• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:03
CEST 03:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy7[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple Balance hotfix patch 5.0.16b (July 16)
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder new ranked ladder hack? New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro8 Preview: In A Tizzy an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27! [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9286 users

day[9]'s mental checklist coacher - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
archon256
Profile Joined August 2010
United States363 Posts
December 16 2010 07:59 GMT
#41
On December 14 2010 15:57 Creegz wrote:
I like this. I think it's a pretty good idea. It sounds stupid with Microsoft Michelle, having Day[9] do it would be funny, especially if he sounded all panicky and stuff like "WHAT ARE YOU DOING!?!?! BUILD AN SCV! CHECK MONEY! CHECK FOOD! AND CHECK THE MAP" or the option of calm Day[9] where he is like "Okay, build SVC's, check money, check your food, and check the map" that would be pretty cool. Microsoft Michelle makes me tense after a while, makes me think of something like Skynet.

Haha, it should have the calm voice clips first, and then as the game progresses he gets more and more hyper.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Tiazi
Profile Joined February 2010
Netherlands761 Posts
December 16 2010 08:20 GMT
#42
I definitly like the idea! Thanks op (:
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Creegz
Profile Blog Joined November 2010
Canada354 Posts
Last Edited: 2010-12-16 08:50:15
December 16 2010 08:44 GMT
#43
On December 16 2010 16:59 archon256 wrote:
Show nested quote +
On December 14 2010 15:57 Creegz wrote:
I like this. I think it's a pretty good idea. It sounds stupid with Microsoft Michelle, having Day[9] do it would be funny, especially if he sounded all panicky and stuff like "WHAT ARE YOU DOING!?!?! BUILD AN SCV! CHECK MONEY! CHECK FOOD! AND CHECK THE MAP" or the option of calm Day[9] where he is like "Okay, build SVC's, check money, check your food, and check the map" that would be pretty cool. Microsoft Michelle makes me tense after a while, makes me think of something like Skynet.

Haha, it should have the calm voice clips first, and then as the game progresses he gets more and more hyper.

Now that is a plan, sir....we need to get him in on that idea...Day[9], if you read this thread....this specific thing needs to be created...thank you.
Who is this guy? ^
SifySify
Profile Joined November 2010
19 Posts
December 16 2010 13:50 GMT
#44
I took a look at other files - ones are not down loadable and the others have this music added :/

Anyhow, I can't just harvest day9's talking from his videos since its the violation of copy right.
Also day9 is pretty hard to reach so if you day9's want his voice ask him for it (god knows I tried).

On December 16 2010 15:22 Soulish wrote:
wouldn't it get horribly out of time though? Since it gets a little bit off every time it reminds you

Well - no (at least in theory).

The way this is done is that is the number of seconds you set is kind of a time slot for the specific sound. If you set a time slot to say 12 the sound will begin to play and if its not done within those 12 seconds it ends. If is is done the silence is added so the whole thing sums up to 12.

Why in theory? Cause a separate thread in the program and if windows misses waking a thread by a few milliseconds every time this can accumulate to a noticeable difference (something I hope to fix in the future).
Dyme
Profile Joined November 2010
Germany523 Posts
December 16 2010 14:21 GMT
#45
Average resources in a 23 minute game with 2 expos (which is a lot for me) were 711. My micro kinda sucked though my enemy still owned himself on my forcefields. I was surprised how much it really helped me later in the game
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 16 2010 14:27 GMT
#46
these sort of programs are very helpful, but much like addons in WoW..... you rely too much on them in the end.

I was playing arena at around 1800 before i started using alot of PvP addons, then I started using some of the better ones and literally my team jumped to 2400 in a couple days. I had been letting the side down with my healing. Problem was that after a few weeks I relied so much on the addons that I couldn't play without them, so i had to slowly turn them off one by one. When i was back to barebones, we were at 2200 and stayed there. So I must have improved thanks to the addons, but I had to then re learn how to play without them again.
When there is nothing left to lose but your dignity, it is already gone.
SifySify
Profile Joined November 2010
19 Posts
January 20 2011 00:14 GMT
#47
Bump - version 1.0 is out.
Completely rewritten, a lot of new stuff.
evanthebouncy!
Profile Blog Joined June 2006
United States12806 Posts
January 20 2011 01:02 GMT
#48
U know back in BW I used to change my unit-command.wav file to something different...


I changed zealot's commands to the song "kungfu fighting!" lolol, it's so cool

And I changed some other files, for instance, once in awhile a dragoon would speak "did u macro?" back at me lol
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
January 20 2011 01:11 GMT
#49
Excited at new version! I'll be tryin to record some Day9 daily sounds of pylons and probes (I'm a protoss...) and i'll post 'em here for everyone! I'm also gonna program a chronoboost one every 25 game seconds, and i'll probably just have one yelling at me to macro, haha.

Sify, GL with the project!
"Friendship ain't a business deal"
Noterist
Profile Joined October 2010
13 Posts
Last Edited: 2011-01-20 21:45:38
January 20 2011 21:45 GMT
#50
This is an excellent coaching tool. I'll be using it in the background while I play against the AI, purposefully keeping my view away from my base as much as possible. Over time hope to speed up the intervals and see my macro game improve.

Having watched Wheat get overwhelmed by the new instructions and playstyle (but doing incredibly well all the same) and having experienced the same thing just now thanks to this program I have a feeling it would be detrimental for me to use it in actual play.

I know this isn't the remit of the program, but it would be lovely if you could add functionality for one-time sounds. For example "sacrifice overlord" after 6 minutes or "tech to lair" after 8 minutes or so.
SifySify
Profile Joined November 2010
19 Posts
January 20 2011 22:44 GMT
#51
On January 21 2011 06:45 Noterist wrote:
I know this isn't the remit of the program, but it would be lovely if you could add functionality for one-time sounds. For example "sacrifice overlord" after 6 minutes or "tech to lair" after 8 minutes or so.


Hi,

Great idea - note taken.
Navane
Profile Blog Joined February 2007
Netherlands2762 Posts
January 20 2011 23:02 GMT
#52
On January 20 2011 10:02 evanthebouncy! wrote:
U know back in BW I used to change my unit-command.wav file to something different...


I changed zealot's commands to the song "kungfu fighting!" lolol, it's so cool

And I changed some other files, for instance, once in awhile a dragoon would speak "did u macro?" back at me lol


Lol this is hilarious. You can add "did you scout?" to your nex/cc/hatch and "are you teching?" to some other units and basically distribute a whole coach troughout your units.
Kwanny
Profile Joined January 2011
Germany222 Posts
January 20 2011 23:25 GMT
#53
I was wondering, if you would want to change the time numbers, so that it goes in accord with the ingame timer. As the gametimer (and therefore build times) runs faster than real seconds.
Liquipedia II says, on fastest, it's 1.38 times faster than real speed.
Chronoboosted
Profile Joined October 2010
United States59 Posts
January 21 2011 00:03 GMT
#54
On December 16 2010 22:50 SifySify wrote:
I took a look at other files - ones are not down loadable and the others have this music added :/

Anyhow, I can't just harvest day9's talking from his videos since its the violation of copy right.
Also day9 is pretty hard to reach so if you day9's want his voice ask him for it (god knows I tried).

Show nested quote +
On December 16 2010 15:22 Soulish wrote:
wouldn't it get horribly out of time though? Since it gets a little bit off every time it reminds you

Well - no (at least in theory).

The way this is done is that is the number of seconds you set is kind of a time slot for the specific sound. If you set a time slot to say 12 the sound will begin to play and if its not done within those 12 seconds it ends. If is is done the silence is added so the whole thing sums up to 12.

Why in theory? Cause a separate thread in the program and if windows misses waking a thread by a few milliseconds every time this can accumulate to a noticeable difference (something I hope to fix in the future).

It's not a violation if you're not selling it
...then the drone turns to his friend and says, "That's no nydus canal. That's my wife!"
theorybiscuit
Profile Joined May 2010
Canada117 Posts
January 21 2011 00:33 GMT
#55
And if we go back to Machine's base, what is he doing? Building. Dem. Droners.

WTB Building Dem Droners sound byte.

PS. Also, "Plenty o' Droners."
An opinion should be the result of thought, not a substitute for it. ~Jef Mallett
SifySify
Profile Joined November 2010
19 Posts
January 21 2011 02:48 GMT
#56
On January 21 2011 08:25 Kwanny wrote:
I was wondering, if you would want to change the time numbers, so that it goes in accord with the ingame timer. As the gametimer (and therefore build times) runs faster than real seconds.
Liquipedia II says, on fastest, it's 1.38 times faster than real speed.

To achieve this use the fact that you can put fractional numbers in the boxes.
Just replace 1 second with 1 / 1.38 = 0,725 and so on.
Should work as of this version the timer should be pretty precise.
Kwanny
Profile Joined January 2011
Germany222 Posts
January 21 2011 03:39 GMT
#57
On January 21 2011 11:48 SifySify wrote:
Show nested quote +
On January 21 2011 08:25 Kwanny wrote:
I was wondering, if you would want to change the time numbers, so that it goes in accord with the ingame timer. As the gametimer (and therefore build times) runs faster than real seconds.
Liquipedia II says, on fastest, it's 1.38 times faster than real speed.

To achieve this use the fact that you can put fractional numbers in the boxes.
Just replace 1 second with 1 / 1.38 = 0,725 and so on.
Should work as of this version the timer should be pretty precise.


Of course, doing the maths isn't that hard, but it sure adds an inconvenience to the program, as a program's utility should revolve around it's features/ease of use.
SifySify
Profile Joined November 2010
19 Posts
January 21 2011 09:03 GMT
#58
On January 21 2011 12:39 Kwanny wrote:
Show nested quote +
On January 21 2011 11:48 SifySify wrote:
On January 21 2011 08:25 Kwanny wrote:
I was wondering, if you would want to change the time numbers, so that it goes in accord with the ingame timer. As the gametimer (and therefore build times) runs faster than real seconds.
Liquipedia II says, on fastest, it's 1.38 times faster than real speed.

To achieve this use the fact that you can put fractional numbers in the boxes.
Just replace 1 second with 1 / 1.38 = 0,725 and so on.
Should work as of this version the timer should be pretty precise.


Of course, doing the maths isn't that hard, but it sure adds an inconvenience to the program, as a program's utility should revolve around it's features/ease of use.


I see what you did here
Added to the TODO list.
shinwa
Profile Joined April 2010
Sweden225 Posts
January 21 2011 09:44 GMT
#59
Sounds sweet! I might give it a try in the future since this is one of the mayor issues I have. I'm not playing enough at the time though to test it properly.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 102
SpeCial 60
StarCraft: Brood War
Rain 2038
GuemChi 1539
Artosis 680
910 35
Dota 2
monkeys_forever505
NeuroSwarm113
febbydoto18
Counter-Strike
minikerr14
Super Smash Bros
hungrybox316
Mew2King48
amsayoshi10
Other Games
summit1g10874
Liquid`RaSZi4283
JimRising 607
shahzam534
C9.Mang0309
Maynarde169
Livibee90
Day[9].tv27
Vindicta9
Organizations
Other Games
gamesdonequick1031
BasetradeTV44
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 98
• mYiSmile18
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22408
League of Legends
• Stunt139
Other Games
• Scarra821
• Day9tv27
Upcoming Events
Sparkling Tuna Cup
8h 57m
Afreeca Starleague
8h 57m
Light vs EffOrt
OSC
10h 57m
PiGosaur Cup
22h 57m
Kung Fu Cup
1d 9h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
GSL
5 days
[ Show More ]
Yamato Cup
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.