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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 55

Forum Index > SC2 General
Post a Reply
Prev 1 53 54 55 56 57 76 Next
Robto
Profile Joined September 2011
Netherlands1 Post
Last Edited: 2011-10-17 20:15:17
October 17 2011 20:13 GMT
#1081
Great tool! Ty
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 17 2011 22:10 GMT
#1082
Please update it for 1.4
The spice must flow
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 17 2011 22:29 GMT
#1083
Will probably check this tool out as soon as support for 1.4 is implemented.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
October 18 2011 07:20 GMT
#1084
On October 18 2011 07:10 LetoAtreides82 wrote:
Please update it for 1.4


Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe
theturbo
Profile Joined September 2011
Australia7 Posts
October 18 2011 07:25 GMT
#1085
On October 18 2011 16:20 CarbonTwelve wrote:
Show nested quote +
On October 18 2011 07:10 LetoAtreides82 wrote:
Please update it for 1.4


Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe

thx for update it
few questions about the optimzier: how can i run the program? what is the difference waypoint and target? Do i need to put certain amount of workers on certain waypoint? thx
Can't fight fate
ozeake
Profile Joined September 2010
Finland48 Posts
October 18 2011 22:02 GMT
#1086
On October 18 2011 16:20 CarbonTwelve wrote:
Show nested quote +
On October 18 2011 07:10 LetoAtreides82 wrote:
Please update it for 1.4


Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe


Well this certainly made my day, thanks mister Carbon. ^^
Ignorance is the shield of a fool.
RonaldTimmins
Profile Joined July 2011
44 Posts
October 18 2011 22:08 GMT
#1087
Thank you so much Carbon, this is awesome!
~ssnseawolf~
Profile Joined September 2011
8 Posts
October 23 2011 02:10 GMT
#1088
On October 18 2011 16:20 CarbonTwelve wrote:
Show nested quote +
On October 18 2011 07:10 LetoAtreides82 wrote:
Please update it for 1.4


Done: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.9.exe


Thank you so much, CarbonTwelve.
Defeat
Profile Joined March 2010
United States476 Posts
October 28 2011 00:35 GMT
#1089
Just ran across this and would like to say thanks a ton.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 28 2011 00:37 GMT
#1090
Sick! thanks Ill try it out ^_6
Life's good :D
Defeat
Profile Joined March 2010
United States476 Posts
October 28 2011 04:15 GMT
#1091
How does this program work for expansions? Does it assume that the current worker count is split exactly when the expo is created and every worker is mining perfectly then or does it make every worker created after the expo be created there and mine at the expo only?
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Geo3
Profile Joined December 2010
United States63 Posts
Last Edited: 2011-11-07 17:21:41
November 07 2011 17:19 GMT
#1092
It's not working right for me. It over drones ridiculously, and it simply will not give jump from one way point to the next at a certain point.

I asked it to give me as fast +3 melee as possible, but it was taking too long, like 15 minutes, I did it myself in game without really tying and only took 12:30 so I know it's possible to do much faster. So I looked at it's build and noticed it was building the evo chamber way late, so I set a way point forcing it to build an early evo. That only got it so far, so I set another WP forcing it to get extra extractors because it wasn't mining enough gas. Then I forced it to have +1 and a lair at the next WP, which it did. This is where it gets stuck, the next way point is to get get +2, but it simply wont. I checked the build order and it has every thing it needs, enough gas +1 finished & layer finished. But it WILL NOT start +2 even though it can. Instead it insists on building drones. I even let it run for several hours while I wen't out, yet it's still failing to reach the next way point but it has built 150 drones. WTF?

I tried redoing this several different ways and it always fails, and always has way too many drones.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-11-08 08:34:35
November 08 2011 03:17 GMT
#1093
On October 28 2011 13:15 Defeat wrote:
How does this program work for expansions? Does it assume that the current worker count is split exactly when the expo is created and every worker is mining perfectly then or does it make every worker created after the expo be created there and mine at the expo only?


It assumes the workers are magically appear split perfectly between each of the bases. I know it's not ideal, but transferring workers is not something that's easy to model and for the sake of efficiency I figured it's not that important.

On November 08 2011 02:19 Geo3 wrote:
It's not working right for me. It over drones ridiculously, and it simply will not give jump from one way point to the next at a certain point.

I asked it to give me as fast +3 melee as possible, but it was taking too long, like 15 minutes, I did it myself in game without really tying and only took 12:30 so I know it's possible to do much faster. So I looked at it's build and noticed it was building the evo chamber way late, so I set a way point forcing it to build an early evo. That only got it so far, so I set another WP forcing it to get extra extractors because it wasn't mining enough gas. Then I forced it to have +1 and a lair at the next WP, which it did. This is where it gets stuck, the next way point is to get get +2, but it simply wont. I checked the build order and it has every thing it needs, enough gas +1 finished & layer finished. But it WILL NOT start +2 even though it can. Instead it insists on building drones. I even let it run for several hours while I wen't out, yet it's still failing to reach the next way point but it has built 150 drones. WTF?

I tried redoing this several different ways and it always fails, and always has way too many drones.


I just tested and with setting all three upgrades (Melee +1, +2, & +3) to Required gives the following build order almost immediately:

+ Show Spoiler +
7 Spawning Pool
6 Extractor
6 Move Drone To Gas
6 Move Drone To Gas
6 Move Drone To Gas
7 Evolution Chamber
6 Melee Attacks 1
7 Lair
7 Melee Attacks 2
8 Infestation Pit
7 Hive
8 Melee Attacks 3
9 Overlord
12 Hatchery

Waypoint 1 satisfied:
12:06.65: 688M 418G 3L 1L 0L 0E 11/ 20S
Income: 360M 114G
Buildings: 1 Hatchery 1 Extractor 1 Spawning Pool 1 Evolution Chamber 1 Infestation Pit 1 Hive
Units: 11 Drone 2 Overlord
Upgrades: Melee Attacks 1 Melee Attacks 2 Melee Attacks 3


I think there might be a bug with the prerequisites if you're just setting Melee Attacks 3 as it never starts Melee Attacks 1. I'll look into that.

Edit: And looks like I need to update for patch 1.4.2 also...

Edit 2: And ZOMG! Completely offtopic but they're finally doing a decent nerf to EMP!! Protosses around the world rejoice!!
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
November 08 2011 22:04 GMT
#1094
Yes would love an update for 1.4.2
The spice must flow
~ssnseawolf~
Profile Joined September 2011
8 Posts
Last Edited: 2011-11-09 23:05:15
November 09 2011 23:04 GMT
#1095
On November 08 2011 12:17 CarbonTwelve wrote:


Edit 2: And ZOMG! Completely offtopic but they're finally doing a decent nerf to EMP!! Protosses around the world rejoice!!


And cheaper upgrades, too!
[UNC]oRe.saMa
Profile Joined December 2009
United States42 Posts
December 28 2011 20:48 GMT
#1096
Minor bug report: The program thinks that a spawning pool is required to build an evolution chamber.
Axieoqu
Profile Joined October 2005
Finland204 Posts
February 01 2012 09:34 GMT
#1097
Does SCFusion assume extractor trick is used only to build drones? Can several extractor tricks be used simultaneously? At least I can't get it to work. For example in this build:

9 Overlord
14 Spawning Pool
16 Hatchery
16 Queen
18 Double Extractor Trick to 2 Zerglings
20/18 Overlord
TaLuS
Profile Joined February 2011
Germany17 Posts
February 14 2012 17:13 GMT
#1098
Hey great tool. I have a question regarding SCFusion v0.9:
Earlier I set the Target "Warp Gate" to "4" instead of "4 to 10" and it worked.
Now I can't do it anymore. It alway sets to "4 to 10".
What can I do?
delHospital
Profile Blog Joined December 2010
Poland261 Posts
February 14 2012 17:55 GMT
#1099
On February 15 2012 02:13 TaLuS wrote:
Hey great tool. I have a question regarding SCFusion v0.9:
Earlier I set the Target "Warp Gate" to "4" instead of "4 to 10" and it worked.
Now I can't do it anymore. It alway sets to "4 to 10".
What can I do?

Type "4-4" or "4 to 4". Woohoo...
Psilo
Profile Joined December 2011
United States115 Posts
February 14 2012 18:06 GMT
#1100
Im at work and wont be able to play tonight and I was just wondering what exactly this program is/does? Is it a GUI that overlays on Starcraft while you play?

Sorry for asking a question that has probably been asked a lot, but I can't find any screenshots or anything.

thanks for the help.
Prev 1 53 54 55 56 57 76 Next
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