• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:07
CEST 12:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202558RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 What tournaments are world championships? RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing
Tourneys
Esports World Cup 2025 FEL Cracov 2025 (July 27) - $8000 live event Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
[Update] ShieldBattery: 2025 Redesign Ginuda's JaeDong Interview Series BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Does 1 second matter in StarCraft? [G] Mineral Boosting Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Post Pic of your Favorite Food! Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 816 users

Your thoughts on new ZvT trend? (GSL 3 spoilers) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 23 Next All
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 16:42 GMT
#181
they should patch this imbalanced strat, so terran has to work for wins
Cute as a button :]
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
November 23 2010 16:42 GMT
#182
On November 24 2010 01:39 Madkipz wrote:
Show nested quote +
On November 24 2010 01:36 Pewt wrote:
On November 24 2010 01:22 Jermstuddog wrote:
On November 24 2010 01:11 VenerableSpace wrote:
On November 24 2010 01:06 Alexj wrote:
I think expanding on 14-15 supply without any tech structure should never be 100% safe for any race


Agree. And also agree that its not cheese.

Zerg has no innate right to go 14 hatch without any chance of penalty. T scouts the greedy build and punishes the Z, its a reactive opening.


How then doess Zerg punish the greedy 14 OC build?
There is no 14OC build, and 15OC is not greedy.


there should be a 14oc build.


There is a 14CC Build...I've played vs it a few times and only one once because terran made a mistake and let my speedlings and blings into his wall at his nat..lol
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Asshat
Profile Joined September 2010
593 Posts
November 23 2010 16:43 GMT
#183
On November 24 2010 01:28 Noocta wrote:
Sigh....
I know Terran have lot of difficulty pass early game against zerg, but this kind of push are just depressing.
ZvT, in the ( small ) history of Starcraft 2, is all about terran trying to find a new timng push to win instantly again and again and again...


As long as T continues as a gain decisive advantage/win early or don't win at all race, that's how it's going to be unfortunately. I can't remember the last time a terran beat an accomplished zerg without doing either of those.

It's almost like playing terran is that kind of game where you have X time to complete all your objectives, you can do a few things here and there to increase the time you have, but when time runs out, game over. Protoss being the "rookie" difficulty level of that game, and Zerg being the "insanity" difficulty.
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 23 2010 16:45 GMT
#184
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


i honestly think that shakuras isnt longer a zerg favoured map considering terran and protoss semi-FEs that appeared lately
Penecks
Profile Joined August 2010
United States600 Posts
November 23 2010 16:46 GMT
#185
The scariest part of this build is that T can poke around the hatch a bit and force lings, meanwhile he is expanding at his base. By the time speed hits and you can reliably get rid of his marines, he's got an expo and bunkers while you are ridiculously behind.
straight poppin
Foreplay
Profile Joined May 2008
United States1154 Posts
November 23 2010 16:48 GMT
#186
this is perfectly beatable with 14 hatch i'm sick of people saying otherwise. People were losing to it because of poor scouting not because of 14 hatch. Remember when yellow got bunker rushed 3 times by boxer? If artosis had been commentating that he wouldve gone "blah blah blah you can't 12 hatch anymore because you can't beat this" yet 12 hatch is the most standard zvt opening ever.
Better than Pokebunny
Phrencys
Profile Joined August 2010
Canada270 Posts
November 23 2010 16:49 GMT
#187
Blizzard nerfed zealots, reapers and bunkers saying that it punished zerg FE too hard. I think they should've helped the zerg early game with a more direct approach instead but couldn't figure anything that wouldn't make them OP mid-late game.

IMO they should closely look at things such as decreasing the build time of hatchery(80 sec instead of 100?)/queen(35 sec like OC instead of 50?), their cost, or increasing base larvae generation even slightly.

Then if Terran is considered too weak in mid-game then just help them in this department instead of encouraging them to do these brainless cheeses.
LeafBlower
Profile Joined April 2010
United States115 Posts
November 23 2010 16:52 GMT
#188
On November 24 2010 01:46 Penecks wrote:
The scariest part of this build is that T can poke around the hatch a bit and force lings, meanwhile he is expanding at his base. By the time speed hits and you can reliably get rid of his marines, he's got an expo and bunkers while you are ridiculously behind.

That is the main thing I hate when going up against a build like this. Ok, we all realize that you can't 14 hatch now, but what are you supposed to do when you do a 14 pool/16 hatch and then you scout two barracks at the top of their ramp? It is impossible to tell if theyre building more raxs to do an all in, or if theyre just playing mindgames. It pretty much forces the zerg to get a blind baneling nest every single game vs terran which sucks, and you also have to blindly make 2 spine crawlers and enough lings that you think will hold it off. Then you do this and they end up not even attacking just fast expanding with only 2 rax.. I just feel like there are literally endless amount of options for terran to open with, but zerg is limited to a very few openings and then must scout 24/7 to know whats coming (which is hard to do until you get overseers/overlord speed..

btw im not blaming terrans, if i played their race i would do this every single game vs zerg, it isn't that hard to pull off and seriously messes up the zergs standard gameplan.. now we just need to figure out more viable ways to feel out when to drone vs make lings for the unpredictable scv marine all ins
Consolidate
Profile Joined February 2010
United States829 Posts
November 23 2010 16:52 GMT
#189
The problem is that Zerg one-base play simply isn't feasible and the same 2(3)-rax push that is such a threat to 14 hatch can be slightly delayed to threaten a 14 pool 15 hatch.

The ZvT dynamic at this point depends mostly on map distance. I look forward to the inclusion of larger maps which may offer more flexibility and diversity to this match-up.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 23 2010 16:54 GMT
#190
On November 24 2010 01:42 fAnTaCy wrote:
Show nested quote +
On November 24 2010 01:39 Madkipz wrote:
On November 24 2010 01:36 Pewt wrote:
On November 24 2010 01:22 Jermstuddog wrote:
On November 24 2010 01:11 VenerableSpace wrote:
On November 24 2010 01:06 Alexj wrote:
I think expanding on 14-15 supply without any tech structure should never be 100% safe for any race


Agree. And also agree that its not cheese.

Zerg has no innate right to go 14 hatch without any chance of penalty. T scouts the greedy build and punishes the Z, its a reactive opening.


How then doess Zerg punish the greedy 14 OC build?
There is no 14OC build, and 15OC is not greedy.


there should be a 14oc build.


There is a 14CC Build...I've played vs it a few times and only one once because terran made a mistake and let my speedlings and blings into his wall at his nat..lol


You are misunderstanding the 14 OC.

I'm not saying for Terran to expand. I'm saying for him to upgrade his CC to an OC.

If you do it on 14 or 15 it doesn't matter, what matters is that if the zerg player doesn't FE, he'll be extremely far behind economically.
As it turns out, marines don't actually cost any money -Jinro
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 16:56 GMT
#191
They should nerf terran early game and buff terran late game, atm a lot of no skiller terrans are using terran as a crutch because they cant macro at all so they just cheese and say they cant win in late game cuz of terran, not cuz they cant play
Cute as a button :]
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
November 23 2010 16:58 GMT
#192
i havent met it yet on Europe server, for whatevr reason, looks fairly easy to pull. I've seen it on many korean reps though, fast banes should be the answer i guess, though with good marine spread maybe it's not enough
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Virtue
Profile Joined July 2010
United States318 Posts
November 23 2010 17:00 GMT
#193
I think it is a good strategy but really annoying in how all in it has to be. Terran have to prune Zergs additional bases down to stay in the game, so this seems like a great solution to the problem of Zergs being able to expand relatively safely against Terran. It just looks kind of stupid when you bring all of your SCVs along and just go for the win right there. I'd rather they figured out a number of SCVs to bring that would allow Terrans to kill off the expo and give the Terrans a chance to stay in the game long term.

Zerg's 2 base play is really strong and I think if Terran can't punish a fast expand they have a very poor chance of winning the game, even if they FE as well.
VenerableSpace
Profile Joined May 2010
United States463 Posts
November 23 2010 17:01 GMT
#194
On November 24 2010 01:54 Jermstuddog wrote:
If you do it on 14 or 15 it doesn't matter, what matters is that if the zerg player doesn't FE, he'll be extremely far behind economically.


Not true, only slightly behind until you get the 2nd hatch up safely.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 23 2010 17:02 GMT
#195
I really don't like the way it's been going. It seems like most the Terran players are so afraid to enter a macro game against Zerg (perhaps rightfully so? I don't want to make it about balance) that they are willing to do these ridiculous aggressive pushes with their SCVs. It's not exciting when it happens every match. It just means short, one sided games.
@DBWiggin, SC2 ref
Velr
Profile Blog Joined July 2008
Switzerland10700 Posts
November 23 2010 17:02 GMT
#196
stupid question:

Why don't Roaches beat that? Are the Terrans just getting Marauders or what?
90ti
Profile Joined August 2010
United States100 Posts
November 23 2010 17:03 GMT
#197
On November 24 2010 01:28 Noocta wrote:
Sigh....
I know Terran have lot of difficulty pass early game against zerg, but this kind of push are just depressing.
ZvT, in the ( small ) history of Starcraft 2, is all about terran trying to find a new timng push to win instantly again and again and again...


but isn't that what SC2 is all about..catching your opponent with his pants down. I feel like most of T vZ/P is about timing pushes when detection (banshee) or colossus is not ready. Before that included reapers..now not so much. It seems like T in this thread expects insta-win, if not QQing ensues. The funny thing is that for Z and P this is rarely the case (outside of the baneling busts, which are far less popular now). P has no insta-win timing push..that I've seen anyways (VRs nerfed)
latan
Profile Joined July 2010
740 Posts
November 23 2010 17:05 GMT
#198
this complaining makes no sense, when zergs were going for extaractor first there were doing alrightish, until 7 rax reaper came out, so repears were nerfed, roaches were buffed and extarctor first was not necesary anymore, zerg felt safe to hatch first, turns out it's not safe, okay, just go back to the drawing board and come up with safe builds. maybe extractor first is not a dead idea yet.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 23 2010 17:07 GMT
#199
On November 24 2010 02:02 Velr wrote:
stupid question:

Why don't Roaches beat that? Are the Terrans just getting Marauders or what?


once the terran has 4 marines per roach, the mighty roach begins to suck in direct confrontations.
"Mudkip"
AnAngryDingo
Profile Joined August 2010
United States223 Posts
November 23 2010 17:10 GMT
#200
i think this is how SC2 has evolved since release.

first terran had 5rax reaper, hellions that could kite all zerg T1 units, etc, to kill or indefinitely cripple the zerg before the 10 minute mark.

then the patch came out, nerfed the reaper, buffed the roach, made it so zerg had a fighting chance if not even became the favorite in the matchup

and now, either due to most terrans being unskilled/uncreative/simply lazy, or simply not feeling that they can win a macro game against zerg (which may honestly be the case, but this signals a much deeper balance problem in the game) they have come up with this, a new way to kill or cripple the zerg before the 10 minute mark.

this will go on until terran's feel that they can win a macro game against the zerg, or blizzard decides to make balance changes.
Prev 1 8 9 10 11 12 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
Nina 69
BRAT_OK 10
StarCraft: Brood War
Nal_rA 4147
Shuttle 1568
Larva 492
BeSt 489
actioN 272
ToSsGirL 179
TY 128
ggaemo 117
JulyZerg 112
EffOrt 97
[ Show more ]
Dewaltoss 93
ZerO 73
Soma 68
sorry 64
Backho 57
Snow 46
Sharp 25
sSak 14
ajuk12(nOOB) 9
Dota 2
XaKoH 612
XcaliburYe260
Counter-Strike
allub186
Other Games
summit1g6064
singsing1637
ceh9623
Beastyqt497
Fuzer 183
ZerO(Twitch)7
ArmadaUGS1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV242
League of Legends
• Stunt723
Upcoming Events
Esports World Cup
53m
Serral vs Cure
Solar vs Classic
OSC
3h 53m
CranKy Ducklings
23h 53m
BSL20 Non-Korean Champi…
1d 3h
CSO Cup
1d 5h
BSL20 Non-Korean Champi…
1d 7h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
1d 22h
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
3 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.