• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:05
CET 07:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion2Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BSL Season 2025 - Full Overview and Conclusion BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1364 users

Ultralisk bug/issue with patch 1.1.1 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 38 Next All
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 15:57 GMT
#121
On September 29 2010 00:48 HiHiByeBye wrote:
tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.


1) Tanks are not rendered useless against baneling. Hell, tanks are one of the best units against banelings. Right up there with marauder.

2) You need 19 banelings to kill a command center, assuming you didn't get an attack upgrade. That is 19 zerglings (25*19 = 475) plus the cost of turning into banelings (25*19 for mins and gas) for a total of 950mins/475gas. And the planetary fortress can kill banelings.

3) Ultras were counterable before. If it takes ultras AND infestors to take on a proper MM army, then you have some balance issues there, buddy.

4) Mutas do not work against thors in equal cost, magic box or not. I don't know where you are getting this info.
Yargh
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2010-09-28 15:59:05
September 28 2010 15:57 GMT
#122
On September 29 2010 00:21 kerminator wrote:
Show nested quote +
On September 29 2010 00:14 HiHiByeBye wrote:
hmmm if you watch GSL game 3 cool vs top

Top had about 10-11 thors? and it died to about 7 ultras and cool only lost maybe 1 ultra?

and that is balanced? terran had no counter to ultras from the ground. Now they are more on even grounds.

Zerglings are so cost effective vs thors. Now zerg is forced to have a unit mix instead of just winning by massing ultras and zergs are crying about this?


Stimmed marauders rape ultras

And you cant counter thors with zerglings since terran can always add some hellions


This type of logic is flawed. If he has mostly thors and no hellions. You DO want to use zerglings, as zerglings destroy thors hard. If and when he starts adding hellions is when you start considering less zerglings, pre emptively avoiding unit "A" when unit "A" would be effective because unit "B" may be there is a bad idea.

eg: "I can't use banshees against zerg because he might have some hydralisks". I'm sure you would agree that this kind of logic is flawed.

I figured the ultra splash on buildings was a bug. In my mind, ultras are the counter to tanks, not really thors. If the opponent starts using ultras en masse, I get thors with 250mm cannon, if I'm a mech focused player.

Also, some players have been saying broodlords + corrupters are the superior zerg endgame vs mech, they are close. Its broodlords + mutalisks. Mutalisks are very effective vs vikings, more so than corrupters. Hydralisks are good to have too.


Mutas do not work against thors in equal cost, magic box or not. I don't know where you are getting this info.


In equal cost perhaps not, but a thor without marine support dies very quickly to mutalisks. Massing mutalisks and then getting like 10 banelings for when he pushes out is hyper effective.
Hell, its awesome to LOSE to nukes!
hdkhang
Profile Joined August 2010
Australia183 Posts
September 28 2010 15:57 GMT
#123
On September 29 2010 00:54 HiHiByeBye wrote:
please remember that zerg can expand easier b4 terran hit critical mass of thors.... and you should compare build times too....


Not only is this off topic. It's also total nonsense.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 15:57 GMT
#124
On September 29 2010 00:48 HiHiByeBye wrote:
tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.


Baneling have 30 HP. Tank nerf had no effect on Banelings.
crw
Profile Joined August 2010
Canada70 Posts
September 28 2010 15:57 GMT
#125
I'd like to see what Cool thinks after this 'fix'
Zerg need heavy buffs from Tier 1 to tier 3, against Terran and Protoss. blizzard needs to get on the ball or lose SC2 as an eSports venue.
theSAiNT
Profile Joined July 2009
United States726 Posts
September 28 2010 15:57 GMT
#126
On September 29 2010 00:50 Numy wrote:
Show nested quote +
On September 29 2010 00:43 Zerksys wrote:
Which totally explains why there is only 1 zerg left in the gsl.


There is one zerg left because he has been the only zerg good enough to win in his match on the day. It REALLY bugs me when people belittle player skill by talking about imbalance. I'm not denying a possibility of imbalance but you can't just take a "stat" and make a conclusion without looking at each individual game. That's just terrible logic.

This topic is about Ultras splash. Let's keep it there.


Fair enough but lots of 'stats' add up. Top 200 lists for all 3 regions? TL Open #1, 2 TvT semifinals? Those were just the top of my head. The General forum is basically a list of 'stats' which goes on and on.

You can cover your ears and shake your head about conclusions drawn from one 'stat' but the weight of evidence is against you.
Fitz
Profile Joined April 2010
Canada77 Posts
September 28 2010 15:58 GMT
#127
On September 29 2010 00:48 HiHiByeBye wrote:
tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.


No they arnt whining about those because they arnt issues.

Im sorry to blow your balloon, but terran did complain a lot when zerg discovered just last patch that ultras could wipe out an entire PF repairing platoon of scv...

The patch fixing it came one week later... giving a huge (unintended?) blow to the ultralisk splash dmg to other units.

Mind you how the priority system bugs out the attacking melee units AI so much that it takes a huge zerg army/ ridiculous apm(manualy target every single scv) simply to take on said PF ? Something buggish for which zergs lobbyed for a while w/o even an aknowledgement of the issue as of now.

Can't we zerg now try to bring the new ultralisk issue to the devs. ?

PS: Im sorry but if I can toss banelings into your command centers unpunished, you deserve to loose imo.
lol
dvide
Profile Joined March 2010
United Kingdom287 Posts
September 28 2010 15:58 GMT
#128
On September 29 2010 00:43 theSAiNT wrote:
Well, seems like the first blue post addressing this issue suggest that it is 'working as intended'.

Show nested quote +
As long as no official statement is published by us, I can only say that we should refer to the Ultralisk behaviour as game mechanics, not as a bug.


http://eu.battle.net/sc2/en/forum/topic/656096468

Maybe they didn't want to include a nerf to the weakest race so they snuck it in as a 'bugfix'.

There's no conspiracy here. This was a bugfix patch and not a balance patch, and they did fix the bug as was their intention to do so. The fact that the bug also had some balance implications is not something they are going to consider too heavily during the bugfix patch, but they are probably going to examine it in more detail for future balance patches and possibly adjust the new radius accordingly. This sort of bureaucracy is not necessarily brilliant for us, but I don't imagine it was indented as a sneaky malicious way to nerf the zerg.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 15:59 GMT
#129
Oh and just FYI, zerglings do not rape thors. Yeah, if you let them surround one, but if they get the mass of thors in a ball, zerglings do jack shit to them. Especially if there's an scv or ten in there on autorepair. Thors shoot pretty fast, and one-hit zerglings.
Yargh
Malminos
Profile Joined July 2010
United States321 Posts
September 28 2010 16:00 GMT
#130
I just tested ultras in the unit tester several times, and it actually seems extremely similar to how it was pre-1.1 vs thors. Im thinking we may be overreacting a bit.
"To dream of because become happiness "
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2010 16:00 GMT
#131
--- Nuked ---
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 16:01 GMT
#132
On September 29 2010 00:58 dvide wrote:
Show nested quote +
On September 29 2010 00:43 theSAiNT wrote:
Well, seems like the first blue post addressing this issue suggest that it is 'working as intended'.

As long as no official statement is published by us, I can only say that we should refer to the Ultralisk behaviour as game mechanics, not as a bug.


http://eu.battle.net/sc2/en/forum/topic/656096468

Maybe they didn't want to include a nerf to the weakest race so they snuck it in as a 'bugfix'.

There's no conspiracy here. This was a bugfix patch and not a balance patch, and they did fix the bug as was their intention to do so. The fact that the bug also had some balance implications is not something they are going to consider too heavily during the bugfix patch, but they are probably going to examine it in more detail for future balance patches and possibly adjust the new radius accordingly. This sort of bureaucracy is not necessarily brilliant for us, but I don't imagine it was indented as a sneaky malicious way to nerf the zerg.


I agree - they probably looked at it as the easiest way to fix the bug. Instead of having two different splash effects on one unit attack, replace the "broken" one with the fixed one.
Yargh
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
September 28 2010 16:01 GMT
#133
I actually like the patch. I'm not talking about balance issues tho. Maybe ultras need more dmg or smth so they are usefull and used again. To be honest I don't know how strong ultras were and how bad they are now, so I won't give any opinions about that, BUT I do like the patch because of aesthetic reasons. It just looked ridicolous stupid units dying from ultras who weren't even close by. That was the case when the fought of thors and even more against buildings. They actually should have a splash based on the claws and the this comes pretty close.

So yea, the patch was needed so it doesn't look awful, it may need another patch to balance it out.
Crushgroove
Profile Joined July 2010
United States793 Posts
September 28 2010 16:02 GMT
#134
On September 28 2010 23:54 rastaban wrote:
Phoenix are bugged as well, I think both of these are probably unintentional and will be hot fixed again as well. It just is sad that this is happening in the middle of the GSL when so much is on the line, but somethings can't be helped. Hope they get these things fixed soon though.


A patch is not a hot fix. Things in SC cannot be hot fixed, they must be patched. A hot fix is a change which is enacted without a server shutdown and without people having to change client side game data. All game data in SC2 is client side.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Gamidragon
Profile Joined August 2010
United States45 Posts
September 28 2010 16:02 GMT
#135
I read somewhere that this could possibly effect Siege Tank splash. Confirm/Deny?
"Fail transfusion spam fag" -Loser of a ZvZ due to queen usage
Damaskinos
Profile Joined September 2010
Germany139 Posts
Last Edited: 2010-09-28 16:06:23
September 28 2010 16:04 GMT
#136
On September 29 2010 00:43 Zerksys wrote:
Show nested quote +
On September 29 2010 00:32 Damaskinos wrote:
Thanks to the efforts of Carnac and Raketti, we got pretty much of an picture, of what happened to Ultralisks in the 2 last patches.
It's beyond doubt, that the so called "bug", of attacking a building with an Ultralisk and seeing 20 SCVs in the whole perimeter of the building dying, should be addressed in some way.
It's now claimed, that Ultralisks are rended useless, and somehow I remember those claims were also there directly after the patch 1.1. based on the reduced damage. OK, it's obvious from the pictures taken by Raketti that with the 1.1.1 the splash got reduced also in it's radius. Opposite to Thors Ultras are really fast moving units. They also do splash. Maybe after the change in the way the splash is geting applied, there should be an increase to damage done (to prepatch-1.1-level) or the radius should be slightly increased (by .5 or 1, maybe wiht an lower damage coefficient, so Ultras will have, like siege tanks, 3 coefficients). Those are ideas, those are things one can talk about...

...but. Despite the warning of the OP, the fellow posters continue to QQ instead of contributing. Really folks, I don't get it! Is it so difficult to you to be productive? I mean, look at the Koreans. The moment I write these lines, there are 6 Zerg in the TOP 10 of the Korean ladder. If one looks at the US and EU ladders... Zero... (Zerg=Zero-"o"+"g" ). /irony One can ask himself: can it be, that Zerg is simply to complicated for people living in cultures, that consider fast food being appropriate nutrition? /irony. Please, use your heads. Bring your skill in playing your beloved race to the maximum, spot the weknesses, call them by their name, contribute to the forums, be creative with your ideas, but always respecting the players of the other races, and maybe then we could look forward to a better game. It's a pitty, you have to do partialy the job of the game designers, but hey, we are a community and they are also just human...

Have fun discussing


Which totally explains why there is only 1 zerg left in the gsl. Stats are going to vary region by region but the gsl is international. What you said can also apply to terrans. The instant the planetary fortress repair was nerfed terrans began complaining. Within days it was fixed. Understand that this is very frustrating for zerg players who have been commenting for weeks about how underpowered their early to mid game is.


I undestand easily what happened. As I am sure you understand, that what was happening to SCV, was simply ridiculous. Maybe Blizzard considered the second to be a broken mechanic, while the first being a more complicated matter. And yes, there is only 1 Zerg left in the 4. And 0 Protoss. Still I think Protoss wont feel underpowered (even though I think Blizzard hited Zelots to strong, or maybe their charge should be a faster available tech now).
I also think something must be done with terrans. Maybe reduce Medivac-Healing by 20% AND reduce the attack speed buff provided by Stim to 25%. This is an balance issue. The Ultralisk-Issue now might be also a balance issue. What happened with buildings wasnt one, it was broken (and yes, shame on Blizzard, the didnt seen that forehand).
Regarding the Zergs on the GSL: IdrA not being able to scout an expansion, or Check making some really bad decisions in the round of 16 is not Blizzards fault... and so on... but all this goes beyond the scope of the thread. In my first post I gave some Ideas, what can be done, to buff
Ultras. I am not sure, if it's necessary, I also thought giving the example with the Korean ladder would be also food for thought. Considering my position I would like to say, that I dont have much more to contribute, and so I will stfu and dont post anymore in this thread.

Thanks for reading, hail you Zerg players, may the balance be restored!
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
dcemuser
Profile Joined August 2010
United States3248 Posts
September 28 2010 16:04 GMT
#137
On September 29 2010 01:02 Gamidragon wrote:
I read somewhere that this could possibly effect Siege Tank splash. Confirm/Deny?


Nope. Siege Tank splash has never been extended by unit radius.

Archons used to work like Ultras, but it was removed in beta patch 16. In fact the patch notes state they removed it from Ultralisks, but they actually never did.

As of Patch 1.1, Ultralisks were the only unit whose splash increased by unit size.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2010-09-28 16:11:35
September 28 2010 16:05 GMT
#138
its unbelievable a multi million dollar company as blizzard does not do some balance testing before patching. Quite amateur .. they should hire at least part time some pro players to do smoe analysis before patching, they should be able to afford.
While 1.1 had side effects buffing ultras a bit too strong (community took < 5 hours to figure that out), now they completely screwed ultras (community took < 5 hours to figure that out). Seems like Blizzard puts most of its money into hype and marketing ..
Don't think ultras are worth the money with this nerf ..
21 is half the truth
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2010 16:06 GMT
#139
took away my ram. took away my splash. can't take my freedom.

I'd rather have ram back. splash is useless vs buildings anyway.

If they are going to bring the splash to pre-patching( In beta) locations ( front of target) then they need to bring it back to pre patching damage % (its 33% now, it was 100% in beta when splash was reduced like this)
theSAiNT
Profile Joined July 2009
United States726 Posts
September 28 2010 16:06 GMT
#140
On September 29 2010 00:58 dvide wrote:
Show nested quote +
On September 29 2010 00:43 theSAiNT wrote:
Well, seems like the first blue post addressing this issue suggest that it is 'working as intended'.

As long as no official statement is published by us, I can only say that we should refer to the Ultralisk behaviour as game mechanics, not as a bug.


http://eu.battle.net/sc2/en/forum/topic/656096468

Maybe they didn't want to include a nerf to the weakest race so they snuck it in as a 'bugfix'.

There's no conspiracy here. This was a bugfix patch and not a balance patch, and they did fix the bug as was their intention to do so. The fact that the bug also had some balance implications is not something they are going to consider too heavily during the bugfix patch, but they are probably going to examine it in more detail for future balance patches and possibly adjust the new radius accordingly. This sort of bureaucracy is not necessarily brilliant for us, but I don't imagine it was indented as a sneaky malicious way to nerf the zerg.


So you're saying that the bug testing team at Blizzard was so incompetent that they

1) Did not notice that the bugfix significantly changed Ultralisk behaviour relative to the original 1.0/1.1 versions. Something which forumers picked up on immediately.

or

2) Did not realize that such a change had balance implications.

These make me even sadder than the conspiracy theory.
Prev 1 5 6 7 8 9 38 Next All
Please log in or register to reply.
Live Events Refresh
All-Star Invitational
03:00
Day 1
Cure vs SolarLIVE!
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
WardiTV1176
PiGStarcraft519
IndyStarCraft 152
BRAT_OK 122
EnkiAlexander 93
3DClanTV 82
CranKy Ducklings76
davetesta29
IntoTheiNu 14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft519
RuFF_SC2 194
IndyStarCraft 152
NeuroSwarm 146
BRAT_OK 122
UpATreeSC 56
Livibee 8
StarCraft: Brood War
Britney 18201
actioN 810
Larva 303
ZergMaN 171
Nal_rA 124
Shuttle 120
910 110
ToSsGirL 109
JulyZerg 83
GoRush 40
[ Show more ]
NotJumperer 1
Dota 2
LuMiX1
League of Legends
JimRising 856
C9.Mang0682
Counter-Strike
Foxcn204
Other Games
summit1g7433
minikerr44
Organizations
Other Games
gamesdonequick2321
StarCraft: Brood War
UltimateBattle 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 32
• Diggity2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Scarra2096
• Lourlo1009
• Stunt397
Upcoming Events
uThermal 2v2 Circuit
5h 56m
AI Arena Tournament
13h 56m
BSL 21
13h 56m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
20h 11m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 3h
OSC
1d 5h
BSL 21
1d 13h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
The PondCast
4 days
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.