SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 55
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Robto
Netherlands1 Post
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LetoAtreides82
United States1188 Posts
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NeThZOR
South Africa7387 Posts
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CarbonTwelve
Australia525 Posts
On October 18 2011 07:10 LetoAtreides82 wrote: Please update it for 1.4 Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe | ||
theturbo
Australia7 Posts
On October 18 2011 16:20 CarbonTwelve wrote: Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe thx for update it few questions about the optimzier: how can i run the program? what is the difference waypoint and target? Do i need to put certain amount of workers on certain waypoint? thx | ||
ozeake
Finland48 Posts
On October 18 2011 16:20 CarbonTwelve wrote: Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe Well this certainly made my day, thanks mister Carbon. ^^ | ||
RonaldTimmins
44 Posts
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~ssnseawolf~
8 Posts
On October 18 2011 16:20 CarbonTwelve wrote: Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe Thank you so much, CarbonTwelve. | ||
Defeat
United States476 Posts
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MaV_gGSC
Canada1345 Posts
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Defeat
United States476 Posts
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Geo3
United States63 Posts
I asked it to give me as fast +3 melee as possible, but it was taking too long, like 15 minutes, I did it myself in game without really tying and only took 12:30 so I know it's possible to do much faster. So I looked at it's build and noticed it was building the evo chamber way late, so I set a way point forcing it to build an early evo. That only got it so far, so I set another WP forcing it to get extra extractors because it wasn't mining enough gas. Then I forced it to have +1 and a lair at the next WP, which it did. This is where it gets stuck, the next way point is to get get +2, but it simply wont. I checked the build order and it has every thing it needs, enough gas +1 finished & layer finished. But it WILL NOT start +2 even though it can. Instead it insists on building drones. I even let it run for several hours while I wen't out, yet it's still failing to reach the next way point but it has built 150 drones. WTF? I tried redoing this several different ways and it always fails, and always has way too many drones. | ||
CarbonTwelve
Australia525 Posts
On October 28 2011 13:15 Defeat wrote: How does this program work for expansions? Does it assume that the current worker count is split exactly when the expo is created and every worker is mining perfectly then or does it make every worker created after the expo be created there and mine at the expo only? It assumes the workers are magically appear split perfectly between each of the bases. I know it's not ideal, but transferring workers is not something that's easy to model and for the sake of efficiency I figured it's not that important. On November 08 2011 02:19 Geo3 wrote: It's not working right for me. It over drones ridiculously, and it simply will not give jump from one way point to the next at a certain point. I asked it to give me as fast +3 melee as possible, but it was taking too long, like 15 minutes, I did it myself in game without really tying and only took 12:30 so I know it's possible to do much faster. So I looked at it's build and noticed it was building the evo chamber way late, so I set a way point forcing it to build an early evo. That only got it so far, so I set another WP forcing it to get extra extractors because it wasn't mining enough gas. Then I forced it to have +1 and a lair at the next WP, which it did. This is where it gets stuck, the next way point is to get get +2, but it simply wont. I checked the build order and it has every thing it needs, enough gas +1 finished & layer finished. But it WILL NOT start +2 even though it can. Instead it insists on building drones. I even let it run for several hours while I wen't out, yet it's still failing to reach the next way point but it has built 150 drones. WTF? I tried redoing this several different ways and it always fails, and always has way too many drones. I just tested and with setting all three upgrades (Melee +1, +2, & +3) to Required gives the following build order almost immediately: + Show Spoiler + 7 Spawning Pool 6 Extractor 6 Move Drone To Gas 6 Move Drone To Gas 6 Move Drone To Gas 7 Evolution Chamber 6 Melee Attacks 1 7 Lair 7 Melee Attacks 2 8 Infestation Pit 7 Hive 8 Melee Attacks 3 9 Overlord 12 Hatchery Waypoint 1 satisfied: 12:06.65: 688M 418G 3L 1L 0L 0E 11/ 20S Income: 360M 114G Buildings: 1 Hatchery 1 Extractor 1 Spawning Pool 1 Evolution Chamber 1 Infestation Pit 1 Hive Units: 11 Drone 2 Overlord Upgrades: Melee Attacks 1 Melee Attacks 2 Melee Attacks 3 I think there might be a bug with the prerequisites if you're just setting Melee Attacks 3 as it never starts Melee Attacks 1. I'll look into that. Edit: And looks like I need to update for patch 1.4.2 also... Edit 2: And ZOMG! Completely offtopic but they're finally doing a decent nerf to EMP!! Protosses around the world rejoice!! | ||
LetoAtreides82
United States1188 Posts
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~ssnseawolf~
8 Posts
On November 08 2011 12:17 CarbonTwelve wrote: Edit 2: And ZOMG! Completely offtopic but they're finally doing a decent nerf to EMP!! Protosses around the world rejoice!! And cheaper upgrades, too! | ||
[UNC]oRe.saMa
United States42 Posts
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Axieoqu
Finland204 Posts
9 Overlord 14 Spawning Pool 16 Hatchery 16 Queen 18 Double Extractor Trick to 2 Zerglings 20/18 Overlord | ||
TaLuS
Germany17 Posts
Earlier I set the Target "Warp Gate" to "4" instead of "4 to 10" and it worked. Now I can't do it anymore. It alway sets to "4 to 10". What can I do? | ||
delHospital
Poland261 Posts
On February 15 2012 02:13 TaLuS wrote: Hey great tool. I have a question regarding SCFusion v0.9: Earlier I set the Target "Warp Gate" to "4" instead of "4 to 10" and it worked. Now I can't do it anymore. It alway sets to "4 to 10". What can I do? Type "4-4" or "4 to 4". Woohoo... | ||
Psilo
United States115 Posts
Sorry for asking a question that has probably been asked a lot, but I can't find any screenshots or anything. thanks for the help. | ||
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