• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:35
CEST 20:35
KST 03:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)10BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) feardragon: Blizzards biggest blunder with SC was… TL Team Map Contest #5: Presented by Monster Energy The SCII GOAT: A statistical Evaluation How herO can make history in the Code S S2 finals
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 26003 users

Balancing Starcraft 2 around Blizzard maps

Forum Index > SC2 General
Post a Reply
Normal
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 24 2010 23:22 GMT
#1
At this point, there has been a general consensus that the blizzard maps are generally imbalanced, usually in favor of Terran. However, something troubles me. Blizzard is making patches based off results of these maps.

In general, most Ladder maps are small, have a relatively open natural, and almost all of them are 2player. This brings up my point: If blizzard is balancing SC2 on these maps, will they become the archetypes? The most entertaining games are always in games where the competitors have room to expand several times, which are always either LT, Kulas Ravine, or Metalopolis. Should small maps like Steppes of War become standard, and will that fare well in SC2's development as a spectator game?

The most common complaints seem to highlight that the real imbalance comes from the maps: Terran being able to put too much pressure on zerg in the early game; games are ending too quickly, and too onesided; Terran being able to turtle too easily...

All of these complaints are side effects of having small maps. another thing to note is that there are multiple units and abilities in the game that allow for frequent reinforcement that can honestly only see use in large maps. Nydus worms and warp prisms are not used simply because just walking towards your opponent is usually faster and more effiecient. The terran still have a slow and immobile army, but that is not important because there is only a few feet from the terran to the opponent.

Another thing of note is that almost all popular competitive maps in BW are quite large, and rather straight forward. I don't pretend to know the history of BW, but honestly, most of the most epic matches in BW wouldn't be nearly as exciting if it wasn't for the fact that the competitors often had several bases to expand to (5+).

That's about all I have to say, but I would like to add on a personal note, that my favorite maps are Lost Temple and Metalopolis for this reason. I believe that, while blizzard is doing a good job of balancing the game, their focus should be on the larger maps, and that they should hasten to add new maps to the ladder, so that they can balance SC2 with a large vocabulary of maps.

Poll: Should Blizzard balance around current maps, or try out new ones?

I would like to see Blizzard incorporate larger macro based maps, and balance around them. (363)
 
82%

Blizzard should experiment with new maps in ladder, and balance the maps for the Races. (44)
 
10%

The current maps are fine, and Blizzard should continue as they have been. (20)
 
5%

Blizzard should stop making balance patches, and let user-made maps develop. (17)
 
4%

444 total votes

Your vote: Should Blizzard balance around current maps, or try out new ones?

(Vote): The current maps are fine, and Blizzard should continue as they have been.
(Vote): I would like to see Blizzard incorporate larger macro based maps, and balance around them.
(Vote): Blizzard should experiment with new maps in ladder, and balance the maps for the Races.
(Vote): Blizzard should stop making balance patches, and let user-made maps develop.



Fa1nT
Profile Joined September 2010
United States3423 Posts
September 24 2010 23:27 GMT
#2
Need moar macro maps

JTWStephens
Profile Joined August 2010
United States60 Posts
September 24 2010 23:30 GMT
#3
Excuse me if I'm wrong, but I was under the impression that it was generally understood that most Blizzard maps are absolute garbage, not to mention the obvious Terran bias [DEM CLIFFS].

So yeah, it'd be really frightening to think they're balancing the game around said maps.
Novice.965
Phanekim
Profile Joined April 2003
United States777 Posts
September 24 2010 23:31 GMT
#4
more macro maps will happen due to korean televised gaming which encourages for a more macro style game.
i like cheese
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
Last Edited: 2010-09-24 23:35:39
September 24 2010 23:34 GMT
#5
I wish Crossfire was in the ladder pool.... whas wrong with Blizzard, letting bad maps in the pool and leaving Peaks of Baekdo out???

Whats frightnening is that they are balancing the game based ONLY in small and bad maps.

Edit: for those who dont know, I present you Peaks of Baekdo:

[image loading]
"When the geyser died, a probe came out" - SirJolt
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 25 2010 00:13 GMT
#6
Sigh, I want maps like that to be on the ladder so bad...
z00t
Profile Joined April 2010
Australia976 Posts
Last Edited: 2010-09-25 00:32:09
September 25 2010 00:31 GMT
#7
This is something I've been frustrated about, as well.

If Blizzard balances Zerg, just as an example, on smaller, claustrophobic maps (where they traditionally perform poorly due to lacking room to manuever and react), then Blizzard's shooting down any hopes of adding different types of maps to the pool, because Zerg could become too good on bigger maps.

We'll just be stuck playing on these small, chokepoint-heavy maps =/.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 25 2010 01:01 GMT
#8
I have a lot of mixed feelings about this topic, and don't want to take the time to rant out what I think about it, but I would like to point out that the poll in the OP is pretty biased.

It's basically asking two questions, A - Do you like the maps, and B - Do you like the way Blizzard is patching the game.

These two issues are intertwined, which is the point of the thread, but the questions themselves are seperate. There's no option for saying "I like the patches, but I don't like the maps" or "I don't like the patches, but I do like the maps".

What you do have is one "I love everything Blizzard does" option, and three "I hate everything Blizzard does" options of differing degrees, and you're not going to get an understandable opinion base out of a poll like that.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 25 2010 01:06 GMT
#9
On September 25 2010 08:34 fabiano wrote:
I wish Crossfire was in the ladder pool.... whas wrong with Blizzard, letting bad maps in the pool and leaving Peaks of Baekdo out???

Whats frightnening is that they are balancing the game based ONLY in small and bad maps.

Edit: for those who dont know, I present you Peaks of Baekdo:

[image loading]


Playing zvt vs mech on that map is a nightmare.. The passages are so narrow that you're practically feeding your units to terran.
We spend our youth attaining wealth, and our wealth attaining youth.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 25 2010 01:14 GMT
#10
Peaks would be a lot better than the other maps but even that's pretty tight for a Brood War map. Not to mention it seems they narrowed a lot of the paths.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 25 2010 01:33 GMT
#11
Yeah definitely, balancing the game around the awful Blizzard maps is going to kill the game at some point. I don't understand why they're the ones making all the maps, shouldn't users be able to suggest maps? Shouldn't there be a community voting system? Why does Blizzard assume they know how to make competitive maps?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 25 2010 01:42 GMT
#12
What we probably want is a meeting in the middle. Some map stuff (destructible rocks, cliffs, occasional chokes, Xel'naga towers) should be reasonably balanced across the races so we can have varied maps. On the other hand we should be building maps that are within a good map size to allow for balance for all races. If that range is too narrow to allow for some variety in map size then that would need to be balanced out as well.
Logo
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
September 25 2010 01:54 GMT
#13
On September 25 2010 10:06 AssuredVacancy wrote:

Playing zvt vs mech on that map is a nightmare.. The passages are so narrow that you're practically feeding your units to terran.


Not really, Thats why zerg have mutas and broodlords.

OT. Yea need larger maps, small maps are so annoying
ಠ_ಠ
Craze
Profile Joined July 2010
United States561 Posts
September 25 2010 02:33 GMT
#14
On September 25 2010 10:06 AssuredVacancy wrote:
Playing zvt vs mech on that map is a nightmare.. The passages are so narrow that you're practically feeding your units to terran.


They aren't that narrow... plus there are many different routes to take through the map.

There was another thread on here where someone suggested changing the map pool up for different divisions. As someone moves up the divisions it would make sense if maps that Blizzard define as "more complicated" were added to the pool. And the more imbalanced ones were eliminated. I hope that as tournaments begin to use more "made for TV maps" Blizzard goes with the flow and adds them to the map pool.

PS. It seems to me that "more complicated" would mean more macro oriented maps, not just more paths across the map
Redmark
Profile Joined March 2010
Canada2129 Posts
September 25 2010 03:07 GMT
#15
I don't see why people assume that Blizzard will never allow community maps into the ladder pool.
I've seen posts saying that Blizzard thinks that they're too hard for the average gamer or whatever, but tbh it seems like more of the usual QQ casuals ruining everything bullshit. Has anyone got a source? Maybe if more people ask about it they'll make changes.
gn1k
Profile Joined July 2010
United States441 Posts
September 25 2010 03:22 GMT
#16
I have been thinking about this lately as well. Most of the maps are quite bad for Zerg. I would really like to see more maps with bigger ramps and natural expansions that are easier to defend.
Creator of Street Empires and APM TD
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
September 25 2010 03:48 GMT
#17
Well that makes it pretty damn clear Blizzard. I know you're watching. Get on it!
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 25 2010 03:57 GMT
#18
i like how all blizzard ladder maps are small, excluding one which is medium. >.>
psion
Profile Joined May 2010
106 Posts
September 25 2010 05:09 GMT
#19
I can think of a zerg favored map, and if that's what we need to play on to make the game balanced, I find that rather depressing. Terrible as they are, I'd much rather the game be balanced on the current maps so that in the future when we do have more balanced maps, they can have more unique characteristics like cliffs.
SovSov
Profile Joined September 2010
United States755 Posts
September 25 2010 06:34 GMT
#20
So... many... single chokepoints.

Also, here's an issue, how the hell are huge macro maps suppose to work in SC2?

You need a fuckload of workers to saturate a base.. so are these epic games only going to end up with 50 food armies!?
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 25 2010 06:42 GMT
#21
I would love to see some new maps or at least some way of playing against someone of the same skill level on any map without laddering. I wanna see like FS in sc2 map pool
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 25 2010 06:43 GMT
#22
On September 25 2010 15:34 SovSov wrote:
So... many... single chokepoints.

Also, here's an issue, how the hell are huge macro maps suppose to work in SC2?

You need a fuckload of workers to saturate a base.. so are these epic games only going to end up with 50 food armies!?


~70 workers to saturate 3 bases and loads of production buildings so you can rebuild ASAP, quite macro intensive. Even if you take 4th base, your main will be mined out at that point, or you are not saturating properly
I will never ever play Mech against Protoss. - MVP
DarkspearTribe
Profile Joined August 2010
568 Posts
Last Edited: 2010-09-25 06:48:36
September 25 2010 06:46 GMT
#23
On September 25 2010 08:34 fabiano wrote:
I wish Crossfire was in the ladder pool.... whas wrong with Blizzard, letting bad maps in the pool and leaving Peaks of Baekdo out???

Whats frightnening is that they are balancing the game based ONLY in small and bad maps.

Edit: for those who dont know, I present you Peaks of Baekdo:

[image loading]

Looks pretty epic map tbh, but dustin said they are "intimidating" to newer players

god dam it.... just ban this map to bronze-gold level players?? :|

On September 25 2010 15:34 SovSov wrote:
So... many... single chokepoints.

Also, here's an issue, how the hell are huge macro maps suppose to work in SC2?

You need a fuckload of workers to saturate a base.. so are these epic games only going to end up with 50 food armies!?

if my opponent has 150 SCV's he's doing it wrong
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
September 25 2010 07:12 GMT
#24
I really think blizz should release a new map pool to balance around or wait for hots to release a ptr to rebalance around bigger maps
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Combine
Profile Joined July 2010
United States812 Posts
September 25 2010 07:15 GMT
#25
Seeing games on ICCup maps compared to the current pool is almost like watching a different game. So many more possibilities open up and lead to way more entertaining games. Bigger maps would want to make me ladder more, since you would see way less 1 base play and 15min games. I don't see why Blizzard thinks smaller maps are better for newer players, since they can get cheesed way easier and not have enough time to do what they are trying.

Just hope they focus balance around larger maps.
(ಥ_ಥ)
DreamSailor
Profile Joined June 2010
Canada433 Posts
September 25 2010 07:26 GMT
#26
Don't large maps also equate to easier proxying?

Further distances and larger hiding spots makes proxing very easy doesnt it?

I proxy 2 gate'd a friend of mine on Crossfire today, I hid it in his natural and it was so easy he had no idea where it was cause he completely bypassed the natural.
Where ever you go, there you are.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
September 25 2010 07:27 GMT
#27
Large macro maps will definitely make SC2 a better game, and will definitely make Zergs better as well, which is a good thing. Right now Zerg players are always on the defense against harassment from Terran and larger maps will help alleviate that without changing the game unit balance.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
Rabiator
Profile Joined March 2010
Germany3948 Posts
September 25 2010 08:07 GMT
#28
On September 25 2010 16:26 DreamSailor wrote:
Don't large maps also equate to easier proxying?

Further distances and larger hiding spots makes proxing very easy doesnt it?

I proxy 2 gate'd a friend of mine on Crossfire today, I hid it in his natural and it was so easy he had no idea where it was cause he completely bypassed the natural.

Proxying is harder on a larger map because your worker still needs time to get to the place you want to build the proxy, so you lose time in the process which makes it less useful. Scouting for proxies is / should be something you need to do. On a large 3-4 player map you also need to find your opponent first.
If you cant say what you're meaning, you can never mean what you're saying.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 25 2010 08:14 GMT
#29
im always for 2 20min games stead one 40min long
ktffang
Profile Joined July 2009
United States120 Posts
September 25 2010 08:32 GMT
#30
I'm not really digging the blizzard maps. Putting rocks all over the place doesn't make for good maps. They should just rotate maps out that are played on less frequently.
7 times dowm, 8 times up
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 25 2010 08:44 GMT
#31
i feel like that crossfire map would be better if the middle was all connected.
On my way...
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 25 2010 08:52 GMT
#32
@psion

Balancing pro matchups and keeping up with the trends was the job of mapmakers in pro BW and I don't see any reason it shouldn't be the case in SC2 as well.

@sovsov

That map has lots of chokepoints but it also has 2-3 routes along the length of the map and two easy air routes mutas could take advantage of. It's totally possible that army numbers will drop on large macro maps b/c players are investing heavily in workers, but that actually encourages combat because it reduces unit value. Units are easier to replace and a maxed army comes faster. So as in BW you might see repeated army trades, more harrassment, and more actual fighting for position than is currently the state in SC2. At least that's what I hope would happen.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 25 2010 08:56 GMT
#33
On September 25 2010 08:30 JTWStephens wrote:
Excuse me if I'm wrong, but I was under the impression that it was generally understood that most Blizzard maps are absolute garbage, not to mention the obvious Terran bias [DEM CLIFFS].

So yeah, it'd be really frightening to think they're balancing the game around said maps.


I don't think you should start this shit about cliffs in SC2 as well... every time someone posted any new BW map someone said it was imba due to cliffs and a lot of the time it was not true at all.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 25 2010 08:59 GMT
#34
On September 25 2010 17:56 infinity2k9 wrote:
Show nested quote +
On September 25 2010 08:30 JTWStephens wrote:
Excuse me if I'm wrong, but I was under the impression that it was generally understood that most Blizzard maps are absolute garbage, not to mention the obvious Terran bias [DEM CLIFFS].

So yeah, it'd be really frightening to think they're balancing the game around said maps.


I don't think you should start this shit about cliffs in SC2 as well... every time someone posted any new BW map someone said it was imba due to cliffs and a lot of the time it was not true at all.


Well, everyone knows LT is a culprit. Kulas Ravine is also bad with all the cliffs, and what the fuck, Delta Quadrant. A tank can hit both the natural, and the back door expo from the cliff on the corner. How is that not imbalanced in Terrans favor?
On my way...
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2010-09-25 09:02:34
September 25 2010 09:00 GMT
#35
The way Terran plays right now, I don't think it is possible to make maps that aren't favored to Terran in one way or another. You could make one or two, but how are you going to keep them diverse as well as fairly race neutral?

Edit:

I mean, how do you make a Protoss favored map that doesn't favor Terran even more? You could just keep making maps bigger and bigger but it's probably just better to fix the root of the problem so you can keep making much more interesting maps.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
September 25 2010 09:05 GMT
#36
On September 25 2010 16:15 Combine wrote:
Seeing games on ICCup maps compared to the current pool is almost like watching a different game. So many more possibilities open up and lead to way more entertaining games. Bigger maps would want to make me ladder more, since you would see way less 1 base play and 15min games. I don't see why Blizzard thinks smaller maps are better for newer players, since they can get cheesed way easier and not have enough time to do what they are trying.

Just hope they focus balance around larger maps.


I think it's because the current map encourages 1 or 2 base play and more heavy turtling, which is easier than multi-base macro play. Also cheese is easier for noobs to deal with (and perform) than macro style play.

I'm with you about laddering -- I'd way rather ladder on bigger maps. It also seems like there are some really strong pushes that come out at 7 min. or so and that I have a lot of trouble dealing with. As toss (whether it's realistic or not) I feel forced into 3 or 4 gate builds against T and P. I feel these maps would give more build possibilities by making FEs more viable and by encouraging early game econ play, rather than making rush builds the most stable builds.
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 25 2010 09:19 GMT
#37
You know you guys keep bitching about blizzard and the maps but you never doing anything about it. There are a ton of high quality ICCUP maps out there and no1 plays them. Instead your playing the Blizzard maps which only makes the problem worse. If everyone here would just play the iccup maps (which are more balanced and definitely more fun) then Blizzard would be doing something. If i were Blizzard i wouldn't be following some whines on the internet, i would be watching to see what works, and since these maps are largely unplayed they can't justify using them.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
DarkspearTribe
Profile Joined August 2010
568 Posts
September 25 2010 09:32 GMT
#38
On September 25 2010 18:19 illumination wrote:
You know you guys keep bitching about blizzard and the maps but you never doing anything about it. There are a ton of high quality ICCUP maps out there and no1 plays them. Instead your playing the Blizzard maps which only makes the problem worse. If everyone here would just play the iccup maps (which are more balanced and definitely more fun) then Blizzard would be doing something. If i were Blizzard i wouldn't be following some whines on the internet, i would be watching to see what works, and since these maps are largely unplayed they can't justify using them.

Problems:
a) hard to find games on those games
b) no matchmaking
c) those maps are standard in tournaments so pros must practice on them
Jameser
Profile Joined July 2010
Sweden951 Posts
September 25 2010 09:32 GMT
#39
On September 25 2010 18:19 illumination wrote:
You know you guys keep bitching about blizzard and the maps but you never doing anything about it. There are a ton of high quality ICCUP maps out there and no1 plays them. Instead your playing the Blizzard maps which only makes the problem worse. If everyone here would just play the iccup maps (which are more balanced and definitely more fun) then Blizzard would be doing something. If i were Blizzard i wouldn't be following some whines on the internet, i would be watching to see what works, and since these maps are largely unplayed they can't justify using them.

I would love it if some of the popular caster-types would organize some more showmatches on iccup maps, I think it has to start in that end if they're going to gain popularity
Tef
Profile Joined April 2008
Sweden443 Posts
September 25 2010 09:35 GMT
#40
They should balance the game around Python, it was the most balanced map in BW. [image loading]

Dont fuck up, dont fuck yourself
DarkspearTribe
Profile Joined August 2010
568 Posts
September 25 2010 09:36 GMT
#41
On September 25 2010 18:35 Tef wrote:
They should balance the game around Python, it was the most balanced map in BW. [image loading]


reapers
Tef
Profile Joined April 2008
Sweden443 Posts
September 25 2010 09:40 GMT
#42
On September 25 2010 18:36 DarkspearTribe wrote:
reapers


Yeah, I guess they would have to make some water in between the islands, but it's the openess that I miss.
Dont fuck up, dont fuck yourself
terrOne
Profile Joined September 2009
Italy172 Posts
Last Edited: 2010-09-25 09:53:42
September 25 2010 09:53 GMT
#43
python was NOT the most balanced map in bw.

From liquipedia:
The map layout of Python is similar to the previously popular map, Lost Temple, but is known to fix various imbalances. Statistically, the map favors Terran. Python has become the default 1v1 map on Battle.net and is easily the most popular map on iCCup to the point that many people complain about it being overplayed



http://www.teamliquid.net/tlpd/korean/maps/147_Python_1.3

Do some research before saying bullshit.
HeLL yeah!
illumination
Profile Joined August 2010
Korea (South)248 Posts
September 25 2010 10:06 GMT
#44
On September 25 2010 18:32 DarkspearTribe wrote:
Show nested quote +
On September 25 2010 18:19 illumination wrote:
You know you guys keep bitching about blizzard and the maps but you never doing anything about it. There are a ton of high quality ICCUP maps out there and no1 plays them. Instead your playing the Blizzard maps which only makes the problem worse. If everyone here would just play the iccup maps (which are more balanced and definitely more fun) then Blizzard would be doing something. If i were Blizzard i wouldn't be following some whines on the internet, i would be watching to see what works, and since these maps are largely unplayed they can't justify using them.

Problems:
a) hard to find games on those games
b) no matchmaking
c) those maps are standard in tournaments so pros must practice on them

The problem can be fixed in any of the spots. If pros play them then players will want to see the games, caster can get players interested in these maps but if the maps get played by ordinary players like us then it raises on the custom games list. Lost temple is like the third most popular map and these maps outclass LT easily. This what makes your posts simple whining cuz your not playing them. If you would wait in the lobby for a iccup game while you browse the forums like i do then you would actually be improving things instead of making your useless post.
Welcome to TL - Where Terran have been teaching the Zerg / Toss pros how to play since Patch 11
Rodiel
Profile Joined August 2006
France573 Posts
September 25 2010 10:16 GMT
#45
largermap is so so needed
CONFIG
Profile Joined May 2010
Romania99 Posts
September 25 2010 10:20 GMT
#46
Good point but I doubout blizzard will do anything about it. The community should.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 25 2010 10:37 GMT
#47
The game should never be balanced around maps. Maps should help balance the game. Not the other way around.
GoDannY
Profile Joined August 2006
Germany442 Posts
September 25 2010 10:38 GMT
#48
I wish they would cooperate with some professional dedicated map makers for their ladder-pool (why not paying a small fee to them (in blizzard terms) and raise the quality of the whole game with seasonly new maps endlessly?!).
Team LifeStyle - it's more than a game
Grond
Profile Blog Joined June 2010
599 Posts
September 25 2010 11:58 GMT
#49
Maps are only one of many issues and a relatively small one. There is no need to even worry about maps until they get things in the right ballpark. I do agree a couple more maps would be nice so tournaments could just not use the maps that almost always get removed but its way too early to think about fine tuning balance with maps.
Arco
Profile Joined September 2009
United States2090 Posts
September 25 2010 12:00 GMT
#50
Crossfire would be in the right direction, but they really need some more solid maps.

They shoulda copied Fighting Spirit.
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2010-09-25 12:17:59
September 25 2010 12:16 GMT
#51
I definitely feel that they would have done a good job making more BW knockoff maps. Yeah, we could keep most of the new maps, but making a few more big maps would have been nice.

Edit: Python is pretty solid as far as a balance standard goes. "Statistically" it's Terran favored, but "statistically" it's nothing compared to Kulas or somesuch.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-09-25 12:32:16
September 25 2010 12:31 GMT
#52
We need:

1. Sufficient data about the 3 matchups being published.

2. A means to reform the ladder map pool.

How are we supposed to do that? Do we have to found a software company first, become successful at that and invest our capital to write sophisticated data-mining software?

Lack of map stats is one of the biggest issue. Only Blizzard can pull it off. Most games are played on the ladder.


e: I also prefered Fighting Spirit and Tau Cross.
junkacc
Profile Joined July 2010
99 Posts
Last Edited: 2010-09-25 12:55:29
September 25 2010 12:34 GMT
#53
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.
http://filesmelt.com/dl/1284595498849.gif
junkacc
Profile Joined July 2010
99 Posts
September 25 2010 12:37 GMT
#54
Another thing about Blizzard maps is they try to over-emphasize the 3D-ness of it. It's like when Valve released HL2 they put over the top physics to hype the physics engine, and how 3D TV keeps thrusting things at the camera (uselessly).

IT'S ALL ABOUT THE HYPE
http://filesmelt.com/dl/1284595498849.gif
ArmyOfDix
Profile Joined September 2010
13 Posts
September 25 2010 14:03 GMT
#55
I'm miffed at how many maps aren't used in ladder, Crossfire being a PRIME example.
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
September 25 2010 16:14 GMT
#56
When it takes less than .05 sec to drop a nexus with a few marauders, i really doubt big maps will bring terran nerf... No matter where i position my army, a few marauders can be dropped in one of my bases and it's gg. Small maps = less distance to where they are dropping marauders.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-25 16:18:39
September 25 2010 16:18 GMT
#57
On September 25 2010 21:34 junkacc wrote:
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.



....

lawl.

No your completely wrong lol, and have no idea what your talking about. Note the existence of 2v2, 3v3, and 4v4.
Too Busy to Troll!
Bagi
Profile Joined August 2010
Germany6799 Posts
September 25 2010 16:28 GMT
#58
On September 25 2010 21:34 junkacc wrote:
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.

Look at how smart this guy is.

We're all so stupid for playing SC2. You got us there.
junkacc
Profile Joined July 2010
99 Posts
September 25 2010 18:03 GMT
#59
On September 26 2010 01:28 Bagi wrote:
Show nested quote +
On September 25 2010 21:34 junkacc wrote:
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.

Look at how smart this guy is.

We're all so stupid for playing SC2. You got us there.


Yeah, enjoy paying 180 bucks for the whole thing. Dustin Browden would say: "Money is keeeeeewl!!!"

User was banned for this post.
http://filesmelt.com/dl/1284595498849.gif
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
September 25 2010 18:12 GMT
#60
Why can't blizzard just hire the iccup mapmakers? They would have one to three mapmakers who can publish high quality tournament maps and never have to worry about making maps again.

One thing they truly suck at is making maps. Just look at the Brood War maps and WC3 maps!

I'm getting sick and tired of having a Xel Naga tower and a destructible rock on every single fucking map. Does every map need to have a DESTRUCTIBLE ROCK? What the fuck is wrong with Blizzard?

Oh, let's have a Xel Naga Watch tower and a destructible rock on every ladder map. They sure are very original and bring a lot of deep strategy to the game!
My dealer is my best friend, and we don't even chill.
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 25 2010 18:13 GMT
#61
On September 26 2010 03:03 junkacc wrote:
Show nested quote +
On September 26 2010 01:28 Bagi wrote:
On September 25 2010 21:34 junkacc wrote:
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.

Look at how smart this guy is.

We're all so stupid for playing SC2. You got us there.


Yeah, enjoy paying 180 bucks for the whole thing. Dustin Browden would say: "Money is keeeeeewl!!!"

OK, if you didn't buy, or don't intend to buy SC2, then why are you even here?

And I'm pretty sure a majority of people who are visiting this site, and have SC2 didn't buy it becuase it was 3d...

with that said, large maps are very playable, as is larger supply, even with 3d, proven simply because of the fact that I have played on them. therefore, "hardware limitations" is an illegitamate argument, and the rest of the points stated here have nothing to do with the topic.
junkacc
Profile Joined July 2010
99 Posts
September 25 2010 18:20 GMT
#62
On September 26 2010 03:13 Mr.Minionman wrote:
Show nested quote +
On September 26 2010 03:03 junkacc wrote:
On September 26 2010 01:28 Bagi wrote:
On September 25 2010 21:34 junkacc wrote:
Hardware limitations people, hardware limitations. Can't have maps like that and expect everyone to run it smoothly.

This whole 3D business is all hype anyway. You don't need 3D in RTS. How often do people take advantage of rotate and zoom. Tasteless and Artosis use it for LOLs occasionally but that's it. It's just there so Blizzard can say:

"Hey look! SC2 is in 3D! Give us your money NAO!"

Because of hardware limitations we are stuck with small maps and the 200 unit limit.

It's not even real 3D. It doesn't accurately portray how line-of-sight would be obscured by cliffs and whatnot. Nor does it take into account obstruction of hitscan (straight line) weapons vs lobbed weapons. They just put the same mechanic as BW... if it's on a cliff you automatically can't see it.

Nice you all fell for the marketing gimmick though. I think Dustin Browden would say: "3D is keeeeeewl!!!"

.

Look at how smart this guy is.

We're all so stupid for playing SC2. You got us there.


Yeah, enjoy paying 180 bucks for the whole thing. Dustin Browden would say: "Money is keeeeeewl!!!"

OK, if you didn't buy, or don't intend to buy SC2, then why are you even here?

And I'm pretty sure a majority of people who are visiting this site, and have SC2 didn't buy it becuase it was 3d...

with that said, large maps are very playable, as is larger supply, even with 3d, proven simply because of the fact that I have played on them. therefore, "hardware limitations" is an illegitamate argument, and the rest of the points stated here have nothing to do with the topic.


I bought the game (shame on me I bought the hype too) and the standard maps only run with graphics mid-low. Not everyone has a great comp like you so just because it runs fine on your comp doesn't mean it runs on everyone's.

And does your comp run well on 4vs4 with 800 units on it? Don't think so.
http://filesmelt.com/dl/1284595498849.gif
Rev0lution
Profile Blog Joined August 2007
United States1805 Posts
September 25 2010 18:24 GMT
#63
Here is what blizzard should do.

Make Ladder seasons like Diablo 2.

Ladder resets bring about new maps into the rotation. For instance, 5 maps are played on this ladder. Out of the five maps, two are the least played. Scrap those two and bring two new maps to the rotation. After a few ladder seasons. Bring fresh new maps to the rotation.

Finally, maps should be a copy of Fighting spirit with a few tweaks to accomodate reapers and blinking stalkers.

From there, create maps which are different and much more variable. The reason terran is destroying right now is because of the million chokepoints on maps. Xel naga towers also create unneeded choke points.

Small ramps were an issue in BW, Terran and toss could defend key points with ease. With Python things started to change.

Bigger ramps, they need to be implemented.
My dealer is my best friend, and we don't even chill.
Mr.Minionman
Profile Joined April 2010
United States164 Posts
September 25 2010 18:27 GMT
#64
I run everything on low because I favor performance over eye candy. And while I haven't actually played any 4v4's, I know that those maps are massive, therefore making such maps in 1v1 a definite possibility.
Neo.NEt
Profile Joined August 2010
United States785 Posts
September 25 2010 18:30 GMT
#65
Has Bliz said anything about when they are going to switch up the map pool? Swapping Desert Oasis with a new map for example. Even if it's not a bad map nobody wants to play it...I would like to see some user maps in there personally.

A simple yes/no will suffice so I don't hijack this thread.
Apologize.
revy
Profile Joined September 2009
United States1524 Posts
September 25 2010 18:38 GMT
#66
On September 25 2010 21:00 Tump wrote:
Crossfire would be in the right direction, but they really need some more solid maps.

They shoulda copied Fighting Spirit.


I can't believe it took this long for someone to mention fighting spirit or eye of the storm. IMO those are the way that sc2 maps need to go.
Augury
Profile Blog Joined September 2008
United States758 Posts
September 25 2010 18:48 GMT
#67
I feel like there are a lot of these threads and I think everyone agrees that larger/new maps would be ideal. They would also make balancing easier. I really think it's strange that all of their maps are small with one medium and zero large.

I really like the idea of adding more maps to the pool based on division. When a platinum player plays against a gold player, they could only draw a map from the 'gold' pool. This could end up causing problems with players not being able to ladder on maps they like.

The solution would be IMO to give each division the same map pool, but different amounts of vetos. Each division would then have a certain set of maps automatically vetoed. Players would be able to uncheck some and check others, etc.. This would allow all of the maps to be played at any division, but would still keep it friendly for casual/new players.

Granted not a perfect solution, but it's a thought in the right direction.
ckw
Profile Blog Joined February 2010
United States1018 Posts
September 25 2010 18:54 GMT
#68
I absolutely LOVE the size of Lost Temple and without the major abuse on ledges this map would be my favorite map. When Terran's don't abuse these cliffs I have some of the best games ever. I really hope Blizzard starts adding better maps or talking with Korean map makers to come up with new designs. Honestly, with all the Customs out there I think Blizzard should be pumping out at least 2 maps per month for us in patches.
Being weak is a choice.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 25 2010 18:55 GMT
#69
Yeah completely agree.

This is probably why toss is not having the same problems versus terran as zerg, because they have their own tricks to abusing and traversing terrain, like blink stalkers and using proxy pylons to warp in units on otherwise inaccessible terrain.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 90
UpATreeSC 89
EnDerr 88
IndyStarCraft 73
NoRegreT_ 64
MindelVK 38
StarCraft: Brood War
Britney 25743
Calm 3764
firebathero 308
Hyuk 189
Dewaltoss 82
sas.Sziky 52
sSak 45
scan(afreeca) 21
Dota 2
Gorgc6882
qojqva1890
Counter-Strike
fl0m6004
Super Smash Bros
C9.Mang0543
Heroes of the Storm
Liquid`Hasu433
Other Games
tarik_tv52564
gofns23991
Grubby2288
FrodaN1408
Beastyqt414
crisheroes338
B2W.Neo307
ArmadaUGS108
Trikslyr64
FunKaTv 21
Organizations
Dota 2
PGL Dota 2 - Main Stream10750
Other Games
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Adnapsc2 37
• HeavenSC 32
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• blackmanpl 20
• HerbMon 17
• Michael_bg 7
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3374
League of Legends
• Nemesis10936
• TFBlade943
• Jankos631
Other Games
• imaqtpie878
• Shiphtur264
• Scarra118
Upcoming Events
BSL 2v2 ProLeague S3
25m
Korean StarCraft League
8h 25m
SOOP
14h 25m
sOs vs Percival
CranKy Ducklings
15h 25m
WardiTV Invitational
16h 25m
ByuN vs MaNa
MaxPax vs Solar
Reynor vs Creator
Gerald vs Spirit
Cheesadelphia
20h 25m
CSO Cup
22h 25m
BSL: ProLeague
23h 25m
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
1d 13h
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
1d 15h
[ Show More ]
BSL: ProLeague
1d 23h
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
2 days
Wardi Open
2 days
Replay Cast
3 days
Replay Cast
3 days
RSL Revival
3 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
4 days
herO vs sOs
Zoun vs Clem
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Serral vs SHIN
Solar vs Cham
Replay Cast
6 days
RSL Revival
6 days
Reynor vs Scarlett
ShoWTimE vs Classic
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.