• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:14
CEST 03:14
KST 10:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

SC2 Ladder Analysis: Division Tiers - Page 48

Forum Index > SC2 General
Post a Reply
Prev 1 46 47 48 49 50 52 Next
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-03-11 14:15:18
March 11 2011 14:11 GMT
#941
If the information is acurate (points before the match and no crazy going back into history to find out points):

1916 + 1430 (3346)

-

2554 + 409 (2963)

=

383 - 150 = 233(S) - 63 = 170(A) = 107(B) = 44(C) = -19(D)

Right now I'd guess D, but I wouldn't bet anything cause I am not the one that collected the data

Edit: fixed
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 11 2011 14:15 GMT
#942
On March 11 2011 14:23 Excalibur_Z wrote:
Show nested quote +
On March 11 2011 13:19 turdburgler wrote:
On March 11 2011 13:09 101toss wrote:
Why can't blizzard just release this data? All it does is shroud players' real skill levels and falsely represents some players as "gosu".



didnt you read the op fully? thats exactly why they dont want you to know. ANYONE can be number 1, atleast of their bronze league, everyone can achieve and be content or happy or whatever.



a question i have for anyone that might know, if you are promoted and then demoted again do you go back to your first devision? i know the op said its not possible to move to 'higher tier' master leagues but if you went down to diamond, and then on a large win streak could you get yourself into a better master league second time around? just curious.


There are no "better" Master divisions, they're all the same. Now, if you were talking about Diamond divisions, it's definitely possible to start out in a D-rank Diamond division, get promoted to Master, then get demoted to an S-rank Diamond division. We've certainly seen that happen. Didn't you read the OP fully?


aparently not : < but thanks for the reply
Grildrak
Profile Joined October 2010
Sweden44 Posts
Last Edited: 2011-03-11 14:51:40
March 11 2011 14:19 GMT
#943
So I have now edited my post like 5? times and im finally perfectly sure it is correct. I'm sorry if I made you a little confused with all changes I made should have checked everything before posting it (was a little too happy finally finding it :D )


My calculation:

The player in my division do now have 2029 point and since this game (also including it) he gained 113 point so he had 1916 before this game was played.

He is right now on 1361 points in his bonus pool and since that game (also including it) he used 80 (counting 50% of the points from his wins as he have a so big bonus pool we know 50% is bonus) and the game was played 23 hours ago so he got 11 point added to his pool so bonus was 1430

The opponent have do now have 2627 point and since the game (also including it) he gained 99 point so he had 2528 before this game was played.

The opponent is right now on 342 points in his bonus pool and since that game (also including it) he used 78 (counting 50% of the points from his wins as he have a so big bonus pool we know 50% is bonus) and the game was played 23 hours ago so he got 11 point added to his pool so bonus was
409
Ignorance more frequently begets confidence than does knowledge
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 11 2011 15:04 GMT
#944
I recomend getting a pretty recent game (less than 20 minutes) not just because the math gets harder the more you have to look back into the history, but because Battle.net is known to have some bugs, sometimes it will just not display a game that has happened and changed players points and stuff and battle.net does that pretty often to make the data reliable enough =/
Kyamo
Profile Joined March 2011
Canada129 Posts
Last Edited: 2011-03-11 23:24:04
March 11 2011 23:21 GMT
#945
Ok, I got another 12/11, and this time I got all the info directly after the game.

Opponent:
adjusted points before game = -33
points change for game = -11
Plat Reaver Sigma

Me:
adjusted points before game = 156
points change for game = +12
Gold Meinhoff Whiskey

So this time, I get offset of 156 - (-33) = 189. This is very close to my last result, so those two guys are probably in the same tier of plat. Also, hmm, 189 = 63*3.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
March 12 2011 00:10 GMT
#946
On March 12 2011 08:21 Kyamo wrote:
Ok, I got another 12/11, and this time I got all the info directly after the game.

Opponent:
adjusted points before game = -33
points change for game = -11
Plat Reaver Sigma

Me:
adjusted points before game = 156
points change for game = +12
Gold Meinhoff Whiskey

So this time, I get offset of 156 - (-33) = 189. This is very close to my last result, so those two guys are probably in the same tier of plat. Also, hmm, 189 = 63*3.


Could also be proof of a 150 league offset, since it's an -11/+12 game. This is good stuff, please keep it coming.
Moderator
DiDigital
Profile Joined February 2011
75 Posts
March 12 2011 01:15 GMT
#947
I imagine you guys are already considering this but I thought I'd mention it. When looking at these +12/-12 or close games and comparing the point difference you need to remember that there is also the difference in the players MMR affecting the points. In other words consider a struggling 100 adjpnt plat player with a 100 adjpnt gold MMR playing against a 100ap gold player with a 100ap plat mmr. Both players will be looking at a 12/12 result despite the match being very uneven. This result would imply a 100 point offset that is completely irrelevant.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
March 12 2011 01:36 GMT
#948
On March 12 2011 10:15 DiDigital wrote:
I imagine you guys are already considering this but I thought I'd mention it. When looking at these +12/-12 or close games and comparing the point difference you need to remember that there is also the difference in the players MMR affecting the points. In other words consider a struggling 100 adjpnt plat player with a 100 adjpnt gold MMR playing against a 100ap gold player with a 100ap plat mmr. Both players will be looking at a 12/12 result despite the match being very uneven. This result would imply a 100 point offset that is completely irrelevant.


The variance between your points and the opponent's MMR would have to be smallest at a +12 or -12 game because that's precisely in the middle of the 0-24 range. If both players win and lose 12 adjusted points, then each player's MMR is close to each other's points which means their points are close to each other and their MMRs are also close to each other. There certainly would have to be some variance, yes, but it probably won't be very large. If there's a very large discrepancy then that could be evidence of a different division tier or league offset. At least, that's what we're banking on.
Moderator
DiDigital
Profile Joined February 2011
75 Posts
March 12 2011 02:21 GMT
#949
While the 12/12 matches are ones that are more likely to have close mmr matches, I just wanted to point out that even distant mmr matches could end up with 12/12 point results. I think the key to this may be in using a large number of data points.

For example, just looking at players adjusted point totals from the spreadsheet you linked the average adjusted point total is 122 (max 404 silver, minimum -86 plat) and a standard deviation of 82. Logically we can assume that most of these players are in the league that their mmr dictates, and that at some point players will be promoted or demoted before their points reach too far into the next league. Another assumption is that the average score will be lower than the league modifier. Because of the division modifiers we can also assume that most players scores will be inflated closer to the top of the division rather than the middle.

In other words, I haven't ran the numbers for all the bnet, but based on this sample I would assume that the league offsets have to be greater than 130. Since this data is mostly silver/gold I think it also may imply some uniformity to the league point offsets, since silver/gold would be smaller offsets if the offsets were not uniform.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
March 12 2011 02:58 GMT
#950
Hm, what would be an example of a game where the MMRs are drastically different? If you're like 25-0 for example and you play against a Master player and that player loses 12 points, then you know your MMR is pretty close to whatever his adjusted points were before that game.
Moderator
DiDigital
Profile Joined February 2011
75 Posts
Last Edited: 2011-03-12 04:10:15
March 12 2011 04:08 GMT
#951
On March 12 2011 11:58 Excalibur_Z wrote:
you play against a Master player and that player loses 12 points, then you know your MMR is pretty close to whatever his adjusted points were before that game.


If your opponents points are not indicative of their mmr then you will become even more confused when looking at the results. When players first start, or go on winning or losing streaks their points will not be indicative of their mmr. Like if your 25-0 player played another 25-0 player.

I suppose this is getting away from the main point, that looking at individual games is dangerous. There needs to be a lot of measurable consistency between a lot of results.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
March 12 2011 04:19 GMT
#952
I agree that looking at trends is better, but I don't know that this method is so far off the mark. If a 25-0 player played against a 25-0 player, for example, both players would likely win 24 adj.pts or lose 0-1 since they would see each other as Favored.
Moderator
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-03-15 07:51:14
March 12 2011 05:47 GMT
#953
LA server Platinum divisions tiers, not 100% confirmed, I'm hoping to confirm lots of them this weekend cause I'll mass play XD

Edit: It has been pretty much confirmed, but it's hard to do a 100% confirmation.


Rank S

Zerus Eta

Hanson Beta

Nova Folsom Alfa

Rank A

Akilae Rho

Ursa Pi

Koronis Whiskey

Norad Hotel

Colosso Yankee

Aiur Jaca

Reagan Zero

Porcos de Guerra Tango

Boros Chi

Azimar Psi

Duran Pedra

Aparição Sapo

Entregador União

Taarim Omicron

Aldaris Ostra

Halcyon Zeta

Fole Lima

Fênix Kappa


Rank B

Khalis Marte

Nargil Foca

Mutano Épsilon

Mohandar Tau

Fanáticus Ilha

Endiabrado Bravo

Urun Xingu

Char Dado

Swann Miu

Rebocador Kilo

Sargas Novembro

Mar Sara Rato
--------------------------
Names in Portuguese (so you won't find it like this on sc2ranks)
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 12 2011 05:53 GMT
#954
The LA Diamond divisions 100% confirmed tiers:

Rank S

Hacylon Novembro

Pretor Ilha

Rank A

Infestador Pedra

Rank B

Argo Eco

Rank C

Destruidora Tau

Supremacia Gama

Rank D

Zangão Whiskey

Nave Batedora Kilo

Samiku Pi

Rank E

Médico Miu

Preservador Dado

Corvo Chi

Furtivo Sigma

Viking Rato

Raynor Delta

Ehlna Bravo

Azimar casa

Shiloh Upsilon

Adun Beta

Vigia Marte

Roxara Psi

Turaxix Ômega

Augustogrado Xingu

Aparição Zero

Lenassa Phi

Rank F

Ambunave Água
---------------
This might help me figuring out the offset from platinum <-> diamond

I just have to win more... I might stop playing random if I have to. Embrace the zerg, let's see.
Kyamo
Profile Joined March 2011
Canada129 Posts
March 12 2011 14:55 GMT
#955
On March 12 2011 11:58 Excalibur_Z wrote:
Hm, what would be an example of a game where the MMRs are drastically different? If you're like 25-0 for example and you play against a Master player and that player loses 12 points, then you know your MMR is pretty close to whatever his adjusted points were before that game.


I think I see what he is saying. I will try to explain.

If the game is 12/12 then we know that player A's adj pts are approximately equal to player B's MMR. Call this value X. So Apts = Bmmr = X.

We also know that player A's MMR is approximately equal to player B's adj pts. Call this value Y. So Bpts = Ammr = Y.

But there is no guarantee that X = Y. Usually they will be close, because the system will try to match people with similar MMRs. So usually, Ammr is approximately equal to Bmmr, and X would be approximately equal to Y. Also, usually Apts will be close to Ammr and Bpts close to Bmmr.

However, it is possible that they could be not very close, if a closer match was not found and both players pts are not close to their MMRs. For example, maybe Player A has 200 pts and a MMR of 400, and Player B has a MMR of 200 and 400 pts. This would be a 12/12 game, despite the fact these players are not equal.

I think this scenario would be fairly rare though (at least for large differences), since 3 things must be true for this to happen. (both players with inaccurate points in opposite directions, and disparate MMR match) So I think enough data should get rid of this problem. We just have to keep in mind that any one game could be an outlier.
Excalibur_Z
Profile Joined October 2002
United States12247 Posts
March 12 2011 16:43 GMT
#956
On March 12 2011 23:55 Kyamo wrote:
Show nested quote +
On March 12 2011 11:58 Excalibur_Z wrote:
Hm, what would be an example of a game where the MMRs are drastically different? If you're like 25-0 for example and you play against a Master player and that player loses 12 points, then you know your MMR is pretty close to whatever his adjusted points were before that game.


I think I see what he is saying. I will try to explain.

If the game is 12/12 then we know that player A's adj pts are approximately equal to player B's MMR. Call this value X. So Apts = Bmmr = X.

We also know that player A's MMR is approximately equal to player B's adj pts. Call this value Y. So Bpts = Ammr = Y.

But there is no guarantee that X = Y. Usually they will be close, because the system will try to match people with similar MMRs. So usually, Ammr is approximately equal to Bmmr, and X would be approximately equal to Y. Also, usually Apts will be close to Ammr and Bpts close to Bmmr.

However, it is possible that they could be not very close, if a closer match was not found and both players pts are not close to their MMRs. For example, maybe Player A has 200 pts and a MMR of 400, and Player B has a MMR of 200 and 400 pts. This would be a 12/12 game, despite the fact these players are not equal.

I think this scenario would be fairly rare though (at least for large differences), since 3 things must be true for this to happen. (both players with inaccurate points in opposite directions, and disparate MMR match) So I think enough data should get rid of this problem. We just have to keep in mind that any one game could be an outlier.


Oh no... you're right =( I forgot about that scenario. That could definitely impact our data and affect our conclusions. So ideally what we would need is a trend of games, maybe 2 or 3 in a row, where both players earn or lose around 11-13 points. I wonder just how often those 12/12 outliers will appear...
Moderator
SDream
Profile Blog Joined November 2010
Brazil896 Posts
March 12 2011 16:53 GMT
#957
On March 13 2011 01:43 Excalibur_Z wrote:
Show nested quote +
On March 12 2011 23:55 Kyamo wrote:
On March 12 2011 11:58 Excalibur_Z wrote:
Hm, what would be an example of a game where the MMRs are drastically different? If you're like 25-0 for example and you play against a Master player and that player loses 12 points, then you know your MMR is pretty close to whatever his adjusted points were before that game.


I think I see what he is saying. I will try to explain.

If the game is 12/12 then we know that player A's adj pts are approximately equal to player B's MMR. Call this value X. So Apts = Bmmr = X.

We also know that player A's MMR is approximately equal to player B's adj pts. Call this value Y. So Bpts = Ammr = Y.

But there is no guarantee that X = Y. Usually they will be close, because the system will try to match people with similar MMRs. So usually, Ammr is approximately equal to Bmmr, and X would be approximately equal to Y. Also, usually Apts will be close to Ammr and Bpts close to Bmmr.

However, it is possible that they could be not very close, if a closer match was not found and both players pts are not close to their MMRs. For example, maybe Player A has 200 pts and a MMR of 400, and Player B has a MMR of 200 and 400 pts. This would be a 12/12 game, despite the fact these players are not equal.

I think this scenario would be fairly rare though (at least for large differences), since 3 things must be true for this to happen. (both players with inaccurate points in opposite directions, and disparate MMR match) So I think enough data should get rid of this problem. We just have to keep in mind that any one game could be an outlier.


Oh no... you're right =( I forgot about that scenario. That could definitely impact our data and affect our conclusions. So ideally what we would need is a trend of games, maybe 2 or 3 in a row, where both players earn or lose around 11-13 points. I wonder just how often those 12/12 outliers will appear...


The one we saw that the difference was of 40 points, I think it was a 12/12 game and I said it ought to be an anomaly or something.
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-03-15 03:01:52
March 14 2011 13:28 GMT
#958
I thought I would share my KOR ladder match history I've been playing the past week or so. It does seem that since about 2 months ago, it's not possible to jump leagues anymore.

I think there is a cap on uncertainty, and once you hit that cap, the floor of your maximum uncertainty, when it passes the cutoff for the next league, you will be promoted.

Here is the data if anyone wants to look:

https://spreadsheets.google.com/ccc?key=0Aj5e5-iDDBbddGJ4dTE4cFBNY0t6Rnp6cmYzaDhPc2c&hl=en#gid=0


Bronze placement
Silver after 13 games
Gold after 4 games
Plat after 5 games
Dia after 5 games


KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
SDream
Profile Blog Joined November 2010
Brazil896 Posts
Last Edited: 2011-03-15 07:53:57
March 14 2011 19:00 GMT
#959
My games aren't helping much, so I stalked some other guys praying for some of them having a recent (20 minutes) +12/-12 game on platinum/diamond.

And I found one, so I'll share:

Diamond guy won 12, -34 adjusted points (before match) on a known Rank E diamond division.
Platinum guy lost 12, 130 adjusted points (before match) on a probably Rank A platinum division.

That's a 164 difference. Considering that platinum S and diamond F divisions exist between these guys, then we should have at least a 3 "tiers" difference. 164/3 = 54+/-

That doesn't give enough room for a league offset greater than 60+/-.

Rank A plat with 189 = rank S plat with 126 = rank F diamond with 63 = rank E diamond with 0

Feasible, I'd need to confirm if these platinum rank A are right first and then look for more data to confirm, it's difficult to confirm with my weird matchmaking, so I'll have to stalk more random guys >.>
Edit: the rank A platinum is pretty much confirmed.

---------
Edit:

Another One:

Diamond guy lost 12, -26 adj points (before) in a known Rank E diamond division.
Platinum guy won 12, 100 adj points (before) in a probably S(B?) platinum division.

That's a difference of 126 points, which is 63*2. IMO that confirm it's a rank S platinum indeed and that the jump to platinum <-> diamond is of only another division!

Edit: Rank S platinum pretty much confirmed.

---------
Edit2:

Another One:

Platinum guy won 12, 112 adj points (before) in a probably S platinum division.
Platinum guy lost 11, 160 adj points (before) in a probably A platinum division.

That's a difference of 48 points, 1 division, being the first >second. Confirming the S and A status I gave them. woot
DiDigital
Profile Joined February 2011
75 Posts
March 15 2011 21:39 GMT
#960
This implies that there is an offset of 500 (+/-) points from Diamond over platinum. This could also imply that the offset between each division is simply the sum of all the different ranked divisions between. Let me explain

When the system is calculating your points to determine how many you should earn from the match up it is likely doing this: Your Points + League Offset - Division Modifier.

In the first two examples you gave it should look like this:
Diamond Offset = Plat Offset + Offset in addition; thus

(Po+O)-34-(6*63) = Po+130-(1*63)
(Po+O)-412 = Po+67
O = 479

and the second game,

(Po+O)-26-(6*63) = Po+100-(0*63)
(Po+O)-404 = Po+100
O = 504

If the difference between S ranked Plat divisions and F ranked diamond divisions is 63 points that would imply a diamond offset of 504 points.

If you could find the same pattern by looking at higher ranked known diamond divisions and plat divisions you could probably prove this to be true, and at the same time imply that similar structure exists in the lower leagues.
Prev 1 46 47 48 49 50 52 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Amantes de StarCraft 2 #44
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft128
ROOTCatZ 74
Ketroc 46
StarCraft: Brood War
GuemChi 6429
Artosis 311
Aegong 94
Dota 2
NeuroSwarm125
League of Legends
Doublelift10408
summit1g10167
Counter-Strike
taco 329
Super Smash Bros
hungrybox601
AZ_Axe120
Other Games
gofns14012
tarik_tv10408
JimRising 380
C9.Mang0366
monkeys_forever289
Maynarde151
ViBE120
Livibee97
CosmosSc2 37
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta45
• CranKy Ducklings SOOP16
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21341
League of Legends
• Scarra917
Upcoming Events
RSL Revival
8h 46m
Classic vs Solar
herO vs SHIN
OSC
11h 46m
Big Brain Bouts
14h 46m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 1h
RSL Revival
1d 8h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 14h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 17h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.