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Time to spam: "Terran diamond xxxx points Iccup.Fighting Spirit u make" :D
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What does the actual place where you chat look like though
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A very good patch. Pheonix buff is huge!!! A happy Tos here@@
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Ah, patch threads. Promoting video game racism as always. Brings a tear to my eye.
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On December 04 2010 12:15 k20 wrote:What does the actual place where you chat look like though
I want to see this too :D, cant wait to chat it up in the teamliquid channel tomorrow
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On December 04 2010 12:14 Djeez wrote:Show nested quote +On December 04 2010 12:13 MonsieurGrimm wrote:On December 04 2010 12:11 Djeez wrote:On December 04 2010 12:10 MonsieurGrimm wrote:On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died. lol, say that to Dimaga. What a retarded statement. if youre talking about the game where he massed queens + spines Id like to remind you he lost that game. Absolutely not. He makes more queens than hatcheries and a lot of games he play. I'm not talking about massing them either.
Does he make one more? or a bunch more? because a bunch more is stupid, instead of spending 150 minerals on a roach heal you could spend it on another two roaches.
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PTR is up, if it launches a patch when you turn on SC2, dl it and go into your SC2 folder and click on SC2 publictest.exe to dl patch, thats what im doing now :D!
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On December 04 2010 12:14 MonsieurGrimm wrote:Show nested quote +On December 04 2010 12:13 vyyye wrote:On December 04 2010 12:11 MythicalMage wrote:On December 04 2010 12:10 MonsieurGrimm wrote:On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died. *cough**points at dozens of GSL games involving multiple queens**cough* Shouldn't even need to do that. 150 minerals and you're guaranteed (assuming no creep tumor snipes) to have creep covering at least 50% of the map during mid game, how is that "retarded"? Having 1 extra queen is great because you can spread creep really well. Having more than one extra queen is retarded because it honestly doesn't help with anything but healing your hurt mutalisks which you forgot in his base. It can heal every unit and building in the game. It costs 150 minerals, of which there's an abundance of if you go mutas anyhow. It's not a must have but an extra queen is definitely useful for defense, replenishing health and faster creep spread.
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On December 04 2010 11:53 TedJustice wrote: On second thought I like the protoss changes but that fungal change is pretty silly. As well as the larva "bug fix". Next we'll probably see "fixed an issue where workers would automatically begin mining when rallied to a resource patch"
lol. I know some people who would love that actually.
Anyway, while it's a lot less awesome, there are a couple things about infestors that would still help them deal with drops. First, they could technically NP the dropship before it drops and move it into some hydras/infested terrans/spore/queen/whatever. It'll cost 25 more energy and a research to stop the drop like that. Alternatively (and probably better), you can still fungal the units before they spread out, and I'm pretty sure fungal'd units can't load back into a dropship.
I'm trying to be optimistic. I honestly think we'll be okay dealing with drops in ZvT.
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Here's a thought folks. Instead of trolling each other with theorycrafting on this thread which is growing impossibly long, why don't you get together, play each other in the PTR (it's available right now if my information is correct)
Submit replays and input on the PTR forum.
Probably a more productive way to get your thoughts put into action over in Blizzard land.
Also - by now, if you're thinking it, someone probably said it =P
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Canada13379 Posts
On December 04 2010 12:10 vyyye wrote:Show nested quote +On December 04 2010 12:09 ZeromuS wrote: Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
- this is confusing me can someone test this? I mean collossus on cliff shouldnt be able to be hit by melee units since they are on a cliff and the melee unist is way below them .... unless this means when they were on a lower cliff they couldnt be hit? There was a bug where you could stand with two legs up on the cliff and the game couldn't figure out if you were on top or below the cliff, ultimately deciding nothing can attack you. I think that's what they meant.
wow thank you for the quick answer very helpful
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Wow, the fungal nerf is really harsh but helps ZvT alot more than people think. Late game, the Broodlord -> Ultra switch completely owns vikings, not just because ultras naturally destroy vikings, but fungal is always prevelant at those stages. How often do you see vikings get picked off by fungals/IT's? Also helps terran harass more and forces the zerg to go mutas alot of the time.
P i love the changes, and ZvZ is fucking terrible.
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On December 04 2010 12:15 vyyye wrote:Flux vanes removes and +20% to massive. Doesn't that balance out to a buff? Not if you're InControl.
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Here's a pic of me in the esport's channel...
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On December 04 2010 11:09 Kitetsu wrote:Show nested quote +On December 04 2010 11:05 Fa1nT wrote: Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra. That's how it feels to play against Mutas as P or T.
QFT, blink stalkers/HT can't come close to holding their own versus harrassing mutas...
Nice changes, even though they are larger than what we are used to, I think that a few extra buffs will need to be made in the future (carriers, archons, stalker upgrade scaling)
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On December 04 2010 12:16 MonsieurGrimm wrote:Show nested quote +On December 04 2010 12:14 Djeez wrote:On December 04 2010 12:13 MonsieurGrimm wrote:On December 04 2010 12:11 Djeez wrote:On December 04 2010 12:10 MonsieurGrimm wrote:On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died. lol, say that to Dimaga. What a retarded statement. if youre talking about the game where he massed queens + spines Id like to remind you he lost that game. Absolutely not. He makes more queens than hatcheries and a lot of games he play. I'm not talking about massing them either. Does he make one more? or a bunch more? because a bunch more is stupid, instead of spending 150 minerals on a roach heal you could spend it on another two roaches.
I am not talking about making additional queens each and every game. I am talking about if you scout a fast starport, or a double starport even. Or in our case, stargates. Queens are the best way to deal with early pheonix harass/void ray harass, as I have tested multiple times over the last few days (because goddamn those build pisses me off).
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On December 04 2010 11:58 vyyye wrote: In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy.
Wrong. Coruptors outrange phoenixs by 2 and can kill them pretty good.
Though as a protoss player I'm really surprised by the change. Pheonix opening vs zerg is already very good. Now it seems like zerg has to get corruptors every game and corruptors really aren't useful except for taking down collossus. At least phoenixs can pick up key units and harass.
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On December 04 2010 12:17 vyyye wrote:Show nested quote +On December 04 2010 12:14 MonsieurGrimm wrote:On December 04 2010 12:13 vyyye wrote:On December 04 2010 12:11 MythicalMage wrote:On December 04 2010 12:10 MonsieurGrimm wrote:On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died. *cough**points at dozens of GSL games involving multiple queens**cough* Shouldn't even need to do that. 150 minerals and you're guaranteed (assuming no creep tumor snipes) to have creep covering at least 50% of the map during mid game, how is that "retarded"? Having 1 extra queen is great because you can spread creep really well. Having more than one extra queen is retarded because it honestly doesn't help with anything but healing your hurt mutalisks which you forgot in his base. It can heal every unit and building in the game. It costs 150 minerals, of which there's an abundance of if you go mutas anyhow. It's not a must have but an extra queen is definitely useful for defense, replenishing health and faster creep spread. When are people going to read what I write?
I'm all for making 3 queens for two hatches. what I'm not for is more than 3 queens for two hatches, because what the fuck is the fourth queen gonna do except stand around looking purple?
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So will the ladder be reset with the new league?
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hmm anyone know how to set it up properly?? It says i have to click StarCraft II Public Test.exe.temp but it is not an exe file?? How did you guys get it to work ?
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