• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:53
CEST 14:53
KST 21:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 660 users

Ultralisk bug/issue with patch 1.1.1 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 38 Next All
Reuental
Profile Joined July 2009
United States457 Posts
September 28 2010 16:57 GMT
#161
This makes me want to cry. I guess I will be going broodlords in every matchup
I'm a Crab made of men.
Piousflea
Profile Joined February 2010
United States259 Posts
September 28 2010 16:58 GMT
#162
Blizzard simply changed the splash radius formula from:
1.1.0) Radius = 2 + (enemy unit radius)
to:
1.1.1) Radius = 2

This means that the Ultra splash radius is significantly smaller regardless of what unit they are hitting. It's simply a more dramatic nerf for very large units like Thors or other ultras.

The logical hotfix would be to change it to Radius 2.5 or something.
Seek, behold, and reveal the truth
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 16:58 GMT
#163
On September 29 2010 01:51 dcemuser wrote:
Show nested quote +
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.
Yargh
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 28 2010 17:00 GMT
#164
I don't know how to show the pre-hotfix, pre patch, and patch differences. Ppl that know better can try in one of the unit testing maps I guess.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 17:02 GMT
#165
On September 29 2010 02:00 Adeeler wrote:
I don't know how to show the pre-hotfix, pre patch, and patch differences. Ppl that know better can try in one of the unit testing maps I guess.


If you want to do it, just do exactly what you did and take a screenshot. We don't need to see the pre-hotfix - there's tons of videos on that. We don't really need to see the pre-patch either, since that was the ram attack.

In effect - if the hotfix makes it so that the PF can be repaired with negligible effect to the scvs despite the ultras attacking, then that makes it worse than pre-patch.
Yargh
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
September 28 2010 17:03 GMT
#166
I'm hoping for no patch before mlg, or if they see this issue and fix it before mlg.
thebullfrog
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
September 28 2010 17:03 GMT
#167
On September 29 2010 01:57 Treemonkeys wrote:
How bad is it in practice now?? Is it even worth it to try using ultras vs. thors now? Is it worth it to build ultras at all?


I'd mess around in unit tester to make sure but I've already seen enough to not use ultras against terran until it's fixed. It feels like I'm playing with handicap health on.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
September 28 2010 17:03 GMT
#168
On September 29 2010 01:58 JinDesu wrote:
Show nested quote +
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-09-28 17:05:27
September 28 2010 17:04 GMT
#169
On September 29 2010 01:38 Grond wrote:
Show nested quote +
On September 29 2010 00:58 dvide wrote:
On September 29 2010 00:43 theSAiNT wrote:
Well, seems like the first blue post addressing this issue suggest that it is 'working as intended'.

As long as no official statement is published by us, I can only say that we should refer to the Ultralisk behaviour as game mechanics, not as a bug.


http://eu.battle.net/sc2/en/forum/topic/656096468

Maybe they didn't want to include a nerf to the weakest race so they snuck it in as a 'bugfix'.

There's no conspiracy here. This was a bugfix patch and not a balance patch, and they did fix the bug as was their intention to do so. The fact that the bug also had some balance implications is not something they are going to consider too heavily during the bugfix patch, but they are probably going to examine it in more detail for future balance patches and possibly adjust the new radius accordingly. This sort of bureaucracy is not necessarily brilliant for us, but I don't imagine it was indented as a sneaky malicious way to nerf the zerg.



Wrong on all counts. There never was a bug. Blizzard removed the Ram attack which gave Ultralisks a large splash radius vs very large units. They didn't patch a bug they changed the formula in 2 ways, both nerfs not bug fixes. In addition to the 1.1 damage nerf that makes 3 nerfs to the Ultra and 0 bug fixes.

Semantics. It's considered a bug because the formula had an unintended & absurd side effect vs very large units and buildings. Changing the formula is the way they implemented the bugfix, and this was an intended change. But a bugfix and a nerf are not mutually exclusive things, as a bugfix can obviously have a nerfing effect. Consider if marine's bunny hopping was bugfixed in natural selection, or muta stacking was bugfixed in broodwar. So this is both a nerf and a bugfix. My only point is that it was neither incompetence nor malicious, but just a somewhat arbitrary guesstimate at balance using a new formula, and this allowed them to get the bugfix patch out today instead of next week or next month. The balance will probably be looked at more thoughtfully during balance patches, but this was not one of them.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 28 2010 17:04 GMT
#170
so.... don't use thors against ultras?
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 28 2010 17:04 GMT
#171
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.
TheYango
Profile Joined September 2008
United States47024 Posts
September 28 2010 17:04 GMT
#172
Uhh...didn't they explicitly change all splash to NOT work like this during beta?

I'd be fine with ultras going back this way, so long as it applies to other splash units as well.
Moderator
Foreplay
Profile Joined May 2008
United States1154 Posts
September 28 2010 17:04 GMT
#173
this isnt the hugest deal in the world but i just can't figure out why blizz thinks Zerg needs NERFS at this point.
Better than Pokebunny
SaturnAttack
Profile Joined September 2010
United States125 Posts
Last Edited: 2010-09-28 17:05:48
September 28 2010 17:05 GMT
#174
Blizzard needs need better QA for sure, or better yet, some kind of explanation to these sort of things so we don't have the community putting on tinfoil hats over mysterious conspiracies or needing us to draw pokeballs and unit testers to figure this stuff out. Transparency is needed badly.
btlyger
Profile Blog Joined February 2010
United States470 Posts
September 28 2010 17:06 GMT
#175
The real issue the patch caused was with planetary fortresses, to nerf ultra cleave this much I think is not what they intended and hopefully they will fix it.

If they don't, this really scares me for late game.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 17:07 GMT
#176
http://eu.battle.net/sc2/en/forum/topic/656096569

the ultralisk bug thread on bnet is getting bigger and bigger, so please go ahead and post so they give us a thorough answer.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 17:08 GMT
#177
On September 29 2010 02:03 ToastieNL wrote:
Show nested quote +
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


On September 29 2010 02:04 Numy wrote:
Show nested quote +
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?

No, I don't expect people to do this for me - I'm only putting the question out now while I'm at work. If I don't see it mocked up, then I'll just do it when I get home and post it up here.
Yargh
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2010-09-28 17:11:11
September 28 2010 17:09 GMT
#178
I might be the only one here but just looking at these screenshots, the pre-patch behavior seems completely unreasonable.

An unintroduced player would never expect that by looking at the units involved and concerning Thors, micro would do very little here considering how easily they get in the way of each other.

If Ultras are not good enough due to this change then they need to be fixed in a different way because the pre-patch behavior is ridiculous and unpredictable, in other words, not good game design.

It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion.
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 28 2010 17:11 GMT
#179
On September 29 2010 02:08 JinDesu wrote:
Show nested quote +
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


Show nested quote +
On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?




We're back to square one, ultras are ineffective against PF/SCV
Reuental
Profile Joined July 2009
United States457 Posts
September 28 2010 17:13 GMT
#180
On September 29 2010 02:09 eloist wrote:
I might be the only one here but just looking at these screenshots, the pre-patch behavior seems completely unreasonable.

An unintroduced player would never expect that by looking at the units involved and concerning Thors, micro would do very little here considering how easily they get in the way of each other.

If Ultras are not good enough due to this change then they need to be fixed in a different way because the pre-patch behavior is ridiculous and unpredictable, in other words, not good game design.

It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion.


But nerfing them for months before you actually fix them is not the way to go about fixing a problem.
I'm a Crab made of men.
Prev 1 7 8 9 10 11 38 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV709
Rex144
CranKy Ducklings139
IntoTheiNu 4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 551
Lowko226
Rex 144
StarCraft: Brood War
Bisu 2227
Shuttle 1420
Barracks 1235
EffOrt 1085
Larva 654
Mini 525
Stork 470
Hyun 364
Killer 238
ToSsGirL 237
[ Show more ]
Soma 216
Snow 187
ZerO 181
Mind 153
Rush 81
Dewaltoss 78
Sharp 58
soO 55
Movie 49
Sea.KH 43
sSak 36
[sc1f]eonzerg 34
sorry 33
Backho 32
Free 32
scan(afreeca) 29
Icarus 28
sas.Sziky 25
Shinee 22
Noble 20
ajuk12(nOOB) 19
JulyZerg 14
yabsab 13
Terrorterran 6
ivOry 5
eros_byul 0
Dota 2
Gorgc4513
qojqva1496
Dendi945
KheZu682
XcaliburYe401
Counter-Strike
olofmeister1024
x6flipin591
sgares272
oskar132
Other Games
singsing1848
hiko505
B2W.Neo468
crisheroes429
XaKoH 221
ZerO(Twitch)14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH142
• StrangeGG 52
• davetesta50
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3753
• WagamamaTV535
League of Legends
• Nemesis4888
• Jankos849
Upcoming Events
Sparkling Tuna Cup
21h 8m
WardiTV European League
1d 3h
PiGosaur Monday
1d 11h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Online Event
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.