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On September 28 2010 08:24 iCCup.Diamond wrote:Show nested quote +On September 28 2010 08:21 kaisr wrote: Can I recommend ICCUP Python? That and destination are pretty much the only maps I played lmao iCCup Python is a fake, but not a bad map. We tried Destination a bit in the beta but it didn't work so well. Ended up being 1 base all ins like 99.9% of the time. Do you ascribe most of that to the map, or to the metagame favoring all-in stuff and players not willing to spend too much time on non-ladder maps?
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These maps are spectacular. PLEASE BLIZZARD PLEASE LISTEN TO US AND KNOW THAT ICCUP KNOWS WTF IS UP WITH MAPS!!!
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United States2403 Posts
I've noticed a couple minor things that could be revised:
Behind mineral lines, there needs to be sufficient space for building turrets and dropping mules. The following maps/bases are missing space: + Show Spoiler +Enigma MidLeft/MidRight 3rd's Sanshorn Mist's 3rds Sanshorn Mist's Island expos Sanshorn Mist's mineral only expos Sungsu Crossing's Bottom 3rd Valhalla's Mineral only expansion Valhalla's TopMid/BottomMid 4ths
The other comments are just general, and could easily be revised. Orbital Divide: + Show Spoiler +Distance from main to natural is too far, making defending too hard in FE builds
Valhalla: + Show Spoiler +The natural seems too hard to defend, its got too wide open chokes
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when will blizzard start incorporating custom maps to ladder?
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Any hope of these maps being published in other regions? Namely LA in my case, but having them in the KR server seems mandatory to me.
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On September 28 2010 10:43 epicopter wrote: when will blizzard start incorporating custom maps to ladder? Don't hold your breath.
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On September 28 2010 10:33 monitor wrote:I've noticed a couple minor things that could be revised: Behind mineral lines, there needs to be sufficient space for building turrets and dropping mules. The following maps/bases are missing space: + Show Spoiler +Enigma MidLeft/MidRight 3rd's Sanshorn Mist's 3rds Sanshorn Mist's Island expos Sanshorn Mist's mineral only expos Sungsu Crossing's Bottom 3rd Valhalla's Mineral only expansion Valhalla's TopMid/BottomMid 4ths
The other comments are just general, and could easily be revised. Orbital Divide: + Show Spoiler +Distance from main to natural is too far, making defending too hard in FE builds
Valhalla: + Show Spoiler +The natural seems too hard to defend, its got too wide open chokes
no.
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On September 28 2010 11:29 Django wrote:Show nested quote +On September 28 2010 10:33 monitor wrote:I've noticed a couple minor things that could be revised: Behind mineral lines, there needs to be sufficient space for building turrets and dropping mules. The following maps/bases are missing space: + Show Spoiler +Enigma MidLeft/MidRight 3rd's Sanshorn Mist's 3rds Sanshorn Mist's Island expos Sanshorn Mist's mineral only expos Sungsu Crossing's Bottom 3rd Valhalla's Mineral only expansion Valhalla's TopMid/BottomMid 4ths
The other comments are just general, and could easily be revised. Orbital Divide: + Show Spoiler +Distance from main to natural is too far, making defending too hard in FE builds
Valhalla: + Show Spoiler +The natural seems too hard to defend, its got too wide open chokes no.
That is summed up very nicely.
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On September 28 2010 10:22 0neder wrote:Show nested quote +On September 28 2010 08:24 iCCup.Diamond wrote:On September 28 2010 08:21 kaisr wrote: Can I recommend ICCUP Python? That and destination are pretty much the only maps I played lmao iCCup Python is a fake, but not a bad map. We tried Destination a bit in the beta but it didn't work so well. Ended up being 1 base all ins like 99.9% of the time. Do you ascribe most of that to the map, or to the metagame favoring all-in stuff and players not willing to spend too much time on non-ladder maps?
Just in general. I can't remember a single game we played on it that ever went to 3 bases, and any game that reached 2 was pretty much over.
Luckily no one ever figured out how insanely powerful a proxy reaper in the 3rd base (the quasi-island expansion) could be with there being like 12 miles between the mineral line and the back of the base and the easy access. Good luck catching them with Zerg....
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On September 28 2010 10:28 DaCruise wrote: Where is the island map? I hope someone does Neo Arkanoid or something just to see how it plays.
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If you pylon near the natural rocks on river point you can warp in a single unit above them and then mass warp in tons of units. It works for the NE base didn't test with the SW. Not too big of an issue because you should generally have vision of the area, but it's an issue anyway.
The glowy green stuff on triforce needs to go or be severely toned down. It it hurts my eyes a bit when I am not doing anything. Kick it up to gameplay apm and every time I am at my main or natural screen for a split second I want to die.
I realize neither of these are official october maps. They were just the maps I was most interested in playing.
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Only me can't find god's garden on eu?Also sanshorn mist is listed twice one version 0.1 and one 1.1, logic would say 1.1 is what I should get, but since they have different publishers...Anyway good thing that some better maps are coming, I was hoping for python but good nonetheless :D
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I hope more tournaments start using these maps, as it will make the games much more interesting to watch. I do wish the rotation would stay away from BW ports though. Those maps had their day.. and since most of them are direct ports with no real changes I don't really see the point of having them in the pool. The original maps look good for sc2 though. I really like sanshorn mists, valhalla, and OD. Also looking forward to seeing hades, fury, and river point in the pool in the future. Enigma has a lot of potential too, although I hate the center of the map at the moment. I haven't played on or seen games on Sungsu Crossing yet so I will reserve judgment on it.
Anyway, I'm glad to see the effort iccup is putting into this so far, and I hope tournament organizers will follow suit.
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When will you upload these maps to EU?
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Could you upload them to the SEA servers please? Thanks.
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Good to hear, but disappointed at a few of the maps that were left out (ie. the river one whatever it's called) but I'm sure lot's of thought + balance reasons went into the maps picked.
Look forward to watching events with them.
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so Metalopolis and Xel naga caverns. These are blizzard, maps, what did you change? And why XNC btw? It's an awful map
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Neigh impossible to find someone to actually play these iccup maps with T_T
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Make people play these maps and they'll find imbalances within them as well. People hate on Blizzard maps far too much.
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