• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:01
CET 12:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion6Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
What Services Does an Ecommerce App Development? PhD study /w SC2 - help with a survey! When will we find out if there are more tournament Weekly Cups (Jan 12-18): herO, MaxPax, Solar win I am looking for StarCraft 2 Beta Patch files
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea Video Footage from 2005: The Birth of G2 in Spain BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1177 users

Ultralisk bug/issue with patch 1.1.1 - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 38 Next All
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 17:13 GMT
#181
On September 29 2010 02:11 theqat wrote:
Show nested quote +
On September 29 2010 02:08 JinDesu wrote:
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?




We're back to square one, ultras are ineffective against PF/SCV


Which is damn terrible.
Yargh
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
September 28 2010 17:13 GMT
#182
On September 29 2010 02:09 eloist wrote:
I might be the only one here but just looking at these screenshots, the pre-patch behavior seems completely unreasonable.

An unintroduced player would never expect that by looking at the units involved and concerning Thors, micro would do very little here considering how easily they get in the way of each other.

If Ultras are not good enough due to this change then they need to be fixed in a different way because the pre-patch behavior is ridiculous and unpredictable, in other words, not good game design.

It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion.


Why is it only players with SCVs saying stuff like this?

Sure, I don't disagree in principle, but Blizzard having the audacity to nerf Zerg at the moment is ridiculous. Give it a different building attack that does normal AoE, or make this change as part of a rebalance of Zerg that buffs other things in compensation.

Nerfing the weakest race is silly. Only Death Knights-- excuse me-- Terran, will have much reason to see it differently.
Grond
Profile Blog Joined June 2010
599 Posts
September 28 2010 17:16 GMT
#183
On September 29 2010 00:05 Sirion wrote:
Show nested quote +
On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?


No, in patch 1.0 the ultralisk splash radius was increased by the unit size, but against buildings it used the ram attack. In 1.1 it used the same attack on units and buildings, but due to the big size of buildings, their splash in that setting became quite ridiculous. So now, in 1.1.1, the splash radius is no more increased by the target's radius.

Some numbers on the effect:

pre-1.1.1 -> 1.1.1

Against Marines:
splash range: 2.375 -> 2
area covered: 17.3 -> 12.1 ( -30% )

Against Marauders:
splash range: 2.5625 -> 2
area covered: 19.6 -> 11.6 ( -41% )

Against Thors:
splash range: 2.8125 -> 2
area covered: 22.7 -> 10.5 ( -54% )

Against Siege Tanks:
splash range: 2.875 -> 2
area covered: 23.6 -> 10.2 ( -57% )

Note how although the splash radius is now constant, the area of splash decreases for bigger units as the primary target blocks more area.

I am pretty sure that a unit is affected by splash if its center is in the splash area. As a consequence, if two Thors are spaced in such a way that a marine fits in between, the second Thor will receive no splash damage. Therefore the the -xx% numbers are to be taken with caution, as the number of units inside the splash range is important. However in randomly arranged units, thats the average reduction of the splash.

All in all this is a rather big nerf of the ultralisks splash damage, especially for a bug fix which should only remove unintended behaviour and not affect regular play. Especially as there is an easy fix for this problem by giving the ultralisk two attacks, one against units and one against buildings, which are identical except that for attacks against buildings the splash area is not increased.


Sirion, do your figures account for the attack originating from the external surface of the attacked unit, in effect making the formula 2 + r +r ?
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 28 2010 17:16 GMT
#184
Ultras were the one unit that could save Zergs in the end game. This is a significant nerf.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Seam
Profile Blog Joined April 2010
United States1093 Posts
September 28 2010 17:18 GMT
#185
Sign...

Kinda disappointing, I wonder if it will be fixed...I doubt it thought.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
eloist
Profile Joined September 2010
United States1017 Posts
September 28 2010 17:18 GMT
#186
On September 29 2010 02:13 Ndugu wrote:
Why is it only players with SCVs saying stuff like this?

Sure, I don't disagree in principle, but Blizzard having the audacity to nerf Zerg at the moment is ridiculous. Give it a different building attack that does normal AoE, or make this change as part of a rebalance of Zerg that buffs other things in compensation.

Nerfing the weakest race is silly. Only Death Knights-- excuse me-- Terran, will have much reason to see it differently.

I would consider the previous behavior game breaking if it gets to the point where Ultras are out though. Disregarding whether or not the race is strong or weak as a whole. I think tanks were game breaking in a similar way and they got fixed and it was good. Not gonna lie though, I am happy because I suck at tank vs. tank.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
September 28 2010 17:19 GMT
#187
On September 29 2010 02:08 JinDesu wrote:
Show nested quote +
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


Show nested quote +
On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?

No, I don't expect people to do this for me - I'm only putting the question out now while I'm at work. If I don't see it mocked up, then I'll just do it when I get home and post it up here.


If you watch one of afruitdealer's games, the 3rd game against terran where he wins with ultras, I'm pretty sure the missile turrets behind the PF get taken out by cleave.
http://shroomspiration.blogspot.com/
john0507
Profile Joined August 2010
164 Posts
September 28 2010 17:20 GMT
#188
Hmm , Ultras are nerfed , Broodlords are easily countered ...
So i guess playing for a late game macro style isn't the best choice now ...
So ... How do I play zerg now?
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 28 2010 17:20 GMT
#189
On September 29 2010 02:19 Treemonkeys wrote:
Show nested quote +
On September 29 2010 02:08 JinDesu wrote:
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?

No, I don't expect people to do this for me - I'm only putting the question out now while I'm at work. If I don't see it mocked up, then I'll just do it when I get home and post it up here.


If you watch one of afruitdealer's games, the 3rd game against terran where he wins with ultras, I'm pretty sure the missile turrets behind the PF get taken out by cleave.


I'm not talking about pre-hotfix. We have a ton of videos on that.
Yargh
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 28 2010 17:21 GMT
#190
On September 29 2010 02:20 john0507 wrote:
Hmm , Ultras are nerfed , Broodlords are easily countered ...
So i guess playing for a late game macro style isn't the best choice now ...
So ... How do I play zerg now?



I had to push ling bling muta to be my mid & all my late game v T. Maybe things like this will push more ppl to infestors before they are skrewed over
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
September 28 2010 17:21 GMT
#191
Yes, ultras are weaker this patch but does that make them completely useless? Some may argue that their initial splash mechanic was too powerful and this patch coincidentally balanced everything out. You're supposed to flank with ultras anyway so battling head on is going to be unfavorable, regardless of which patch version you're using.
Raikynn
Profile Joined July 2010
41 Posts
September 28 2010 17:24 GMT
#192
what about 1.1.1 compared to 1.0?
lololol
Profile Joined February 2006
5198 Posts
September 28 2010 17:27 GMT
#193
On September 29 2010 02:16 Grond wrote:
Show nested quote +
On September 29 2010 00:05 Sirion wrote:
On September 28 2010 23:36 Piski wrote:
I'm really that stupid that I don't get it :o I mean they said it wasn't intentional what ultra splash did in 1.1 so why are so freakin' surprised that it's now nerfed?

Didn't they just pretty much reverted it back as it was in 1.0?


No, in patch 1.0 the ultralisk splash radius was increased by the unit size, but against buildings it used the ram attack. In 1.1 it used the same attack on units and buildings, but due to the big size of buildings, their splash in that setting became quite ridiculous. So now, in 1.1.1, the splash radius is no more increased by the target's radius.

Some numbers on the effect:

pre-1.1.1 -> 1.1.1

Against Marines:
splash range: 2.375 -> 2
area covered: 17.3 -> 12.1 ( -30% )

Against Marauders:
splash range: 2.5625 -> 2
area covered: 19.6 -> 11.6 ( -41% )

Against Thors:
splash range: 2.8125 -> 2
area covered: 22.7 -> 10.5 ( -54% )

Against Siege Tanks:
splash range: 2.875 -> 2
area covered: 23.6 -> 10.2 ( -57% )

Note how although the splash radius is now constant, the area of splash decreases for bigger units as the primary target blocks more area.

I am pretty sure that a unit is affected by splash if its center is in the splash area. As a consequence, if two Thors are spaced in such a way that a marine fits in between, the second Thor will receive no splash damage. Therefore the the -xx% numbers are to be taken with caution, as the number of units inside the splash range is important. However in randomly arranged units, thats the average reduction of the splash.

All in all this is a rather big nerf of the ultralisks splash damage, especially for a bug fix which should only remove unintended behaviour and not affect regular play. Especially as there is an easy fix for this problem by giving the ultralisk two attacks, one against units and one against buildings, which are identical except that for attacks against buildings the splash area is not increased.


Sirion, do your figures account for the attack originating from the external surface of the attacked unit, in effect making the formula 2 + r +r ?


That's incorrect. The splash originates from the center of the unit, that's why for example units under a colossus would take splash damage. The formula was 2+target radius. Now it's just 2.
I'll call Nada.
DTown
Profile Blog Joined April 2010
United States428 Posts
September 28 2010 17:28 GMT
#194
On September 29 2010 02:09 eloist wrote:
It makes sense for Ultras to use different splash semantics than, say, tanks. One is hitting from the front with a melee attack. The other is hitting smack in the middle from above with a big explosion.

Dear everybody,

Can we please stop bringing realism arguments into balance discussions. It is really, really annoying and an absurd red herring that really is not helpful in any manner.

Thanks,
DTown
hdkhang
Profile Joined August 2010
Australia183 Posts
September 28 2010 17:28 GMT
#195
On September 29 2010 02:19 Treemonkeys wrote:
Show nested quote +
On September 29 2010 02:08 JinDesu wrote:
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?

No, I don't expect people to do this for me - I'm only putting the question out now while I'm at work. If I don't see it mocked up, then I'll just do it when I get home and post it up here.


If you watch one of afruitdealer's games, the 3rd game against terran where he wins with ultras, I'm pretty sure the missile turrets behind the PF get taken out by cleave.


Which is exactly what it was supposed to do.

Remember when Blizzard nerfed Ultra building damage, but then they tell us all that it isn't really a nerf since now it does splash against buildings and so you can damage more buildings at a time with ultras than before. Why say that and then take it away again?

There are no zero radius units in the game, hence no matter how you look at it, this is a direct nerf. It does less damage against every unit since even if you attacked an SCV pre patch 1.1.1 the radius of splash would still be larger than 2.
Crushgroove
Profile Joined July 2010
United States793 Posts
September 28 2010 17:31 GMT
#196
On September 29 2010 01:16 Knutzi wrote:
terran dominating since release : take 2-3 months too make slight nerf

zerg get a solution too PF spamming terrans, hot fix day1


A patch is not a hot fix. Things in SC cannot be hot fixed, they must be patched. A hot fix is a change which is enacted without a server shutdown and without people having to change client side game data. All game data in SC2 is client side.
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
ALPINA
Profile Joined May 2010
3791 Posts
September 28 2010 17:32 GMT
#197
On September 29 2010 02:11 theqat wrote:
Show nested quote +
On September 29 2010 02:08 JinDesu wrote:
On September 29 2010 02:03 ToastieNL wrote:
On September 29 2010 01:58 JinDesu wrote:
On September 29 2010 01:51 dcemuser wrote:
On September 29 2010 01:50 JinDesu wrote:
On September 29 2010 01:49 Adeeler wrote:
I attacked a PF today and purposely positioned my ultras on his scvs that were repairing thinking that the scvs would die from the ultras nerfed splash i.e. my microing to keep my ultra next to the scvs would kill them while attack the PF and the scvs took next to no dmg regardless of being next to/touching my ultra's.

Ultra splash seems worse then before the splash bugs splash.


Can you make a video? Or screenshots? That'd be great.

Reposting this image because it is incredibly well done and mostly accurate.

[image loading]


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.

[image loading]


Like this? It's in the OP.


On September 29 2010 02:04 Numy wrote:
On September 29 2010 01:58 JinDesu wrote:


Well yes - the pokeballs were lovely, but I was hoping he'd do the screenshots of the actual game so people who are more likely to nitpick will not do so. If no one does it, then I will do it when I get home from work.


I'm slightly confused. There are screenshots of various units in the OP.


On. The. PF. When. SCVs. Repair. It.

The splash effect on a line of units in front of the ultra is evident in those screenshots yes. And the pokeball picture tells me the splash will work best only on units that are meleeing the ultra.

How does the splash effect the scvs that are in a circular formation around the planetary fortress? Do the ultras kill the scvs next to it? In front only? How many ultras does it take to take a PF down now?




We're back to square one, ultras are ineffective against PF/SCV


That's wrong. Ultras damage all SCVs which are in front of Ultra if there are any, and like ~2 SCV on the side of Ultra. Not much, but at least realistically.
You should never underestimate the predictability of stupidity
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
September 28 2010 17:32 GMT
#198
Also Ultras only do 15 dmg to the targetted SCV and then 5 in splash to surrounding scvs. So an Ultra needs 3 shots to kill an scv.

Also scvs can heal each other and buildings as they are mechanical and they can be healed by medivacs as they are biological also and as they are likely to be put on auto repair that will skew things completely when they are healing each other and a fortress into immortal fortress & scvs scenarios.
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
September 28 2010 17:33 GMT
#199
make ultralisk move and attack while burrowed. and be able to attack air too
hdkhang
Profile Joined August 2010
Australia183 Posts
September 28 2010 17:33 GMT
#200
On September 29 2010 02:24 Raikynn wrote:
what about 1.1.1 compared to 1.0?


1.0 Ultra's had more bonus damage vs. Armored. So instead of 40 damage in 1.0, it changed to 35 in 1.1, and now the splash area has been nerfed by a minimum of 30% according to Sirion's post.
Prev 1 8 9 10 11 12 38 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Shameless vs MaNa
Nicoract vs Percival
Krystianer vs TBD
Cure vs SHIN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 184
TKL 11
StarCraft: Brood War
Sea 4054
Calm 2466
Rain 2040
Soma 944
Horang2 581
firebathero 355
Aegong 301
Larva 297
Zeus 211
Mini 169
[ Show more ]
BeSt 156
Mong 97
Hyun 94
ZerO 93
Pusan 84
soO 75
Sharp 70
ToSsGirL 69
Stork 65
Hm[arnc] 62
Snow 61
hero 56
Killer 42
Noble 42
Shuttle 42
Mind 41
Barracks 32
Terrorterran 21
zelot 20
ajuk12(nOOB) 17
Movie 15
NaDa 14
GoRush 12
HiyA 7
ivOry 7
Dota 2
singsing238
NeuroSwarm110
XcaliburYe103
League of Legends
JimRising 440
Counter-Strike
olofmeister1656
shoxiejesuss1081
Other Games
summit1g6342
ceh9535
Pyrionflax225
Sick201
B2W.Neo99
KnowMe45
ZerO(Twitch)4
Organizations
StarCraft 2
CranKy Ducklings101
WardiTV87
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 31
• IndyKCrew
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• iopq 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV439
League of Legends
• Nemesis2305
• Lourlo1046
• Stunt533
Upcoming Events
PiGosaur Monday
13h 59m
The PondCast
22h 59m
OSC
23h 59m
Big Brain Bouts
3 days
Serral vs TBD
BSL 21
4 days
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

IPSL Winter 2025-26
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.