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SCFusion - WoL, HotS & LotV Build Order Optimizer - Page 47

Forum Index > SC2 General
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CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 11 2011 13:15 GMT
#921
On May 11 2011 20:37 sansalvador wrote:
Did you update 0.4 with the 1.3.3. patch?


Yes I did. Sorry, forgot to mention that in the notes.
sansalvador
Profile Joined December 2010
Austria308 Posts
May 11 2011 13:27 GMT
#922
On May 11 2011 22:15 CarbonTwelve wrote:
Show nested quote +
On May 11 2011 20:37 sansalvador wrote:
Did you update 0.4 with the 1.3.3. patch?


Yes I did. Sorry, forgot to mention that in the notes.

Good job, thank you.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 11 2011 13:50 GMT
#923
You also forgot to say you added constant worker production.
Everything works fine for me
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
sansalvador
Profile Joined December 2010
Austria308 Posts
Last Edited: 2011-05-11 17:02:47
May 11 2011 16:49 GMT
#924
Problem:
Waypoint 1 produces 1 Stalker
Waypoint 2 has Stalker set to "0"

Waypoint 2 never gets staisfied and produces just rubbish (4 Nexi, 7500 minerals, ...)


Another thing:
Fusion wants me to put 3*3 probes into 2 assimilators


6 3*Probe
9 Pylon
9 2*Probe
11 Assimilator
11 Chrono Nexus
11 2*Probe
13 Assimilator
13 Move Three Probes To Gas
13 2*Probe
15 Gateway
15 2*Probe
17 Pylon
17 Probe
18 Gateway
18 Probe
19 Move Three Probes To Gas
19 Probe
20 Cybernetics Core
20 Probe
21 Zealot
23 Chrono Nexus
23 Pylon
23 2*Probe
25 Chrono Nexus
25 Sentry
27 Probe
28 Zealot
30 Pylon
30 Probe
31 Move Three Probes To Gas
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 11 2011 17:39 GMT
#925
On May 12 2011 01:49 sansalvador wrote:
Problem:
Waypoint 1 produces 1 Stalker
Waypoint 2 has Stalker set to "0"

Waypoint 2 never gets staisfied and produces just rubbish (4 Nexi, 7500 minerals, ...)


It's impossible to get 1 Stalker and then have 0 after it ?!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
sansalvador
Profile Joined December 2010
Austria308 Posts
May 11 2011 18:10 GMT
#926
On May 12 2011 02:39 graNite wrote:
Show nested quote +
On May 12 2011 01:49 sansalvador wrote:
Problem:
Waypoint 1 produces 1 Stalker
Waypoint 2 has Stalker set to "0"

Waypoint 2 never gets staisfied and produces just rubbish (4 Nexi, 7500 minerals, ...)


It's impossible to get 1 Stalker and then have 0 after it ?!

No, it could die.

But I know what you mean. Altough I think the program just should ovrride the "0" in this case. The old version did so, IIRC.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2011-05-11 21:31:46
May 11 2011 21:29 GMT
#927
On May 12 2011 01:49 sansalvador wrote:
Another thing:
Fusion wants me to put 3*3 probes into 2 assimilators

Show nested quote +

6 3*Probe
9 Pylon
9 2*Probe
11 Assimilator
11 Chrono Nexus
11 2*Probe
13 Assimilator
13 Move Three Probes To Gas
13 2*Probe
15 Gateway
15 2*Probe
17 Pylon
17 Probe
18 Gateway
18 Probe
19 Move Three Probes To Gas
19 Probe
20 Cybernetics Core
20 Probe
21 Zealot
23 Chrono Nexus
23 Pylon
23 2*Probe
25 Chrono Nexus
25 Sentry
27 Probe
28 Zealot
30 Pylon
30 Probe
31 Move Three Probes To Gas


Interesting. What's are the targets you've set for that?

On May 12 2011 03:10 sansalvador wrote:
Show nested quote +
On May 12 2011 02:39 graNite wrote:
On May 12 2011 01:49 sansalvador wrote:
Problem:
Waypoint 1 produces 1 Stalker
Waypoint 2 has Stalker set to "0"

Waypoint 2 never gets staisfied and produces just rubbish (4 Nexi, 7500 minerals, ...)


It's impossible to get 1 Stalker and then have 0 after it ?!

No, it could die.

But I know what you mean. Altough I think the program just should ovrride the "0" in this case. The old version did so, IIRC.


Yeah, it's a fair point. The difference is that the old version was saying you wanted a minimum of 0, while the new version is saying you want exactly 0. I thought about setting all the units to 0-20 or something, but that'd be annoying if you wanted to set an indefinite goal as you'd have to go through and set all the ones you don't want to 0. I'll see if I can make it set all future targets with maximums at least as high as the minimums of earlier goals.

Another change I want to do is have it so that when you enter just a number, it sets the minimum to that number and the maximum at least as high. What this means is that when the workers are set to 0-80 (the default) and you type in just '19', it'll set that to 19-80 rather than what's effectively 19-19. If you want it to be exactly 19 you'd need to force it by typing '19-19'.
sansalvador
Profile Joined December 2010
Austria308 Posts
Last Edited: 2011-05-11 21:40:04
May 11 2011 21:38 GMT
#928
On May 12 2011 06:29 CarbonTwelve wrote:
Show nested quote +
On May 12 2011 01:49 sansalvador wrote:
Another thing:
Fusion wants me to put 3*3 probes into 2 assimilators


6 3*Probe
9 Pylon
9 2*Probe
11 Assimilator
11 Chrono Nexus
11 2*Probe
13 Assimilator
13 Move Three Probes To Gas
13 2*Probe
15 Gateway
15 2*Probe
17 Pylon
17 Probe
18 Gateway
18 Probe
19 Move Three Probes To Gas
19 Probe
20 Cybernetics Core
20 Probe
21 Zealot
23 Chrono Nexus
23 Pylon
23 2*Probe
25 Chrono Nexus
25 Sentry
27 Probe
28 Zealot
30 Pylon
30 Probe
31 Move Three Probes To Gas


Interesting. What's are the targets you've set for that?

Hate me, but I can't remember. xD
One thing is sure: gas micro was set to "three to gas only". I am trying to reconstruct the build, it was nothing too awkward.


Show nested quote +
On May 12 2011 03:10 sansalvador wrote:
On May 12 2011 02:39 graNite wrote:
On May 12 2011 01:49 sansalvador wrote:
Problem:
Waypoint 1 produces 1 Stalker
Waypoint 2 has Stalker set to "0"

Waypoint 2 never gets staisfied and produces just rubbish (4 Nexi, 7500 minerals, ...)


It's impossible to get 1 Stalker and then have 0 after it ?!

No, it could die.

But I know what you mean. Altough I think the program just should ovrride the "0" in this case. The old version did so, IIRC.


Yeah, it's a fair point. The difference is that the old version was saying you wanted a minimum of 0, while the new version is saying you want exactly 0. I thought about setting all the units to 0-20 or something, but that'd be annoying if you wanted to set an indefinite goal as you'd have to go through and set all the ones you don't want to 0. I'll see if I can make it set all future targets with maximums at least as high as the minimums of earlier goals.


Sounds good!



€dit:
Ha! Found it!!
What's the best way to transfer the useful information to you? Bunch of screenshots?
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 11 2011 21:55 GMT
#929
On May 12 2011 06:38 sansalvador wrote:
Ha! Found it!!
What's the best way to transfer the useful information to you? Bunch of screenshots?


Can send screenshots, but if you can type them out that's probably easier for me.
sansalvador
Profile Joined December 2010
Austria308 Posts
May 11 2011 22:02 GMT
#930
On May 12 2011 06:55 CarbonTwelve wrote:
Show nested quote +
On May 12 2011 06:38 sansalvador wrote:
Ha! Found it!!
What's the best way to transfer the useful information to you? Bunch of screenshots?


Can send screenshots, but if you can type them out that's probably easier for me.

Here you go:
http://dl.dropbox.com/u/4162752/Bilder/gasgasgas.PNG

Things to note:
It ran several times for a few minutes. The target is satisfied. 3*3 does not pop in and out, but it stays as if it would be a normal thing to do.

What's not on the screenshot:
"three to gas only"
"charge required"
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 11 2011 23:28 GMT
#931
On May 12 2011 07:02 sansalvador wrote:
Show nested quote +
On May 12 2011 06:55 CarbonTwelve wrote:
On May 12 2011 06:38 sansalvador wrote:
Ha! Found it!!
What's the best way to transfer the useful information to you? Bunch of screenshots?


Can send screenshots, but if you can type them out that's probably easier for me.

Here you go:
http://dl.dropbox.com/u/4162752/Bilder/gasgasgas.PNG

Things to note:
It ran several times for a few minutes. The target is satisfied. 3*3 does not pop in and out, but it stays as if it would be a normal thing to do.

What's not on the screenshot:
"three to gas only"
"charge required"


Ah, lol. I think the reason will be that it's a gas starved build, and because one of the geysers benefits from 4 workers instead of 3, and it can only move 3 at a time, it sends the extra 3 there to get slightly more gas. I'll fix it by forcing it to send a max of 3 per geyser if you're moving 3 at a time.
sansalvador
Profile Joined December 2010
Austria308 Posts
May 12 2011 00:11 GMT
#932
That sounds like a reasonable explanation.
Cambam
Profile Blog Joined September 2010
United States360 Posts
May 12 2011 04:04 GMT
#933
On May 11 2011 18:37 CarbonTwelve wrote:
Show nested quote +
On May 11 2011 18:00 Cambam wrote:
Scouting drone for zerg is still broken for me in v0.3.

Scout is sent and dies both at 8 food, regardless of how I set it in settings.


Can you provide an example? It seems to work fine for me:

+ Show Spoiler +
0:02.00: 50M 0G 3L 0L 0L 0E 6/ 10S - Build Drone
0:13.63: 50M 0G 2L 0L 0L 0E 7/ 10S - Build Drone
0:17.00: 14M 0G 1L 0L 0L 0E 8/ 10S - (Larva Spawned)
0:19.00: 23M 0G 2L 0L 0L 0E 8/ 10S - (Drone Completed)
0:24.83: 50M 0G 2L 0L 0L 0E 8/ 10S - Build Drone
0:30.63: 29M 0G 1L 0L 0L 0E 9/ 10S - (Drone Completed)
0:32.00: 35M 0G 1L 0L 0L 0E 9/ 10S - (Larva Spawned)
0:34.78: 50M 0G 2L 0L 0L 0E 9/ 10S - Build Drone
0:41.83: 39M 0G 1L 0L 0L 0E 10/ 10S - (Drone Completed)
0:47.00: 70M 0G 1L 0L 0L 0E 10/ 10S - (Larva Spawned)
0:51.78: 100M 0G 2L 0L 0L 0E 10/ 10S - (Drone Completed)
1:00.00: 157M 0G 2L 0L 0L 0E 10/ 10S - (Scout Sent)
1:02.00: 169M 0G 2L 0L 0L 0E 10/ 10S - (Larva Spawned)
1:06.84: 200M 0G 3L 0L 0L 0E 10/ 10S - Build Spawning Pool
1:16.35: 50M 0G 3L 0L 0L 0E 9/ 10S - Build Drone
1:31.35: 84M 0G 2L 0L 0L 0E 10/ 10S - (Larva Spawned)
1:33.35: 95M 0G 3L 0L 0L 0E 10/ 10S - (Drone Completed)
1:34.21: 100M 0G 3L 0L 0L 0E 10/ 10S - Build Overlord
1:46.27: 75M 0G 2L 0L 0L 0E 10/ 10S - Extractor Trick Drone
1:48.27: 11M 0G 1L 0L 0L 0E 10/ 10S - (Extractor Trick Finished)
1:49.21: 35M 0G 1L 0L 0L 0E 11/ 10S - (Larva Spawned)
1:59.21: 98M 0G 2L 0L 0L 0E 11/ 10S - (Overlord Completed)
1:59.21: 98M 0G 2L 0L 0L 0E 11/ 18S - Build Drone
1:59.21: 48M 0G 1L 0L 0L 0E 12/ 18S - Build Extractor
2:00.00: 27M 0G 1L 0L 0L 0E 11/ 18S - (Scout Returned)
2:04.21: 53M 0G 1L 0L 0L 0E 11/ 18S - (Larva Spawned)
2:04.27: 53M 0G 2L 0L 0L 0E 11/ 18S - (Drone Completed)
2:11.84: 105M 0G 2L 0L 0L 0E 11/ 18S - (Spawning Pool Completed)
2:16.21: 136M 0G 2L 0L 0L 0E 11/ 18S - (Drone Completed)
2:18.21: 150M 0G 2L 0L 0L 0E 11/ 18S - Build Roach Warren
2:19.21: 6M 0G 2L 0L 0L 0E 10/ 18S - (Larva Spawned)
2:25.89: 50M 0G 3L 0L 0L 0E 10/ 18S - Build Drone
2:29.21: 24M 0G 2L 0L 0L 0E 11/ 18S - (Extractor Completed)
2:32.93: 50M 0G 2L 0L 0L 0E 11/ 18S - Build Drone
2:32.93: 0M 0G 1L 0L 0L 0E 12/ 18S - Move Drone To Gas
2:34.93: 13M 0G 1L 0L 0L 0E 12/ 18S - Move Drone To Gas
2:36.93: 24M 1G 1L 0L 0L 0E 12/ 18S - Move Drone To Gas
2:40.89: 43M 8G 1L 0L 0L 0E 12/ 18S - (Larva Spawned)
2:42.89: 53M 11G 2L 0L 0L 0E 12/ 18S - (Drone Completed)
2:49.93: 91M 25G 2L 0L 0L 0E 12/ 18S - (Drone Completed)
2:51.56: 100M 28G 2L 0L 0L 0E 12/ 18S - Build Overlord
2:55.89: 26M 36G 1L 0L 0L 0E 12/ 18S - (Larva Spawned)
3:10.89: 122M 65G 2L 0L 0L 0E 12/ 18S - (Larva Spawned)
3:13.21: 136M 69G 3L 0L 0L 0E 12/ 18S - (Roach Warren Completed)
3:13.21: 136M 69G 3L 0L 0L 0E 12/ 18S - Build Roach
3:15.34: 75M 48G 2L 0L 0L 0E 14/ 18S - Build Roach
3:16.56: 8M 25G 1L 0L 0L 0E 16/ 18S - (Overlord Completed)
3:27.16: 75M 45G 1L 0L 0L 0E 16/ 26S - Build Roach
3:28.21: 7M 22G 0L 0L 0L 0E 18/ 26S - (Larva Spawned)
3:38.97: 75M 43G 1L 0L 0L 0E 18/ 26S - Build Roach
3:40.21: 8M 20G 0L 0L 0L 0E 20/ 26S - (Roach Completed)
3:42.34: 21M 24G 0L 0L 0L 0E 20/ 26S - (Roach Completed)
3:43.21: 27M 26G 0L 0L 0L 0E 20/ 26S - (Larva Spawned)
3:50.78: 75M 40G 1L 0L 0L 0E 20/ 26S - Build Roach
3:54.16: 21M 22G 0L 0L 0L 0E 22/ 26S - (Roach Completed)
3:58.21: 47M 29G 0L 0L 0L 0E 22/ 26S - (Larva Spawned)
4:02.59: 75M 38G 1L 0L 0L 0E 22/ 26S - Build Roach
4:02.59: 0M 13G 0L 0L 0L 0E 24/ 26S - Move Drone To Minerals
4:05.97: 22M 17G 0L 0L 0L 0E 24/ 26S - (Roach Completed)
4:13.21: 74M 26G 0L 0L 0L 0E 24/ 26S - (Larva Spawned)
4:13.36: 75M 26G 1L 0L 0L 0E 24/ 26S - Build Roach
4:13.36: 0M 1G 0L 0L 0L 0E 26/ 26S - Move Drone To Gas
4:17.78: 28M 9G 0L 0L 0L 0E 26/ 26S - (Roach Completed)
4:28.21: 94M 28G 0L 0L 0L 0E 26/ 26S - (Larva Spawned)
4:29.59: 103M 31G 1L 0L 0L 0E 26/ 26S - (Roach Completed)
4:40.36: 171M 51G 1L 0L 0L 0E 26/ 26S - (Roach Completed)

Waypoint 1 satisfied:
4:40.36: 171M 51G 1L 0L 0L 0E 26/ 26S
Income: 381M 114G
Buildings: 1 Hatchery 1 Extractor 1 Spawning Pool 1 Roach Warren
Units: 12 Drone 3 Overlord 7 Roach
Upgrades:


I have it set for scouting worker at 60 and returns at 120, and you can clearly see the scout being sent at 1 minute and returning at 2 minutes.

Edit: Here's another example where it's set to die at 120. You can see the supply go down just after the event for it dying:

+ Show Spoiler +
0:02.00: 50M 0G 3L 0L 0L 0E 6/ 10S - Build Drone
0:13.63: 50M 0G 2L 0L 0L 0E 7/ 10S - Build Drone
0:17.00: 14M 0G 1L 0L 0L 0E 8/ 10S - (Larva Spawned)
0:19.00: 23M 0G 2L 0L 0L 0E 8/ 10S - (Drone Completed)
0:24.83: 50M 0G 2L 0L 0L 0E 8/ 10S - Build Drone
0:30.63: 29M 0G 1L 0L 0L 0E 9/ 10S - (Drone Completed)
0:32.00: 35M 0G 1L 0L 0L 0E 9/ 10S - (Larva Spawned)
0:34.78: 50M 0G 2L 0L 0L 0E 9/ 10S - Build Drone
0:41.83: 39M 0G 1L 0L 0L 0E 10/ 10S - (Drone Completed)
0:47.00: 70M 0G 1L 0L 0L 0E 10/ 10S - (Larva Spawned)
0:47.78: 75M 0G 2L 0L 0L 0E 10/ 10S - Extractor Trick Drone
0:49.78: 11M 0G 1L 0L 0L 0E 10/ 10S - (Extractor Trick Finished)
0:51.78: 41M 0G 1L 0L 0L 0E 11/ 10S - (Drone Completed)
1:00.00: 98M 0G 1L 0L 0L 0E 11/ 10S - (Scout Sent)
1:02.00: 110M 0G 1L 0L 0L 0E 11/ 10S - (Larva Spawned)
1:05.78: 134M 0G 2L 0L 0L 0E 11/ 10S - (Drone Completed)
1:15.36: 200M 0G 2L 0L 0L 0E 11/ 10S - Build Spawning Pool
1:17.00: 9M 0G 2L 0L 0L 0E 10/ 10S - (Larva Spawned)
1:31.70: 100M 0G 3L 0L 0L 0E 10/ 10S - Build Overlord
1:43.51: 75M 0G 2L 0L 0L 0E 10/ 10S - Extractor Trick Drone
1:45.51: 11M 0G 1L 0L 0L 0E 10/ 10S - (Extractor Trick Finished)
1:46.70: 37M 0G 1L 0L 0L 0E 11/ 10S - (Larva Spawned)
1:56.70: 100M 0G 2L 0L 0L 0E 11/ 10S - (Overlord Completed)
1:56.70: 100M 0G 2L 0L 0L 0E 11/ 18S - Build Drone
1:56.74: 50M 0G 1L 0L 0L 0E 12/ 18S - Build Drone
2:00.00: 21M 0G 0L 0L 0L 0E 13/ 18S - (Scout Died)
2:00.67: 25M 0G 0L 0L 0L 0E 12/ 18S - Build Extractor
2:01.51: 4M 0G 0L 0L 0L 0E 11/ 18S - (Drone Completed)
2:01.70: 5M 0G 0L 0L 0L 0E 11/ 18S - (Larva Spawned)
2:13.70: 79M 0G 1L 0L 0L 0E 11/ 18S - (Drone Completed)
2:13.74: 79M 0G 1L 0L 0L 0E 11/ 18S - (Drone Completed)
2:16.70: 98M 0G 1L 0L 0L 0E 11/ 18S - (Larva Spawned)
2:20.36: 126M 0G 2L 0L 0L 0E 11/ 18S - (Spawning Pool Completed)
2:23.38: 150M 0G 2L 0L 0L 0E 11/ 18S - Build Roach Warren
2:30.67: 48M 0G 2L 0L 0L 0E 10/ 18S - (Extractor Completed)
2:30.95: 50M 0G 2L 0L 0L 0E 10/ 18S - Build Drone
2:30.95: 0M 0G 1L 0L 0L 0E 11/ 18S - Move Drone To Gas
2:31.70: 5M 0G 1L 0L 0L 0E 11/ 18S - (Larva Spawned)
2:38.82: 50M 4G 2L 0L 0L 0E 11/ 18S - Build Drone
2:38.82: 0M 4G 1L 0L 0L 0E 12/ 18S - Move Drone To Gas
2:40.82: 11M 5G 1L 0L 0L 0E 12/ 18S - Move Drone To Gas
2:46.70: 40M 15G 1L 0L 0L 0E 12/ 18S - (Larva Spawned)
2:47.95: 46M 17G 2L 0L 0L 0E 12/ 18S - (Drone Completed)
2:55.82: 89M 32G 2L 0L 0L 0E 12/ 18S - (Drone Completed)
2:57.86: 100M 36G 2L 0L 0L 0E 12/ 18S - Build Overlord
3:01.70: 24M 43G 1L 0L 0L 0E 12/ 18S - (Larva Spawned)
3:16.70: 119M 72G 2L 0L 0L 0E 12/ 18S - (Larva Spawned)
3:18.38: 130M 75G 3L 0L 0L 0E 12/ 18S - (Roach Warren Completed)
3:18.38: 130M 75G 3L 0L 0L 0E 12/ 18S - Build Roach
3:21.59: 75M 56G 2L 0L 0L 0E 14/ 18S - Build Roach
3:22.86: 8M 34G 1L 0L 0L 0E 16/ 18S - (Overlord Completed)
3:33.38: 75M 54G 1L 0L 0L 0E 16/ 26S - (Larva Spawned)
3:33.40: 75M 54G 2L 0L 0L 0E 16/ 26S - Build Roach
3:45.21: 75M 51G 1L 0L 0L 0E 18/ 26S - Build Roach
3:45.38: 1M 26G 0L 0L 0L 0E 20/ 26S - (Roach Completed)
3:48.38: 20M 32G 0L 0L 0L 0E 20/ 26S - (Larva Spawned)
3:48.59: 21M 32G 1L 0L 0L 0E 20/ 26S - (Roach Completed)
3:57.03: 75M 49G 1L 0L 0L 0E 20/ 26S - Build Roach
3:57.03: 0M 24G 0L 0L 0L 0E 22/ 26S - Move Drone To Minerals
4:00.40: 22M 28G 0L 0L 0L 0E 22/ 26S - (Roach Completed)
4:03.38: 44M 32G 0L 0L 0L 0E 22/ 26S - (Larva Spawned)
4:07.80: 75M 37G 1L 0L 0L 0E 22/ 26S - Build Roach
4:12.21: 31M 18G 0L 0L 0L 0E 24/ 26S - (Roach Completed)
4:18.38: 75M 26G 0L 0L 0L 0E 24/ 26S - (Larva Spawned)
4:18.38: 75M 26G 1L 0L 0L 0E 24/ 26S - Build Roach
4:18.38: 0M 1G 0L 0L 0L 0E 26/ 26S - Move Drone To Gas
4:24.03: 36M 10G 0L 0L 0L 0E 26/ 26S - (Roach Completed)
4:33.38: 95M 28G 0L 0L 0L 0E 26/ 26S - (Larva Spawned)
4:34.80: 104M 30G 1L 0L 0L 0E 26/ 26S - (Roach Completed)
4:45.38: 172M 51G 1L 0L 0L 0E 26/ 26S - (Roach Completed)

Waypoint 1 satisfied:
4:45.38: 172M 51G 1L 0L 0L 0E 26/ 26S
Income: 381M 114G
Buildings: 1 Hatchery 1 Extractor 1 Spawning Pool 1 Roach Warren
Units: 12 Drone 3 Overlord 7 Roach
Upgrades:

Gah! I thought you were supposed to specify supply, not time! I was putting send at "15" die at "26"

My bad! ¯\_(ツ)_/¯
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-05-12 09:14:51
May 12 2011 08:04 GMT
#934
I think a feature you should really implement is to automatically translate sexagesimal, i.e. 2:30, into decimal numbers, so the user can enter e.g. 0-4:30 into a time-field

also it doesn't let me switch the BO views once I've pressed stop
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
sansalvador
Profile Joined December 2010
Austria308 Posts
May 12 2011 11:07 GMT
#935
One thing that anoys me is that the list always jumps to the end when a better BO is found. Especially in the beginning it is nearly impossible to read the top of the list.
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 12 2011 11:31 GMT
#936
On May 12 2011 17:04 ChickenLips wrote:
I think a feature you should really implement is to automatically translate sexagesimal, i.e. 2:30, into decimal numbers, so the user can enter e.g. 0-4:30 into a time-field


Actually I plan to make it convert the other way so that it'll display in minutes/seconds (ie, convert 300 to 5:00 for instance).

also it doesn't let me switch the BO views once I've pressed stop


Yeah, I've been meaning to look at fixing that. Atm it doesn't remember the best build order once you press Stop (which is also why it doesn't reuse the best build when you resume).
CarbonTwelve
Profile Joined November 2010
Australia525 Posts
May 12 2011 11:32 GMT
#937
On May 12 2011 20:07 sansalvador wrote:
One thing that anoys me is that the list always jumps to the end when a better BO is found. Especially in the beginning it is nearly impossible to read the top of the list.


I actually tried to have it go to the same % of the scroll that you had beforehand, but wxWidget's control of the scrollbar is limited, and even forcing it by accessing the underlying windows calls wasn't working either. I'll create an issue for fixing it up later when I get more time, but I think for now it might have to stay at scrolling to the bottom :/
graNite
Profile Blog Joined December 2010
Germany4434 Posts
May 12 2011 12:16 GMT
#938
Isn't it possbible to "pause" for a moment to read, but start again without searching from 0?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 12 2011 13:16 GMT
#939
An option to remove the clutter of probe building in the output would be nice, especially if it's set to continuous probe production..
sansalvador
Profile Joined December 2010
Austria308 Posts
May 12 2011 14:02 GMT
#940
On May 12 2011 22:16 Yaotzin wrote:
An option to remove the clutter of probe building in the output would be nice, especially if it's set to continuous probe production..

Do you mean stuff like "3* probe"?
I actually like that. ^^
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