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Patch 1.2.0 on PTR - Page 26

Forum Index > SC2 General
Post a Reply
Prev 1 24 25 26 27 28 158 Next
ZeromuS
Profile Blog Joined October 2010
Canada13393 Posts
December 04 2010 03:09 GMT
#501
Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

- this is confusing me can someone test this? I mean collossus on cliff shouldnt be able to be hit by melee units since they are on a cliff and the melee unist is way below them .... unless this means when they were on a lower cliff they couldnt be hit?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
0neder
Profile Joined July 2009
United States3733 Posts
December 04 2010 03:09 GMT
#502
I hate that fungal growth doesn't affect air units. Other than that, seems okay.
MonsieurGrimm
Profile Joined August 2010
Canada2441 Posts
December 04 2010 03:10 GMT
#503
On December 04 2010 12:08 Ocedic wrote:
Show nested quote +
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.
"60% of the time, it works - every time" - Brian Fantana on Double Reactors All The Way // "Great minds discuss ideas; Average minds discuss events; Small minds discuss people." - Eleanor Roosevelt
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
December 04 2010 03:10 GMT
#504
On December 04 2010 12:09 D1pstick wrote:
Here is a picture of the chat channels btw...

[image loading]


Can't wait to join esports channel and argue with people about Idra's BM!!!
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
December 04 2010 03:10 GMT
#505
On December 04 2010 12:08 kaleidoscope wrote:
Show nested quote +
On December 04 2010 12:00 Caphe wrote:
On December 04 2010 11:58 vyyye wrote:
On December 04 2010 11:55 MythicalMage wrote:
On December 04 2010 11:49 StoLiVe wrote:
On December 04 2010 11:48 Ocedic wrote:
On December 04 2010 11:05 Fa1nT wrote:
Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra.


Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it.


you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken
Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus.

In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy.

Maybe it is the way Phoenix meant to be. I dont know if you played BW or not, but Phoenix is a replacement for Corsair which give Protoss air superiority in early-mid game. Phoenix is a unit designed to make their oppoent annoyed so I dont think you can comment on that :D
EDIT: And there is of course some risks for Protoss to over produce Phoenix as well. If Protoss make to much Phoenix they will lack ground unit in which Zerg player can emphasize on


well i do agree that phoenix is like corsairs in BW, but i dont see how corsairs can harrass mineral line drones, or units.. basically this made P easier to rush to phoenix, and u see how a mass fleet of phoenix and stalkers could own almost all kind of Z's army composition..


can't make the comparison, scourge and muta micro change the dynamic completely from BW // SC2
happyness
Profile Joined June 2010
United States2400 Posts
December 04 2010 03:10 GMT
#506

Fungal Growth no longer affects air units.

-- Phoenix
Build time decreased from 45 to 35.



LOOL! HAHAHA I feel bad for zerg. Now my phoenixs will be even better! :3
SlapMySalami
Profile Joined August 2010
United States1060 Posts
December 04 2010 03:10 GMT
#507
On December 04 2010 10:55 Zelniq wrote:
oh my fucking god

now why would they remove the ability to fungal air. goddamnit



spoken from a pro
marineking will u huk my bigtt1 ilu
velvetone
Profile Joined June 2010
Australia91 Posts
December 04 2010 03:10 GMT
#508
imo they just wanted to change zvz from being roach v roach
majestouch
Profile Joined December 2010
United States395 Posts
December 04 2010 03:10 GMT
#509
is it just me or did blizz just make ZvZ in sc2 into ZvZ from BW? lol. lets see how this fungal debuff goes.
vyyye
Profile Joined July 2010
Sweden3917 Posts
December 04 2010 03:10 GMT
#510
On December 04 2010 12:09 ZeromuS wrote:
Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.

- this is confusing me can someone test this? I mean collossus on cliff shouldnt be able to be hit by melee units since they are on a cliff and the melee unist is way below them .... unless this means when they were on a lower cliff they couldnt be hit?

There was a bug where you could stand with two legs up on the cliff and the game couldn't figure out if you were on top or below the cliff, ultimately deciding nothing can attack you. I think that's what they meant.
Lipski
Profile Joined October 2010
Poland373 Posts
December 04 2010 03:11 GMT
#511
can someone PLEASE take a screenshot of chat channels feature?
multiple, if possible plz.
"i'll just train hard and win the next one"
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
December 04 2010 03:11 GMT
#512
On December 04 2010 12:09 zomgad wrote:
Show nested quote +
On December 04 2010 12:07 ChaosTriggeR wrote:
PTR is available for anyone who doesn't know yet, just start up sc2

not for eu players ;/


Strange, because the public testing is for North America only...
There is no one like you in the universe.
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
December 04 2010 03:11 GMT
#513
On December 04 2010 11:26 Sfydjklm wrote:
Show nested quote +
On December 04 2010 11:22 travis wrote:
On December 04 2010 11:20 Sfydjklm wrote:
On December 04 2010 11:11 travis wrote:
On December 04 2010 11:04 Sfydjklm wrote:
On December 04 2010 10:59 travis wrote:
On December 04 2010 10:58 FinestHour wrote:
On December 04 2010 10:56 bonedriven wrote:
I think Infestor will become more useless?


How did a buff make the unit more useless? Feel free to elaborate.

zergs never win anything!

are you trolling?


u read my whole post and couldn't detect the sarcasm in that statement?

no, i did detect it, that's what worried me.
wanna bet that i can name 5+ tournaments terran have won post 1.1.2 per every tournament you can name that a zerg won?


I don't really give a shit, terran and zerg have both won a shitload, zerg won both gsls. it wasn't a point i was trying to start some debate on, it was mocking people who are pre-emptively acting like it's impossible to win with zerg, which is exactly what they were saying while a zerg won GSL 1.

no zerg hasnt won a shitload since first 2 months of beta.
You gotta be a complete retard to think that zerg winning gsl somehow absolves teh balance team of hundereds of tournaments terrans have won.



Aye. Its been a while since zerg has won shitload. I did some quick research and the last time you won something was the Jedi Tourney #1 on August 12th. You won a shitload of stuff in the beta though.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 04 2010 03:11 GMT
#514
Ok working for me i'm on it right now!
When I think of something else, something will go here
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
December 04 2010 03:11 GMT
#515
Wow if fungal growth change goes live it will totally change ZvZ...
133 221 333 123 111
Djeez
Profile Blog Joined September 2010
543 Posts
December 04 2010 03:11 GMT
#516
On December 04 2010 12:10 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.


lol, say that to Dimaga. What a retarded statement.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
MythicalMage
Profile Joined May 2010
1360 Posts
December 04 2010 03:11 GMT
#517
On December 04 2010 12:10 MonsieurGrimm wrote:
Show nested quote +
On December 04 2010 12:08 Ocedic wrote:
On December 04 2010 11:58 MonsieurGrimm wrote:
On December 04 2010 11:56 Enervate wrote:
On December 04 2010 11:46 vyyye wrote:
On December 04 2010 11:44 whomybuddy wrote:
Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care.

How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way.

The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly.

People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment.


Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave.


You realize that it takes like 6 minutes for a mutalisk to regen all its health right?


Transfusion from extra queens. Learn it and use it.


Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.
*cough**points at dozens of GSL games involving multiple queens**cough*
PH
Profile Blog Joined June 2008
United States6173 Posts
December 04 2010 03:12 GMT
#518
The change to Z no longer being able to build one type of unit out of their larva by holding down the hotkey is going to suck...
Hello
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
December 04 2010 03:12 GMT
#519
What channel are we all in?
They look kinda decent.
ZerOsAndOnEs
Profile Joined July 2010
United States64 Posts
December 04 2010 03:12 GMT
#520
I think the FG nerf coulda gone different,

Fungal Growth no longer locks its target in place.
Fungal Growth now slows movement speed by 50%.

or

Fungal Growth duration reduced by 50%
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