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Canada13379 Posts
Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
- this is confusing me can someone test this? I mean collossus on cliff shouldnt be able to be hit by melee units since they are on a cliff and the melee unist is way below them .... unless this means when they were on a lower cliff they couldnt be hit?
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I hate that fungal growth doesn't affect air units. Other than that, seems okay.
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On December 04 2010 12:08 Ocedic wrote:Show nested quote +On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it.
Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.
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On December 04 2010 12:09 D1pstick wrote:Here is a picture of the chat channels btw... ![[image loading]](http://img208.imageshack.us/img208/9940/chatchannels.png)
Can't wait to join esports channel and argue with people about Idra's BM!!!
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On December 04 2010 12:08 kaleidoscope wrote:Show nested quote +On December 04 2010 12:00 Caphe wrote:On December 04 2010 11:58 vyyye wrote:On December 04 2010 11:55 MythicalMage wrote:On December 04 2010 11:49 StoLiVe wrote:On December 04 2010 11:48 Ocedic wrote:On December 04 2010 11:05 Fa1nT wrote: Fungall Growth will NOT be added to the offical game. There is NO counter to phoenix and mutas without it. Any competent player can fly around forever avoiding hydra. Actually spores counter phoenix just fine. For once Zerg have to deal with a mass of flying units with greater mobility and huge harassment power. Live with it. you want us to put spore EVERY WHERE on the map ? this is not only the worker harras who make that broken Just follow July Zerg and make corruptors. They shut down phoenixes reasonably well, and stop the transition into colossus. In theory a full stack of corruptors can't kill a single phoenix. Speed, y'know. That's what annoys me at least, a good protoss harassing in the midgame had to be aware of infestors, thus actually play carefully when using them. Now he can just run in, kill a few drones and run out without a problem. I mean.. there should be some risk attached to every harassment strategy. Maybe it is the way Phoenix meant to be. I dont know if you played BW or not, but Phoenix is a replacement for Corsair which give Protoss air superiority in early-mid game. Phoenix is a unit designed to make their oppoent annoyed so I dont think you can comment on that :D EDIT: And there is of course some risks for Protoss to over produce Phoenix as well. If Protoss make to much Phoenix they will lack ground unit in which Zerg player can emphasize on well i do agree that phoenix is like corsairs in BW, but i dont see how corsairs can harrass mineral line drones, or units.. basically this made P easier to rush to phoenix, and u see how a mass fleet of phoenix and stalkers could own almost all kind of Z's army composition..
can't make the comparison, scourge and muta micro change the dynamic completely from BW // SC2
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Fungal Growth no longer affects air units.
-- Phoenix Build time decreased from 45 to 35.
LOOL! HAHAHA I feel bad for zerg. Now my phoenixs will be even better! :3
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On December 04 2010 10:55 Zelniq wrote: oh my fucking god
now why would they remove the ability to fungal air. goddamnit
spoken from a pro
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imo they just wanted to change zvz from being roach v roach
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is it just me or did blizz just make ZvZ in sc2 into ZvZ from BW? lol. lets see how this fungal debuff goes.
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On December 04 2010 12:09 ZeromuS wrote: Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.
- this is confusing me can someone test this? I mean collossus on cliff shouldnt be able to be hit by melee units since they are on a cliff and the melee unist is way below them .... unless this means when they were on a lower cliff they couldnt be hit? There was a bug where you could stand with two legs up on the cliff and the game couldn't figure out if you were on top or below the cliff, ultimately deciding nothing can attack you. I think that's what they meant.
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can someone PLEASE take a screenshot of chat channels feature? multiple, if possible plz.
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On December 04 2010 12:09 zomgad wrote:Show nested quote +On December 04 2010 12:07 ChaosTriggeR wrote: PTR is available for anyone who doesn't know yet, just start up sc2 not for eu players ;/
Strange, because the public testing is for North America only...
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On December 04 2010 11:26 Sfydjklm wrote:Show nested quote +On December 04 2010 11:22 travis wrote:On December 04 2010 11:20 Sfydjklm wrote:On December 04 2010 11:11 travis wrote:On December 04 2010 11:04 Sfydjklm wrote:On December 04 2010 10:59 travis wrote:On December 04 2010 10:58 FinestHour wrote:On December 04 2010 10:56 bonedriven wrote: I think Infestor will become more useless? How did a buff make the unit more useless? Feel free to elaborate. zergs never win anything! are you trolling? u read my whole post and couldn't detect the sarcasm in that statement? no, i did detect it, that's what worried me. wanna bet that i can name 5+ tournaments terran have won post 1.1.2 per every tournament you can name that a zerg won? I don't really give a shit, terran and zerg have both won a shitload, zerg won both gsls. it wasn't a point i was trying to start some debate on, it was mocking people who are pre-emptively acting like it's impossible to win with zerg, which is exactly what they were saying while a zerg won GSL 1. no zerg hasnt won a shitload since first 2 months of beta. You gotta be a complete retard to think that zerg winning gsl somehow absolves teh balance team of hundereds of tournaments terrans have won.
Aye. Its been a while since zerg has won shitload. I did some quick research and the last time you won something was the Jedi Tourney #1 on August 12th. You won a shitload of stuff in the beta though.
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Ok working for me i'm on it right now!
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Wow if fungal growth change goes live it will totally change ZvZ...
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On December 04 2010 12:10 MonsieurGrimm wrote:Show nested quote +On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died.
lol, say that to Dimaga. What a retarded statement.
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On December 04 2010 12:10 MonsieurGrimm wrote:Show nested quote +On December 04 2010 12:08 Ocedic wrote:On December 04 2010 11:58 MonsieurGrimm wrote:On December 04 2010 11:56 Enervate wrote:On December 04 2010 11:46 vyyye wrote:On December 04 2010 11:44 whomybuddy wrote: Pheonix can be counter by corruptors easy. It'll change ZvZ match up since mass muta is no longer afraid of fungal growth. I don't use infestor that much anyway so don't really care. How the fuck do you counter phoenix with corruptors? You do realize phoenix are a lot faster than corruptors? No one cares about not being able to kill phoenix head on, that's easy and only a stupid protoss would engage that way. The problem is there's no way to deal with phoenix harass properly. There are ways you can limit the damage but in the end, assuming equal skill and high level, a protoss phoenix harass will always be cost effective which is silly. People saying spores... really? Do you even play the game? They'll damage the shields and then the phoenixes fly away. Would need a lot of bloody spores to deal with them, and that's quite an investment. Sounds like another flying unit in ZvT, but I can't seem to recall the name. I do know that T had to build turrets to defend against them, though. But still their health regenerated, so any good player would just snipe stuff and leave. You realize that it takes like 6 minutes for a mutalisk to regen all its health right? Transfusion from extra queens. Learn it and use it. Not what he was talking about, and having more than 1 extra queen is either because you're retarded or one of your hatches died. *cough**points at dozens of GSL games involving multiple queens**cough*
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The change to Z no longer being able to build one type of unit out of their larva by holding down the hotkey is going to suck...
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What channel are we all in? They look kinda decent.
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I think the FG nerf coulda gone different,
Fungal Growth no longer locks its target in place. Fungal Growth now slows movement speed by 50%.
or
Fungal Growth duration reduced by 50%
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