• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:28
CET 21:28
KST 05:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 21? Hype VIDEO Gypsy to Korea BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3098 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 66

Forum Index > SC2 General
Post a Reply
Prev 1 64 65 66 67 68 76 Next
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 03 2015 04:01 GMT
#1301
Does anyone know how we can contact CarbonTwelve? We need this
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
RedHoodlum
Profile Joined December 2013
United States9 Posts
Last Edited: 2015-04-29 12:58:24
April 29 2015 12:30 GMT
#1302
Definitely hoping CarbonTwelve hasn't retired from this project, though people have been able to modify things in the XML file before to adjust random times that have been wrong, pointed out in this thread. It's a lot of lines of code though... and the main problem is changing mineral fields/total minerals per base, I don't know that anyone has messed with that stuff.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 18 2015 06:32 GMT
#1303
Rumours of my death were premature! Ok, so maybe there weren't any rumours of my death...

But yeah, been a long time, and I'm sorry for that, but basically between having a second child, my wife having some health issues, me getting cancer, and in general just not playing SC2 in what little time I've had, this project has certainly not been getting much attention.

Anyway, I've had a go at updating the XML file for LotV (and HotS v2.10). AFAIK I don't have access to the beta, so it's not exactly easy for me to actually check any of this stuff, so I'm just going off what I've read so far (basically just adding the new units). I understand that the times have been changed to be in real time, but I don't really have anything to go off to actually use that info, plus I'm not sure if the underlying times have changed, or if it's just the game timer that has been changed (along with tooltips). Until I can actually get the details of what the specific changes are I won't modify any of that stuff, but do note that the output times are for the WoL/HotS times, rather than what the in-game timer will display.

The new XML files can be found here: https://sourceforge.net/projects/scfusion/files/?source=navbar. Just add them to your Versions folder and it should work with SCFusion v1.17.

I'm working on building a new installer for everything, but I've updated to using VS2013, and I'm trying to update WiX to include the new redistributables, but it seems like WiX has completely changed the way they do things, so it'll take me some time to work that out.

I'd appreciate some testing and feedback for LotV in particular.
Arklon
Profile Joined June 2015
2 Posts
June 21 2015 01:01 GMT
#1304
Um, wow, all that IRL stuff hitting you at once is pretty heavy to say the least. Is the cancer readily treatable?

I have access to the LOTV beta. I've used SCFusion to help come up with some novel builds in the past, so I'll give the test version a go when I have a lot of hours to waste running and tweaking the generator I can confirm the timer's been rescaled, such that "fastest" game speed (default for ladder) is now 1:1 with realtime. Displayed build time on tooltips have been rescaled to match, but I'm unsure if they actually changed any build times (in absolute terms) from HOTS.

By the way, get ready to have to update to VS2015 really soon. Assuming they do get in Clang/LLVM support for building generic applications (not just iOS/Android like the RC currently out supports) for the release version like they said they would, it'll be worth grabbing.
Arklon
Profile Joined June 2015
2 Posts
Last Edited: 2015-06-21 01:03:09
June 21 2015 01:02 GMT
#1305
Edit: Accidental double post, oops
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
July 08 2015 04:35 GMT
#1306
On June 21 2015 10:01 Arklon wrote:
Is the cancer readily treatable?


Yeah, I've had surgery to remove it and to test whether it had spread which came back negative, so aside from a small (although not insignificant) chance that it was a false negative, I should be in the clear.

I have access to the LOTV beta. I've used SCFusion to help come up with some novel builds in the past, so I'll give the test version a go when I have a lot of hours to waste running and tweaking the generator I can confirm the timer's been rescaled, such that "fastest" game speed (default for ladder) is now 1:1 with realtime. Displayed build time on tooltips have been rescaled to match, but I'm unsure if they actually changed any build times (in absolute terms) from HOTS.


Ok, thanks. I might still need to wait to get access myself to confirm the times from SCFusion vs in-game.

By the way, get ready to have to update to VS2015 really soon. Assuming they do get in Clang/LLVM support for building generic applications (not just iOS/Android like the RC currently out supports) for the release version like they said they would, it'll be worth grabbing.


I'm not sure that any of that will actually benefit SCFusion. Clang (with LLVM) mostly improves compile time, not execution performance, so whilst I probably will upgrade I doubt it'll change much for the end result.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 08 2015 07:19 GMT
#1307
Is there something we should test specifically?
Thank you for your work, it will help adept to the new economy!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
RedHoodlum
Profile Joined December 2013
United States9 Posts
Last Edited: 2015-07-16 14:49:09
July 16 2015 14:44 GMT
#1308
Congratulations on the second kid! Sorry to hear about all the health issues. Glad to hear the test came back negative.

Hurray for pre-orders and betas for everyone! Will be testing this out SCFusion for it now. There is also a new unit that needs to be added for Terran, the Liberator!

CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-07-22 06:50:03
July 22 2015 06:48 GMT
#1309
On July 08 2015 16:19 graNite wrote:
Is there something we should test specifically?
Thank you for your work, it will help adept to the new economy!


I guess the first thing would be to check whether build orders still work out, ie, if you forget the times specified, but follow the build order, do the builds still work? Do the mineral counts still line up?

FWIW, if you find you are getting differences, try retesting at a slower speed just in case APM / lag is the cause.

On July 16 2015 23:44 RedHoodlum wrote:
There is also a new unit that needs to be added for Terran, the Liberator!


Rightio, I'll try and add that in over the next couple of days.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
August 21 2015 04:49 GMT
#1310
With the macro mechanics removed, we need this more than ever! Where are youuuuuuuuuuuuuu
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
bahunto28
Profile Joined October 2010
Canada262 Posts
August 22 2015 22:18 GMT
#1311
was looking for the LoTV SC2 Fusion update. and i realized that i owe Carbon12 many thanks for providing such an awesome tool for WoL and HotS. best health to you and your family. <3
meh
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-09-04 00:47:35
September 03 2015 06:44 GMT
#1312
Good news everyone, I've managed to secure a LotV beta key (thanks to Alienware Arena), so this should help a lot with updating SCFusion. I'll be downloading the beta overnight, so I should be able to get a look at it over the weekend.

Edit: Hmm, if only it were that simple. I've installed the beta, and updated my client, even did a scan & repair, but I just can't seem to connect to the beta server. Going to try re-downloading it now.

Edit 2: Re-download has worked. I'm a bit disappointed that the normal Play against AI mode is disabled. Yes, I know you can create a custom game, but that still requires an online connection, and usually I'm testing things on the train / at work where I don't have a reliable connection.

Edit 3: Grrrrr... Literally less than an hour after I remove all references to MULEs / Chrono Boost from the XML file, they've added them back in...
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-09-07 06:36:07
September 07 2015 06:03 GMT
#1313
Ok, I have uploaded a preliminary version with LotV support. I haven't had any chance to test it so far, but with how fast the balance updates seem to be coming through I'd thought I'd upload it as is. I still haven't sorted out the WiX installer stuff yet, so I've only got the self extracting installer.

You can find v1.18 with LotV support here: https://sourceforge.net/projects/scfusion/files/?upload_just_completed=true

Edit: I have also added a release to GitHub, if you prefer to download it from there: https://github.com/Carbon-12/SCFusion/releases/tag/v1.18
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2015-09-07 07:28:42
September 07 2015 07:22 GMT
#1314
Program could not be started correctly. (0xc000007b)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
September 07 2015 11:29 GMT
#1315
On September 07 2015 16:22 graNite wrote:
Program could not be started correctly. (0xc000007b)


Have you got the VC++ 2013 redistributables installed?

http://www.microsoft.com/en-au/download/details.aspx?id=40784
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 07 2015 11:31 GMT
#1316
I just installed it, same error. I am on Win10
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2015-09-07 12:36:19
September 07 2015 11:44 GMT
#1317
On September 07 2015 20:31 graNite wrote:
I just installed it, same error. I am on Win10


Hmm, haven't got Windows 10 atm to test with. I might not have set the target environment correctly when building, I'll have to check.

Edit: Hmm, don't think I did. I've just rebuilt it and uploaded it (just as a 7zip file), mind trying that out? It's on SourceForge: http://sourceforge.net/projects/scfusion/files/SCFusion_v1.18.7z/download

Edit 2: Just reading some online comments about the error, and some suggest that running as administrator might help, are you able to give that a go?
RedHoodlum
Profile Joined December 2013
United States9 Posts
September 07 2015 12:32 GMT
#1318
Thanks Carbon! Works on Windows 8.1 for me.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
September 07 2015 13:08 GMT
#1319
On September 07 2015 20:31 graNite wrote:
I just installed it, same error. I am on Win10


Sorry, just to confirm, did you download and install the x86 redistributables?

http://www.microsoft.com/en-au/download/details.aspx?id=40784
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
September 07 2015 13:54 GMT
#1320
Very nice to see this work with LotV as well. (Also quite a bit of annoyance to change it weekly as new patches come out, I would think. ) However, I would have two questions.

1. I recently saw a video about the "best gasless Zerg opener" in LotV. It uses multiple extractor tricks and at 1:50 it has one 2 Hatches, 1 Pool and 18 Drones and 1 Overlord. So I went ahead and set the goal to 2 bases, 2 Hatches, 1 Pool, 18 Drones at 1:50 in hopes that it will confirm the build order in the video.
After a simulation count of 150M it tells me this build order:
+ Show Spoiler +
0:02.00: 50M 0G 3L 12/ 14S - Build Drone
0:35.77: 300M 0G 3L 13/ 14S - Build Hatchery
0:42.14: 50M 0G 3L 12/ 14S - Build Drone
0:48.51: 50M 0G 2L 13/ 14S - Build Drone
1:10.96: 200M 0G 2L 14/ 14S - Build Spawning Pool
1:16.71: 50M 0G 3L 13/ 14S - Build Drone
1:27.52: 100M 0G 2L 14/ 14S - Build Overlord
1:35.63: 75M 0G 2L 14/ 14S - Extractor Trick Drone
1:52.52: 184M 0G 2L 15/ 22S - Build Drone
1:52.52: 134M 0G 1L 16/ 22S - Build Drone
2:01.71: 179M 0G 1L 17/ 22S - Build Drone

Waypoint 1 satisfied:
2:18.71: 318M 0G 2L 18/ 28S
Income: 717M 0G
Buildings: 2 Hatchery 1 Spawning Pool
Units: 18 Drone 2 Overlord
Research:


Conclusions here: everything here seems to be in old HotS time, that's why the build order seems so slow. 2:18 in LotV time would be 1:38, which is already better than the one in the video. Now I have to test it if it actually works in-game, but in theory the one in the vid is actually not the "best" build.
Carbon, I think you should consider using LotV time in this version, because it is currently pretty misleading to be honest. (I'm sure you are already aware that LotV uses real-time now, which is 1.4 times slower than in HotS.)

2. I have not yet tried longer builds, but is the new economy with half the mineral patches being reduced already implemented?

Anyways, thanks for the awesome tool! Looking forward to the future versions. Cheers!
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Prev 1 64 65 66 67 68 76 Next
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Ladder Tour #1
LiquipediaDiscussion
uThermal 2v2 Circuit
17:00
Bonus Cup #5
uThermal557
Liquipedia
PSISTORM Gaming Misc
15:55
FSL Playoffs ST vs PTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 557
elazer 252
trigger 195
Nathanias 100
StarCraft: Brood War
Sea 16155
Mini 294
Shuttle 272
Free 52
ZZZero.O 46
Aegong 45
Backho 44
910 23
NaDa 16
Dota 2
monkeys_forever270
febbydoto4
Counter-Strike
fl0m3072
byalli502
Super Smash Bros
hungrybox283
Heroes of the Storm
Khaldor607
Liquid`Hasu477
MindelVK12
Other Games
gofns64232
tarik_tv17592
FrodaN3076
Grubby2896
KnowMe423
ToD215
crisheroes160
Fuzer 149
ArmadaUGS84
Trikslyr70
summit1g0
Organizations
Other Games
gamesdonequick2151
ComeBackTV 214
BasetradeTV102
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• printf 55
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2550
League of Legends
• Nemesis6205
Other Games
• imaqtpie1315
• Shiphtur215
Upcoming Events
Sparkling Tuna Cup
13h 32m
RSL Revival
13h 32m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
15h 32m
Patches Events
20h 32m
BSL
23h 32m
Replay Cast
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
WardiTV Team League
2 days
GSL
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
5 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.