• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:45
CET 19:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1589 users

IdrA Speaks On: Patch 1.1 - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 25 Next All
fafalecureuil
Profile Joined January 2010
France69 Posts
September 24 2010 15:38 GMT
#321
I like 1.) and 2.) too.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
September 24 2010 15:42 GMT
#322
i hardly ever see chainlings used mayb they are used and I dont see them? lol But seriously its a great tool especially to scout a protoss when most of their units are at their expo or being warped in somewhere
Live and Let Die!
J7S
Profile Joined March 2009
Brazil179 Posts
September 24 2010 15:50 GMT
#323
This is a great writing by idrA. It's refreshing to see a well thought and good sensed article from a brilliant player.

The future is bright.
"Mein Führer, I can walk!" - Dr. Strangelove
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 24 2010 16:10 GMT
#324
On September 24 2010 17:27 IdrA wrote:
Show nested quote +
On September 24 2010 17:00 sadyque wrote:
On September 24 2010 16:50 IdrA wrote:
On September 24 2010 16:48 Losticus wrote:
Blizzard missed the target and caved in to the whiners who still think the siege Tank overpowered ... even when it doesnt get used by half the Terrans.


Is there a Terran unit Zergs don't whine about?

*Thinking...

Battlecruisers? Nah, especially with SCV repair. That means no to SCV's as well. Hmm...

Ghosts! They don't whine about ghosts! Whew, I'm glad we could fine ONE terran unit free from insectoid tears.*

actually ghosts invalidate the only solid counter to turtle mech play
so much for that

Any suggestions on how to buff zerg without nerfing terran to fix your problems? All i hear from everyone is nerf this nerf that. Think about buffing zerg not nerfing everyone else to be on par.

edit: i hear blizz iz watching as we type -.-

probably up overlord base speed reasonably, make neural parasite either 50 mana + an upgrade or 75 mana and no upgrade, and it needs to last longer.

or if you want zerg to be more swarm-y buff hydras and roaches, hydras off creep speed up and probably hp up, and roachs 4 range or 2 armor, maybe faster burrow speed, and switch hydra/roach on the tech tree.

also the ability to block a ramp with 2 pylons and 2 bunkers needs to be addressed, im not sure if they can make unbuildable areas that would prevent it but still allow normal building walls but that would work.

these probably seem like really big changes but people actually massively underestimate just how bad the balance is. i honestly doubt the changes i suggested would be enough.



Notice fellow players: Idra is not suggesting nerfing the heck out of terran. Rather he notes that the problem lies with zerg. Terran gets a bunch of nerfs then its T<P.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
aelynir
Profile Joined August 2010
United States26 Posts
September 24 2010 16:17 GMT
#325
I'm not really quite sure that scouting is really zerg's problem. Sure, it is harder to scout as zerg, but even if you knew what kind of early push is coming at you, the zerg player still needs to devote their efforts to being able to hold that push. I find that if I assume what the terran is going to do, and I just so happen to be right, I still have a really hard time holding it.

It seems to me that terran can easily counter any aggressive zerg opening. Supply depots hard counter speedling runbys. Marauders hard counter baneling busts and roach rushes. An early push counters fast mutalisks or other fast tech pushes reasonably well. The only thing left for zerg to do is to do a one-base defend build and be screwed later on, or a two base defend build (but I personally have a lot of trouble with this working)

I just really wish that zerg had some way of making terran react to them.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 24 2010 16:24 GMT
#326
On September 25 2010 01:10 DyEnasTy wrote:
Show nested quote +
On September 24 2010 17:27 IdrA wrote:
On September 24 2010 17:00 sadyque wrote:
On September 24 2010 16:50 IdrA wrote:
On September 24 2010 16:48 Losticus wrote:
Blizzard missed the target and caved in to the whiners who still think the siege Tank overpowered ... even when it doesnt get used by half the Terrans.


Is there a Terran unit Zergs don't whine about?

*Thinking...

Battlecruisers? Nah, especially with SCV repair. That means no to SCV's as well. Hmm...

Ghosts! They don't whine about ghosts! Whew, I'm glad we could fine ONE terran unit free from insectoid tears.*

actually ghosts invalidate the only solid counter to turtle mech play
so much for that

Any suggestions on how to buff zerg without nerfing terran to fix your problems? All i hear from everyone is nerf this nerf that. Think about buffing zerg not nerfing everyone else to be on par.

edit: i hear blizz iz watching as we type -.-

probably up overlord base speed reasonably, make neural parasite either 50 mana + an upgrade or 75 mana and no upgrade, and it needs to last longer.

or if you want zerg to be more swarm-y buff hydras and roaches, hydras off creep speed up and probably hp up, and roachs 4 range or 2 armor, maybe faster burrow speed, and switch hydra/roach on the tech tree.

also the ability to block a ramp with 2 pylons and 2 bunkers needs to be addressed, im not sure if they can make unbuildable areas that would prevent it but still allow normal building walls but that would work.

these probably seem like really big changes but people actually massively underestimate just how bad the balance is. i honestly doubt the changes i suggested would be enough.



Notice fellow players: Idra is not suggesting nerfing the heck out of terran. Rather he notes that the problem lies with zerg. Terran gets a bunch of nerfs then its T<P.


But with a bunch of Z buffs it will be Z>P?
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
razamanaz
Profile Joined August 2010
271 Posts
September 24 2010 16:26 GMT
#327
Interesting this is that Cool says that patch helped him a lot .
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
September 24 2010 16:27 GMT
#328
On September 25 2010 01:24 LittleeD wrote:
Show nested quote +
On September 25 2010 01:10 DyEnasTy wrote:
On September 24 2010 17:27 IdrA wrote:
On September 24 2010 17:00 sadyque wrote:
On September 24 2010 16:50 IdrA wrote:
On September 24 2010 16:48 Losticus wrote:
Blizzard missed the target and caved in to the whiners who still think the siege Tank overpowered ... even when it doesnt get used by half the Terrans.


Is there a Terran unit Zergs don't whine about?

*Thinking...

Battlecruisers? Nah, especially with SCV repair. That means no to SCV's as well. Hmm...

Ghosts! They don't whine about ghosts! Whew, I'm glad we could fine ONE terran unit free from insectoid tears.*

actually ghosts invalidate the only solid counter to turtle mech play
so much for that

Any suggestions on how to buff zerg without nerfing terran to fix your problems? All i hear from everyone is nerf this nerf that. Think about buffing zerg not nerfing everyone else to be on par.

edit: i hear blizz iz watching as we type -.-

probably up overlord base speed reasonably, make neural parasite either 50 mana + an upgrade or 75 mana and no upgrade, and it needs to last longer.

or if you want zerg to be more swarm-y buff hydras and roaches, hydras off creep speed up and probably hp up, and roachs 4 range or 2 armor, maybe faster burrow speed, and switch hydra/roach on the tech tree.

also the ability to block a ramp with 2 pylons and 2 bunkers needs to be addressed, im not sure if they can make unbuildable areas that would prevent it but still allow normal building walls but that would work.

these probably seem like really big changes but people actually massively underestimate just how bad the balance is. i honestly doubt the changes i suggested would be enough.



Notice fellow players: Idra is not suggesting nerfing the heck out of terran. Rather he notes that the problem lies with zerg. Terran gets a bunch of nerfs then its T<P.


But with a bunch of Z buffs it will be Z>P?


P is already dominating Z at least in korea
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
fantomex
Profile Joined June 2009
United States313 Posts
September 24 2010 16:27 GMT
#329
Idra is the Al Gore of SC2. He gets the most votes, but can't win anything.
Replay or GTFO
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 24 2010 16:32 GMT
#330
But with a bunch of Z buffs it will be Z>P?


PvT is balanced.
PvZ is not balanced.
TvZ is not balanced.

Buffing Zerg could fix the latter two problems without wrecking PvT. Excessively nerfing either Terran or Toss to fix one of their zerg matchups would screw with PvT balance.

Buffing Zerg is the answer.
He drone drone drone. Me win. - ogsMC
debasers
Profile Joined August 2010
737 Posts
September 24 2010 16:39 GMT
#331
On September 25 2010 01:32 awesomoecalypse wrote:
Show nested quote +
But with a bunch of Z buffs it will be Z>P?


PvT is balanced.
PvZ is not balanced.
TvZ is not balanced.

Buffing Zerg could fix the latter two problems without wrecking PvT. Excessively nerfing either Terran or Toss to fix one of their zerg matchups would screw with PvT balance.

Buffing Zerg is the answer.


They need to change Zerg. They have a very strong late game and a horrible early. That's what they must change imo
PaPoolee
Profile Blog Joined August 2010
Netherlands660 Posts
September 24 2010 16:39 GMT
#332
buff roaches a bit, move them to tier 2... nerf hydras and move them to tier 1 that should fix a lot of problems blizzard!
crun
Profile Joined April 2010
Poland30 Posts
Last Edited: 2010-09-24 16:40:37
September 24 2010 16:40 GMT
#333
PvT is balanced.

not really, mid game is horribly imbalanced. (favors T ofc)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 24 2010 16:43 GMT
#334
They need to change Zerg. They have a very strong late game and a horrible early. That's what they must change imo


Well, patch 1.1 nerfed both terran and Toss early game harass, which should help some.

I don't think Zerg lategame is too strong. A 200 food Zerg army gets wrecked by a 200 food Terran and Toss army. While they can then replace it quite easily, thats still a significant disadvantage.

Like I said earlier in this thread, i think buffing creep tumors (to help against early harassment, and to make Hydras and Queens more viable as offensive units) and buffing Overlord speed (to improve Zerg scouting/drop mobility) would pretty much solve all the Zerg early game issues for good, and would significantly improve their ability to be in a strong position in the mid game.
He drone drone drone. Me win. - ogsMC
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 24 2010 16:46 GMT
#335
not really, mid game is horribly imbalanced. (favors T ofc)


this isn't really true though.

I mean, for low and mid-level players sure, dealing with those mid-game Marauder pushes is an absoltue bitch.

But watch pro-level PvT, and it generally seems that whoever plays better wins. This has been born out by the success of Protoss in high level tournaments around the world--there might be more Terrans, but the Toss players do just as well as the Terran ones do.

Since the game needs to be balanced around the highest levels of play (i.e. pros), there is no issue.

In contrast, in both Zerg matchups the Zerg player can outplay their opponent but still consistently lose, even at the pro level.
He drone drone drone. Me win. - ogsMC
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 24 2010 16:48 GMT
#336
On September 25 2010 01:32 awesomoecalypse wrote:
Show nested quote +
But with a bunch of Z buffs it will be Z>P?


PvT is balanced.
PvZ is not balanced.
TvZ is not balanced.

Buffing Zerg could fix the latter two problems without wrecking PvT. Excessively nerfing either Terran or Toss to fix one of their zerg matchups would screw with PvT balance.

Buffing Zerg is the answer.


Is PvZ really imbalanced? I don't really cringe playing this matchup and it favors the most creativity. I get my best (and largest) Nydus networks up when I play ZvP...
"We have unfinished business, I and he."
crun
Profile Joined April 2010
Poland30 Posts
Last Edited: 2010-09-24 16:55:00
September 24 2010 16:53 GMT
#337

this isn't really true though.

I mean, for low and mid-level players sure, dealing with those mid-game Marauder pushes is an absoltue bitch.

But watch pro-level PvT, and it generally seems that whoever plays better wins. This has been born out by the success of Protoss in high level tournaments around the world--there might be more Terrans, but the Toss players do just as well as the Terran ones do.

Since the game needs to be balanced around the highest levels of play (i.e. pros), there is no issue.

In contrast, in both Zerg matchups the Zerg player can outplay their opponent but still consistently lose, even at the pro level.


when i watch high level pvt i see terrans abusing their mid-game op'ness, constantly doing timing pushes (before colossi etc), containing protoss while xpanding and so on. often game ends early because of that. no need to search long for such matches, just check today's gsl matches.
you really dont see how defensively protoss has to play just to survive till t3?

fix for this is so simple. increase research cost of CC & stim (150/100 and 200/200) and increase their research time by 30sec or even more.

i also hate the fact protoss has so few viable opening (and robo is the only really safe one)
EnderCN
Profile Joined May 2010
United States499 Posts
September 24 2010 16:56 GMT
#338
On September 25 2010 01:39 PaPoolee wrote:
buff roaches a bit, move them to tier 2... nerf hydras and move them to tier 1 that should fix a lot of problems blizzard!



This would make Zerg worse~.
Cloak
Profile Joined October 2009
United States816 Posts
September 24 2010 16:57 GMT
#339
People keep saying that PvT is P favored, but I've yet to see any evidence of such. What I AM seeing though is tournament matches where Stim A-Move wins 90% of the games, and 10% is barely won by Protoss severely outplaying the Terran with godlike forcefields and micro.

The more you know, the less you understand.
QuanticHawk
Profile Blog Joined May 2007
United States32084 Posts
Last Edited: 2010-09-24 17:09:31
September 24 2010 17:05 GMT
#340
I was expecting the famous Idra rage, but actually got good insight. He pretty much nailed what the patch will effect, though didn't offer much about how to fix any of the issues. The only thing he really touched on in that dept. was scouting with zerg, but didn't really say what to do.

On September 24 2010 23:58 awesomoecalypse wrote:
I think 3 fairly straightforward buffs would more or less fix Zerg, and they don't require anything crazily drastic like "bring back lurkers or scourges" or something.

1.) Buff creep tumors. Zerg is utterly reliant on creep, which at the moment limits their aggressiveness, and can even make defending a base against harassment in the early game too difficult because units like reapers and hellions can just dance on and off the creep.

Typically, everyone suggests that the answer to this is to buff off-creep speed, especially for units like Hyrdas, Roaches or Queens.

But what if instead, they simply made creep tumors more powerful? What if one creep tumor spread as much creep as 2 tumors currently do, and at the same rate? This would solve a number of problems:

Defending a base vs. harassment--it would be trivially easy to get down enough creep early on to make dancing on and off creep all but impossible. Queens could easily get around the entire base, Roaches wouldn't be left in the dust without their speed upgrade, and Zerglings could get a surround much more easily.

Using Hydralisks aggressively - Hydras' speed is fine on creep. The issue is that getting creep when and where you want it to be aggressive is currently very difficult. If creep was much easier to spread, it would be significantly easier to use Hydras as offensive units. To a lesser extent, Queens could also be used offensively--but without enablign the early game mass Queen rushes that were broken in beta.

Staying a base ahead - Zerg are constantly adding bases, and currently when they do, there is a much longer window where defending that base is difficult until they've built a creep highway. This would help with that.

2.) Buff Overlord speed - Overlords are slow as hell, and even after the speed upgrade are still slower than medivacs. This makes them ineffective, both as scouts, and as dropships. If Overlords were faster--say, as fast unupgraded as they currently are with the speed upgrade, and faster than medivacs if they did get the upgrade--it would vastly improve both scouting and mobility. Early game scouting wouldn't necessarily requiring sacrificing an Overlord, as they would be fast enough to get in and get out before being shot down by a single marine. And late game scouting, while it would likely require sacricicing an Overlord, at least that Overlord would be fast enough to get deep into the base to see valuable information.

Zerg is reactive race. Thats fine, except they need the ability to get that information in order to react. Buffing Overlord speed would fix that.

3.) Take the time limit off NP. As it currently stands, its useless, which sucks because its the ideal counter to some units which are currently way too difficult to counter with early and mid game tech, i.e. Thors and Colossi. Unlimited NP would give Zerg an effective counter, and force Terran and Toss players to actually micro those units, work to defend them, and try to bring down the infestor before an NP turns their heavy units against their own army.

3 seemingly minor buffs. None of them would change the way Zerg fundamentally plays. None of them involve adding new units or abilities. None of them, really, even involves a straight power buff like "make Roaches tougher" or anything. They are subtle tweaks.

Yet I believe if they were instituted, it could absolutely alter the way Zerg plays, and make them far better in all stages of the game.


I actually really, really like these buffs. Very minor, but solves a lot of issues with minimal consequences.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Prev 1 15 16 17 18 19 25 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 714
UrsaTVCanada468
CranKy Ducklings145
IndyStarCraft 133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 144
White-Ra 134
IndyStarCraft 133
BRAT_OK 95
UpATreeSC 89
JuggernautJason34
MindelVK 23
StarCraft: Brood War
GuemChi 1035
Jaedong 846
Mini 254
Leta 92
Backho 44
scan(afreeca) 40
sas.Sziky 39
soO 17
Bale 8
HiyA 7
Dota 2
qojqva3958
420jenkins329
Counter-Strike
ScreaM1570
byalli251
pashabiceps151
Other Games
Beastyqt763
Grubby628
B2W.Neo310
Lowko237
KnowMe157
C9.Mang072
QueenE61
ToD59
Trikslyr46
Organizations
Counter-Strike
PGL165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 3
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4075
League of Legends
• Nemesis4040
• imaqtpie1347
• TFBlade986
Other Games
• WagamamaTV286
• Shiphtur248
• tFFMrPink 14
Upcoming Events
Korean StarCraft League
8h 15m
CranKy Ducklings
15h 15m
IPSL
23h 15m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
23h 15m
BSL 21
1d 1h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 15h
WardiTV Korean Royale
1d 17h
IPSL
1d 23h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 23h
[ Show More ]
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.