• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1911 users

SC2 Ladder Analysis: Division Tiers - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 52 Next
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 20 2010 00:27 GMT
#161
On November 20 2010 08:57 Lysenko wrote:
Show nested quote +
On November 19 2010 23:26 KaienFEMC wrote:
Do you think there is another factor involved in the generation of top 200 other than the division modifier? Do you think MMR would possibly play a role in here? Though I think you stated that Blizzard had announced that MMR has nothing to do with top 200. This is making things really interesting. Please correct me if I had misinterpreted your analysis.
Again, thanks for the awesome work!


Here's a question:

Are we certain that there really an "MMR" other than points minus division modifier? Is it possible that Blizzard subtracts the division modifier from displayed point value when deciding against whom to match a player, rather than maintaining a totally separate MMR number? Perhaps there's an error estimate ("sigma" in Trueskill-speak) that's separate, but which estimates error in the displayed-point-minus-division-modifier number.


There's definitely a hidden MMR, and this is proven by matchmaking alone (Bronze being matched against Diamond, for example). If this were just a result of a large sigma then you would be just as likely to be matched against very low level players, which we know is not the case.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 20 2010 00:33 GMT
#162
On November 20 2010 09:07 Kiarip wrote:
I have seen situations where people that have less points are ranked higher than people that have more points in their same division. Can you explain that?


Unless they're a significant outlier like that #200 guy in the TW Top 200 or InSTinK from Aug 10's NA Top 200 (which will be very very rare), then this can be explained by points changing since the time of the Top 200 snapshot. Only points at the time of the snapshot matter, and in this case that was 11/15 in the late morning.

Find out for yourself by tracking the match histories of each player and adjusting their points back to that time period.
Moderator
Disastorm
Profile Joined January 2008
United States922 Posts
Last Edited: 2010-11-20 00:39:28
November 20 2010 00:34 GMT
#163
I was under the impression everything the OP said was actually not true. If it is, than damn Blizzard's ladder is even more f'ed up then most people realized.


btw even if all divisions are not equal, theres still no reason for a division modifier since your division doesn't affect your matchups or points... right?

but I could have sworn that blues had posted in their forum back in beta that divisions actually were random and were not based on player skill whatsoever... I don't think people can say anything is confirmed since Blizzard always confirms different things, if everything, even conflicting ideas, is confirmed its the same as if nothing is confirmed.
"Don't worry so much man. There won't be any more zergs left to QQ. Lots of QQ about TvT is incoming though I bet." - Vrok 9/21/10
Catyoul *
Profile Joined April 2004
France2377 Posts
November 20 2010 01:07 GMT
#164
On November 19 2010 16:18 Largeman wrote:
Show nested quote +
On November 18 2010 10:06 Wargizmo wrote:
Take a look at this

http://sc2ranks.com/div/us/diamond/1/players/393
http://sc2ranks.com/div/eu/diamond/1/players/245
http://sc2ranks.com/div/kr/diamond/1/players/80
http://sc2ranks.com/div/sea/diamond/1/players/0

you can see that in every single region there are 5 or 6 divisions that haven't filled up to 100* players yet. It seems likely that these divisions each have a different grading and that it's assigning players to a particular non-full division based on their MMR.

If it just filled up divisions arbitrarily you'd expect there to be just one division with less than 100 players and then when that was full it would just create a new division and start chucking players in there.


Occam's razor suggest that this is false. More than likely the reason there are multiple division with less than 100 people is because blizzard doesn't want divisons to be rediculously small. They likely have a minimum number of players per division rule, example:

"All divisions must have a minimum number of 70. If there are not enough players to reach this minimum then players will be drawn from other divisions to meet the requirement.

If there were 120 players needed to be placed, then it makes sense to have two divisions of 60 than 1 divison of 100 and one of 20. If there are 204 players that need to be placed, it makes more sense to have three divisions of 68 than 100, 100, 4, or 100, 52, 52.

In the case of the above example, where 204 players need to be placed we are 6 members short, the system would draw from a full division of 100 players so the #s would likely be something 75 players, split evenly among 4 divisions.

To add to the counter arguments of Wargizmo and Bosu, I have been promoted into almost empty divisions (maybe 4 people or so) with some of my 2v2 partners.


Since the question of how Blizzard decides to promote which people into which division rank, I offer a conjecture that only works up to 6 ranks. It might be based on the number of games won/lost during placement matches : 5-0 = S rank, 4-1 = A rank, etc. Why not I guess. It is safe to assume people who are currently in the top 200 mostly went 5-0. Some might have voluntarily gone 0-5 for fun (?), some might have lost one game to some cheese and gone 4-1. The 3-2 and 2-3 results would seem more like players who didn't know the game and really improved up to the top 200 (less likely ?).

It offers the benefit of being somewhat disprovable, if we trust the people to remember correctly the result of their placement matches.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 20 2010 01:26 GMT
#165
On November 20 2010 09:27 Excalibur_Z wrote:
There's definitely a hidden MMR, and this is proven by matchmaking alone (Bronze being matched against Diamond, for example). If this were just a result of a large sigma then you would be just as likely to be matched against very low level players, which we know is not the case.


Ah, gotcha, so another case that establishes the existence of a hidden MMR is the player who gets promoted to Platinum after 30 games in Bronze, for example, since 30 games would not be nearly enough to get their points high enough for such a promotion if the displayed rating minus modifier were all that were being used.
http://en.wikipedia.org/wiki/Lysenkoism
Kiarip
Profile Joined August 2008
United States1835 Posts
November 20 2010 01:47 GMT
#166
On November 20 2010 09:33 Excalibur_Z wrote:
Show nested quote +
On November 20 2010 09:07 Kiarip wrote:
I have seen situations where people that have less points are ranked higher than people that have more points in their same division. Can you explain that?


Unless they're a significant outlier like that #200 guy in the TW Top 200 or InSTinK from Aug 10's NA Top 200 (which will be very very rare), then this can be explained by points changing since the time of the Top 200 snapshot. Only points at the time of the snapshot matter, and in this case that was 11/15 in the late morning.

Find out for yourself by tracking the match histories of each player and adjusting their points back to that time period.


I remember this being the case some time ago back when Fenix was #1, because I also hypothesized that different players of different divisions all just got some kind of bonus/multiplier based on the difficulty of their division, but I remember finding an extreme example where this didn't hold true, and sc2ranks match history also confirmed that.

maybe it could have had something to do with how many points they have in the bonus pool? I don't know. I'll try to find an example of this in the current top 200
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
November 20 2010 02:05 GMT
#167
So i just got promoted and I lost exactly 126 points when getting promoted into the new league. The new league i am in is Boros Gravity

Wow, maybe it's not a coincidence after all.
Developer for http://mtgfiddle.com
SovSov
Profile Joined September 2010
United States755 Posts
Last Edited: 2010-11-20 18:47:18
November 20 2010 08:59 GMT
#168
On November 20 2010 09:34 Disastorm wrote:
I was under the impression everything the OP said was actually not true. If it is, than damn Blizzard's ladder is even more f'ed up then most people realized.


btw even if all divisions are not equal, theres still no reason for a division modifier since your division doesn't affect your matchups or points... right?

but I could have sworn that blues had posted in their forum back in beta that divisions actually were random and were not based on player skill whatsoever... I don't think people can say anything is confirmed since Blizzard always confirms different things, if everything, even conflicting ideas, is confirmed its the same as if nothing is confirmed.

I believe my division (Scourge Rho) is overwhelming evidence of the skill level per division. As I've said before, it is only low amount of games played with high win % (meaning very high MMR at the time of promotion). There is one outlier who went on a massive losing streak after being promoted (as far as I can tell through his match history).

I've been watching my division, people are being added very slowly, and the trend of low games played/high win% is continuing. The division is clearly waiting for certain players to meet the requirement, since it's been 4-5+ days since my division has been created and it only has ~20 players.
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
November 20 2010 15:00 GMT
#169
This all makes a lot of sense, and explains a lot of the weird things about the ladder.

Great work guys!
Shadowed
Profile Joined August 2010
United States679 Posts
November 20 2010 18:40 GMT
#170
Page up: http://sc2ranks.com/masters

It's not linked anywhere else right now since this is just testing. This only shows US, and only divisions with modifiers set in 1v1 diamond. Gold number is modified points, white is original, everything is sorted by modified.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
November 20 2010 19:21 GMT
#171
I started playing on LA using the free weekend and i can confirm 2 things.

1.Division are made solely regarding MMR, i assume blizzard estimates a range and put in each division certain people that fit there. It has absolutely nothing to do to creating divisions once enough people are ready to be promoted, i got promoted to diamond in something like 23 games and the Rank 1 of my division had more than 100 games[2k+points] and he had been playing for at least 2 weeks and after i joined more people joined who had kind of the same win rate. Also im pretty sure most of them were already diamond in other servers.

2-Bonus points are not considered in the TOP 200. Or they consider them anyway regardless of you using them or not. This explain why Idra for example kept his rank despite not playing.

3.MMR is an extremely efficient system, i started playing with people around my level in around 10 games. (first 5 practice games considered) This is probably because in the first game they put you against a platinum player now. (I believe they implemented this after the 2v2 abuse).

Its not only the rain that brings the thunder
vanick
Profile Joined August 2010
United States53 Posts
November 20 2010 20:51 GMT
#172
Akilae Omicron and Medivac Alamo are currently missing from the masters page. The kinks are obviously still being worked out
Shadowed
Profile Joined August 2010
United States679 Posts
November 20 2010 22:22 GMT
#173
Oops, it was setting the division to whatever division it could find not 1v1 diamond. It's fixed, look again.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
November 20 2010 23:02 GMT
#174
On November 21 2010 03:40 Shadowed wrote:
Page up: http://sc2ranks.com/masters

It's not linked anywhere else right now since this is just testing. This only shows US, and only divisions with modifiers set in 1v1 diamond. Gold number is modified points, white is original, everything is sorted by modified.

Awesome work Shadowed! Hopefully with a few more top 200 lists we'll be able to add more divisions to the list
. . . nevermore
Hikko
Profile Blog Joined April 2010
United States1126 Posts
Last Edited: 2010-11-20 23:07:07
November 20 2010 23:05 GMT
#175
removed
♥
Fusionbomb
Profile Joined April 2010
United States25 Posts
Last Edited: 2010-11-20 23:55:39
November 20 2010 23:33 GMT
#176
198 AlwaysYou 227-175 2250 Shuttle Nu
199 VTGoddeR 569-495 2553 Void Ray Tau
200 SeaofStorms 172-120 2245 Talematros Eta


I was curious about my division and happen to be in Void Ray Tau, and checked VTGoddeR's match history, and subtracted the amount of 1v1's to equal his record on the top 200 list. He had 2499 points as of the date Blizzard ran the top 200. Subtracting 252 (D Rank) puts him right between #198 and #200 with 2247 points. Would this be accurate enough to determine that Void Ray Tau is in fact D rank?
For Aiur!
ckw
Profile Blog Joined February 2010
United States1018 Posts
November 20 2010 23:34 GMT
#177
Im in NA but my division isn't listed? "Tarsonis Alpha" is the name and I guess it must be so low it's off the charts. meh.
Being weak is a choice.
ShoeFactory
Profile Blog Joined April 2010
United States186 Posts
November 21 2010 00:03 GMT
#178
On November 21 2010 08:33 Fusionbomb wrote:
Show nested quote +
198 AlwaysYou 227-175 2250 Shuttle Nu
199 VTGoddeR 569-495 2553 Void Ray Tau
200 SeaofStorms 172-120 2245 Talematros Eta


I was curious about my division and happen to be in Void Ray Tau, and checked VTGoddeR's match history, and subtracted the amount of 1v1's to equal his record on the top 200 list. He had 2499 points as of the date Blizzard ran the top 200. Subtracting 252 (D Rank) puts him right between #198 and #200 with 2247 points. Would this be accurate enough to determine that Void Ray Tau is in fact D rank?


Yes VRtau is D rank.

Well done putting together the implementation on sc2ranks, shadowed. we'll confirm excalibur's theory at the next top 200 by comparing it to the sc2 ranks list
MrBitter
Profile Joined January 2008
United States2940 Posts
November 21 2010 00:25 GMT
#179
Damnit. I'm in Scout Kilo.

wtf, lol.
link0
Profile Joined March 2010
United States1071 Posts
November 21 2010 00:46 GMT
#180
On November 21 2010 03:40 Shadowed wrote:
Page up: http://sc2ranks.com/masters

It's not linked anywhere else right now since this is just testing. This only shows US, and only divisions with modifiers set in 1v1 diamond. Gold number is modified points, white is original, everything is sorted by modified.


This is REALLY nice. Good work.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Prev 1 7 8 9 10 11 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 9h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 130
StarCraft: Brood War
Artosis 679
ZergMaN 232
Yoon 195
ggaemo 73
NaDa 50
GoRush 24
Noble 19
Dota 2
NeuroSwarm99
League of Legends
C9.Mang0362
Trikslyr57
Counter-Strike
summit1g8092
minikerr44
Super Smash Bros
hungrybox344
Other Games
JimRising 410
Maynarde170
Mew2King75
RuFF_SC223
Organizations
Other Games
gamesdonequick954
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 101
• Mapu34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 3
• XenOsky 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22342
Other Games
• imaqtpie2428
Upcoming Events
WardiTV Invitational
1d 9h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
5 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.