• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:15
CEST 23:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)7Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 Which box art did your first copy of StarCraft 1 have? BW General Discussion ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5643 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 45

Forum Index > SC2 General
Post a Reply
Prev 1 43 44 45 46 47 76 Next
MiojoEsperto
Profile Joined April 2011
Brazil1 Post
April 26 2011 02:36 GMT
#881
hey Carbon
first of all thank you very much for your work, it halped and its helping me a lot =P
but theres one thing that i think it would be great if could be implemented

some way to show alternative builds not only the top1 fastest

just for example, sometimes i can build like 10 roaches in 6 min (whatever, just to illustrate)... and end with 14 drons... and if i put something like 24 drones and 10 roaches i end losing like ~~3 seconds...
or even something like a 11 pool beeing 1 secont slower than a 22 pool
(thats all just hypothetical numbers but somewhat close to what can happen)

the waypoint system helps out to find good all around builds... but sometimes is a little harsh...

maybe a feature to show like "top10 fastest builds" (with really different timings/drones)

im really sorry for my bad english
tyvm
=*
lol wtf bbq
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
April 26 2011 04:55 GMT
#882
New GUI is here! New GUI is here! :D

I present to you, CarbonTwelve's Starcraft Fusion: http://code.google.com/p/scbuildorder/downloads/detail?name=SCFusion_v0.1.exe

I've finally finished off the last of the main features for it (although there are still a number of them missing from SCBuildOrder) so I'd love some people to test it out and give me any feedback.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 26 2011 05:52 GMT
#883
Wow, big improvement
Things i would like to see:
-an icon for the program (i can do that if you want)
- name it "fusioncore" :D
-dots in the numbers like in (1.000)
-always build scvs option and completion likelihood (i know it's in alpha status, but you really need them to use the program)
-instead of "ship plating+1, +2, +3" can you make just "ship plating" and in the dropdown menu "0/+1/+2/+3"
- "remember last race" option in the choose menu to not always choose new if you want to find builds of the same race.

If i start a search for the fastest "scanner sweep" with no other contraints, it wont start?!
When you add scanner sweep 1 to any other build (like 2 reaper, 1 scanner sweep) it will only search for the fastest 2 reapers.

keep up the good work. we theorycrafters need you :D
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-04-26 06:23:45
April 26 2011 06:22 GMT
#884
On April 26 2011 14:52 graNite wrote:
Wow, big improvement

Thanks

-an icon for the program (i can do that if you want)

An icon would be cool I suck as an artist...

- name it "fusioncore" :D

I kinda wanted to avoid ripping off a building name too much

-dots in the numbers like in (1.000)

Yeah, this is something I was able to do with MFC a bit easier, but can't find a cross platform method to do it. Will keep looking though...

-always build scvs option and completion likelihood (i know it's in alpha status, but you really need them to use the program)

Yep, next on the plan.

-instead of "ship plating+1, +2, +3" can you make just "ship plating" and in the dropdown menu "0/+1/+2/+3"

Good idea - hadn't thought of things like that. The new GUI gives a lot more options for this sort of thing.

- "remember last race" option in the choose menu to not always choose new if you want to find builds of the same race.

I was thinking instead of having options in the menu for each race and either buttons for each one, or the button would always use the last one chosen.

If i start a search for the fastest "scanner sweep" with no other contraints, it wont start?!
When you add scanner sweep 1 to any other build (like 2 reaper, 1 scanner sweep) it will only search for the fastest 2 reapers.

Oops, haven't actually implemented the scanner sweep yet - I put it in the GUI code but meant to comment it out. It'll be coming though.
DetZero
Profile Joined April 2009
United States5 Posts
Last Edited: 2011-04-26 08:02:25
April 26 2011 07:53 GMT
#885
After pressing 'stop', changing the output format doesn't work, that is, it's stuck at whatever option it was set to before pressing 'stop'. Not a huge deal, I can just not press 'stop', but I thought I should mention it.

Love your work.

Something else...when I specify having say 100 gas in the build but don't specify something that requires gas it seems to freak out. Example 100 gas 1 high templar works fine, but 100 gas 1 zealot tells me to build 49 nexus.
Betalump
Profile Blog Joined September 2010
United States109 Posts
April 26 2011 08:07 GMT
#886
I have no idea how transition out of a waypoint.

For example wanting 1 orbital, 1 barracks, 15 scvs, and 1 refinery makes it spit out the standard terran opening, but I've yet to successfully have it compute anything about a second waypoint.

It will always just say waypoint 1 failed or it will only recompute the initial waypoint the moment I attempt to add any additional waypoints.

So what's the trick?
graNite
Profile Blog Joined December 2010
Germany4434 Posts
Last Edited: 2011-04-26 08:15:30
April 26 2011 08:09 GMT
#887
On April 26 2011 17:07 Betalump wrote:
I have no idea how transition out of a waypoint.

For example wanting 1 orbital, 1 barracks, 15 scvs, and 1 refinery makes it spit out the standard terran opening, but I've yet to successfully have it compute anything about a second waypoint.

It will always just say waypoint 1 failed or it will only recompute the initial waypoint the moment I attempt to add any additional waypoints.

So what's the trick?


for the standard opening, set
time to 200! (0 is standard, thats why its not working i think)
1 marine
1 baracks
1 refinery
1 orbital
for waypoint 1

__


ok carbon, what do you think about this logo?
[image loading]
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-04-26 08:23:46
April 26 2011 08:22 GMT
#888
On April 26 2011 16:53 DetZero wrote:
After pressing 'stop', changing the output format doesn't work, that is, it's stuck at whatever option it was set to before pressing 'stop'. Not a huge deal, I can just not press 'stop', but I thought I should mention it.


Will look into that.

Something else...when I specify having say 100 gas in the build but don't specify something that requires gas it seems to freak out. Example 100 gas 1 high templar works fine, but 100 gas 1 zealot tells me to build 49 nexus.


Ah yeah, forgot to mention that I haven't quite sorted out the resource requirements. For now specifying a resource won't necessarily work - I'll get it fixed though

On April 26 2011 17:09 graNite wrote:
0 is standard, thats why its not working i think


Hmm, it's not supposed to be - should be 1200...

ok carbon, what do you think about this logo?
[image loading]


That's awesome :D

Look for it in the next version. And big thanks!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 26 2011 08:27 GMT
#889
On April 26 2011 17:22 CarbonTwelve wrote:

Show nested quote +
On April 26 2011 17:09 graNite wrote:
0 is standard, thats why its not working i think


Hmm, it's not supposed to be - should be 1200...



I meant the waypoints' time. If you add a new waypoint, its target time is 0.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
April 26 2011 09:10 GMT
#890
On April 26 2011 17:27 graNite wrote:
Show nested quote +
On April 26 2011 17:22 CarbonTwelve wrote:

On April 26 2011 17:09 graNite wrote:
0 is standard, thats why its not working i think


Hmm, it's not supposed to be - should be 1200...



I meant the waypoints' time. If you add a new waypoint, its target time is 0.


Yeah I know, it too is supposed to be 1200.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 26 2011 13:04 GMT
#891
Could you please implement a "scouting worker at x" option? Should be easy, it effectively just stops using one worker at that point (don't kill it for supply reasons).
graNite
Profile Blog Joined December 2010
Germany4434 Posts
April 26 2011 13:43 GMT
#892
It is implemented under "Settings" (in the BuildOrder version, not the new Fusion version).
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
icezar
Profile Joined June 2010
Germany240 Posts
April 30 2011 19:41 GMT
#893
i love the SCFusion_v0.1 and i am very happy that this keeps improving!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 01 2011 23:56 GMT
#894
I was hoping to get some more fixes out over the weekend, but unfortunately I was a bit sick

I've got the scouting worker implemented, so I'll try and get a small release with that done during the week.
Nemasyst.598
Profile Joined February 2011
United States285 Posts
May 02 2011 01:05 GMT
#895
Great work! Keep it coming :D
We require additional young Masters....
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 06 2011 00:12 GMT
#896
don't know if this makes a difference, and it probably doesn't matter for just about everyone....


But a couple small things to note:

If you put in 1 PF, it builds a SD and Rax too.


The mining rates are optimized for corner bases (XNC e.g.) that have 4 close patches and 4 far ones, whereas maps like ST have straight-line minerals that have 2 close patches and 6 far ones.

This means those maps only mine about 97% efficient as the other ones.

I don't know if you remember, but I posted a while back concerning my inability to match the 11pool timing in your build. I was using ST/LT with straight minerals and the fastest pool I could manage is 1:20. However, the fastest pool I could manage on XNC was 1:17 (and the fastest you managed was 1:14).

Do you think it's worth allowing for customization of map resources at main/nat/etc, in terms of both proximity (close/far patch) and number of patches/geysers?


New SCFusion looks great btw, and I've used your program to work on about 15 different builds to date that I use in games. Thanks so much!
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 07 2011 11:21 GMT
#897
I've released v0.2 of SCFusion. This has the scouting worker option back in there. I've got a couple more things to add which hopefully I can get to soon (such as a new icon by graNite ).
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 07 2011 11:32 GMT
#898

Is it possible to make the installation of Microsoft Visual C++ 2010 Redistributables unnecessary?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Leavzou
Profile Joined January 2011
France156 Posts
May 07 2011 11:36 GMT
#899
On May 07 2011 20:32 graNite wrote:

Is it possible to make the installation of Microsoft Visual C++ 2010 Redistributables unnecessary?


Holy sh*it, some people still use this sh*t for proramming ? :O

Men, microsoft is just bs, don't use their software, they are so freaking bad...
Danglars
Profile Blog Joined August 2010
United States12133 Posts
Last Edited: 2011-05-07 11:44:57
May 07 2011 11:42 GMT
#900
On May 07 2011 20:36 Leavzou wrote:
Show nested quote +
On May 07 2011 20:32 graNite wrote:

Is it possible to make the installation of Microsoft Visual C++ 2010 Redistributables unnecessary?


Holy sh*it, some people still use this sh*t for proramming ? :O

Men, microsoft is just bs, don't use their software, they are so freaking bad...

I would think a programmer using that as part of their coding would be proof enough that it isn't "sh*t," as you say. This is out of his own volition ...

Back to the main point, trying out the new CarbonTwelve INVENT ANYTHING program. Much <3 to you.

(Oh, and for all those PTR minor tweaks ~~ since they seem to be altering build times / costs so frequently in their patches, you may want to consider giving an option to change certain in-program coded variables such as WG Research time or Ghost cost to give a particular look into new timings with a PTR build. aka. PTR comes out and let's pretend WG Tech now takes 500 seconds to research ... plugging in that information for calculations during that session to see what the *new* fastest WG Tech time would be. Just a thought)
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Prev 1 43 44 45 46 47 76 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 491
BRAT_OK 126
JuggernautJason65
StarCraft: Brood War
Britney 13516
Shuttle 965
Horang2 161
TT1 9
Dota 2
Pyrionflax189
Counter-Strike
minikerr28
Other Games
Liquid`RaSZi2161
Grubby1904
mouzStarbuck276
ArmadaUGS201
XaKoH 181
C9.Mang0163
Trikslyr48
Mew2King38
ViBE5
Organizations
Other Games
BasetradeTV63
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21965
League of Legends
• TFBlade858
Other Games
• imaqtpie1287
• Shiphtur248
Upcoming Events
PiGosaur Cup
2h 46m
Kung Fu Cup
13h 46m
RotterdaM Event
19h 1m
Replay Cast
1d 2h
The PondCast
1d 12h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Proleague 2026-09-01
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.