• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:51
CEST 00:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #4/8 - Percival Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6672 users

Your thoughts on new ZvT trend? (GSL 3 spoilers) - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 23 Next All
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 16:42 GMT
#181
they should patch this imbalanced strat, so terran has to work for wins
Cute as a button :]
fAnTaCy
Profile Blog Joined February 2008
United States893 Posts
November 23 2010 16:42 GMT
#182
On November 24 2010 01:39 Madkipz wrote:
Show nested quote +
On November 24 2010 01:36 Pewt wrote:
On November 24 2010 01:22 Jermstuddog wrote:
On November 24 2010 01:11 VenerableSpace wrote:
On November 24 2010 01:06 Alexj wrote:
I think expanding on 14-15 supply without any tech structure should never be 100% safe for any race


Agree. And also agree that its not cheese.

Zerg has no innate right to go 14 hatch without any chance of penalty. T scouts the greedy build and punishes the Z, its a reactive opening.


How then doess Zerg punish the greedy 14 OC build?
There is no 14OC build, and 15OC is not greedy.


there should be a 14oc build.


There is a 14CC Build...I've played vs it a few times and only one once because terran made a mistake and let my speedlings and blings into his wall at his nat..lol
President of Doctor Helvetica Fan Club...PM to join. Members--4, Most recent: Archas
Asshat
Profile Joined September 2010
593 Posts
November 23 2010 16:43 GMT
#183
On November 24 2010 01:28 Noocta wrote:
Sigh....
I know Terran have lot of difficulty pass early game against zerg, but this kind of push are just depressing.
ZvT, in the ( small ) history of Starcraft 2, is all about terran trying to find a new timng push to win instantly again and again and again...


As long as T continues as a gain decisive advantage/win early or don't win at all race, that's how it's going to be unfortunately. I can't remember the last time a terran beat an accomplished zerg without doing either of those.

It's almost like playing terran is that kind of game where you have X time to complete all your objectives, you can do a few things here and there to increase the time you have, but when time runs out, game over. Protoss being the "rookie" difficulty level of that game, and Zerg being the "insanity" difficulty.
Alphasquad
Profile Joined August 2010
Austria505 Posts
November 23 2010 16:45 GMT
#184
On November 24 2010 01:18 rampaeg wrote:
Maybe blizzard should just make a better map pool with more maps like Shakuras...that would solve a lot of issues.


i honestly think that shakuras isnt longer a zerg favoured map considering terran and protoss semi-FEs that appeared lately
Penecks
Profile Joined August 2010
United States600 Posts
November 23 2010 16:46 GMT
#185
The scariest part of this build is that T can poke around the hatch a bit and force lings, meanwhile he is expanding at his base. By the time speed hits and you can reliably get rid of his marines, he's got an expo and bunkers while you are ridiculously behind.
straight poppin
Foreplay
Profile Joined May 2008
United States1154 Posts
November 23 2010 16:48 GMT
#186
this is perfectly beatable with 14 hatch i'm sick of people saying otherwise. People were losing to it because of poor scouting not because of 14 hatch. Remember when yellow got bunker rushed 3 times by boxer? If artosis had been commentating that he wouldve gone "blah blah blah you can't 12 hatch anymore because you can't beat this" yet 12 hatch is the most standard zvt opening ever.
Better than Pokebunny
Phrencys
Profile Joined August 2010
Canada270 Posts
November 23 2010 16:49 GMT
#187
Blizzard nerfed zealots, reapers and bunkers saying that it punished zerg FE too hard. I think they should've helped the zerg early game with a more direct approach instead but couldn't figure anything that wouldn't make them OP mid-late game.

IMO they should closely look at things such as decreasing the build time of hatchery(80 sec instead of 100?)/queen(35 sec like OC instead of 50?), their cost, or increasing base larvae generation even slightly.

Then if Terran is considered too weak in mid-game then just help them in this department instead of encouraging them to do these brainless cheeses.
LeafBlower
Profile Joined April 2010
United States115 Posts
November 23 2010 16:52 GMT
#188
On November 24 2010 01:46 Penecks wrote:
The scariest part of this build is that T can poke around the hatch a bit and force lings, meanwhile he is expanding at his base. By the time speed hits and you can reliably get rid of his marines, he's got an expo and bunkers while you are ridiculously behind.

That is the main thing I hate when going up against a build like this. Ok, we all realize that you can't 14 hatch now, but what are you supposed to do when you do a 14 pool/16 hatch and then you scout two barracks at the top of their ramp? It is impossible to tell if theyre building more raxs to do an all in, or if theyre just playing mindgames. It pretty much forces the zerg to get a blind baneling nest every single game vs terran which sucks, and you also have to blindly make 2 spine crawlers and enough lings that you think will hold it off. Then you do this and they end up not even attacking just fast expanding with only 2 rax.. I just feel like there are literally endless amount of options for terran to open with, but zerg is limited to a very few openings and then must scout 24/7 to know whats coming (which is hard to do until you get overseers/overlord speed..

btw im not blaming terrans, if i played their race i would do this every single game vs zerg, it isn't that hard to pull off and seriously messes up the zergs standard gameplan.. now we just need to figure out more viable ways to feel out when to drone vs make lings for the unpredictable scv marine all ins
Consolidate
Profile Joined February 2010
United States829 Posts
November 23 2010 16:52 GMT
#189
The problem is that Zerg one-base play simply isn't feasible and the same 2(3)-rax push that is such a threat to 14 hatch can be slightly delayed to threaten a 14 pool 15 hatch.

The ZvT dynamic at this point depends mostly on map distance. I look forward to the inclusion of larger maps which may offer more flexibility and diversity to this match-up.
Creature posessed the the spirit of inquiry and bloodlust - Adventure Time
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
November 23 2010 16:54 GMT
#190
On November 24 2010 01:42 fAnTaCy wrote:
Show nested quote +
On November 24 2010 01:39 Madkipz wrote:
On November 24 2010 01:36 Pewt wrote:
On November 24 2010 01:22 Jermstuddog wrote:
On November 24 2010 01:11 VenerableSpace wrote:
On November 24 2010 01:06 Alexj wrote:
I think expanding on 14-15 supply without any tech structure should never be 100% safe for any race


Agree. And also agree that its not cheese.

Zerg has no innate right to go 14 hatch without any chance of penalty. T scouts the greedy build and punishes the Z, its a reactive opening.


How then doess Zerg punish the greedy 14 OC build?
There is no 14OC build, and 15OC is not greedy.


there should be a 14oc build.


There is a 14CC Build...I've played vs it a few times and only one once because terran made a mistake and let my speedlings and blings into his wall at his nat..lol


You are misunderstanding the 14 OC.

I'm not saying for Terran to expand. I'm saying for him to upgrade his CC to an OC.

If you do it on 14 or 15 it doesn't matter, what matters is that if the zerg player doesn't FE, he'll be extremely far behind economically.
As it turns out, marines don't actually cost any money -Jinro
Coolcatqt
Profile Joined November 2010
United Kingdom36 Posts
November 23 2010 16:56 GMT
#191
They should nerf terran early game and buff terran late game, atm a lot of no skiller terrans are using terran as a crutch because they cant macro at all so they just cheese and say they cant win in late game cuz of terran, not cuz they cant play
Cute as a button :]
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
November 23 2010 16:58 GMT
#192
i havent met it yet on Europe server, for whatevr reason, looks fairly easy to pull. I've seen it on many korean reps though, fast banes should be the answer i guess, though with good marine spread maybe it's not enough
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Virtue
Profile Joined July 2010
United States318 Posts
November 23 2010 17:00 GMT
#193
I think it is a good strategy but really annoying in how all in it has to be. Terran have to prune Zergs additional bases down to stay in the game, so this seems like a great solution to the problem of Zergs being able to expand relatively safely against Terran. It just looks kind of stupid when you bring all of your SCVs along and just go for the win right there. I'd rather they figured out a number of SCVs to bring that would allow Terrans to kill off the expo and give the Terrans a chance to stay in the game long term.

Zerg's 2 base play is really strong and I think if Terran can't punish a fast expand they have a very poor chance of winning the game, even if they FE as well.
VenerableSpace
Profile Joined May 2010
United States463 Posts
November 23 2010 17:01 GMT
#194
On November 24 2010 01:54 Jermstuddog wrote:
If you do it on 14 or 15 it doesn't matter, what matters is that if the zerg player doesn't FE, he'll be extremely far behind economically.


Not true, only slightly behind until you get the 2nd hatch up safely.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
November 23 2010 17:02 GMT
#195
I really don't like the way it's been going. It seems like most the Terran players are so afraid to enter a macro game against Zerg (perhaps rightfully so? I don't want to make it about balance) that they are willing to do these ridiculous aggressive pushes with their SCVs. It's not exciting when it happens every match. It just means short, one sided games.
@DBWiggin, SC2 ref
Velr
Profile Blog Joined July 2008
Switzerland10939 Posts
November 23 2010 17:02 GMT
#196
stupid question:

Why don't Roaches beat that? Are the Terrans just getting Marauders or what?
90ti
Profile Joined August 2010
United States100 Posts
November 23 2010 17:03 GMT
#197
On November 24 2010 01:28 Noocta wrote:
Sigh....
I know Terran have lot of difficulty pass early game against zerg, but this kind of push are just depressing.
ZvT, in the ( small ) history of Starcraft 2, is all about terran trying to find a new timng push to win instantly again and again and again...


but isn't that what SC2 is all about..catching your opponent with his pants down. I feel like most of T vZ/P is about timing pushes when detection (banshee) or colossus is not ready. Before that included reapers..now not so much. It seems like T in this thread expects insta-win, if not QQing ensues. The funny thing is that for Z and P this is rarely the case (outside of the baneling busts, which are far less popular now). P has no insta-win timing push..that I've seen anyways (VRs nerfed)
latan
Profile Joined July 2010
740 Posts
November 23 2010 17:05 GMT
#198
this complaining makes no sense, when zergs were going for extaractor first there were doing alrightish, until 7 rax reaper came out, so repears were nerfed, roaches were buffed and extarctor first was not necesary anymore, zerg felt safe to hatch first, turns out it's not safe, okay, just go back to the drawing board and come up with safe builds. maybe extractor first is not a dead idea yet.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
November 23 2010 17:07 GMT
#199
On November 24 2010 02:02 Velr wrote:
stupid question:

Why don't Roaches beat that? Are the Terrans just getting Marauders or what?


once the terran has 4 marines per roach, the mighty roach begins to suck in direct confrontations.
"Mudkip"
AnAngryDingo
Profile Joined August 2010
United States223 Posts
November 23 2010 17:10 GMT
#200
i think this is how SC2 has evolved since release.

first terran had 5rax reaper, hellions that could kite all zerg T1 units, etc, to kill or indefinitely cripple the zerg before the 10 minute mark.

then the patch came out, nerfed the reaper, buffed the roach, made it so zerg had a fighting chance if not even became the favorite in the matchup

and now, either due to most terrans being unskilled/uncreative/simply lazy, or simply not feeling that they can win a macro game against zerg (which may honestly be the case, but this signals a much deeper balance problem in the game) they have come up with this, a new way to kill or cripple the zerg before the 10 minute mark.

this will go on until terran's feel that they can win a macro game against the zerg, or blizzard decides to make balance changes.
Prev 1 8 9 10 11 12 23 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Rogue vs ByuN
Serral vs Clem
Classic vs TBD
PiGStarcraft408
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft408
ViBE146
ProTech97
SpeCial 62
CosmosSc2 19
StarCraft: Brood War
Hyun 37
Dota 2
capcasts303
420jenkins274
NeuroSwarm128
League of Legends
Doublelift4256
Other Games
gofns18681
Grubby1911
tarik_tv1663
ToD355
UpATreeSC141
C9.Mang0126
White-Ra85
XaKoH 61
JuggernautJason29
SteadfastSC26
Organizations
Other Games
angryscii21
BasetradeTV20
[ Show 13 non-featured ]
StarCraft 2
• musti20045 38
• Response 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21173
League of Legends
• imaqtpie2166
• Shiphtur309
Upcoming Events
PSISTORM Gaming Misc
9m
Replay Cast
1h 9m
RSL Revival
10h 9m
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
19h 9m
Ladder Legends
21h 9m
RSL Revival
1d 10h
OSC
1d 14h
OSC
2 days
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Proleague 2026-08-07
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.