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Patch 1.2.0 on PTR - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 158 Next
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 03:23 GMT
#581
On December 04 2010 12:22 Pandain wrote:
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?

Installs a separate client, you can still play the normal version.
MythicalMage
Profile Joined May 2010
1360 Posts
December 04 2010 03:23 GMT
#582
On December 04 2010 12:20 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:19 Djeez wrote:
On December 04 2010 12:16 MonsieurGrimm wrote:
On December 04 2010 12:14 Djeez wrote:
On December 04 2010 12:13 MonsieurGrimm wrote:
On December 04 2010 12:11 Djeez wrote:
On December 04 2010 12:10 MonsieurGrimm wrote:
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
[quote]

Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.


lol, say that to Dimaga. What a retarded statement.


if youre talking about the game where he massed queens + spines Id like to remind you he lost that game.


Absolutely not. He makes more queens than hatcheries and a lot of games he play. I'm not talking about massing them either.


Does he make one more? or a bunch more? because a bunch more is stupid, instead of spending 150 minerals on a roach heal you could spend it on another two roaches.


I am not talking about making additional queens each and every game. I am talking about if you scout a fast starport, or a double starport even. Or in our case, stargates. Queens are the best way to deal with early pheonix harass/void ray harass, as I have tested multiple times over the last few days (because goddamn those build pisses me off).


Yeah, thats an exception to the rule. If your opponent is going heavy air I'd agree, but I dont agree with making extra queens to heal mutalisks.

It's one of their many uses. That's like saying I wouldn't get extra medivacs JUST to drop. Well, likely not, but you'd get them to heal. Same thing, you get more creep, heal, and good anti air.
ecaesar
Profile Blog Joined October 2010
Canada106 Posts
December 04 2010 03:23 GMT
#583
I'm surprised they didn't patch the colossus in space...
Silidons
Profile Blog Joined September 2010
United States2813 Posts
December 04 2010 03:23 GMT
#584
I love all the zerg QQing. Saying that there is no counter to Phoenix, and how we have an air units that can be massed and able to keep you in your base if you don't want to build spores.

Welcome to Toss and Terran life vs Mutas my good friends
"God fights on the side with the best artillery." - Napoleon Bonaparte
D1pstick
Profile Joined October 2010
United States106 Posts
December 04 2010 03:23 GMT
#585
On December 04 2010 12:22 Pandain wrote:
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?


They are both completely separate. The act as 2 separate games.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
December 04 2010 03:23 GMT
#586
On December 04 2010 12:22 Pandain wrote:
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?


1.No, 2. yes. Separate clients.
Xerros
Profile Joined November 2010
United States39 Posts
December 04 2010 03:23 GMT
#587
On December 04 2010 12:22 Pandain wrote:
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?

you can still play normal, you will be able to play both without a problem just run the public test.exe when you want to run PTR and reg when you want to play current patch.
terrible, terrible damage!
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 03:24 GMT
#588
On December 04 2010 12:22 Pandain wrote:
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?

the first post in the thread literally answers your exact question
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 04 2010 03:24 GMT
#589
On December 04 2010 12:23 Silidons wrote:
I love all the zerg QQing. Saying that there is no counter to Phoenix, and how we have an air units that can be massed and able to keep you in your base if you don't want to build spores.

Welcome to Toss and Terran life vs Mutas my good friends


Yeah, that's not exactly the same thing.
jmillz
Profile Joined November 2010
73 Posts
December 04 2010 03:24 GMT
#590
is it just me or do these chat channels suck???? not impressed at all..
raidmaster
Profile Joined July 2010
474 Posts
Last Edited: 2010-12-04 03:26:06
December 04 2010 03:25 GMT
#591
Balance changes: Wow, huge zerg nerf. Drops will be fun now. I like the void ray nerf too, you coudn't kill speed VR's with vikings which should counter them. Not sure about observer cost change - they are basically free now. Will see how it plays out.

The rest: Chat channels!
Chronopolis
Profile Joined April 2009
Canada1484 Posts
December 04 2010 03:25 GMT
#592
SCV REPAIR FIX :+ Show Spoiler +
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


I like the protoss air buffs, espeically the void ray, they make ithem decent specific role without making them roflwtfpwners or flying shits. 16 damage + 20% = 19.2 damage, which is in a good area. I am still skeptical that they will become viable in pvp because immortal zealot sentry voidray depends so heavily on forcefields, but one can hope. In pvt, a 20% boost would make them comfortably superior to thors, the only problem is keeping the marines away.
DoubleLariat
Profile Joined October 2010
Canada190 Posts
December 04 2010 03:25 GMT
#593
On December 04 2010 12:21 IdrA wrote:
awesome
zvz now same bullshit as sc1 and theres no way to break a turtle terran
nifty


He speaks!

I'm confused though. There weren't that many changes other than the FG and bunker build time to the TvZ matchup.

Fungal growth busted turtle terrans?
bluestuff
Profile Joined August 2010
Canada893 Posts
Last Edited: 2010-12-04 03:26:04
December 04 2010 03:25 GMT
#594
Wahoa
Profile Joined July 2010
Australia9 Posts
December 04 2010 03:25 GMT
#595
Upon running the PTR executable, I instantly get this message:

SC2 Public Test server is not available right now.
Please check http://www.battle.net/sc2/game/ptr/ for more information.


The message comes up instantly, as if it's not even checking if the server is up.
Dauntless
Profile Joined May 2010
Norway548 Posts
December 04 2010 03:26 GMT
#596
Moar screenshots please

Also, could someone do a test of Ultra splash against say.. marines?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Tennet
Profile Joined January 2010
United States1458 Posts
December 04 2010 03:26 GMT
#597
On December 04 2010 10:55 JustQuitWarcraftIII wrote:
Still no location hotkeys.

You can remap keys now so yes you can change that.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
December 04 2010 03:26 GMT
#598
On December 04 2010 12:25 Wahoa wrote:
Upon running the PTR executable, I instantly get this message:

Show nested quote +
SC2 Public Test server is not available right now.
Please check http://www.battle.net/sc2/game/ptr/ for more information.


The message comes up instantly, as if it's not even checking if the server is up.


PTR is only on North American servers.
SavageReborn
Profile Joined September 2010
Australia106 Posts
Last Edited: 2010-12-04 03:27:06
December 04 2010 03:26 GMT
#599
I take it sea accounts with NA access don't have access, after running "Starcraft II Public Test.exe" i get: "SC2 Public Test server is not available right now. Please check http://www.battle.net/sc2/game/ptr/ for more information."

edit: -got ninja'd, ignore
Savage1 on irc.rizon.net || UWA Anime Club: www.uwanime.org
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 03:26 GMT
#600
On December 04 2010 12:24 jmillz wrote:
is it just me or do these chat channels suck???? not impressed at all..

Can't have the cake and eat it too.

Seriously, it has all the basic functionality of chat channels. That's all I ever wanted at least, when we finally get it.. do you really have to complain?
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