• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:54
CET 21:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1581 users

[D] Do SC2-maps need more diversified expansions?

Forum Index > SC2 General
Post a Reply
Normal
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-17 16:23:27
December 17 2010 16:21 GMT
#1
Hi everyone, I'd like to discuss something with you that caught my special attention after watching some BW games again - the problem of the "structure", the "nature" (or something similar to that) of expansions.
Everything below relates mostly to the creation of custom maps for tournaments since I don't believe Blizz would implement something like that because it would make the game (even more) harder for newcomers.

We all know what expansions look like in SC2: We have either 8 mineral patches with 2 geysers or 6 gold mineral patches with 2 geysers.
There's no strategical value to the question "which expansion do I take" whatsoever, the "defendability" is simply all that matters. Now in BW there are all kinds of expansions, mineral-only expos, expos where it's sometimes advisable to place the main close(r) to the gas and just mine gas etc. I think SC2 could profit hugely if there were maps with different kinds of expansions.

There's one aspect that I think could really add much strategical depth: geysers. In SC2 we have now 2 geyers instead of one as the "standard" type of expansion. Here I think more differentiated expansions could highly improve the strategic diversity of the game. I could think of the "classic" easy to take and hold mineral only expansions, expansions with just one geyser, but maybe also expansions with even three geysers, kinda like the gold expansions "geyser-wise" (those needed to be ridiculously hard to defend obviously) - scouting those expansions correctly and drawing the right conclusions concerning the strategy of your opponent would imo lead to more exciting games. The decision which expansion to take would become much "harder" in the sense that the player always needed to decide which strategy to pursue because the "type" of expansion would be directly correlated to the units he could produce afterwards.

Also this would add another element of "playing greedy" if you want to call it this way. Right now on most maps it isn't even possible to take the gold right away. Nevertheless I found this always to be something exciting, to see if the zerg gets away with early gold on scrap station for example. If now there were "better and worse" expansions, not only defense-wise but also concerning the "quality", concerning what they yield, this would create a whole new dimension to questions like early aggression vs defensive play.

What do you think, would you like to see something like that in maps too, or does this sound absurd to you?
"You see....YOU SEE..." © 2010 Sen
Cheticus
Profile Joined May 2010
United States83 Posts
December 17 2010 16:24 GMT
#2
I think it would be interesting to see, however if memory serves, there is SOME more diversification to expansions on the current map pool (albeit slightly). I think islands only have 7 mineral patches typically.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 17 2010 16:24 GMT
#3
I agree that this particular aspect of the current map pool has been overlooked. I suspect that blizzard standardized the maps this way to make their balancing job easier, but I don't see why we can't start diversifying maps as the game progresses.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 16:31 GMT
#4
I encourage all of you to look around the Custom Maps section. While most maps use regular bases, 8M3V expos have been seen, 9G, 4V, 16M4V (double expo), and half&half Gold&Blue expos.
(M=mineral, V=Vespene, G=Gold)

At this point in the game, messing with main resources is taboo, but otherwise we're trying to broaden the spectrum of expansions!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Najda
Profile Joined June 2010
United States3765 Posts
December 17 2010 16:33 GMT
#5
Yeah it would be nice if we could play on other maps.
adius
Profile Joined May 2007
United States249 Posts
December 17 2010 16:34 GMT
#6
First you have to get GOMtv and other tournament organizations to actually consider using maps that aren't in the ladder pool. Otherwise this is all moot (and the game is probably in trouble)
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 17 2010 16:36 GMT
#7
Island expos tend to have fewer mineral patches, or even the semi-island ones on Scrap Station (the one's behind the rocks that don't get taken that often), don't have 8 mineral patches. Part of the problem is that the gas-less units just scale way too differently than they did in BW, but yea, people should definitely experiment.
I always try to shield slam face, just to make sure it doesnt work
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 17 2010 16:40 GMT
#8
On December 18 2010 01:36 MoreFasho wrote:
Island expos tend to have fewer mineral patches, or even the semi-island ones on Scrap Station (the one's behind the rocks that don't get taken that often), don't have 8 mineral patches.


Perfectly valid point, I forgot about this because I was way too focused on the geysers.

Part of the problem is that the gas-less units just scale way too differently than they did in BW, but yea, people should definitely experiment.


This is indeed true. But instead of introducing drastic stuff like double expansions, I think you could slightly tweak the whole system by having some easier to defend expos only have 1 geyser for example. I was originally strongly in favour of the two geyser vs one because I thought it would bring more strategical debth - and it did.
By playing around with the amount of geysers each expo has, I think this could lead to even more strategical debth.
"You see....YOU SEE..." © 2010 Sen
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 17 2010 16:47 GMT
#9
I think in the future these different types of expos should come into play, but for right now i think blizzard just needs to keep stuff simple so they can balance the game out.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2010-12-17 16:52:18
December 17 2010 16:49 GMT
#10
there are maps that only have 7 patches at every expansion e.g. shakuras

but well sc2 and bw are different - in broodwar each race had a minearl only unit that were viable in the lategame - in sc2 that is not the case so no gas expansions are totally useless.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 17 2010 16:51 GMT
#11
The main thing I want to see is rich gas geysers. They're in the editor, aren't they? Are they in any maps?
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
December 17 2010 18:32 GMT
#12
Multiple-gas expansions or Terrazine (aka Rich Gas) expansions would be really cool. Problem is that they might swing army compositions WAY in favor of whoever secures them.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
BillyTheBanana
Profile Joined June 2010
United States32 Posts
Last Edited: 2010-12-17 18:51:13
December 17 2010 18:50 GMT
#13
I agree with WniO. Maps should stay simple while the game is young. Drastically changing the resources at expansions is a very technical variation that calls attention to itself. First I'd like to see some more "organic" variations, such as very large maps or maps with many easily protected expansions.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-17 19:45:36
December 17 2010 18:55 GMT
#14
--- Nuked ---
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
December 17 2010 18:56 GMT
#15
On December 18 2010 01:49 idonthinksobro wrote:
there are maps that only have 7 patches at every expansion e.g. shakuras

but well sc2 and bw are different - in broodwar each race had a minearl only unit that were viable in the lategame - in sc2 that is not the case so no gas expansions are totally useless.

Wut?

Marines are the core for any Terran army, super effective in small raid parties.

Zealots with Charge are ridiculous meatshields and do quite the DPS!

Zerglings are superfast, do high damage and are very good in punishing the enemy.

I didn't play BW, but all these units still have their use late- game!!

Also, I always kindo liked the idea of a 3G, 4B, 3V expansion, nice and colourfull !

Kind regards,
Toastie
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-17 18:59:46
December 17 2010 18:59 GMT
#16
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 19:09 GMT
#17
A 9 patch main would be nice because in-base hatch builds would be more viable. The main reason Z needs to expand so fast is Larva, their third resource.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
December 17 2010 19:11 GMT
#18
I like the idea but mineral only would ruin zerg play seeing as they need lots of gas to get out any sort of anti-air unlike in sc1 where they could get hydras much cheaper D:
www.twitch.tv/thezapdos come watch me :]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 19:12 GMT
#19
He means 9 mineral 2 vespene
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Lingy
Profile Joined December 2010
England201 Posts
December 17 2010 19:30 GMT
#20
All id really want in new released maps are easier expos
Hydraliskuuuuhh
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 17 2010 19:35 GMT
#21
--- Nuked ---
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
December 17 2010 19:36 GMT
#22
As far as I'm concerned every single map in the Blizzard pool should be forgotten and never used for high-level play. ICCUP maps are far and away from Blizzard maps in terms of well just about every single area of map design.
i-bonjwa
Perscienter
Profile Joined June 2010
957 Posts
December 17 2010 20:14 GMT
#23
ICCUP maps are whole other type of maps.

The idea is ok, but the community has been discussing the map pool since the release of the beta and Blizzard didn't reform the map system at all.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 17 2010 20:18 GMT
#24
Honestly, some of the iCCup maps (I'm looking at my own here) have terrible deco in comparison to the Blizz maps but we'll get to that. Also, Blizz maps are worse in every other way.
G_Wen
Profile Joined September 2009
Canada525 Posts
December 17 2010 20:21 GMT
#25
On December 18 2010 05:18 neobowman wrote:
Honestly, some of the iCCup maps (I'm looking at my own here) have terrible deco in comparison to the Blizz maps but we'll get to that. Also, Blizz maps are worse in every other way.

I wouldn't say worse in every other way. Sure there are a few problems here and there but on the whole they work pretty well. The problem is how much expose they get. If everyone played custom maps, not just iCCup maps, we'd pretty much have to rework half of the maps in the iCCup pool due to the amount of feedback we'd be getting.
ESV Mapmaking Team
Normal
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO16: Group A
Sziky vs OyAji
Gypsy vs eOnzErG
ZZZero.O327
LiquipediaDiscussion
IPSL
17:00
Ro8 Set 1
Dewalt vs ZZZero
Liquipedia
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs IC
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 241
Liquid`TLO 155
CosmosSc2 71
DisKSc2 50
StarCraft: Brood War
Shuttle 442
ZZZero.O 327
Dewaltoss 106
Dota 2
Gorgc5140
Fuzer 419
Counter-Strike
fl0m5738
Super Smash Bros
Mew2King75
Heroes of the Storm
Liquid`Hasu422
Khaldor282
Other Games
Grubby5261
Mlord705
RotterdaM391
Beastyqt381
DeMusliM166
XaKoH 79
Trikslyr59
Livibee42
Organizations
Other Games
EGCTV1350
gamesdonequick715
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 52
• davetesta22
• Reevou 7
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 13
• Michael_bg 4
• Pr0nogo 1
• ZZZeroYoutube
• BSLYoutube
• STPLYoutube
Dota 2
• Ler117
Other Games
• imaqtpie1752
• Shiphtur234
• tFFMrPink 14
Upcoming Events
OSC
1h 6m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
13h 6m
WardiTV 2025
15h 6m
OSC
18h 6m
IPSL
20h 6m
Bonyth vs KameZerg
BSL 21
23h 6m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d 12h
Wardi Open
1d 15h
StarCraft2.fi
1d 19h
Monday Night Weeklies
1d 20h
[ Show More ]
Replay Cast
2 days
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
3 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Light HT
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.