• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:56
CEST 03:56
KST 10:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Statistics for vetoed/disliked maps How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Player “Jedi” cheat on CSL Unit and Spell Similarities Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 657 users

Zerg Build Order optimizer. - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 56 57 58 Next
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 04:01 GMT
#81
On October 13 2010 12:49 voss wrote:
Show nested quote +
On October 13 2010 12:40 Lomilar wrote:
On October 13 2010 12:36 voss wrote:
Question for you Lomilar: Is it possible to input multiple requirements? Or is it just limited to X number of Y units in fastest possible?

example: I want to get out 10 roaches, 4 zerglings, 2 infestors and a hatchery in the shortest time possible. Is this a valid input to your optimizer?


Yes.


Impressive.

In order to maintain a decent economy, can you specify a number of drones? - how does this incorperate with this current amount of drones? Will it factor in the increased resources that come with these drones? Does it factor in oversaturation (pretty hard to do I guess)

example: I want to get out 10 roaches, 4 zerglings, 2 infestors, a hatchery, and 30 drones.

Will these 30 drones be factored in to the income rate? Will it add 30 drones to the amount of drones in the previous example (10 roaches, 4 zerglings, 2 infestors and a hatchery)? Or will it count the amount of drones from before (if this makes sense)?

1 More question: is it possible to put a higher priority on certain units: - using the previous example; obviously getting the 30 drones out first would result in the fastest time, but it would be unrealistically unsafe. So could you put priority (or something) on the 10 roaches some how?


You may specify a number of pretty much anything. It can determine if it needs more drones than you have specified to make it faster, same with things like overlords, etc, and it does factor in oversaturation.

It will only seek to the number you specify, so it will build 24 drones plus any used to make buildings.

Right now, there is not a way to put a priority on certain units. That is in the list o' things to do.

I just put in the ability to remember old builds it did, so it can use those old builds as ideas for the new builds, and copy them to the point where they become unreasonable.
Donger
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-10-13 04:13:52
October 13 2010 04:13 GMT
#82
I just did a trial run. Doing your build I got 6 roaches out in 4:46 and the 7th popping at 4:59. Then I tried doing it using the extractor trick and got the 7th one out at 4:50.

*edit*
Just to add, I did it both on Steps of War in the same spawning locations.
.Aar
Profile Joined September 2010
2177 Posts
October 13 2010 04:16 GMT
#83
I would definitely want to see something like this. I don't see how anyone could not.

I would achieve the same results by trying out build orders, over and over again, perhaps using YABOT and spamming -r until I get what I want. This just makes that easier.
now run into the setting sun, and suffer, but don't mess up your hair.
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 04:16 GMT
#84
On October 13 2010 13:13 Donger wrote:
I just did a trial run. Doing your build I got 6 roaches out in 4:46 and the 7th popping at 4:59. Then I tried doing it using the extractor trick and got the 7th one out at 4:50.

*edit*
Just to add, I did it both on Steps of War in the same spawning locations.


Ooh. Extractor trick. I'll put it in there as a possibility. Hopefully will come out with a new result. :-)

Thanks!
Donger
Profile Joined October 2009
United States147 Posts
October 13 2010 04:18 GMT
#85
Tried again with extractor trick and got it down to 4:47 for the 7th one popping. I will give your build another go to see if I can get it closer.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
Last Edited: 2010-10-13 04:23:14
October 13 2010 04:21 GMT
#86
On October 13 2010 13:18 Donger wrote:
Tried again with extractor trick and got it down to 4:47 for the 7th one popping. I will give your build another go to see if I can get it closer.


Regardless, I don't think anyone would have guessed that you could feasibly get 7 Roaches in ~4:50. It's mildly ridiculous to be honest.

Also, OP, when do you think we could get our hands on this thing? The possibilities are amazing.
On my way...
Donger
Profile Joined October 2009
United States147 Posts
Last Edited: 2010-10-13 04:27:39
October 13 2010 04:23 GMT
#87
On October 13 2010 13:21 ryanAnger wrote:
Show nested quote +
On October 13 2010 13:18 Donger wrote:
Tried again with extractor trick and got it down to 4:47 for the 7th one popping. I will give your build another go to see if I can get it closer.


Regardless, I don't think anyone would have guessed that you could feasibly get 7 Roaches in ~4:50. It's mildly ridiculous to be honest.


I am not trying to prove him wrong, just giving some friendly information.

*edit*
Also like to add I just got the non-extractor trick method to work just as fast +/- 0.5sec
AzNxRaVeR
Profile Joined June 2004
United States211 Posts
October 13 2010 04:24 GMT
#88
Well. I've just tried this out in a 2 zerg vs 2 terran game. It did not work too well; the terran players had tons of marauders. After the game, my ally sent this to me nice message:

beso: ur fucking terrible
beso has reconnected.
beso: FUCKING
TERRIBLE
You: lol you are funny
The player is ignoring you.
kekeke
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2010-10-13 04:29:23
October 13 2010 04:28 GMT
#89
I don't think there's any reason why releasing something like this would ruin the game.

Professionals already figure out the fastest way to get to where they want. If proteams don't already have private versions of these, they just trial and error it until they figure it out. At best this would just shave some time off of their 12 hour training days.

Where it would really help would be with us hobos who are decent players but can't invest the time into figuring all the ins and outs of a build out and can't practice hours upon hours a day.

And at the end of the day, what makes a good player great isn't their ability to execute a build order to the letter, it's their ability to adapt to unseen issues as they arise, which a program like this won't be able to teach you.

Besides, you know some other coder will make the thing sooner or later.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Excomm
Profile Blog Joined July 2010
United States152 Posts
October 13 2010 04:29 GMT
#90
Although it is nice to know the fastest way to get a certain number of units (i.e. banshee or dt), I would be more interested in how many drones can I get away with while building certain units by a certain time. This way I can test my build vs. different openings and see if I should be just letting some drones die to harass or actually investing in defense for the best economy. I suppose I could just type in how many drones I want into the program until I get an optimal time, but drone optimization would be much better for me. Hope to see this out soon hehe.
Chill
Profile Blog Joined January 2005
Calgary25979 Posts
October 13 2010 04:30 GMT
#91
lol i like how you pretend this will singlehandedly destroy sc2 as an esport or something.
Moderator
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
October 13 2010 04:36 GMT
#92
When Sky Net takes over, Chill will eat those words
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 13 2010 04:37 GMT
#93
I'm starting to fall in love with every post Beef Noodles makes, one after the other.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
BishopXIV
Profile Joined August 2010
United States19 Posts
October 13 2010 04:40 GMT
#94
can anyone post a replay who tired the fast 7 roach build if its really possible to get around 4:50 or something
Please enter the above text in the field to prove you are not a robot. You can refresh the image if it's too hard to read. - teamliquid.net/mytlnet/register.php
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 04:45 GMT
#95
On October 13 2010 13:30 Chill wrote:
lol i like how you pretend this will singlehandedly destroy sc2 as an esport or something.


Wouldn't that suck? I'd feel pretty bad. Like, even if I reached even sAviOr or Yellow's level of damaging e-sports, I'd feel pretty bad.
Donger
Profile Joined October 2009
United States147 Posts
October 13 2010 04:45 GMT
#96
http://www.sc2replayed.com/replays/89498-1v1-zerg-steppes-of-war#rd:undefined;markup

Tell me if that works.
kidcrash89
Profile Joined August 2010
198 Posts
October 13 2010 04:48 GMT
#97
Try Ovie on 9 if you're really interested in fractions of a second. Hasn't that been shown to be the best choice in practicality?
Donger
Profile Joined October 2009
United States147 Posts
October 13 2010 04:50 GMT
#98
On October 13 2010 13:48 kidcrash89 wrote:
Try Ovie on 9 if you're really interested in fractions of a second. Hasn't that been shown to be the best choice in practicality?

I think that would be the case if you weren't building your pool at capped food.
Lomilar
Profile Joined July 2010
United States130 Posts
Last Edited: 2010-10-13 05:15:43
October 13 2010 05:10 GMT
#99
It found a way to make it one second faster! (Note, this is far less an econ build.)

I'm going to throw in the 5 muta build that someone was talking about and let that run overnight.

+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S:9.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@1:0 Larva+1
@1:4 M:204 G:0 L:3 S:10.0/10 -- BuildSpawningPool
@1:12 M:54 G:0 L:3 S:9.0/10 -- BuildDrone
@1:27 Larva+1
@1:28 M:104 G:0 L:3 S:10.0/10 -- BuildOverlord
@1:29 Drone+1
@1:43 Larva+1
@1:53 Overlord+1
@1:53 M:179 G:0 L:3 S:10.0/18 -- BuildDrone
@2:8 Larva+1
@2:9 Spawning Pool+1
@2:10 Drone+1
@2:10 M:249 G:0 L:3 S:11.0/18 -- BuildExtractor
@2:10 M:224 G:0 L:3 S:10.0/18 -- BuildRoachWarren
@2:40 Extractor+1
@2:40 M:259 G:1 L:3 S:9.0/18 -- BuildOverlord
@2:55 Larva+1
@2:55 M:223 G:30 L:3 S:9.0/18 -- BuildDrone
@3:5 Roach Warren+1
@3:5 Overlord+1
@3:5 M:216 G:49 L:2 S:10.0/26 -- BuildRoach
@3:6 M:145 G:26 L:1 S:12.0/26 -- BuildRoach
@3:10 Larva+1
@3:12 Drone+1
@3:19 M:130 G:25 L:1 S:14.0/26 -- BuildRoach
@3:25 Larva+1
@3:32 Roach+1
@3:32 M:118 G:25 L:1 S:16.0/26 -- BuildRoach
@3:33 Roach+1
@3:40 Larva+1
@3:45 M:107 G:25 L:1 S:18.0/26 -- BuildRoach
@3:46 Roach+1
@3:55 Larva+1
@3:58 M:95 G:25 L:1 S:20.0/26 -- BuildRoach
@3:59 Roach+1
@4:10 Larva+1
@4:12 Roach+1
@4:12 M:88 G:26 L:1 S:22.0/26 -- BuildRoach
@4:25 Roach+1
@4:25 Larva+1
@4:39 Roach+1
metaldragon
Profile Joined October 2009
United States251 Posts
October 13 2010 05:15 GMT
#100
those 7 roaches are insanely fast.
Prev 1 2 3 4 5 6 7 56 57 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 286
RuFF_SC2 140
Livibee 98
StarCraft: Brood War
Sea 3058
NaDa 40
Icarus 4
Dota 2
capcasts181
NeuroSwarm116
monkeys_forever43
febbydoto14
LuMiX1
League of Legends
JimRising 745
Counter-Strike
Stewie2K757
Other Games
summit1g10427
tarik_tv4296
Organizations
Other Games
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH263
• Hupsaiya 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5111
• Jankos1686
• masondota2992
Upcoming Events
Korean StarCraft League
1h 4m
CranKy Ducklings
8h 4m
RSL Revival
8h 4m
ByuN vs Cham
herO vs Reynor
FEL
14h 4m
RSL Revival
1d 8h
Clem vs Classic
SHIN vs Cure
FEL
1d 10h
BSL: ProLeague
1d 16h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.