kinda forgot, there was a few other things, never saw any of those in any post. Tell me if you did tho, it would be good to know. | ||
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