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Active: 2009 users

SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 76 Next
Justis
Profile Joined March 2011
United States2 Posts
March 25 2011 13:26 GMT
#841
Any word on when an update will be available?
zachMEISTER
Profile Joined December 2010
United States625 Posts
March 25 2011 13:28 GMT
#842
yabot = better.
psillypsybic!
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
March 25 2011 22:58 GMT
#843
On March 25 2011 22:26 Justis wrote:
Any word on when an update will be available?


It's done. v9.1 has been released - just updated for 1.3.

On March 25 2011 22:28 zachMEISTER wrote:
yabot = better.


Umm, I really don't think you understand the purpose of this app as YABOT is completely different. In fact, I'd be recommending people use both.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
Last Edited: 2011-03-26 02:38:31
March 26 2011 02:37 GMT
#844
How does this work?

Sorry I'm not that good when it comes to downloading stuff and then opening it with a particular program or what not. Is there instructions for the not so tech savvy people?

I am interested though if it helps my game...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
March 26 2011 02:56 GMT
#845
On March 26 2011 11:37 Affluenza wrote:
How does this work?

Sorry I'm not that good when it comes to downloading stuff and then opening it with a particular program or what not. Is there instructions for the not so tech savvy people?

I am interested though if it helps my game...


It's pretty straight forward. Download and install the Microsoft Visual C++ Redistributables (link in OP), then download the app and run it - no need to install it or anything. Once running, just enter the units you want, press Start, and it will start to work out the fastest way to get them. The other features aren't too complicated just play around with them a bit.
Affluenza
Profile Joined April 2010
United Kingdom214 Posts
March 26 2011 03:02 GMT
#846
Great thanks...
My children, the hour of our victory is at hand. For upon this world of Aiur shall we incorporate the strongest known species into our fold. Then shall we be the greatest of creation's children. We shall be... Perfect.
Cintiq
Profile Joined November 2010
Australia28 Posts
Last Edited: 2011-03-27 07:07:13
March 27 2011 07:05 GMT
#847
[image loading]

Still getting this despite having the relevant package installed.
CptFlowers
Profile Joined February 2011
United States30 Posts
March 27 2011 09:39 GMT
#848
does anyone know how to add a BO from this to yabot maps?
D:
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-03-27 11:06:14
March 27 2011 11:04 GMT
#849
On March 27 2011 16:05 Cintiq wrote:
[image loading]

Still getting this despite having the relevant package installed.


Definitely the one from the OP? Note that you need the 32 bit redistributables even if you've got 64 bit OS.

On March 27 2011 18:39 CptFlowers wrote:
does anyone know how to add a BO from this to yabot maps?


Get YABOT Bank File Editor from here: http://www.sc2builds.com/resources.aspx

Makes things a bit easier than doing it manually.
Cintiq
Profile Joined November 2010
Australia28 Posts
March 27 2011 11:27 GMT
#850
^ yep
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
March 28 2011 08:56 GMT
#851
On March 27 2011 20:27 Cintiq wrote:
^ yep


I've tried Googling to find out what the issue might be, but it's not very conclusive. It does seem to be related to your DLL config not being set up correctly. You didn't manually download DLLs or anything did you? Other than that I'm not really sure what it could be, and without a way to replicate the problem I don't know how I can proceed
Cintiq
Profile Joined November 2010
Australia28 Posts
Last Edited: 2011-03-28 11:53:33
March 28 2011 11:52 GMT
#852
On March 28 2011 17:56 CarbonTwelve wrote:
Show nested quote +
On March 27 2011 20:27 Cintiq wrote:
^ yep


I've tried Googling to find out what the issue might be, but it's not very conclusive. It does seem to be related to your DLL config not being set up correctly. You didn't manually download DLLs or anything did you? Other than that I'm not really sure what it could be, and without a way to replicate the problem I don't know how I can proceed

Ugh, that could be possible actually.

But I would've fiddled with that a long while ago, and at the time I remember trying loads of things to get this working (installed all those different packages (not sure why I tried others, was just going for anything at the time, but certainly tried the one provided most). I don't think I'd be past manually swapping dll files, but I think it would've been after trying to install it 'normally'.

I'm probably due for a reformat anyway, I'll get 'round to that eventually.

Eh, idk.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
March 29 2011 06:11 GMT
#853
Is it just me of does this not work with YABOT? I can acess the build I made on YABOT but the build order is empty. YABOT did just release an update a few days ago.
http://grooveshark.com/#/deltrus/music
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
March 29 2011 08:34 GMT
#854
On March 29 2011 15:11 DeltruS wrote:
Is it just me of does this not work with YABOT? I can acess the build I made on YABOT but the build order is empty. YABOT did just release an update a few days ago.


Didn't know about the update, I'll check it out...
scoco
Profile Joined April 2011
2 Posts
April 09 2011 23:29 GMT
#855
On November 12 2010 09:54 CarbonTwelve wrote:
LATEST Mar 26 2011: v9.1 has been released: http://code.google.com/p/scbuildorder/downloads/list


Many thanks for this tool: it's getting heavy use here right now.

One request: could you update the source code in the svn repository to match the released version? Unless I'm blind, the latest source code is for the 9.0 version right now.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
April 11 2011 01:10 GMT
#856
On April 10 2011 08:29 scoco wrote:
Show nested quote +
On November 12 2010 09:54 CarbonTwelve wrote:
LATEST Mar 26 2011: v9.1 has been released: http://code.google.com/p/scbuildorder/downloads/list


Many thanks for this tool: it's getting heavy use here right now.

One request: could you update the source code in the svn repository to match the released version? Unless I'm blind, the latest source code is for the 9.0 version right now.


Yep, sorry, forgot to do that with the last release. Will update tonight. Didn't even think anyone else was looking at the source
Wishmaster
Profile Joined March 2010
Malta73 Posts
Last Edited: 2011-04-11 14:15:22
April 11 2011 13:16 GMT
#857
I just tested your tool, first I was amazed - but only as long as I was giving him simple targets like "8 zealots" or so.
The Problem why i cannot use it the way I would like is the following:

I want to find a optimal build for a 6 sentry, 12 stalker, 1 zealot, 2 collosus, Thermal Lance, 1 Obs Push. To make this a realistic push, I NEED to make sure the tool will follow those waypoints:

1) Time: 420 => 1 zealot, 1 Nexus

I want the tool to build me a zealot to be able to block my choke...

2) Time: 520 => 1 sentry, 1 Nexus

I want a sentry to be save vs allin pushes, i just need that early sentry...

3) Time: 640 => 6 sentry, 2 Nexi, as well as 3 warpgates

I want to do a 6 sentry expand build and having 3 waprgates up, to make sure to be able to defend against all kind of allins...

Final target) Time: 2000 => 12 Stalkers, 2 Collo with thermallance, 1 obs, 6 sentry, 1 zealot, 1+ ground attack

Thats the output the tool gives which showes the problem:


9 Pylon
11 Chrono Nexus
11 Assimilator
12 Chrono Nexus
14 Gateway
14 Move Probe To Gas
15 Move Probe To Gas
15 Chrono Nexus
16 Assimilator
17 Move Probe To Gas
17 Pylon
18 Cybernetics Core
19 Move Probe To Gas
19 Chrono Nexus
20 Move Probe To Gas
21 Zealot
23 Nexus
23 Move Probe To Gas

Waypoint 1 satisfied:
3:59.19: 40M 272G 33E 23/ 26S
Income: 594M 215G
Buildings: 1 Nexus 2 Assimilator 2 Pylon 1 Gateway 1 Cybernetics Core
Units: 21 Probe 1 Zealot
Upgrades:

24 Warp Gate Transformation
24 Pylon
24 Gateway
24 Sentry
27 Chrono Nexus
28 Chrono Nexus
28 Gateway

Waypoint 2 satisfied:
5:16.88: 131M 401G 27E 30/ 34S
Income: 774M 215G
Buildings: 1 Nexus 2 Assimilator 3 Pylon 1 Gateway 1 Cybernetics Core
Units: 25 Probe 1 Zealot 1 Sentry
Upgrades:

30 Chrono Nexus
31 Robotics Facility
31 Assimilator
32 Sentry
34 Sentry
37 Assimilator
37 Move Probe To Gas
39 Chrono Cybernetics Core
39 Move Probe To Gas
39 Pylon
39 Move Probe To Gas
40 Convert Gateway To Warp Gate
40 Move Probe To Gas
40 Move Probe To Gas
40 Move Probe To Gas
40 Move Probe To Gas
41 Convert Gateway To Warp Gate
41 Convert Gateway To Warp Gate
41 Sentry
44 Sentry
46 Sentry

Waypoint 3 satisfied:
6:39.87: 162M 200G 24E 48/ 52S
Income: 852M 443G
Buildings: 2 Nexus 4 Assimilator 4 Pylon 3 Warp Gate 1 Cybernetics Core 1 Robotics Facility
Units: 33 Probe 1 Zealot 6 Sentry
Upgrades: Warp Gate Transformation

48 Robotics Bay
50 Pylon
51 Observer
52 Forge
53 Colossus
59 Extended Thermal Lance
59 Pylon
59 Ground Weapons 1
59 Pylon
59 Chrono Forge
59 Stalker
61 Move Probe To Minerals
61 Stalker
63 Pylon
63 Move Probe To Gas
63 Chrono Forge
63 Stalker
65 Move Probe To Minerals
65 Stalker
67 Chrono Forge
67 Stalker
69 Colossus
75 Chrono Forge
75 Chrono Robotics Facility
75 Stalker
77 Chrono Warp Gate
77 Stalker
79 Stalker
81 Chrono Robotics Facility
81 Chrono Robotics Bay
81 Pylon
81 Move Probe To Gas
81 Stalker
83 Chrono Warp Gate
83 Chrono Warp Gate
83 Stalker
85 Stalker
87 Stalker

Waypoint 4 satisfied:
9:57.72: 91M 47G 10E 89/ 92S
Income: 1071M 443G
Buildings: 2 Nexus 4 Assimilator 9 Pylon 3 Warp Gate 1 Forge 1 Cybernetics Core 1 Robotics Facility 1 Robotics Bay
Units: 38 Probe 1 Zealot 12 Stalker 6 Sentry 1 Observer 2 Colossus
Upgrades: Ground Weapons 1 Warp Gate Transformation Extended Thermal Lance




Problematic is, that he builds a nexus on 23 supply, where as i want to expand later for security reasons but i seems I have no choice of telling the tool to do this...

Conclusion:
Your tool and the thoughts behind them are really really nice, the problem is, right now there is no way to tell him not to expand, even though it would be possible mineralwise...

Changes for fixing this issue
Option for every building/unit: minimum, exactly, maximum, maximize

Regards,

Wishmastor

German Esports caster
www.wishmastor.com



Yaotzin
Profile Joined August 2010
South Africa4280 Posts
April 11 2011 13:38 GMT
#858
Those seem fine? You want 1 lot by 420seconds (seems late..), it gave it in 372, etc.

You know the time is seconds, not just missing a : right? Caught me out at first.
Wishmaster
Profile Joined March 2010
Malta73 Posts
April 11 2011 13:49 GMT
#859
woa thats true i though he was interpreting "420" as "4:20min", he seems to follow my advise now. I will play around and will edit my posting according to the viable criticism^^ gimme some min
Wishmaster
Profile Joined March 2010
Malta73 Posts
Last Edited: 2011-04-11 15:58:21
April 11 2011 14:16 GMT
#860
i edited my posting, since it will fullfill timings corectly, but i cannot tell the tool not to build a second nexus, as the field "nexus=1" is interepreted as "minimum 1 nexus" but not exactly, so I have no chance of adjusting this...
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