• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group B Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5026 users

[D] Do SC2-maps need more diversified expansions?

Forum Index > SC2 General
Post a Reply
1 2 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-12-17 16:23:27
December 17 2010 16:21 GMT
#1
Hi everyone, I'd like to discuss something with you that caught my special attention after watching some BW games again - the problem of the "structure", the "nature" (or something similar to that) of expansions.
Everything below relates mostly to the creation of custom maps for tournaments since I don't believe Blizz would implement something like that because it would make the game (even more) harder for newcomers.

We all know what expansions look like in SC2: We have either 8 mineral patches with 2 geysers or 6 gold mineral patches with 2 geysers.
There's no strategical value to the question "which expansion do I take" whatsoever, the "defendability" is simply all that matters. Now in BW there are all kinds of expansions, mineral-only expos, expos where it's sometimes advisable to place the main close(r) to the gas and just mine gas etc. I think SC2 could profit hugely if there were maps with different kinds of expansions.

There's one aspect that I think could really add much strategical depth: geysers. In SC2 we have now 2 geyers instead of one as the "standard" type of expansion. Here I think more differentiated expansions could highly improve the strategic diversity of the game. I could think of the "classic" easy to take and hold mineral only expansions, expansions with just one geyser, but maybe also expansions with even three geysers, kinda like the gold expansions "geyser-wise" (those needed to be ridiculously hard to defend obviously) - scouting those expansions correctly and drawing the right conclusions concerning the strategy of your opponent would imo lead to more exciting games. The decision which expansion to take would become much "harder" in the sense that the player always needed to decide which strategy to pursue because the "type" of expansion would be directly correlated to the units he could produce afterwards.

Also this would add another element of "playing greedy" if you want to call it this way. Right now on most maps it isn't even possible to take the gold right away. Nevertheless I found this always to be something exciting, to see if the zerg gets away with early gold on scrap station for example. If now there were "better and worse" expansions, not only defense-wise but also concerning the "quality", concerning what they yield, this would create a whole new dimension to questions like early aggression vs defensive play.

What do you think, would you like to see something like that in maps too, or does this sound absurd to you?
"You see....YOU SEE..." © 2010 Sen
Cheticus
Profile Joined May 2010
United States83 Posts
December 17 2010 16:24 GMT
#2
I think it would be interesting to see, however if memory serves, there is SOME more diversification to expansions on the current map pool (albeit slightly). I think islands only have 7 mineral patches typically.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
December 17 2010 16:24 GMT
#3
I agree that this particular aspect of the current map pool has been overlooked. I suspect that blizzard standardized the maps this way to make their balancing job easier, but I don't see why we can't start diversifying maps as the game progresses.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 16:31 GMT
#4
I encourage all of you to look around the Custom Maps section. While most maps use regular bases, 8M3V expos have been seen, 9G, 4V, 16M4V (double expo), and half&half Gold&Blue expos.
(M=mineral, V=Vespene, G=Gold)

At this point in the game, messing with main resources is taboo, but otherwise we're trying to broaden the spectrum of expansions!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Najda
Profile Joined June 2010
United States3765 Posts
December 17 2010 16:33 GMT
#5
Yeah it would be nice if we could play on other maps.
adius
Profile Joined May 2007
United States249 Posts
December 17 2010 16:34 GMT
#6
First you have to get GOMtv and other tournament organizations to actually consider using maps that aren't in the ladder pool. Otherwise this is all moot (and the game is probably in trouble)
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 17 2010 16:36 GMT
#7
Island expos tend to have fewer mineral patches, or even the semi-island ones on Scrap Station (the one's behind the rocks that don't get taken that often), don't have 8 mineral patches. Part of the problem is that the gas-less units just scale way too differently than they did in BW, but yea, people should definitely experiment.
I always try to shield slam face, just to make sure it doesnt work
sleepingdog
Profile Joined August 2008
Austria6145 Posts
December 17 2010 16:40 GMT
#8
On December 18 2010 01:36 MoreFasho wrote:
Island expos tend to have fewer mineral patches, or even the semi-island ones on Scrap Station (the one's behind the rocks that don't get taken that often), don't have 8 mineral patches.


Perfectly valid point, I forgot about this because I was way too focused on the geysers.

Part of the problem is that the gas-less units just scale way too differently than they did in BW, but yea, people should definitely experiment.


This is indeed true. But instead of introducing drastic stuff like double expansions, I think you could slightly tweak the whole system by having some easier to defend expos only have 1 geyser for example. I was originally strongly in favour of the two geyser vs one because I thought it would bring more strategical debth - and it did.
By playing around with the amount of geysers each expo has, I think this could lead to even more strategical debth.
"You see....YOU SEE..." © 2010 Sen
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 17 2010 16:47 GMT
#9
I think in the future these different types of expos should come into play, but for right now i think blizzard just needs to keep stuff simple so they can balance the game out.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2010-12-17 16:52:18
December 17 2010 16:49 GMT
#10
there are maps that only have 7 patches at every expansion e.g. shakuras

but well sc2 and bw are different - in broodwar each race had a minearl only unit that were viable in the lategame - in sc2 that is not the case so no gas expansions are totally useless.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
December 17 2010 16:51 GMT
#11
The main thing I want to see is rich gas geysers. They're in the editor, aren't they? Are they in any maps?
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
December 17 2010 18:32 GMT
#12
Multiple-gas expansions or Terrazine (aka Rich Gas) expansions would be really cool. Problem is that they might swing army compositions WAY in favor of whoever secures them.
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
BillyTheBanana
Profile Joined June 2010
United States32 Posts
Last Edited: 2010-12-17 18:51:13
December 17 2010 18:50 GMT
#13
I agree with WniO. Maps should stay simple while the game is young. Drastically changing the resources at expansions is a very technical variation that calls attention to itself. First I'd like to see some more "organic" variations, such as very large maps or maps with many easily protected expansions.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-17 19:45:36
December 17 2010 18:55 GMT
#14
--- Nuked ---
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
December 17 2010 18:56 GMT
#15
On December 18 2010 01:49 idonthinksobro wrote:
there are maps that only have 7 patches at every expansion e.g. shakuras

but well sc2 and bw are different - in broodwar each race had a minearl only unit that were viable in the lategame - in sc2 that is not the case so no gas expansions are totally useless.

Wut?

Marines are the core for any Terran army, super effective in small raid parties.

Zealots with Charge are ridiculous meatshields and do quite the DPS!

Zerglings are superfast, do high damage and are very good in punishing the enemy.

I didn't play BW, but all these units still have their use late- game!!

Also, I always kindo liked the idea of a 3G, 4B, 3V expansion, nice and colourfull !

Kind regards,
Toastie
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-12-17 18:59:46
December 17 2010 18:59 GMT
#16
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 19:09 GMT
#17
A 9 patch main would be nice because in-base hatch builds would be more viable. The main reason Z needs to expand so fast is Larva, their third resource.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
December 17 2010 19:11 GMT
#18
I like the idea but mineral only would ruin zerg play seeing as they need lots of gas to get out any sort of anti-air unlike in sc1 where they could get hydras much cheaper D:
www.twitch.tv/thezapdos come watch me :]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 17 2010 19:12 GMT
#19
He means 9 mineral 2 vespene
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Lingy
Profile Joined December 2010
England201 Posts
December 17 2010 19:30 GMT
#20
All id really want in new released maps are easier expos
Hydraliskuuuuhh
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 1
IntoTheiNu 931
SHIN 180
CranKy Ducklings SOOP167
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 180
Classic 95
ByuN (SOOP) 80
Solar (SOOP) 62
Rex 24
StarCraft: Brood War
Calm 4939
Shuttle 3392
EffOrt 1592
Horang2 638
Mini 616
Light 491
ZerO 487
Soma 455
Larva 278
Stork 275
[ Show more ]
Snow 241
Rush 164
Soulkey 162
ggaemo 133
hero 95
Mong 63
ToSsGirL 60
Hyun 44
sSak 38
Liquid`Ret 34
Killer 30
JYJ 28
sorry 27
Hm[arnc] 21
Free 21
zelot 20
soO 17
Rock 17
Sacsri 16
IntoTheRainbow 14
ajuk12(nOOB) 10
Noble 9
Dota 2
qojqva4120
Dendi2668
BananaSlamJamma405
League of Legends
Reynor68
Counter-Strike
x6flipin447
markeloff142
Heroes of the Storm
Khaldor129
Other Games
Liquid`RaSZi600
B2W.Neo569
ceh9433
Lowko337
Liquid`VortiX206
PiGStarcraft202
Hui .191
ToD169
Mew2King110
KnowMe88
ArmadaUGS80
White-Ra64
QueenE63
Trikslyr42
ZerO(Twitch)15
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
[ Show 13 non-featured ]
StarCraft 2
• Shameless 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 23
• blackmanpl 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV491
League of Legends
• TFBlade850
Upcoming Events
PiGosaur Cup
8h 52m
Replay Cast
17h 52m
Afreeca Starleague
18h 52m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
19h 52m
Replay Cast
1d 8h
The PondCast
1d 18h
KCM Race Survival
1d 18h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
6 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.