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Patch 1.2.0 on PTR - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 158 Next
jmillz
Profile Joined November 2010
73 Posts
December 04 2010 03:19 GMT
#561
worst chat channel ive eevr seen
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-12-04 03:20:52
December 04 2010 03:19 GMT
#562
On December 04 2010 12:18 MK4512 wrote:
Show nested quote +
On December 04 2010 11:09 Kitetsu wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


That's how it feels to play against Mutas as P or T.


QFT, blink stalkers/HT can't come close to holding their own versus harrassing mutas...

Nice changes, even though they are larger than what we are used to, I think that a few extra buffs will need to be made in the future (carriers, archons, stalker upgrade scaling)

Blink stalkers do fine versus harassing muta, what are you talking about?

On December 04 2010 12:19 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:17 vyyye wrote:
On December 04 2010 12:14 MonsieurGrimm wrote:
On December 04 2010 12:13 vyyye wrote:
On December 04 2010 12:11 MythicalMage wrote:
On December 04 2010 12:10 MonsieurGrimm wrote:
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
[quote]
How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.
*cough**points at dozens of GSL games involving multiple queens**cough*

Shouldn't even need to do that. 150 minerals and you're guaranteed (assuming no creep tumor snipes) to have creep covering at least 50% of the map during mid game, how is that "retarded"?


Having 1 extra queen is great because you can spread creep really well. Having more than one extra queen is retarded because it honestly doesn't help with anything but healing your hurt mutalisks which you forgot in his base.

It can heal every unit and building in the game. It costs 150 minerals, of which there's an abundance of if you go mutas anyhow. It's not a must have but an extra queen is definitely useful for defense, replenishing health and faster creep spread.

When are people going to read what I write?

I'm all for making 3 queens for two hatches. what I'm not for is more than 3 queens for two hatches, because what the fuck is the fourth queen gonna do except stand around looking purple?

The fourth queen can do everything the third queen can and speed it up, not to mention it's great for dealing with early air. I did read what you wrote, just can't agree with your statements.
Cyanocyst
Profile Joined October 2010
2222 Posts
December 04 2010 03:19 GMT
#563
The Fungal change is the weirdest change. I mean i expected a few Z nerfs but not like that.

Phoenix play is going to be come a standard vs Zerg now.

I can't believe they would want to, take away FGing air units. I mean its not like its all that easy to catch Phoenix's in FG.

|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Eko200
Profile Joined December 2010
United States101 Posts
December 04 2010 03:19 GMT
#564
Phoenix and cloaked Banshee are godly now vs zerg. Why would anyone go anything else?
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:20 GMT
#565
On December 04 2010 12:19 Djeez wrote:
Show nested quote +
On December 04 2010 12:16 MonsieurGrimm wrote:
On December 04 2010 12:14 Djeez wrote:
On December 04 2010 12:13 MonsieurGrimm wrote:
On December 04 2010 12:11 Djeez wrote:
On December 04 2010 12:10 MonsieurGrimm wrote:
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
[quote]
How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.


lol, say that to Dimaga. What a retarded statement.


if youre talking about the game where he massed queens + spines Id like to remind you he lost that game.


Absolutely not. He makes more queens than hatcheries and a lot of games he play. I'm not talking about massing them either.


Does he make one more? or a bunch more? because a bunch more is stupid, instead of spending 150 minerals on a roach heal you could spend it on another two roaches.


I am not talking about making additional queens each and every game. I am talking about if you scout a fast starport, or a double starport even. Or in our case, stargates. Queens are the best way to deal with early pheonix harass/void ray harass, as I have tested multiple times over the last few days (because goddamn those build pisses me off).


Yeah, thats an exception to the rule. If your opponent is going heavy air I'd agree, but I dont agree with making extra queens to heal mutalisks.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
December 04 2010 03:20 GMT
#566
"Fungal Growth no longer affects air units"

Mind = blown. Infestors were a great deterrent for mass Muta battles in ZvZ, I guess the current interesting matchup will be reduced to mass air battles.
http://campaignforliberty.org/
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
December 04 2010 03:20 GMT
#567
Let's roll TL chat channel!
Lexpar
Profile Blog Joined March 2009
1813 Posts
December 04 2010 03:20 GMT
#568
So this is live now yes? We can open sc2 to update and it will download the ptr for us. Gonna try it out
k20
Profile Joined September 2010
United States342 Posts
December 04 2010 03:20 GMT
#569
On December 04 2010 12:18 D1pstick wrote:
Here's a pic of me in the esport's channel...

[image loading]

Ah thanks. That's pretty neat! Time to ladder on a fresh account!
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 04 2010 03:20 GMT
#570
If it's a .temp, it means it's not done downloading. Calm down and wait.

Meanwhile, my account does not fit the requirements to play in patch server...
There is no one like you in the universe.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 04 2010 03:21 GMT
#571
Blizzzzard buildings aren't massive!

I swear they are trolling me.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 03:21 GMT
#572
On December 04 2010 12:16 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:14 Djeez wrote:
On December 04 2010 12:13 MonsieurGrimm wrote:
On December 04 2010 12:11 Djeez wrote:
On December 04 2010 12:10 MonsieurGrimm wrote:
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.


lol, say that to Dimaga. What a retarded statement.


if youre talking about the game where he massed queens + spines Id like to remind you he lost that game.


Absolutely not. He makes more queens than hatcheries and a lot of games he play. I'm not talking about massing them either.


Does he make one more? or a bunch more? because a bunch more is stupid, instead of spending 150 minerals on a roach heal you could spend it on another two roaches.


Uh, pro players get extra queens all the time. Has anyone watched the GSL?
Onioncookie
Profile Joined May 2010
Germany624 Posts
December 04 2010 03:21 GMT
#573
ZvZ is going to get retarded now , cuz u cannot counter mutas will be way to strong

Custom hotkeys hurrraaaaaaaaaay!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 04 2010 03:21 GMT
#574
awesome
zvz now same bullshit as sc1 and theres no way to break a turtle terran
nifty
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Xerros
Profile Joined November 2010
United States39 Posts
December 04 2010 03:21 GMT
#575
its a program icon, just like the sc2 icon in the main sc2 folders C:-->program files (program files (x86) for me)---> starcraft 2. there should be two program icons, sc2 and sc2 public test, click on public test and it will open the game with a patch client
i hope you can figure out the rest from there.
terrible, terrible damage!
backtoback
Profile Joined March 2010
Canada1276 Posts
December 04 2010 03:21 GMT
#576
On December 04 2010 12:20 Blisse wrote:
If it's a .temp, it means it's not done downloading. Calm down and wait.

Meanwhile, my account does not fit the requirements to play in patch server...


thanks!!! Didn't know that :D
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 04 2010 03:22 GMT
#577
Fungal growth nerf is so dumb.

Good patch otherwise.
Darhaja
Profile Joined September 2010
United States108 Posts
December 04 2010 03:22 GMT
#578
The fungal change is so bad, phoenixes are gonna be redic. if u make phoenixes mutas are useless so then your foced hydra so they make collosus, and ur just gonna lose. Oh yeah u can mass corruptor to bad u wont have a ground army i'm really dissappointed in these changes.. annnnd no change with hydras at all? SIiiigghh. ultras are still terrible ur still gonna need 15+ to be effective and now voids do 20% more dmg to ultras. so were limited to roach ling hydra corruptor which is horrible and protoss is gonna have so much map control with only 3-4 phoenixes making it to hard for zerg to scout.. i really think these changes are horrible w/e its only my opinion. I suppose its only a ptr though.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
December 04 2010 03:22 GMT
#579
If I install this will it get rid of the normal version? Can I still play normal version? What exactly will happen?
slained
Profile Blog Joined October 2006
Canada966 Posts
December 04 2010 03:23 GMT
#580
I can't seem to download it, I logged out, i turned it off, i turned it on.
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