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Ultralisk bug/issue with patch 1.1.1 - Page 6

Forum Index > SC2 General
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ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-09-28 15:41:55
September 28 2010 15:41 GMT
#101
On September 29 2010 00:39 NATO wrote:
OMG, making ultras not OP, what is Blizz thinking?! Obviously they should do splash damage to every enemy unit on the map, I mean it's only fair because zerg can make a ton of drones whenever they want and thinking about that makes my brain hurt.


What the hell are you smoking? You should be warned for such trash talking.
You should never underestimate the predictability of stupidity
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 15:42 GMT
#102
On September 29 2010 00:39 NATO wrote:
OMG, making ultras not OP, what is Blizz thinking?! Obviously they should do splash damage to every enemy unit on the map, I mean it's only fair because zerg can make a ton of drones whenever they want and thinking about that makes my brain hurt.


If you're going to ignore the obvious intent and flaws of this nerf, and proceed to be snarky about it without contributing anything intelligent, then I don't see how you are helping the discussion.
Yargh
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 15:42 GMT
#103
Okay I made a thread about the ultralisk bug splash damage, anyone who can explain the issue better than myself is more than welcome.

http://eu.battle.net/sc2/en/forum/topic/656096569
TaKemE
Profile Joined April 2010
Denmark1045 Posts
September 28 2010 15:42 GMT
#104
On September 29 2010 00:39 NATO wrote:
OMG, making ultras not OP, what is Blizz thinking?! Obviously they should do splash damage to every enemy unit on the map, I mean it's only fair because zerg can make a ton of drones whenever they want and thinking about that makes my brain hurt.


Pls read the posts before posting crap like this.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
September 28 2010 15:43 GMT
#105
On September 29 2010 00:32 Damaskinos wrote:
Thanks to the efforts of Carnac and Raketti, we got pretty much of an picture, of what happened to Ultralisks in the 2 last patches.
It's beyond doubt, that the so called "bug", of attacking a building with an Ultralisk and seeing 20 SCVs in the whole perimeter of the building dying, should be addressed in some way.
It's now claimed, that Ultralisks are rended useless, and somehow I remember those claims were also there directly after the patch 1.1. based on the reduced damage. OK, it's obvious from the pictures taken by Raketti that with the 1.1.1 the splash got reduced also in it's radius. Opposite to Thors Ultras are really fast moving units. They also do splash. Maybe after the change in the way the splash is geting applied, there should be an increase to damage done (to prepatch-1.1-level) or the radius should be slightly increased (by .5 or 1, maybe wiht an lower damage coefficient, so Ultras will have, like siege tanks, 3 coefficients). Those are ideas, those are things one can talk about...

...but. Despite the warning of the OP, the fellow posters continue to QQ instead of contributing. Really folks, I don't get it! Is it so difficult to you to be productive? I mean, look at the Koreans. The moment I write these lines, there are 6 Zerg in the TOP 10 of the Korean ladder. If one looks at the US and EU ladders... Zero... (Zerg=Zero-"o"+"g" ). /irony One can ask himself: can it be, that Zerg is simply to complicated for people living in cultures, that consider fast food being appropriate nutrition? /irony. Please, use your heads. Bring your skill in playing your beloved race to the maximum, spot the weknesses, call them by their name, contribute to the forums, be creative with your ideas, but always respecting the players of the other races, and maybe then we could look forward to a better game. It's a pitty, you have to do partialy the job of the game designers, but hey, we are a community and they are also just human...

Have fun discussing


Which totally explains why there is only 1 zerg left in the gsl. Stats are going to vary region by region but the gsl is international. What you said can also apply to terrans. The instant the planetary fortress repair was nerfed terrans began complaining. Within days it was fixed. Understand that this is very frustrating for zerg players who have been commenting for weeks about how underpowered their early to mid game is.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Damaskinos
Profile Joined September 2010
Germany139 Posts
September 28 2010 15:43 GMT
#106
On September 29 2010 00:07 ensis wrote:
i´m no zerg, but a protoss, so i dont really care about ultras killing thors.
but what i find pretty not consequent, is that before this fix, it finally made sense to attack the pf with its ridicolous priority. but now, the ultra is nerfed, but the pf is still high priority. so they are op again, this is what i dont understand. when some terrans get owned because the damage model of a unit doesnt work the way it is supposed to be, it will get hotfixed. but the pf problem is exisiting since early stages of the beta. this is what i really dont get.


Some people have Planetary Fortresses, some people have Spin Crawlers and other ones have Photon Canons. Just in case nobody noticed, that terran is the only race, without stationary ground defence (the have only anti-air, missile turrets). And dont forget: PF = no MULES, no Scan.
Thanks for your attention
Please excuse for being out of the Posts-Theme
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
theSAiNT
Profile Joined July 2009
United States726 Posts
September 28 2010 15:43 GMT
#107
Well, seems like the first blue post addressing this issue suggest that it is 'working as intended'.

As long as no official statement is published by us, I can only say that we should refer to the Ultralisk behaviour as game mechanics, not as a bug.


http://eu.battle.net/sc2/en/forum/topic/656096468

Maybe they didn't want to include a nerf to the weakest race so they snuck it in as a 'bugfix'.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2010-09-28 15:47:52
September 28 2010 15:45 GMT
#108
On September 29 2010 00:43 Damaskinos wrote:
Show nested quote +
On September 29 2010 00:07 ensis wrote:
i´m no zerg, but a protoss, so i dont really care about ultras killing thors.
but what i find pretty not consequent, is that before this fix, it finally made sense to attack the pf with its ridicolous priority. but now, the ultra is nerfed, but the pf is still high priority. so they are op again, this is what i dont understand. when some terrans get owned because the damage model of a unit doesnt work the way it is supposed to be, it will get hotfixed. but the pf problem is exisiting since early stages of the beta. this is what i really dont get.


Some people have Planetary Fortresses, some people have Spin Crawlers and other ones have Photon Canons. Just in case nobody noticed, that terran is the only race, without stationary ground defence (the have only anti-air, missile turrets). And dont forget: PF = no MULES, no Scan.
Thanks for your attention
Please excuse for being out of the Posts-Theme


This is overshadowed by the fact that bunkers are nearly free


On September 29 2010 00:42 xs101 wrote:
Okay I made a thread about the ultralisk bug splash damage, anyone who can explain the issue better than myself is more than welcome.


I can't post on the eu forums
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
TaKemE
Profile Joined April 2010
Denmark1045 Posts
Last Edited: 2010-09-28 15:47:26
September 28 2010 15:46 GMT
#109
Are ultras even usefull now? It seems like they die to both mm and mech now.(cost wise)
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 15:47 GMT
#110
On September 29 2010 00:43 Damaskinos wrote:
Show nested quote +
On September 29 2010 00:07 ensis wrote:
i´m no zerg, but a protoss, so i dont really care about ultras killing thors.
but what i find pretty not consequent, is that before this fix, it finally made sense to attack the pf with its ridicolous priority. but now, the ultra is nerfed, but the pf is still high priority. so they are op again, this is what i dont understand. when some terrans get owned because the damage model of a unit doesnt work the way it is supposed to be, it will get hotfixed. but the pf problem is exisiting since early stages of the beta. this is what i really dont get.


Some people have Planetary Fortresses, some people have Spin Crawlers and other ones have Photon Canons. Just in case nobody noticed, that terran is the only race, without stationary ground defence (the have only anti-air, missile turrets). And dont forget: PF = no MULES, no Scan.
Thanks for your attention
Please excuse for being out of the Posts-Theme


I don't mind if Terran has a planetary fortress to take the place of static ground defense. I do have a problem if I send an entire army at it, and it does nothing to it due to the repair ability. This is relatively true for bunkers as well.

It's not that protoss or zerg doesn't have an auto-repair ability. It is that the auto-repair ability is too strong when used in conjunction with PFs or bunkers.

If I have to actually add storm or ultras JUST to take out your planetary fortress BY itself with SCVs so I don't lose my entire army, then that is imbalanced.
Yargh
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
September 28 2010 15:48 GMT
#111
tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.
xs101
Profile Joined June 2010
Romania86 Posts
September 28 2010 15:50 GMT
#112
Mutas are never cost effective against thors, try it in the unit tester. 20 mutas barely take down 5 thors, with magic box, so thats 2000 2000 versus 1500 1000
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-09-28 15:51:03
September 28 2010 15:50 GMT
#113
On September 29 2010 00:43 Zerksys wrote:
Which totally explains why there is only 1 zerg left in the gsl.


There is one zerg left because he has been the only zerg good enough to win in his match on the day. It REALLY bugs me when people belittle player skill by talking about imbalance. I'm not denying a possibility of imbalance but you can't just take a "stat" and make a conclusion without looking at each individual game. That's just terrible logic.

This topic is about Ultras splash. Let's keep it there.
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 28 2010 15:51 GMT
#114
I use ultras a lot, and I'm going to reserve judgement until I can actually try them out. But from what I see it isn't going to change very much.

No offense to people here but there are not many occasions where my ultras are literally hitting a big tight ball of thors or marines, and having splash damage that deep is not usually an issue really. Most of the time infantry is in the process of kiting, and tends to flatten out. The image comparing thor damage in that image it is barely even changed. The damage against buildings is still better than it was pre 1.1. So why complain?

Zerg's problems go much deeper into the early game and some minor splash radius on a super late game unit is the least of zerg's problems. Seriously, there are too many people here getting enraged about things they barely know anything about.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 28 2010 15:52 GMT
#115
On September 29 2010 00:48 HiHiByeBye wrote:
tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.


Terran players not complaining about the tank damage nerf? Which forum are you in?

Terran players not complaining about magic box mutas because 400/400 worth of mutas barely killing 300/200 worth of thor is not the definition of cost effectiveness.
We spend our youth attaining wealth, and our wealth attaining youth.
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
September 28 2010 15:54 GMT
#116
please remember that zerg can expand easier b4 terran hit critical mass of thors.... and you should compare build times too....
Assirra
Profile Joined August 2010
Belgium4169 Posts
September 28 2010 15:54 GMT
#117
On September 29 2010 00:48 HiHiByeBye wrote:
1.tanks are rendered almost useless against baneling but terran players arent whining lol. Seriously.

It is not easy to micro bio vs banelings....

Also did you guys not watch banelings just rolling in and kill command centers? so if the zerg player is ahead they can kill expos so easy....

2.Now ultras are actually counterble as terran (marauder are good against pure ultras but fungal growth/ling/ultra rape them....)

3.I also dont see terran players complaining about magic box mutas. Mutas are so cost effective against just pure thors.

1.Yea, its not like tanks can siege or anything and got the biggest range in the game so they kill before banelings even come close
2.wow marauders lose to 3units (2that cost a lot of gass) how dare they!
3.Where have you been since that magic box thing was found? go to the battlenet forums
there is a lot of whining about magic box.
Ouga
Profile Joined March 2008
Finland645 Posts
September 28 2010 15:54 GMT
#118
Hey, simplifies things if zerg now can't win at hive either!
HiHiByeBye
Profile Joined August 2009
Canada365 Posts
September 28 2010 15:56 GMT
#119
Starcraft 2 is a game where everyone plays the weakest race in the game.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2010-09-28 15:58:22
September 28 2010 15:56 GMT
#120
On September 28 2010 23:52 SwampZero wrote:
Sure, it's a nerf, but now all AOE units in the game function in the same way instead of ultras being the odd one now.

Game's more consistent now, and you always gotta be consistent before you start balancing, or else shit like this exact situation happen.


I actually agree with this sentiment. However, they did it in the middle of the GSL. The semi-finals are tomorrow, and if Cool loses this game by making Ultras and then they don't perform the way he thought they would because Blizzard didn't SAY ANYTHING ABOUT IT, then I imagine the rage will just be crazy uncontrollable. You'd have to basically lock down the forums.

Edit: PLEASE keep the discussion centered on this change and not the developers, their mothers, or Korean vs US zerg or you're going to get this thread locked again and do a disservice to players everywhere.
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