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On November 25 2010 23:00 NeVeR wrote: I've been saying the same thing for a long time: real names are less confusing and more professional.
Part of the reason why Brood War is so successful as a spectator sport has to do with the professionalism involved in its presentation. When foreign e-sports commentators are referring to our players in what probably sounds like geeky nerd lingo to non-gamers, it doesn't exactly help to improve the general view of e-sports. In Korea, you will find people who watch Brood War that don't even play video games. Wouldn't it be cool if the same could be said for foreign e-sports?
Players change their ID every now and then, and it gets pretty confusing when people are referring to the same person by different nicknames. And of course some players have the same ID as older players such as "foxer" and "fake yellow". Real names totally avoids this annoying confusion.
Agree, even chess players and poker players have their name addressed, why not RTS players? It is ok to address for online events, but saying it in LAN is a bit awkward
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On November 25 2010 23:10 Polygamy wrote: honestly if people wanted to be called by their real name they would use it as their ID
thats true.
You see, we call Jaedong Jaedong
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On November 25 2010 23:10 Polygamy wrote: honestly if people wanted to be called by their real name they would use it as their ID most people's names wouldnt fit into ID box. Also allowing teenagers to pick what they want to be called by results in testies and nexcrements
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Also I'm not talking about foreign commentators + korean players, even korean playres call foreign players of their ID's if they have problems pronouncing it. But I'm talking about local English speaking tournaments which is more about the non-korean e-sports event.
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United Kingdom3685 Posts
Not that I'm going to be making an appearance on the pro scene or anything, but if I did, I would prefer to be called by my ID. When talking on Skype with friends from ICCup, I always use their IDs, and I did the same thing even when talking to people face to face at a LAN a little while ago. I find nothing awkward about it. This might partly also be because I'm a bit paranoid about using my real name with people from the internet though.
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ALLEYCAT BLUES50790 Posts
On November 25 2010 23:18 fabiano wrote:Show nested quote +On November 25 2010 23:10 Polygamy wrote: honestly if people wanted to be called by their real name they would use it as their ID thats true. You see, we call Jaedong Jaedong 
Jaedong is Jae-Dong
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Some of the BW progamers I actually call them by their real names out loud. Probably got used to the commentators screaming "LEE JAE DONG" or "LEE YOUNG HO"
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On November 25 2010 23:11 NeVeR wrote:Show nested quote +On November 25 2010 23:06 silentreality wrote: Being Korean and having watched e-sports casted in Korea, I'm just used to having players referred to by their real names. Sometimes I have to look up the handles to figure out who we're talking about on TL. However, as the the majority of TL users would have difficult with Korean names.. I think we should just continue using game ID.. ( Really the only people who would need to pronounce the names correctly at first are our English commentators. Once they do that, everyone else will simply imitate them. Korean names really aren't that difficult, come on.
Some names are extremely difficult to pronounce. Just from personal experience, I've had people seriously butcher my Korean name when I lived in the US. When I do business overseas I'm generally just referred to as Mr Kim because my business counterparts just can't pronounce my Korean name.. even though everybody else was on a first name basis.
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How about BOTH the ID and the real name in the presentation? Afterwards, you can always refere to them by their ID.
Jason Lee did this very professionally during his time in the GSL
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i think its much much easier and a lot more simple to remember the "ID" instead of everyones "irl names" no one can say otherwise since everyone has been doing this for ages and ages.
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On November 25 2010 23:27 LittleeD wrote: How about BOTH the ID and the real name, in the presentation? Afterwards, you can always refere to them by their ID.
Jason Lee did this very professionally during his time in the GSL This, atleast say their names when you introduce them before the match starts.
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Regardless of what members of the English speaking Starcraft community thinks, I'm pretty sure your average person would relate better to professional gamers being referred to by their real names, at least in addition to their gamer tags, when they reach a professional level.
Someone else mentioned it before, but if you want Starcraft to be mainstream you might want to think about whether you want it to be like a normal sport such as soccer or football or like professional wrestling.
Korean e-sport seems to be a mix of both.
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On November 25 2010 23:31 Assirra wrote:Show nested quote +On November 25 2010 23:27 LittleeD wrote: How about BOTH the ID and the real name, in the presentation? Afterwards, you can always refere to them by their ID.
Jason Lee did this very professionally during his time in the GSL This, atleast say their names when you introduce them before the match starts.
This actually! I agree
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my nick is shorter to spell then my real name, so i am called everywhere the same (was even calld in school by my nickname by most of the other people). I prefer what sounds better, and those are really often the ingame nicks, since they are a bit more individual.
People are lazy, so they'll just go with whats easier.
in bigger tourneys its good though to have the real name + nick as introducing words.
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The reason why people say Korean names are hard is probably due to the fact that the romanization of the language is retarded. Once people hear the names repeatedly pronounced correctly, they should be able to remember correctly.
On November 25 2010 23:10 Polygamy wrote: honestly if people wanted to be called by their real name they would use it as their ID
Pretty naive statement. The professional e-sports scene is a completely different atmosphere than casually playing online, alone in your room. Nicknames are cool for online anonymity, but when you're exposed to a professional environment, there are obviously deeper considerations. Plus there can be no more anonymity at that level no matter how you look at it: everyone already knows who you are. It's just a matter of what name people are using to refer to you.
Do you really think the top SC2 gamers give a fuck about having their real names used? Ask any of them, I'm betting they don't. And they shouldn't if they're serious about professional gaming.
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I prefer using real names over in-game IDs if you know the person personally at all, however if you're just meeting someone for the first time or are just getting to know someone, you should address them by their IDs.
I see it like this, when you meet someone named say, "William" in real life, most of the time they have a nickname. You basically call them William unless they ask you call them something else such as "Bill" or "Will". I feel the same applies to esports, you should call them by their ID until they introduce yourself in a personal setting. However when casting or reporting, I think it should be IDs or full names.
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I personally prefer IDs, it just sounds better, is more convenient and is actually kinda unique. It can sound pretty ridiculous sometimes but those are also the moments where puns are made and good mood is spread.
So all in all, I really like that about e-sports and hope IDs won't go away.
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depends on their popularity
I mean, take korean progamers, some good and somewhat accomplished progamers like Han Bang Song and Kim Dae Yeob, people wont recognize even though theyll make epic puns with their name
(Kwanlings, kwanrolllllled and chinlots and chintoss respectively)
But if I say Kim Teak Yong, Lim Yo Hwan, Lee Jae Dong or Lee Young Ho everybody will know who I talk about
why isnt there a "both" option ?
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I voted for IDs in the poll, but I'd like to say +1 for the idea of calling their real name as they walk out on stage and in interviews, but using their ID when referring to things happening in-game. It gives the professional image of real names, but also keeps the idea that the player is 'known' not by their real name, but by the name (ID) they have chosen.
When I'm not playing I'm just John Johnson or w/e, but when I'm in SC2, my name is Hexaflex.
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The $85,000 GSL check is made out to the player, not the ID
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