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The Battlecry of the Damned: Imbalance - Page 7

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Equalizer
Profile Joined April 2010
Canada115 Posts
January 07 2011 15:00 GMT
#121
Patching would be so much simpler for Blizzard if everyone just played to win...

Think something is imbalanced? Well uses it! Play to win... don't complain.

This way it either becomes obvious that it isn't imbalanced (read you loose), or
you always win in which case Blizzard can clearly see something is wrong with game statistics and case do something about it.
The person who says it cannot be done, should not interrupt the person doing it.
Siwa
Profile Joined August 2010
91 Posts
Last Edited: 2011-01-07 15:16:07
January 07 2011 15:14 GMT
#122
On January 07 2011 23:18 Slunk wrote:
I am actually sick of people crying about crying about imbalance. I hope we do not go to the next level here.


Crying about crying about crying about imbalance is not helping anyone.

gnutz
Profile Joined November 2010
Germany666 Posts
January 07 2011 15:22 GMT
#123
Actually Wc3 had "imba-cries" for YEARS and Blizzard patched and patched ... notthat the game is now so much better, but Wc3 lived for 8 Years bigger than Sc1 has ever been in the west.

So that just didnt kill the game and the community, it just was a little more bad mannered.


Actually what kills a game is is watchability, that's what happened with Wc3 .. it just was the same for 3 years and everyboy wanted a new game.

And if there are only all-in builds, may they be imbalanced or not, it just isnt fun to watch.

And that's the fault of the maps. And NOT of whiners. When Sc2 dies, it has nothing to do with whining, WoW is a everytime whine-fest and has more players than every other game.


The first part of the OPs post is correct, first look what you can do without crying. But when you see a Zerg lose everytime only because of a single little mistake, you can see the imbalance of somethiing (and i consider the maps) even if you dont play the game (or the races) yourself, and then it is no fun to watch.
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
January 07 2011 15:45 GMT
#124
I think that the problems arise due to the competitive ladder and lack of chatrooms. Sure if a strong build comes up, and we lose to it, it's not like it's going to come up again next game after you've thought of something to counter it with.

People are forced to play boring and standard on ladder so as to have the highest chance of raising their arbitrary points, and this creates stagnation. There needs to be a "social matchmaking" that does nothing with points and just finds the first 2 random ppl to hit the "find game" button, because to tell you the truth, fucking around with no consequence is the best way to improve. Also, this would be helpful just because social matchmaking gives you a much better idea of your skill overall in the region, and it's definitely interesting.

For instance, in Halo, I loved extremely competitive games, but at the same time, it's always nice to just get on social and fuck around with the more noobier players. It gives the noobs something to look forward to when they get a few more hours under their belt (I know the first time someone completely owned me, I was just like damn, I want to do that) and it gives the better player an idea as to just how good they are. Playing exclusively with people who are representative of your skill level makes it really hard to feel like you're improving. Also getting out of the higher level metagame is sometimes very refreshing. Sometimes you go on social to own noobs, and they do the most "nooby" strategies ever, but they still own you. Gives you more things to think about.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
January 07 2011 15:55 GMT
#125
Well this was certainly an entertaining read and I agree to the most part.

IF you feel the need to point out something as imbalanced, motivate it properly.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
January 07 2011 16:05 GMT
#126
It annoys the hell out of me when people complain about imbalance when I win a game. I've had Zerg players start ranting about how Thors are imbalanced when I roll them with an army of 10 Thors + MMM and they say "THORS IMBA LOL. WHAT AM I SUPPOSED TO DO AGAINST THAT???". It's like Day9 said in one of his casts, people always look at the end-game crush and don't think about how it was able to happen, so they jump straight to the imbalanced argument. It's total arrogance and an insult to your opponent if you complain about imbalance. People just don't want to admit that they played worse.
но ни шагу назад
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
January 07 2011 16:16 GMT
#127
On January 08 2011 01:05 RationalGaze wrote:
It annoys the hell out of me when people complain about imbalance when I win a game. I've had Zerg players start ranting about how Thors are imbalanced when I roll them with an army of 10 Thors + MMM and they say "THORS IMBA LOL. WHAT AM I SUPPOSED TO DO AGAINST THAT???". It's like Day9 said in one of his casts, people always look at the end-game crush and don't think about how it was able to happen, so they jump straight to the imbalanced argument. It's total arrogance and an insult to your opponent if you complain about imbalance. People just don't want to admit that they played worse.


As you say, the problem is that peops think the game must be somehow "possible" to win at any moment in the game.

they simply can't understand that they lose the game by very tiny mistakes early in the game.

If you simply get supply blocked early; this mistake will carry on and doom your result.


The finishing attack is actual meaningless ; its allways the complete game and especially mistakes at the beginning that decide a game.
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
January 07 2011 16:24 GMT
#128
On January 08 2011 01:16 TheOnlyOne wrote:
As you say, the problem is that peops think the game must be somehow "possible" to win at any moment in the game.

they simply can't understand that they lose the game by very tiny mistakes early in the game.

If you simply get supply blocked early; this mistake will carry on and doom your result.


The finishing attack is actual meaningless ; its allways the complete game and especially mistakes at the beginning that decide a game.


Thank you! Exactly. It's usually the accumulation of mistakes which results in a loss, so, for example, if my opponent expands early and I don't spot it and react, I will probably end up losing later because of it. It will most likely have nothing to do with army composition but will be down to him just having more stuff than me.

The exception to this is where you both play similarly and it's down to who has the best micro as to who wins (eg. the other day I played TvP and we both expanded at the same time and built a big army and when we finally clashed I let off some sweet EMPs which nullified his HTs and gave me the win. Even in this case though it could be argued that if he'd scouted my ghosts earlier in the game he could have avoided the eventual outcome).
но ни шагу назад
Grimjim
Profile Joined May 2010
United States395 Posts
January 07 2011 16:25 GMT
#129
On January 07 2011 21:44 [Eternal]Phoenix wrote:
+ Show Spoiler +
On January 07 2011 17:04 Kyadytim wrote:
Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better?
Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04.

For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now.
BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum.

From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp.

It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue.

That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ.

I've wandered a bit off topic here, but going back to the initial post...
Show nested quote +
Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong)

Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2?

Show nested quote +
Don't talk about imbalance
Don't respond to someone talking about imbalance

So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup.

TL;DR:

Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up.

Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd.

Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit.

Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However...
SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And...
As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead."

Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited.

Editing to respond to something Avilo said:
Show nested quote +
But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour.

Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow.


Hmm, really well spoken. This should be the real OP.

People, read what this man has to say.

Edit: that's a really long quote I'm gonna spoiler it.


^^^^ x 1000

The OP gives no specific examples of crying of imbalance and provides one forum post from 2002 that apparently means that since one guy adapted, no one else in the universe was crying about BW.

They were. They always will be. And you will never fix that, because that's just how people are.

The OP is simply blowing smoke. Everything I could say is better said in the person first originally quoted, so read that and stop giving the OP a boner for being such a condescending twit.
I am serious. And my name is Shirley.
SolidZeal
Profile Joined October 2010
United States393 Posts
January 07 2011 16:29 GMT
#130
I was very casually into BW, I was drawn to sc2 in the beta because i loved watching VoDs of games. Even after the game came out i was unable to play it because my computer wasn't good enough, but I loved to keep up with the scene on TL. From just watching replays I had succumbed to the IMBA attitude. I would watch a terran player beat a protoss player at a pro level and i couldn't help but feel that it was bullshit and that terran was imba.....

Then I started playing, basically all thoughts of this game being IMBA were knocked the hell right out of my head just like they should have been. Every game i lost I knew exactly why, it was because i could have played better.

The game is just a battlefield, the races and units are just weapons, the real balancing factor behind the match is the player.

Great thread.
In the clearing stands a boxer and a figher by his trade
Smigi
Profile Joined April 2010
United States328 Posts
January 07 2011 16:30 GMT
#131
I agree with the Original Poster.

However, there is something that is blatantly imbalanced that cannot be ignored, which are the maps in the pool.
As far as the races go or the match ups, I agree that people blame their race or opponents race before themselves.
Drone then Own
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-01-07 17:23:44
January 07 2011 17:19 GMT
#132
OP is a terran? *check* yup. lol? why do i think like that? because (many) terran players wont feel the pain and love to go for the 'i am right' attitude with some oversimplified thinking. the sole logic in OP seems reasonable: no strategy should be considered 'imba' if there is a counter for it (which is true and can be applied to every strategies in sc2 atm) BUT how much effort/does it take the equal effort to make that counter happens? think of the cheese and certain units compo, they are way too easy to pull it off but is so hard to counter them.

and most of the whine threads usually is like this: x cheese is imba is usually means x cheese is so so sooo hard to counter, from any rational poster on TL.

sc2 is not broken but there is alot of imba in this game atm, fact. you can encourage people less whining/ hoping they get patched or contribute more useful posts to tl but you cant ignore or deny the imbalance in sc2 atm.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2011-01-07 17:30:40
January 07 2011 17:29 GMT
#133
+ Show Spoiler +
On January 07 2011 17:04 Kyadytim wrote:
Interesting read, especially the part about the maps. BW map makers still have trouble determining if a map is going to be imbalanced before it gets played a lot (Battle Royal, anyone?), so why should we expect SC2 mapmakers working with a game that has been out for less than a year to do any better?
Following that, though, I really hate seeing BW brought up as an example of perfect balance, and, more importantly, Blizzard's ability to design a balanced game. Blizzard hasn't changed anything involved in BW PvZ forge FE since patch 1.04.

For example, that Protoss can put down a pylon, scout, and then play either forge cannon cannon nexus against 9-pool, forge nexus cannon cannon against overpool, or nexus whatever (forge gateway cannon, depending on map) against 12 hatch, and have both players be in a relatively equal position afterward is a complete accident. Blizzard didn't plan this. Blizzard didn't plan how certain configurations of Zerg buildings would block Zealots but not Zerglings or Hydralisks in Zerg walls. They certainly didn't plan the timings and costs that makes ZvT muta harass off of 2-hatch and 3-hatch builds legitimate threats but not totally broken on every map. They didn't plan for how PvT dragoon pressure on a wall up a ramp is enough to pull SCVs to repair the wall, but not enough to break it before the Siege Tanks can defend it unless the Terran screws up and gives away a tank or fails to repair. Blizzard didn't plan ranged Dragoon against Marine micro, or Muta against scourge Micro, or that Dragoons could kill mines without detection only when microed backwards properly, or any number of other things that I'm not thinking of right now.
BW, as a standalone game, is imbalanced. The maps make it balanced, by allowing Protoss to forge FE against Zerg, by having cliffs just the right distance from the Terran mineral line to allow Muta harass to be effective without being broken like Blue Storm used to be, and in hundreds of other little ways to offset the racial imbalances that are already present or enhanced in the map to try to get the imbalance to a zero sum.

From this, SC2 is not balanced. Blizzard screws up. If you don't believe me, go check some of the beta patches on the Liquipedia. They're working on it. They're doing a lot better with it then they are on Brood War, but because people have this delusion of BW being a perfectly balanced game, they set their expectations of SC2 balance very high, without giving Blizzard time to get it there. Patch 1.08, the last balance patch, was released a little over 3 years after the game was released. In contrast, SC2 has been out for maybe half a year. They have a decent idea of what they're doing, but it's going to take them a while to achieve balance, and in the meantime, there will be imbalances. It may not be huge things like 60 second warpgate research, but it will be things that even the casual player will run into every so often, or more if it's easy to exploit, like VR with 7 range were against Terran. It wasn't a tremendous deal at the time, because Terrans were mostly opening 1/1/1, and everyone who complained about VRs just got the advice "Build a Viking and keep it over your marines with micro." With the state of the metagame now, oGsMC's Stalker/VR opening would be incredibly devastating if VRs still had 7 range. Alternatively, think about that 2 rax marine/scv attack that TSL_Rain used to great effect in GSL3. Think about how much stronger that would have been if SCVs still had 60 hp.

It's all well and good to get mad at people complaining about imbalance, but it's impossible to know which minor imbalance might become a critical element of a game-breaking play style, and the more people are aware of something that might be wrong, the faster it can be isolated and fixed, either by a metagame shift or a patch from Blizzard. Unfortunately, the prevailing attitude here seems to be either "There is no imbalance" or "There might be imbalance, but we don't talk about it here," without actually examining the point of balance in question. This is, of course, a mod-enforced rule, but it does create a problem when someone brings up an issue that could be a metagame shift about to happen, or could be a balance problem, because people are only allowed to suggest player error and metagame as causes for the issue.

That being said, there are a tremendous number of people who post about imbalance because they're only looking at specific units. As an example here, I think the most commonly complained about unit since SC2 beta started is the Marauder in TvP. Yes, it is incredibly strong against Protoss in the early game. If all Protoss had were gateway units, Terran bio would be broken. However, that's not the case. While Terran bio is far more cost efficient against Protoss gateway units than those gateway units are against Terran bio, in general, Protoss late game units (Colossi and Templar in particular) are generally incredibly cost efficient compared to Terran's late game selection. And hey, isn't Templar with Psi Storm and the Amulet the second most complained about unit since beta? This creates the "balance" that Terran is strong in the early game and weak in the late game, and a very frustrating matchup in general. Hey. Blizzard is aware of this. They're working to fix it. Unfortunately, they've got to do it without breaking TvZ or PvZ.

I've wandered a bit off topic here, but going back to the initial post...
Show nested quote +
Treat the game as if perfectly balanced, play to beat the Strong builds (not IMBA Strong)

Well, treating the game as though it is perfectly balanced is great, except when it causes the metagame to evolve in ridiculous fashion. Remember back in beta, before the SCV health nerf? Protoss were opening forge and cannon on top of their ramp just because of the threat of a marine/scv all in. It was the only way to survive. Was that really healthy for the development of SC2?

Show nested quote +
Don't talk about imbalance
Don't respond to someone talking about imbalance

So, if we just ignore the problem, it will go away? Well, probably, assuming Blizzard ever notices it. That doesn't mean that burying our heads in the sand is the best way act while we wait. Going back to my above point and the change in Void Ray range from 7 to 6. The Terran 1/1/1 opening TvP was popular because it allowed for fast Ravens and Vikings. Particularly the Vikings, as they were the only good way to not die to VRs while taking a relatively early expansion, especially on maps like LT with a cliff overlooking the natural. However, 1/1/1 seems to be a bit out of fashion, because Protoss learned ways to flat out kill it. The range was a minor imbalance, because it forced Terrans to either build a lot of Turrets or have early Vikings to deal with VRs, putting Terran players at least a little behind from the start. The SCV health issue was a major imbalance. I can't confirm it, but I think that the prevalent Protoss strategy until the health nerf after a bit of discussionwas to cannon rush the Terran every game. Metagame went nowhere, and no one really had fun with the matchup.

TL;DR:

Lay off the mapmakers. They're working with a new game, when BW mapmakers still screw up.

Brood War isn't balanced. It's the maps that make it balanced. Even then, that's only possible because of stuff Blizzard could not possibly have planned. Stop holding BW up as the standard of balance to which SC2 has to meet to be deemed an acceptable RTS. It's absurd.

Even noobs will stumble across imbalances and recognize them for what they are, especially if it's something easy to exploit.

Yes, disallowing balance discussion cuts a tremendous amount of garbage off from being posted on teamliquid. However...
SC2 isn't balanced. Blizzard is still working on it. They're planning balance changes in the next patch. And...
As balance isn't allowed to be mentioned on the strategy forums, when something is imbalanced, if someone brings it up as something they're having trouble with, even if they don't mention imbalance, the only advice people are allowed to give them is "micro/macro better" and "try this strategy instead."

Finally, balancing takes time. Blizzard seems to have worked out most of the large issues (the state of PvT being the exception), but there will, I'm sure, be plenty of minor balance changes coming over the next couple of years as the developing metagame brings to light small things that can be exploited.

Editing to respond to something Avilo said:
Show nested quote +
But that does not mean that some things in the game are absolutely ridiculous in a cost to effort ratio. Strategies like 4gate are effective even into the pros. You can beat a player vastly better than yourself with something like a 4gate, and almost anyone can learn to do the build order in less than half an hour.

Oddly enough, if you define imbalance as something like "anything which causes a statistically significant skewing in win/loss ratio between any two players of even skill," builds which require vastly more effort to defend then to execute are something that could be considered imbalance, because the player executing it will logically be winning more than losing. 4-gate, Terran players stimming and charging up Protoss ramps in hopes that they miss that key forcefield... These things definitely could be called imbalance under that definition. And yes, there were strategies like this in BW, too, like proxy 2-gate in base PvT, but nothing to the extent that these SC2 strategies allow.

+ Show Spoiler +



Thank you, this is exactly what I meant to say but better. You should consider making this its own thread. I rarely see true balance whine threads, but because they are so taboo, people seem shy to have discussions about changes that can change the game for the better. Ultimately I think the (im)balance taboo is detrimental to the game.
donut boi
Profile Joined October 2010
United States154 Posts
January 07 2011 17:34 GMT
#134
Totally agree... If you think the game is still imbalanced, YOU HAVE TO PLAY RANDOM... you'll then see it's perfectly fine.
donut the bronut
MindRush
Profile Joined April 2010
Romania916 Posts
January 07 2011 17:37 GMT
#135
remember how the persons who are now playing zerg in SC2 were crying terran imba after release and messed up alot, causing huge nerfs for terran ?
those same persons were playing terran in BW and were crying about protoss being imba.

And people still believe them, and Blizzard keeps nerfing their off-races.

Thanks to the OP, very much work put into this and alot of people are disgusted by the QQ.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
idonthinksobro
Profile Joined December 2010
3138 Posts
January 07 2011 17:48 GMT
#136
Well for every imbalance thread there is a "game isnt imbalanced look at bw it took 10 years to balance etc.pp." thread - yours isnt special at all.

thats just not true you cannot compare bw and starcraft 2. Once sc1 was released people had very little rts experience they didnt know how to play and there was no competitive scene from the beginning like we have it nowadays.

Nowadays we have more people that make their living out of Starcraft2 many of them used to play bw, they know at least the basics and there are very little new builds, every matchup has his 2-3 standard builds and some gimmicky builds.

Almost every pro Zerg player complains that you cant win a ZvT or ZvP on close positon Meta if your opponent is even skilled. Some say "play the game" and find a solution but if you are making money of this game and its almost impossible for you to win because of a map you should whine and let blizzard know that something is wrong.

We already have the competive scene but we dont have a great game. We have people throwing money at mediocre game and everyone hopes it becomes as huge as bw was. That wont work, and yes iam aware that you cant balance the game 100% and after every patch, blizzard needs time to figure if the patch gone right or wrong but if they want that this game becomes as big as bw was they need to patch faster, get a good map rotation system going and make the ladder worth playing it.
5unrise
Profile Joined May 2009
New Zealand646 Posts
January 07 2011 20:47 GMT
#137
On January 08 2011 02:37 MindRush wrote:
remember how the persons who are now playing zerg in SC2 were crying terran imba after release and messed up alot, causing huge nerfs for terran ?
those same persons were playing terran in BW and were crying about protoss being imba.

And people still believe them, and Blizzard keeps nerfing their off-races.

Thanks to the OP, very much work put into this and alot of people are disgusted by the QQ.


but terran was imba in 1.0, so its good that they are nerfed >_> so... what's the problem there?
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
January 07 2011 21:08 GMT
#138
On January 07 2011 10:42 Gemini_19 wrote:
Please....post this on the B.net forums....it might save humanity...


People on the bnet forums aren't capable of reading this much useful information.
Carson
Profile Joined September 2010
Canada820 Posts
January 07 2011 21:33 GMT
#139
I think the diamond league creates imbalance whine more than anything. Once a person is in diamond they think that they're better than everyone in every lower league, and that for some reason they have a better understanding of the game and how balanced it is.
However, when a person plays only one race, and is a low-mid diamond player, they should realize that they're still quite inexperienced, as the game has only been out for less than a year!

Great OP! Should be required reading before creating a thread or posting.
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
January 07 2011 21:41 GMT
#140
@everyone who said I'm Terran, that's only true as of recently, when I played Zerg it was hard but I didn't feel as though I couldn't win, you just have to play smart. And the only reason I switched is because SC2 Zerg isn't (in my opinion) what Zerg should be based on BW and the lore, and I don't like the way the race operates with larvae.

@everyone making useless slanderous posts: you're wasting your time because I could get 100 replies that start with "hey fuck you you're wrong I hope u die," and not care, because tbh that's where I stop reading, and I move on to the next one.

TO CLEAR THINGS UP: I do not IN ANY WAY feel that BW is balanced in terms of units, I feel it needs lots of work to get there, but for the most part the game plays as though it is balanced because everyone shut the fuck up about imbalance and learned to win. NO it's not because of maps that there is a lot of "all-ins," and no it's not because of "imbalance," it's because the game hasn't even been out for a year yet and those builds are effective. There hasn't been safe openings discovered yet and there won't be for a while, but regardless of patches balance shifts, and so does the race who wins tournaments (which you guys bitch about because all-ins aren't fun to watch, players don't care and they shouldn't, would you try to FE as toss and play a macro game or 4-warp gate in a game where you can win 10k?) Look at BW (not because they're the same by any means but as a strategy game it proves that balance shifts by playstyle). When forge FE first became popular in PvZ the Zergs felt it was impossible to beat, but now people say ZvP is super easy. and flash has been top 2 in the power rank since October 2009, that's a big fucking deal, but look who is there now: Bisu, Stork, and Kal. 3 TOSS PLAYERS.

It's an RTS game, STRATEGY wins games for the most part, only HUGE imbalances can affect that (like if probes did 5k damage or some shit) or if they gave roaches something ridiculous like 1 supply 2 armor and a billion health regen (lol jk, seriously, 2 rax marauder was an instawin against roach openings at that time, see. Strategy beats strategy)
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
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