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On January 28 2011 20:41 Lythox wrote:Show nested quote +On January 28 2011 20:32 Toxi78 wrote: this article makes basicly no sense at all. i think you should go back to college and take some maths class? 6/11 means there are 1 2 3 4 5 before 6 and 7 8 9 10 11 after, which means its the "median" of this scale, thus not speeding up and not slowing down, it has nothing to do with it being the rational fraction 6 on 11 AT ALL. same applies for a scale from 0 to 100 obviously, the median is 50. w o w I was thinking the same, but if the program the OP used really turns out results showing that 50% would sometimes skip pixels, apparently it works different...
yes and the guys at blizzard obviously had to wait for albert "hide.X" einstein to come and tell them "hey guys, 6/11 is not 1/2!!!!!!!!im so smart!!!" wow...... how to explain u....in a more simple way....if i made a scale that goes from 2 to 4, obviously the median one is 3, but it has nothing to do with "3/4" not being "1/2"...you understand? here its the same, it goes from 1 to 11...and not 0 to 11.............
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This is kinda weird, I have a Razer Deathadder.
I have 6 on mousespeed in controlpanel. And 51% in SC2. But then theres also the software for the mouse that has its own sensitivity thats on 9½ out of 10. And if I take that to 6 its like having 30000kg on the mouse cause it just wont move.
Really dont get this stuff, ;/
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great post.
now i know why i couldnt tell the difference between each individual %,
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why do you have to disable "enhance pointer precision"?
Does it have any affect in game? And what does it do out of game?
I also have a razer deathadder and i just keep the sensitivity at 10 with 1800dps.
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With enhanced pointer precision (aka mouse acceleration), sensitivity depends on the speed with which you move your mouse. So, if you move your mouse 5 cm to the right, it could move 500 px if you moved your mouse slowly or 1000 px if you moved it fast (these numbers are random, but the point is that faster movement = more px/cm). SC2 has its own setting, so it's not affected by the Windows one. And, generally, acceleration is considered an evil thing, so it's best to have it disabled.
On January 28 2011 20:57 Toxi78 wrote:Show nested quote +On January 28 2011 20:41 Lythox wrote:On January 28 2011 20:32 Toxi78 wrote: this article makes basicly no sense at all. i think you should go back to college and take some maths class? 6/11 means there are 1 2 3 4 5 before 6 and 7 8 9 10 11 after, which means its the "median" of this scale, thus not speeding up and not slowing down, it has nothing to do with it being the rational fraction 6 on 11 AT ALL. same applies for a scale from 0 to 100 obviously, the median is 50. w o w I was thinking the same, but if the program the OP used really turns out results showing that 50% would sometimes skip pixels, apparently it works different... yes and the guys at blizzard obviously had to wait for albert "hide.X" einstein to come and tell them "hey guys, 6/11 is not 1/2!!!!!!!!im so smart!!!" wow...... how to explain u....in a more simple way....if i made a scale that goes from 2 to 4, obviously the median one is 3, but it has nothing to do with "3/4" not being "1/2"...you understand? here its the same, it goes from 1 to 11...and not 0 to 11............. If this is all they teach you on college courses, I'm genuinely impressed. But, back on topic: what exactly are you trying to say with your garbage posts?
EDIT: @Toxi78: either you can't understand the OP or you're trolling and I won't feed you (anymore).
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On January 28 2011 21:52 delHospital wrote:With enhanced pointer precision (aka mouse acceleration), sensitivity depends on the speed with which you move your mouse. So, if you move your mouse 5 cm to the right, it could move 500 px if you moved your mouse slowly or 1000 px if you moved it fast (these numbers are random, but the point is that faster movement = more px/cm). SC2 has its own setting, so it's not affected by the Windows one. And, generally, acceleration is considered an evil thing, so it's best to have it disabled. Show nested quote +On January 28 2011 20:57 Toxi78 wrote:On January 28 2011 20:41 Lythox wrote:On January 28 2011 20:32 Toxi78 wrote: this article makes basicly no sense at all. i think you should go back to college and take some maths class? 6/11 means there are 1 2 3 4 5 before 6 and 7 8 9 10 11 after, which means its the "median" of this scale, thus not speeding up and not slowing down, it has nothing to do with it being the rational fraction 6 on 11 AT ALL. same applies for a scale from 0 to 100 obviously, the median is 50. w o w I was thinking the same, but if the program the OP used really turns out results showing that 50% would sometimes skip pixels, apparently it works different... yes and the guys at blizzard obviously had to wait for albert "hide.X" einstein to come and tell them "hey guys, 6/11 is not 1/2!!!!!!!!im so smart!!!" wow...... how to explain u....in a more simple way....if i made a scale that goes from 2 to 4, obviously the median one is 3, but it has nothing to do with "3/4" not being "1/2"...you understand? here its the same, it goes from 1 to 11...and not 0 to 11............. If this is all they teach you on college courses, I'm genuinely impressed. But, back on topic: what exactly are you trying to say with your garbage posts?
read the op, read my posts and shut it.
User was temp banned for this post.
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On January 28 2011 21:29 rexyrex wrote: why do you have to disable "enhance pointer precision"?
Does it have any affect in game? And what does it do out of game?
I also have a razer deathadder and i just keep the sensitivity at 10 with 1800dps.
If you play PC games you absolutely need this turned off. It may feel awkward at first but it is essentially just mouse acceleration - it sacrifices accuracy to help grandpa get his mouse accross the desktop, as I've heard it described.
The OP claims it doesn't take effect in SC2 anyways which is good but turning it off can't hurt even if you don't play any other games - what you want out of your mouse is first and formost consistency and secondly a comfortable speed depending on how much wrist/arm motion you are comfortable with.
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On January 05 2011 22:39 GreEny K wrote:Show nested quote +On November 02 2010 15:15 Liquid`HuK wrote: wow this thread is very interesting but very confusing for my tiny mouse like brain so apologies ahead of time. I always have problems at lan and always just wing my mouse sensitivity because sometimes it works sometimes it doesn't; and it seems to vary per computers.
What your saying is my in-game sensitivity should NOT be x5 ? or is it my computer mouse sensitivity shouldn't be x5?
or mystery option 3?
edit: my settings of right now - computer control panel: 7/11 in game: 67%
and my mouse is an basic logitech optical mouse I've been wondering this for a while now, is there a file in the SC2 folder where all of the gameplay settings are saved? I would love to be able to keep my exact settings forever... But I feel like I always forget some little aspect when working with a different computer. I figure moving this file, if it exists, would be a lot easier.
"C:\Users\(YourUserName)\Documents\StarCraft II\Variables.txt"
"mousesensitivity" is the particular variable you want to change (from 0.0 to 1.0)
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I use a razer abyssus at 1800dpi (max 3500dpi) and I feel like the 1:1 ratio on here is just too sensitive.
I've been trying to figure out a way to lower it without getting a loss in pixel precision.
I'm torn between losing this and losing physical accuracy, which I think probably trumps the former.
Is there a lower setting I can use than 53% at 1800dpi that will preserve pixel precision to some static degree?
Also, if I'm going to lose precision anyway, would it be best to just opt for 3500dpi setting, and then lower sensitivity to what is comfortable?
edit: i just changed from 1800 - 6/11 - 53% to 3500 - 4/11 - 38% and it feels a bit more comfortable. How much am I losing here?
If my maths are correct, 4/11 = 50% of 6/11, so .5*3500 = 1750 effective dpi, and 4*9.09 = 36% ~= 38%
So it's slightly lower but the pixel precision loss is static, right?
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On January 31 2011 10:05 mlbrandow wrote: I use a razer abyssus at 1800dpi (max 3500dpi) and I feel like the 1:1 ratio on here is just too sensitive.
I've been trying to figure out a way to lower it without getting a loss in pixel precision.
I'm torn between losing this and losing physical accuracy, which I think probably trumps the former.
Is there a lower setting I can use than 53% at 1800dpi that will preserve pixel precision to some static degree?
Also, if I'm going to lose precision anyway, would it be best to just opt for 3500dpi setting, and then lower sensitivity to what is comfortable?
edit: i just changed from 1800 - 6/11 - 53% to 3500 - 4/11 - 38% and it feels a bit more comfortable. How much am I losing here?
If my maths are correct, 4/11 = 50% of 6/11, so .5*3500 = 1750 effective dpi, and 4*9.09 = 36% ~= 38%
So it's slightly lower but the pixel precision loss is static, right?
Since you can't move the mouse only half a pixel, the best way to lower the movement speed while keeping the same exact 1:1 pixel precision, is by lowering your dpi. This means you have to move the mouse a little further to move that same pixel. It can't be more precise than that, with the same sensitivity.
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On January 31 2011 11:07 Lythox wrote:Show nested quote +On January 31 2011 10:05 mlbrandow wrote: I use a razer abyssus at 1800dpi (max 3500dpi) and I feel like the 1:1 ratio on here is just too sensitive.
I've been trying to figure out a way to lower it without getting a loss in pixel precision.
I'm torn between losing this and losing physical accuracy, which I think probably trumps the former.
Is there a lower setting I can use than 53% at 1800dpi that will preserve pixel precision to some static degree?
Also, if I'm going to lose precision anyway, would it be best to just opt for 3500dpi setting, and then lower sensitivity to what is comfortable?
edit: i just changed from 1800 - 6/11 - 53% to 3500 - 4/11 - 38% and it feels a bit more comfortable. How much am I losing here?
If my maths are correct, 4/11 = 50% of 6/11, so .5*3500 = 1750 effective dpi, and 4*9.09 = 36% ~= 38%
So it's slightly lower but the pixel precision loss is static, right? Since you can't move the mouse only half a pixel, the best way to lower the movement speed while keeping the same exact 1:1 pixel precision, is by lowering your dpi. This means you have to move the mouse a little further to move that same pixel. It can't be more precise than that, with the same sensitivity.
Upon re-reading, it looks like I worded my post poorly.
I understand that DPI change is the only way to maintain 1:1 pixel precision (6/11, 53%). That said, I would feel more comfortable, given my setup, if I could play on something closer to 1600-1700 DPI.
The only way I can think to achieve this is to get a slight pixel loss, and then hopefully it will become static.
No unit in sc2 is 1 pixel by 1 pixel, and if the sensitivity isn't comfortable for me, then the 1:1 precision is more than mitigated by my lack of physical accuracy.
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On January 31 2011 17:34 michaelhasanalias wrote: [...] No unit in sc2 is 1 pixel by 1 pixel [...] No complaints here. Non the less you can still miss a unit by a pixel, even if that unit is 10x10 pixels in size.
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On January 16 2011 06:31 Globkin wrote: OP: Since it seems you have researched this, do you (or anybody) know if starcraft in Windows uses DirectInput for cursor control in Windows? (As opposed to calls to GetCursorPos()) Starcraft 2 uses wminput(wm_mousemove to read the mouse).
On November 02 2010 14:08 hide.X wrote: When set to 50% there were sometimes lost pixels and other times there weren't. (green means pixels mean lost pixels--movement that was picked up by the sensor but not performed with the cursor--this happens when you go below 1:1 ratio of mouse:cursor movement, a.k.a "6/11")
- for 1:1 ratio of mouse movement to cursor movement, set your in-game sensitivity to anything between 51%--54% [with "enhance pointer precision" turned off in windows] -- not 50% as people previously thought (although it sort of is 50%; it's just that you can't see what the decimal point on the number is so it's safer to use 51--54) (that is, 51%, 52%, 53%, and 54% are all exactly the same mouse speed). I get 1:1 with 50% (inteli 1.1@250hz filtered with hidusbf) Screenshot. Seems strange that you get negative accel with 50%; maybe your mousehz is unstable?
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Depends on your luck with the slider:
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Well dont use the slider then. I put my mousesensitivity=0.520000 at my variables.txt
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On February 03 2011 03:48 delHospital wrote:Depends on your luck with the slider: ![[image loading]](http://imgur.com/eEq1R.png) Why is your mousesensitivity 0.497717!? Set it to 0.5. You will have no positive or negative accel if your mouse is working correctly. Also you are using the old version of MMR get the latest here
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I responded to thisOn February 03 2011 03:32 Srdjan2311 wrote:I get 1:1 with 50% (inteli 1.1@250hz filtered with hidusbf) Screenshot. Seems strange that you get negative accel with 50%; maybe your mousehz is unstable? What I was trying to say was that if you set it to 50% using the slider, you could get 0,5xxx or 0,49xxx, it isn't because of "unstable mousehz" or w/e.
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Yes i understand what you were trying to say. I just tried to emulate your 0.497etc via the in-game slider and i can't do it . When i set it to 50% its always 0.500000 in the .ini for me.
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wow intresting info thanks if i test with mouse recorder i get sometimes red and green on 51% but on 52% i have all black so i think for me 52% is better
btw gaves mouse dpi a precision or its only a gimmick and not precision? not gimmick but i mean set the valua what you like if the windows slider is on 6/11
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How does enhanced pointer precision turned off or on affect you in game? I notice he suggests it remain off, anyone know why ?
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