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The StarCraft Bible

Forum Index > SC2 General
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chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2011-05-26 22:39:36
September 21 2010 17:42 GMT
#1
[image loading]

by All of us

The original thread, September 22, 2010
The book announcement, October 29, 2010.
Purchase the book, January 3, 2011
http://www.youtube.com/watch?v=ylOT9Q4UUHE

+ Show Spoiler +

[image loading]


The StarCraft Bible is live.


$16.99 for the 225pg paperback. It is on Amazon!

$9.99, Kindle e-Book (or Amazon.uk here). If you do not own a Kindle, you can still use the service for free. If you purchase the book here, I encourage you to leave an honest review.

A DRM-free PDF is available (scroll down here). Your eReader, computer or the device of your choosing should be able to read it. If you order it, supply me with your email address during the purchase process. The book will be delivered to your email inbox as soon as possible.

Coming soon: Barnes and Noble Nook eBook (should be available within 24-48 hours from now), Apple iBook (No ETA available), Sony eReader (No ETA available), Paperback in 'normal' Amazon store (as soon as Amazon chooses to, likely early this week).

If you'd like to contact me, don't hesitate to do so (TL's PM system is fine, too).

Thank you, thank you, thank you for everyone who liked what I wrote and encouraged me to make it into a book. It's really amazing to see the community work together like this. I hope you love it.



+ Show Spoiler [Announcement] +


Finally, here we are. The StarCraft Bible (225 pgs) will be available as a paperback and an e-book on January 3rd.

The Bible began as an idea six months ago as a posting on a message board. After a twisting journey propelled by the StarCraft community's encouragement, a journey which included stints above and below my consciousness, the Bible has become a book. Finally.

I didn't know what to expect when I began the project. There was excitement and hope from hundreds of people but the actual finished product was just a vague idea in my mind. Now it has materialized in the form of a 225 page book complete with pretty pictures and the sort of writing that won readers over in the beginning.

The final copy of the book is resting in my lap and yet this does not feel finished. It feels more like a first step toward something bigger and better. It was a step taken quickly, excitedly and without much knowledge about what lay ahead. I guess we'll find out if it's anything worth talking about.

I spoke with a number of incredible people including very recent conversations with two of the most well-loved figures in StarCraft. Grrrr...., someone I watched and revered as a kid, talked with me about his struggles and triumphs in South Korea. He was out until 4am the night before he won his Starleague. DjWheat, an e-sports apostle, told stories that will fill you with envy and hope. In Seoul, he had to duck out the back of a restaurant after lunch with Lim Yo Hwan to avoid a rowdy mob of Boxer fans.

Everyone involved put a lot of work into this. The submissions and interviews were top notch and well thought out. I spent more hours than I can count on this book and I know that I am not the only one. It's not perfect but it's a first attempt at raising the bar in e-sports, at creating something that may begin to be justifiably called e-sports journalism if we continue to work hard.

This was published with my money, with the hard work of every contributor and on the high shoulders of the greatest e-sport ever: StarCraft. This is not backed by any major publisher or even website and will not be raking in millions with the next Twilight. But that was never the point.

Allow me to quote an inspiration of mine:
This isn’t some vanity-press sour-grapes effort. The simple truth is that we probably can’t compete on the shelves at Barnes & Noble alongside every other book in the world. The agents and the publishers are right; it might not work for a mass market. That’s okay. We don’t need to sell it to everyone. We don’t need to sell 100,000 copies; we don’t have the rent on a New York office to pay for.

We only need to sell it to you.


The goal is to spread the gospel, truths about e-sports. The goal is to create something worth reading, to win new converts, to be passionate about what we love. The goal is to look into the past and to build for the future.

To quote my inspirations once more:
Did you know that on any given day, an Amazon.com bestseller only sells a few hundred copies? Sure, they sell a few hundred copies a day for weeks and months on end, but what we’ve learned is that it only takes a few hundred sales on a single day to become an Amazon.com bestseller.


Becoming a success, being noticed, capturing the attention of a big audience is within our reach. It takes hard work, a quality product and a passionate audience. If we have nothing else, we have that.

Instructions on purchasing the book will be listed here, on Team Liquid, on the book's blog and everywhere I can be found (eg Twitter and other forums). It will be for sale on Amazon as a paper back and from the Kindle and the Nook as an e-book.

Tell people about it. Post links on Facebook, discuss it in forums, talk to everyone you know with an interest in e-sports or RTS games. Tweet it. Call me a nerd as you stay up past midnight to read it. Show your kid the pretty pictures. Capture people's attention.

When you've read it, review it. Do so on Amazon, on Facebook, on forums and at the dinner table. Tell me how you feel about it, tell everyone. Most of all, be honest and be loud if you think the book calls for it.

I don't have a marketing budget and I have no backing but what I have in my own pocket. This project will succeed or fail on word of mouth.

The weapons in our arsenal are passion and excitement. I'm feeling ambitious. Let's see how far they can take us.

Thank you to:+ Show Spoiler +


Team Liquid for being the backbone of StarCraft for much of the world.
The TL writers for raising the bar of e-sports writing.
ilnp aka dudey of old-school fame, an awesome help.
Pillars, an ex-professional who shed light on the old days.
Artosis, one of the best commentators around and always willing to drop knowledge on my head.
Sean Plott for being a phenomenal ambassador.
Marcus "djWheat" Graham for being the sharpest Swiss Army Knife of e-sports.
JP McDaniel for being excellent.
Ret for being unyieldingly impressive and a good psych patient as well.
Guillaume "Grrrr..." Patry, the one and only, for being frankly honest.
Bertrand "ElkY" Grospellier for being excited about this and teaching me what geek chills were.
tec27 because he's consistently awesome. Hi tec.
IdrA for being a super-villain.
~NoHunters for being abrasive assholes and just my sort of people for more than a decade.
WaxAngel, the old torch bearer.
blid, the torch carrier for the Warcraft 2 community, always willing to illuminate the old game.
The surviving Warcraft 2 community for being so willing to talk about your game.
Liquipedia for beginning what will likely be years of difficult but excellent work. A completely underappreciated tool.
TLPD for giving me all the statistics in the entire universe.
Spencer Wightman, Xxio, for doing what he does best.
Nathan Smolin for taking the road less traveled by, making all the difference in his piece.
Arrian for thinking big picture and writing even bigger.
Xxio for being a great talent and unsung hero and helping continue a great tradition.
Cedstick for giving us beautiful pictures, a window into the e-sport world.
Stefan “MorroW” Andersson, the Swedish Terran with an eye on Seoul.
KDraconis, the StarCraft: Legacy writer with unique insight into Korea.
Captain Peabody, the TL poster and fiction writer.
Alex “Aeres” Dellinger, the TL poster and pro-gamer biographer.
Leandro Gobbo, who has kindly offered to help in translation duties for this mammoth project.
Wayne “d22-soso” Chiang, the old school gamer with great insight into the beginnings of the scene.
Jay “gadianton” Severson, soso’s right hand man and another great source of insight into StarCraft antiquity.
prodiG, the ICCup map-maker.
emythrel, a man with talent for teaching.
Dakine, a wealth of WarCraft 2 information.
Josh "AskJosh" Suth, the quiet YouTube dreamer.
"Fenix" Jian Carlo Morayra Alejo, the workman Terran out of Peru.

I forgot people, I'm sure. It's been a long process and I am sincerely sorry to those momentarily forgotten. Let me know who I forgot, I'll be glad to give you the thanks you deserve.

If you contributed to and are featured in the book, you deserve a free copy. Contact me and I will get it to you ASAP.





Latest update: 9/22/2010 The Book of StarCraft

Introduction: For the past while, I've been working on a history project. I've been doing my best to trace the idea of StarCraft from inception to reality, from the deep roots to blossoming to clashes for championships. I considered how best to release this project into the wild and it's become obvious that good old fashioned thread is its best chance. I'll leave it to hope that word of mouth and the power of links gets this around to anyone who might enjoy it.

I'm inviting feedback and critiques. I'll be updating with corrections and improvements as is required. Have fun.

Table of Contents.
The Book of Genesis: The Bible of StarCraft
- Preface: The Gravity of The Situation
- The Book of Blizzard
- The Book of Real Time Strategy
- The Book of WarCraft
- The Book of StarCraft
- The Book of Sequels
- The Book of the Future






Preface: The Gravity of The Situation
StarCraft is a game of awe. When you watch players perform superhuman tasks of speed and creativity, your jaw drops. Your blood flows a little faster when you witness a key-stroke of genius. Who knew that explosions of pixels could inspire?

There is beauty in this game, like the beauty in all high-level competition. Whenever two competitors dedicate their entire selves to winning, a corner of the universe grinds to a stop and focuses on the contest, hoping to catch a flair of brilliance.

When you watched Muhammed Ali, he seemed to float. Michael Jordan flew. In StarCraft, Lim Yo Hwan constantly created something out of nothing, inserting a little religion into each match.

In StarCraft, the brilliance has burned bright for ten years.
+

First came the spoken word. From there, art came from humanity into the world like water from a fountain. The forms are infinite: film, literature, music and on and on. As our development and lifestyle has sped up in modern times, so too has our conception of art forms. The newest kid on the block is a giant, already shaping mightily the culture from which it came: Video games.

The video game industry itself is a titan, one whose reach scales the entire globe and whose net-worth is skyrocketing from tens of billions into hundreds of billions before our eyes.

The birth-pangs of the giant industry are past. A major crash hit in the mid 1980's and threatened to wipe out the entire medium. The 90's saw the industry recover in a big way. Now, our culture has shifted, paradigms have irrevocably changed - major video game releases are noteworthy cultural events rivaling a Hollywood blockbuster.

Today, the video game industry is a maturing though still volatile entity whose rate of expansion feels as though it may rival that of the entire universe.

Inside the titan-industry, somewhere near the heart and the guts, stands Activision Blizzard. The company, the result of a 2007-2008 merger, is worth a monstrous $10 billion itself. In its possession are some of the most recognizable game franchises this side of Mario: Guitar Hero and Call of Duty rank high amongst the pride of Activision. Even alone, the Activision house is one of the most storied and successful in all of gaming and in all of entertainment.

But you’ll have to forgive me for shrugging my shoulders at the Activision side of it. When it comes to storied publishing houses, Activision’s other half, Blizzard, is second to none. When it comes to consistently inspiring devotion and passion, the list is short and Blizzard looms large. Habitually, Blizzard’s games don't just sell well, they become phenomena, inspiring lives as much as industries that may have seemed laughable just a short time ago.

Blizzard’s universe is not merely populated by a few pixelated villains and heroes. It is filled to the brim with millions upon millions of flesh and blood people, fans who loudly spread the gospel, asking gamers enamored of rival franchises, “Have you heard the good news? StarCraft just sold out another arena. The Warcraft universe just hit 10 million players. Diablo is about to hit 20 millions sales.”

Among those beloved franchises, StarCraft is unique. It is not the oldest of Blizzard’s legendary trio of bread-winners, that distinction is Warcraft’s. StarCraft and its expansion, Brood War, have sold almost 10 million copies worldwide. The Diablo series has sold nearly twice that number and the Warcraft series has ascended to even greater heights.

But it is StarCraft alone which has flourished as a competitive game, uninterrupted for over a decade, unwilling to simply die off. It is StarCraft which fills arenas, launches celebrities and serves as a major catalyst for the entire idea of professional gaming. It is StarCraft off which players make more than a living, they make a life. This is the game which has been called the national sport of South Korea (an exaggeration, but it tells you something about the intensity of esport) and it is this sci-fi wonder which may finally lift pro gaming in the Western world into the brightest spotlight yet.

That is the phenomenon which I will examine here from the ground up: the people, the ideas, the passion and the gravity which have given life to the StarCraft franchise, the singularly successful and impossibly stubborn universe which Blizzard created over a decade ago.







The Book of Blizzard
"Video games are bad for you? That's what they said about rock and roll."
Shigeru Miyamoto
+

It was the best of times, it was the worst of times. Nineteen ninety-one was the year in which the Soviet Union finally dissolved. The United States entered the first installment of what would later turn out to be a national past-time: war in the Middle East. A recession stemming from a then-unparalleled stock market crash gripped the American and global economy. Nonetheless, flags were waved, anthems were sung and, for a moment there, the world did not seem to hang on the precipice of mutually assured destruction.

It was under these circumstances in February 1991 that a group of recent University of California, Los Angeles (UCLA) graduates founded Silicon & Synapse, a video game development company. Michael Morhaime, Frank Pearce and Allen Adham (now respectively President, Vice President and Lead Designer on various projects) were the originators of the studio which would eventually become Blizzard.

As you may imagine, this studio was not the behemoth we know today. In the beginning, Silicon & Synapse was, in large part, funded off of the personal credit cards of the founders and, IGN reported, "the team struggled to rush out a game before the money ran out."

That first game was the impeccably named Radical Psycho Machine Racing - RPM Racing.

[image loading]


RPM Racing was a plodding, "high resolution" racer in which the player competed for money to buy better cars, better parts and entry to better races. A remake of the 1985 Racing Destruction Set for the Commodore 64, Blizzard asserts that RPM Racing was the first American-developed game for the Super Nintendo. Less than four months after the founding of Silicon & Synapse, the game was deemed ready.

Today, Blizzard Entertainment is infamous for its tedious development of games and painfully high expectation of quality. StarCraft 2 was announced three years before its release, the total development has taken over half a decade (Dustin Browder, the senior designer on SC2, joined the company March 9, 2005 according to MobyGames).

RPM Racing, on the other hand, took a few months. The result is game which makes me want to take out my Super Mario Kart cartridge from 1992 for a far superior experience. Consider this game the next time a wave of complaints about Blizzard's tortoise-like pace hits.

What immediately followed were a series of equally forgettable ports quickly churned out by Silicon & Synapse in order to climb out of the red:

[image loading]


Battle Chess, a game of human chess complete with dance fights and magic, and its utterly bizarre sequel appeared in 1992 on Windows, Commodore 64 and Amiga. The surprisingly cool but terrifically unoriginal Lord of the Rings RPG was ported to Amiga by the small company. Amiga Castles, Amiga MicroLeague Baseball, Macintosh Lexi-Cross and Macintosh Dvorak on Typing were all ports completed by the fledgling operation in 1992 and mostly forgotten soon thereafter.

[image loading]


By late 1992, the company had attained a level of stability that allowed it to release its first original and, not coincidentally, awesome game: The Lost Vikings, in which a group of doofy but physically capable vikings solve puzzles in order to make their way through time and space and escape their kidnapper, the terrible Tomator.

[image loading]


Rock n' Roll Racing for Super NES and Sega Genesis followed. Although it was similar in premise to RPM Racing, it benefited from being a more loud and flamboyant game than its dull older brother. A little electric guitar, alien goo, vivid art and sped up game-play added up to a much better experience over all.

The studio's output for the year of 1993 earned them the Best Software Developer award from VideoGames Magazine, an award still touted by Blizzard today.

The next important original from the company was Blackthorne. Categorized as a "cinematic platformer", the game was justifiably called "Prince of Persia with guns". Although the game never stepped out of the shadow of its Persian grand-daddy, it garnered a significant fan-base and a much-needed chunk of change for the still young studio.

A combination of original and contract games followed. The Death and Return of Superman, The Lost Vikings 2 and Justice League Task Force were all released and developed while, simultaneously, the company's first blockbuster had its inception in 1994. Warcraft: Orcs & Humans, the first major hit of the Real Time Strategy genre, released an exciting demo in the summer of '94 before the first retail versions were sold in November of that year. Blizzard and the genre would never be the same again.

[image loading]

Sources: GameRankings.com, MetaCritic.com



http://www.youtube.com/watch?v=eBBdAAle3UY&fmt=18


The Book of Real Time Strategy

There has been a competition inside men and women since well before the first user-controlled pixel lit up and took off across the screen. Still, that pixel has done nothing if not throw a little gasoline on that competitive fire, providing an immense number of new ways and places to square off. From Pong to the big arcades and into the present day, the urge to compete persists. One genre of video games which has always worn a particular affinity for this aspect of gaming on its sleeve is the RTS.

Real Time Strategy (RTS) is a genre of video games in which a player is at war with an opponent and, through the accumulation of resources as well as construction and management of an army and infrastructure, the player must destroy that opponent. Because of the distinct lack of turns (present in the cousin-genre, Turn-Based Strategy or TBS), the games are all, to varying degrees, influenced by the speed at which the players operate. At least, this is the malleable definition that we can all start with.

But you knew that, right? What is it that makes RTS special?

Since the dawn of the modern RTS age in the mid to late 90's, this is one of only two genres (the other being First Person Shooters, FPS) which has consistently produced games played at a high competitive level for long periods of time. While modern FPS titles are far and away higher earners for developers, the RTS genre is neck and neck with FPS as far as competitive chops. Professional leagues have existed continuously for the top RTS games for over a decade - with a few notable exceptions, FPS titles have tended to fade in and out frequently, though they do tend to have very strong showings in that short lifespan.

In my mind, the pinnacle of the RTS genre (and possibly of gaming itself) is StarCraft: Brood War. It has supported competition at the highest levels since its release and has inspired a worldwide following rivaling that of some sports. In many ways, it is the archetype of 'e-sport'.

It is always an interesting exercise to try and figure out the genesis of the idea which would eventually blossom into modern RTS games. This is a contentious issue, with various titles being crowned the originator of the form and with various definitions being given to the genre in the first place. While I do have a distinct title in mind as the 'first' (Utopia), know that there are several legitimate opinions one can hold about this question and that, in the end, no one game truly originated the genre - it grew out of a series of similar games released throughout the 1980's.

In the beginning - 1982, that is - God created heaven and earth on the Intellivision, a little black console released in '79. Heaven was a pixelated blue void with technologically-limited musical abilities and earth was two islands with hurricane problems. God said, let there be real-time competition and there was Utopia and it was good.

[image loading]


Utopia, widely considered the first 'god game' (Civilization .5 is its posthumous nickname), was a 1982 title developed by American Don Daglow in which players owned an island full of people and competed to please their citizens the most by planting crops, building houses, going fishing and, in an awesomely nefarious turn, funding rebel activity on their opponent's island. It was 1982, remember, and the cold war was white hot, raging by proxy with rebellions all over the world - this mechanic was a profoundly zeitgeist-conscious move by Utopia's designer Daglow.

The game is played out over a series of 30 to 120 second turns (one match was your 'Term of Office') during which all decisions must be made as quickly and intelligently as possible, a feature which will ring familiar to modern RTS veterans.

Even now this is a fun game and, at its best, Utopia brings a smooth and comprehensive low-tech competition to your screen. It's certainly worth playing once or twice to get a feel for the genre's roots. Despite reportedly lackluster marketing, great press and numerous awards pushed sales of this game to over 250,000 copies.

A decade later, Daglow would lead the design team on the first ever graphical MMORPG, Neverwinter Nights, thus setting the stage for titles such as EverQuest and World of Warcraft. He is regarded as something of a ground breaker and rightfully so.

[image loading]


Stonkers, a 1983 British title developed by Imagine Software for the ZX Spectrum platform (an 8-bit competitor to the Commodore 64), is also a contender for the title of 'the original'.

In the game, you, the player, control cannons and tanks and must use resources in order to move and conquer the map. Though the game has an understandably and, frankly, charmingly antique set of visuals, the agonizingly slow pace - barely qualifying as 'real time' at all - dooms it to be more tedious than fun. Perhaps I am spoiled by the more modern and speedy output of the genre but, more likely, I am right in my impatience. This game is torture to even watch.

[image loading]


A year later, in 1984, The Ancient Art of War was released by American developers Evryware. Despite the short amount of time between it and Stonkers, Art of War is one of the prettiest video games of that bygone era when played on its highest setting, 16 colors. Other graphical settings included a, put politely, more drab 4 color look. The game featured two layers of strategy: Unit composition played a large role as three main units interacted with a rock-paper-scissors dynamic. Micromangement also played a role as players could adjust army formations before entering stick-figure battles to conquer the earth.

From 1984, various games came and went meeting a few but never all of the bars of a modern RTS game. The first game universally acknowledged to meet the tenets of the RTS genre was the Sega Genesis game Herzog Zwei (Duke 2 in German) by Japanese developer TechnoSoft in 1989. In the game, you only truly control one unit - your fighter jet - but through it, you can purchase units and issue very basic commands to them in order to wage truly real time war against your opponent. The game has the duel-characteristic of being both slow and high on micro-management requirement. Due to the purchased unit's knack to run out of fuel and become little more than rocks in the desert, the commander's fighter jet must work tirelessly in order to slowly creep their army toward victory.

[image loading]


It wasn't perfect, folks, and it didn't sell exceptionally well but this is Real Time Strategy without a doubt.

Even though the elements were there, the words 'real time strategy' were not uttered until the grand daddy of all RTS games came onto the scene in 1992 - Dune II: The Building of a Dynasty, a ridiculously prescient title for a genre-defining game to have.

[image loading]


Developed by Westwood Studios, who would later become famous for RTS giant Command & Conquer, designer Brett Sperry was the first to coin the now ubiquitous terminology: RTS.

Sperry told GameSpot that although he played and enjoyed titles like Herzog Zwei, he took inspiration for the new Dune game from role-playing games such as Eye of the Beholder, in which combat took place in real time.

Modern RTS gamers will immediately recognize Dune 2's visual set-up - the minimap, the command box and the playing screen are all implemented in ways that would be mimicked for years. Units built by gathered resources - spices, in Dune's case - were pioneered here. This is the first title which adheres to the now genre-defining model: "Harvest, build, destroy". In fact, a myriad of now taken-for-granted features first saw the light of day in the sands of Dune: Tech trees, army asymmetry, mouse-operated game play and total war 'till elimination originated here to name a few.

Two fateful omissions to the game would help leave room for a superior product to gain the limelight instead of Dune.

First, a stylistic choice: the game is slow. Although not agonizingly slow by any means, the game failed to take advantage of the many avenues of creativity that the genre offered by keeping the pace to a minimum rather than ramping the adrenaline up. And this is no mere hindsight - the games in the genre that immediately followed Dune were markedly faster. Rival developers, namely Blizzard, saw wasted potential and took advantage.

The second omitted feature can now be looked at as the defining gaffe, though at the time it must have seemed like a minor feature-choice: The lack of a multiplayer mode.

Although Warcraft was faster and a bit more colorful, the central advantage it had over its competitor was its multiplayer aspect. If speed increases the required level of creativity, talent and skill of an RTS by one measurement, multiplayer's influence on those fields amounts to an immeasurable boost. Just like today, computer opponents were easily tricked and meant that the game had a small, finite life-span. With human opponents entering the fray in a big way, RTS games inch toward a true match of wits, chess-like, one which can go back and forth for years if not decades.

Thus, the stage was set for Blizzard's entrance onto the Real Time Strategy stage.




http://www.youtube.com/watch?v=jjB6EsFxCjE&fmt=18



The Book of WarCraft

Warcraft has been called Blizzard's crown jewel franchise, their alpha and omega. It has also been called a lame theft of gameplay and lore. It is the game which finally brought the company to profitability and, although I look to the StarCraft franchise as Blizzard's tallest peak, the Warcraft franchise is undoubtedly their strong foundation.

The first brick in that foundation was laid in the summer of 1994 when a demo version of Warcraft: Orcs & Humans was released to much excitement. It was in the minimal but warm wake of Dune 2 that Warcraft's gameplay was styled, heavily mimicking its predecessor. In Warcraft, the gameplay was noticeably faster, the world was more colorful and intimate and, of course, the creative possibilities were immeasurably greater with the introduction of the multiplayer aspect. It was the first shot Blizzard fired in what would become a war for the genre.

[image loading]
WarCraft: Orcs & Humans, 1994


After the original Warcraft, the next milestone RTS release was in 1995: Command & Conquer by Westwood Studios, the creators of Dune 2. Brett Sperry, a game designer and founder of Westwood, described C&C to Gamespot as a clean start on the idea of Real Time Strategy.

"Command & Conquer was the net result of the Dune 2 wish list," said Sperry. "It was time to build the ultimate RTS."

Following Warcraft, C&C was the next important multiplayer RTS title. Where Warcraft 1's gameplay was in many ways a (slightly) glorified clone of Dune 2, Westwood went in a much different direction with fundamental points such as the user interface, build mechanics and control of the army. For instance, the game did not have the attack-move command which we take for granted today. Players had to choose to attack each target individually.

C&C's online multiplayer games were scattered on various networks such as Kali, a name which will ring familiar to those with knowledge of Warcraft 2. Kali was the site where the first great games on a Blizzard title were played. Important players such as Guillaume "Grrrr..." Patry and other StarCraft and multi-RTS titans got their start on the multi-game network. C&C also saw gaming elevated on these networks as internet competition brought the best out of their game.

C&C's most distinguishing feature is that it sported the greatest distinction between opposing factions of its era. Blizzard wouldn't match the level of asymmetry until early 1998 with StarCraft.

However, without trying to malign the franchise, the first C&C's biggest contribution was attracting more fans to the genre. This is no small feat. Additionally, one cannot overlook it as the game which produced some of the first large online tournaments with significant cash prizes for winners. However, on the level of gameplay and visuals, games such as Warcraft 2 and StarCraft drew much more from other forefathers of the genre than from C&C. Still, this game and franchise is one of the most beloved and best selling in all of gaming.

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Command & Conquer, 1995


Although Warcraft was not the first multiplayer title of its kind (Herzog Zwei, the first proto-RTS, gets that honor), it was the most important. If the transition from Dune 2 to Warcraft opened eyes to the possibilities of human opponents, if Command & Conquer opened the flow of money and adrenaline, Warcraft 2 is what opened minds and began to truly resemble what we know today as the competitive Real Time Strategy scene.

The Warcraft 1 demo and even the entire first game can fairly be called simply an appetite-whetting prelude to the blockbuster that was Warcraft 2. It took eight months for the sequel to be released, cutting the first game's lifespan short while ensuring that the franchise would become one of the most recognized in the world. It would go on to sell millions of copies.

"It was popular in school," said Blid, the 28 year old administrator for War2.ru, the largest surviving Warcraft 2 community in the world. "Not only did I have friends who I'd play over modem late at night, but I'd even hear about people I didn't know well but who played the game. And we'd arrange a time for one person to set his game to 'receive call' and the other to dial him up on the modem.

"The biggest difference between Warcraft 1 and 2 was the multiplayer," Blid continued. "Compared to the sequel, not many people played Warcraft multiplayer and it didn't have the same capabilities online. I think with Warcraft 2, a lot of people first started playing with modem-play. I was able to beat up on pretty much everyone, except one good friend. It was fun hearing of someone who was supposedly good and dialing up and taking him out.

"My one buddy though, Howard, I imitated his game a lot and still couldn't beat him. Once you bring in other people, even if it's only over modem, you start picking up on what you need to do to be more efficient and get the edge. Common strategies started getting passed around and aped. The two Barracks, low Peon rush was very common in my modem scene. Now, in the modern days, that strategy is basically just a gimmick, but at the time it was simple and people weren't sophisticated enough to repel it the ways they do now."

The signature of a great RTS game - or any great competitive game - is that of evolution. When StarCraft players are preaching the gospel and attempting to convert others into believers, the game's constant growth is one aspect which must be touched upon.

The game of StarCraft has continued to evolve for over a decade from the inside and out: that is, the base-game and the meta-game. The base-game meaning any strategy, action or method used in a game which remains within the limits of the prescribed ruleset and meta-game meaning any strategy which transcends the limits. This perpetual motion, the constant evolution has provided fans and players with endless fascination as a seemingly infinite stream of strategic discoveries are made. Warcraft 2 is where that sort of evolution began to pick up steam.

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WarCraft 2, 1995


"Let me tell you, with Warcraft 2, the strategies have evolved incredibly," said Blid. "Things like making two Town Halls off the bat and protecting it against rushes was probably unbelievable to people in the early days. Now people all know the builds.

"On Kali, [the multiplayer predecessor to Battle.net], there was no shared vision and there were no replays so strategies might be proprietary information. If the guy you played wouldn't tell you, you'd have to fire up single player and try it out against people a few times. You figured it out through trial and error.

"If I brought the modern strategies back in time, no one would have any idea what to do with it. I'd be the greatest player alive. Now though, people also know the counters really well."

The game was a living, breathing entity and that is the mark of something great.

"Some of the biggest things, there's no way Blizzard factored in. The wall-ins and repairing unreachable from inside with a catapult or a tower for protection. The 2D grid gives you great walling and choking abilities and if you and you opponent start side by side, you'll start the fight with your first peon, trapping their peons and towering their town. And that is one of the most interesting components of the game. Those little wars almost never turn out the same."

"Pylons in StarCraft were designed with proxy-attacks partly in mind," said Dakine, a 24 year old Warcraft 2 player. "Flying Terran buildings, too. In Warcraft 2, this stuff was never a consideration." And yet, it all came into being with the creativity, ingenuity and experimentation of the players.

Compared to modern RTS games such as StarCraft, the Warcraft 2 community was and is a tight knit one. At the height of Warcraft 2's popularity, depending on your choice of locale (Kali, MSN Gaming Zone, AOL Gaming or Sega Heat gaming networks preceded Battle.net), you tended to play with a smaller group of opponents with whom you have an extended and familiar history. The Warcraft 2 community generally credits themselves with inventions of shorthand politenesses such as "GG GL HF" and "pwn". Remind me to thank them later.

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WarCraft 2: Battle.net Edition, 1999


The social aspect cannot be discounted. Today, we take for granted the social nature of video games and the internet as a whole. It is a huge part of what helps keep gamers sticking to a single title.

"Another thing that I think was unique about the Warcraft 2 experience is that since we all knew each other - the good players - we all sort of grew up together," said Dakine. "Before everything was a multiplayer game - like your phone is a gaming platform now, everything is - Warcraft 2 was one of the first human interactions that most of us had. It was awesome and we got hooked. Many of us are still a part of the community even though we haven't touched the game in a decade."

Warcraft 2's list of innovations was long:

The old concept of 'fog of war' (the blacking out of unexplored terrain) was tweaked. In previous games of the genre, once an area was explored, it became permanently visible. In Warcraft 2, the familiar and modern mechanic is implemented: A player must have a living unit within a short range of sight in order to see under the fog of war. Exploration revealed terrain but to stay current with the situation, you needed a pair of eyes there at all times.

The graphics were a huge upgrade from previous games and notably superior to its contemporaries. It was one of the only games with a 640x480 resolution at the time.

The ideas of a navy and a third resource (oil) were explored in Warcraft 2: Tides of Darkness. With a few exceptions (Red Alert, for instance), that branch of the military has not had a successful run in the genre. Numerous resources have been attempted in various games with some degree of success (for instance, Rise of Nations had six distinct resources), but the blockbusters of the genre have stuck nearer two ever since.

Easy to use map editors became a great source of fun and contributed enormously to the replayability of the game. Although the custom map editors were initially freeware built by fans, Blizzard saw their utility, designed their own and thus set the standard for packaged map editors to this day.

Finally, Warcraft took the very minimal factional asymmetry (having different units and abilities in different armies) of Dune 2 and continued down that path, though not nearly to the degree of the Command & Conquer series. Although Orcs and Humans are almost the same, the differences that are present - namely spells such as Bloodlust - are enough to make Orcs the far superior race, used exclusively at almost every level of play. This unsuccessfully balanced asymmetry and to a greater extent the asymmetry of C&C, was enough to set the tone and lead the way to StarCraft, where asymmetry was perfected to a degree not
since matched in any game.

By the time the Warcraft versus C&C rivalry was going full speed, it was obvious to everyone paying attention that Real Time Strategy games could mean big money. Big studios and small studios alike contributed to a torrent of RTS games hitting the market in the wake of the Big Two's success. Most were panned by critics and fans and contributed nothing to the genre.

However, C&C continued to build its much-loved franchise with Red Alert in 1996. Innovation was not the key word with this installment, refinement was. The user interface was improved and features from competing RTS titles such as control groups (directing a group of units with a single key) were added for easier command. Army asymmetry was increased and, for its time, Red Alert boasted the most diverse unit roster in the genre. Last but certainly not least, competitive online play came to the forefront with this title, continuing the tradition of the genre to inspire a great competition in all who touch it.


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Total Annihilation, 1997


1997 saw the release of Total Annihilation designed by American Chris Taylor. The 3D units and terrain and the ability to issue complex orders to individual units (such as multiple sequenced orders in a queue or recurring ones like patrol) were major selling points. The game did extremely well with critics and fans alike.

It developed a particularly vocal community in the late 90's with an especially pronounced inferiority complex concerning StarCraft's astronomical commercial success. In writing a brief history of the RTS genre, Gamespot's Bruce Geryk goes as far as to say that Total Annihilation was "superior on many technical levels" to StarCraft and continues on to assert that it is only Blizzard's style and panache as opposed to substance, gameplay or community that led to their game's larger success. In the early years of StarCraft's existence, the TA versus SC rivalry was a more hostile and widespread version of the Warcraft versus C&C rivalry of five years prior.

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Age of Empires, 1997


Another 1997 title was Age of Empires by the Americans at Ensemble Studios. This was the patriarch of a franchise which would eventually go on to sell over 20 million copies over the course of ten titles and 11 years.

Commercially, this is one of the most successful strategy franchises of all time. It took the idea of technological advancement (tech trees) and stretched it out over eons with the 'ages' dynamic. The game started in the Stone Age and progressed through the Iron Age, a period of time which covers approximately 2.5 million years on earth. The game itself managed to progress through the periods slightly faster. Additionally, the game was one of the first in the genre to bring match replays to the forefront after FPS Quake had proven their immense worth.

Age of Empires brought a considerably randomly generated maps and unique resource dynamic to the genre.

"For example," writes ilnp, a competitive RTS veteran, "food gathering in the early game required scouting to find it, micromanagement to hunt it with no casualties and constant management for finding new animals to hunt when your supply ran out. This provided a large skill difference between different levels of play as the harder ways to get good were the most lucrative. Village harassment played a huge role as resources and buildings were much more spread out than in StarCraft. Overall, Age of Empires is a very underrated game with the StarCraft crowd."

The game brought a great deal of polish and historical drama. I know I am not alone in having read through guidebooks of the Civilization and the Age of Empire series - two franchises who shared designer Bruce Shelley. These video games sparked a love of history in tens of thousands of children at least. The next time a man on a soapbox calls video games useless and harmful to children, hit them the face with this book (or your hand if you are reading the e-book) and explain their ability to inspire.

On the video game tree of life, real time tactical strategy games split off around this time. The advent of series such as 1997's Myth, developed by American studio Bungie of Halo fame, would set the stage for an entire sub-genre or subspecies which would come to flourish in the new millenium. This evolutionary tree of life concept will be explored in my next book, The Origin of Species. Just kidding, I hope.

As 1997 came to a close, the RTS genre was becoming more and more saturated. Fans became more discerning and it became increasingly difficult to get an original franchise off the ground, though not to the extent of difficulty that exists today.

In that state, the world spun into 1998.










The Book of StarCraft
"Successful innovation has consistently proved to be fluid and flexible, fast and furious - that is, passionate."
Robert Heller

There was life Before StarCraft (BS) and after. Its 1998 release was obviously a milestone and an evolutionary leap for not only the genre, but for video games as a whole. The culture surrounding games was never the same after '98 and StarCraft was a huge contributor to that. Half-Life, Resident Evil 2, Tekken 3, Unreal, Metal Gear Solid, Ocarina of Time, Brood War and several other phenomenal games make it a watershed year in the history of gaming. For the sake of our sanity, let's keep our focus on StarCraft. Just typing that last paragraph made me dizzy with nostalgia.

As I've explained in the previous chapter, StarCraft's RTS contemporaries were quality games, often with innovations and worthwhile gameplay in their own right. Upon StarCraft's release, legitimate arguments were taking place wondering which game was superior and which would reign supreme. Total Annihilation and Command & Conquer fans touted their games as above and beyond StarCraft for years.

StarCraft's superiority was not so apparent immediately following its release. It took patches and the development of the game into a fast-paced strategic masterpiece that supported an intellectually impressive meta-game and a bloodthirsty competition like none other in order to fully arrive at the fact of its dominance.

Once one begins examining the state of today's competitive StarCraft, it becomes apparent that the game is worlds away from where it was in 1998. The key to StarCraft's superiority is not so much in where the game has gone as it is in the fact that the game can so readily go places. Most other games are monolithic and immovable objects. Following StarCraft from its release has been like speeding in the world's first automobile while most bystanders just keep walking.

A combination of luck, patience and excellent decisions led StarCraft to become the premiere competitive game of all time, so stubborn that after a decade of high level play and passionate fans, it would not be bled dry.

The discussion of which game was at the top of the RTS genre was a legitimate one in 1998. In 2010, if you are still having that discussion, there is something that millions of fans know that you don't. Allow us to enlighten you.

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Blizzard today is a company known for its delays, a group of people who will wait and wait until a game is truly ready, no matter the cost. In the middle of the 90's, the opposite was true. After releasing a torrent of mostly middling console games from '91 to '93, Warcraft and Warcraft 2 were released within eight months of each other. StarCraft was slated to move out at a similar pace.

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In 2008, Sam Didier, the art director at Blizzard, told EuroGamer that the team moved quickly and took some of the old Warcraft stuff, and said 'let's draw over them and give them a space feel.'
"We did that and it was rushed," said Didier, "and obviously [it was] not the coolest thing in the world."

Everyone agreed. StarCraft's first public showings at the 1996 Consumer Electronics Show (CES) and the 1996 Electronic Entertainment Expo (E3) were universally panned as "Orcs in Space", simply a unenthusiastically made knock-off. This was a criticism that was startlingly accurate. The artwork as well as the dynamics of the game essentially added up to a clone of Warcraft 2. Those involved have since fessed up, admitting that a purple-tinged clone is exactly what they were aiming for.

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However, it is not what they would end up with. Negative reviews of the new game were everywhere Blizzard looked and so the team set to work on rewriting the game engine and creating a new look for the universe that came to be known as StarCraft.

3D tools (specifically, 3D Studio Max) were used to create a different aesthetic, visually and in the gameplay itself, though a full 3D conversion was avoided by Blizzard. This decision, made with the opinion that 3D would sacrifice the quality of gameplay, was lamented by some at the time. Years later, with numerous lackluster 3D RTS titles on the market, the developer's feeling of vindication for that choice has not worn off.

StarCraft was Blizzard's first strategy game in which the faction's units were not remotely symmetrical. The designers thought of Warcraft 2 as a game with chess pieces - equal parts, for the most part, doing battle on equal terms. On the contrary, the diversity of units in StarCraft was and, for the most part, is unparalleled. The Zerg, Terran and Protoss are three utterly unique factions whose main characteristics are completely exclusive of the other two races.

As development continued, ideas were added and shed. One particularly strange idea that did not make it to the final product was revealed by Bill Roper, the producer of StarCraft, in 1996: There would be three theaters of war (space, planetary and installation) and only a small number of units would be available in each, thus requiring completely different approaches to strategy. This idea was dropped quickly.

The 1997 showings of the game were received much more positively thanks to the many changes implemented. Rather than the top-down view of Warcraft, StarCraft adopted an isometric view so as to give the world a 3D feel. Likewise, the units had received major visual upgrades. Glenn Stafford, the man behind the music of Warcraft 2, was charged with creating a soundtrack for the new sci-fi game. The interface was shifted and given a much-needed face lift. It is considered so efficient and well done that a decade later, StarCraft 2's interface is not much more than a shinier copy of its predecessor.

As has become standard Blizzard practice, units were born and transformed throughout the development process. Many of the units we know today went through various phases (the Terran Science Vessel once had legs, the Wraith was called the Phoenix) before reaching their final name, appearance and functionality.

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After almost two years of soon-to-be characteristic delays, March 31, 1998 saw the release of StarCraft in the West (it would be released in South Korea later). Already, a relatively major competitive scene had developed.

There was immediately a large immigration of players from Warcraft 2, whose competitive scene effectively ceased to exist soon thereafter. The StarCraft beta test saw the development of individual talents and the game was already developing into a giant of e-sports. Finally, upon release, overwhelmingly positive reviews combined with hype from Warcraft and the red-hot RTS genre added up to an enormous sales and player base.

"Slick."

"Cutting edge."

The game was Blizzard's biggest launch to date, selling one million copies in three months - an impressive feat in that era.

In 1998, you had to strain mightily to find a critic who found major fault with StarCraft. They did exist, of course, and the comment sections of their articles have since been filed with 12 years' worth of I-told-you-so put downs.

Before I continue on to discuss some of the major complaints about StarCraft, I must note that the game as it stands today is not the same game which Blizzard released in '98. It took approximately three years of patches and fixes until May 2001 (patch 1.08) before the game had essentially the same foundation as it has today. Still, many of these complaints do not apply to anything changed during that period, rather to core game concepts and so I think that they are worth briefly discussing.

Some critic's negative remarks focused on the lackluster single player, revealing that the author so thoroughly missed the point that they had come back around and hit themselves in the face. As with all Blizzard's RTS titles before StarCraft 2, StarCraft's single player is a dinky little distraction in the grand scheme of things, fun for some (I enjoy it on occasion) and skipped by others but of relatively little lasting impact.

On the other hand, this was 1998 and the "average" gamer (as '98 critics understood them) was not necessarily looking for a multiplayer experience such as the one StarCraft offered. I understand this and, so, I do see the critic's side of it. You must forgive me for getting defensive and insulting back there. I don't know what got into me.

The most common complaint at the time was that the game lacked originality. I find myself cutting these critics some slack. The game was released on the (heavily modified) Warcraft 2 engine and so, even with the substantial visual upgrades, could certain be pointed out as clearly Warcraft's offspring - Warcraft itself started with questionable originality.

A few critics pointed to Dune 2 as the originator of asymmetrical armies and said this was yet another copycat job by Blizzard. As we've already thoroughly been through, there is the smallest, tiniest bit of truth there! And yet these critics get no slack cut as over a dozen years of play have proven their dismissive underestimations of the game's diversity wrong again and again and again and . . .

Critics of the multiplayer (inexplicably including a Blizzard employee or two) have moaned and continue to bellyache that the game is more about speed than strategy, all about clicking quickly and not at all about thinking through your actions. Although these criticisms are among the most frustrating to hear, they are understandable. Without having a somewhat clear sense of the incredible depth of the StarCraft meta-game and the countless strategies visited over the course of the decade, it is easy to see astronomical numbers (300 to 400 actions per minute by professional players) and assume that speed is the lone, overwhelming factor in StarCraft success.

As we will explore, this particular qualm is largely wrong but do not rush out in a hate mob to assault the nearest critic just yet! Instead, we will explore the game and try to illuminate what it is about these assumptions that are false. But just in case, get your pitchforks sharp and torches burning.

Finally, any detractor whose principle complaint is that the game is not "original enough" deserves a roll of the eyes and this: Yes, the personality of the game was ripped from science fiction archetypes such as Warhammer 40K. Yes, the gameplay is clearly descended from its forefathers in the genre. And? When the sum total of the parts is superior and long-lasting brilliance, then complete originality for its own sake - rather than for the sake of quality - is overrated.

The short version: So what?

Now that I've been through some of the original complaints (original sins) and have got your blood boiling, we can recall that StarCraft has won honors such as 'Game of the Year' and 'Greatest Game of All Time' dozens of times as well as going on to sell over 11 million copies. Clearly, you and I are not the only fans of the series.

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In the beginning, the competitive scene developed in places where Warcraft 2 had been thriving. A new Battle.net attracted newer players while Kali, the old online gaming network, was home to Warcraft 2 veterans turned StarCraft players and immediately saw the very top level of play for most of the eight months in which the original StarCraft was an only child and for some time beyond.

On November 30, 1998, the expansion pack known as Brood War was born, thus shoring up the game's transformation from 'Game of the Year' to 'Game of the Future'.

As became the norm for Blizzard titles, Brood War spent part of its time in utero in public view: beta testing. The expansion had, of course, been fully planned prior to StarCraft's release - units such as the Valkyrie had brief stints in the original game's beta testing before being removed temporarily. Competition steadily grew in intensity inside the beta, culminating in a Blizzard-sponsored tournament a week prior to the retail release of Brood War. Tom "Zileas" Cadwell, a Protoss player, was the beta's champion.

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Zileas was an MIT computer science student at the time and would go on to develop an independent and well-received RTS game dubbed StrifeShadow and, later, would work at Blizzard on Warcraft 3: The Frozen Throne and World of Warcraft before leaving in '05 to obtain a MBA degree. As of 2010, he is working at Riot Games on the title League of Legends, one of the most highly regarded video games releases of 2009.

The second place finisher in the tournament was Agent911, a former WarCraft 2 player and Terran user who later went on to work at Gas Powered Games, the developer for Supreme Commander, the 2007 "spiritual successor" to 1997's Total Annihilation.

Clearly, 'StarCraft savant' is a nifty thing to have on your resumé.

Over the course of the tournament, Zileas became such a feared Protoss player that his units began to receive their own colloquial names. When carrying Reavers, his Shuttles became known as "the Shuttle that fires Scarabs" because of the speed with which he maneuvered his harassing Reavers. He was so fast that it became almost impossible to hit his Reavers before they had launched their Scarab bombs into groups of enemy workers. Zileas' revolutionary work with the unit changed the way it was used and forced Blizzard to weaken Reavers through balance patches, increasing the Scarab cool down and build time. Even so, the deft touch he displayed served as a model for Protoss players for years to come.

Over the course of seven games in the finals, a wide range of strategies were thrown at each competitor including proto-early expansions and a now-bizarre looking Scout and Zealot rush. The many balance patches of Brood War have changed much, such as making the Scout one of the few utterly unusable units in the game. However, in 1999, they were utilized to great effect despite their expensiveness.

` It is important to note that in addition to balance changes, replays and game speed have also altered the fundamental nature of the game. It took until May 2001, in the milestone 1.08 patch, for replays functionality to be added to the game.

During the beta tournament, the game speed was 'fast' as opposed to 'fastest'. Blizzard employees have stated several times that the game was never meant to be played competitively on the 'fastest' setting. However, community pushes and the quality of competitive play quickly made the quickest setting the default for almost every level of play. One notable exception was the Battle.net ladder, which remained set to its default speed of 'faster' until its demise years later. For this reason as well as a general deterioration of play and rampant cheating, the Battle.net ladder quickly became obsolete, abused and eventually disbanded.

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Zileas, of Brood War beta fame, was one of the most influential StarCraft players of his era.
In the early Brood War era, a rift persisted between the old Warcraft 2 turned StarCraft players and the "new school" who had come to the game through other avenues. In addition to the social breaks, the style of play also differed greatly between the two camps.

"[Warcraft 2] players strive to build a strong economy to finance overwhelming hordes of units," read an ancient and now lost article on Sirlin.net. "When they outnumber the enemy 10 to 1, they attack; 5 to 1, they surround you. You get the idea. Individual battles matter little to these players, since it's more important to build a large mobile force capable of attacking the opponent's weak spots."

The article continues, explaining the difference: "Warcraft's interface and units didn't allow players to gain much benefit from micromanaging individual battles. Warcraft's units were more homogeneous, meaning you didn't see kill ratios of 50:1 like Templars and Reavers are capable of in Starcraft. In short, macromanagement was the only way to go. Build a large army. Divide the enemy's army. Concentrate the firepower of your army."

Cue the "new school".

"And then there was Zileas," concludes the article. "He came along and pointed out the amazing effects micromanagement of individual battles can have in Starcraft, and he preached the revolutionary ideas of divide and conquer and concentration of firepower on the small scale, that is."

Fundamental moves such as shift-queue (allowing groups of units to have a list of orders to follow) attacks, paying special attention to unit formation, constant worker production and the art of worker harassment can all be traced back toward Zileas.

It must seem strange to many that the idea of constant worker production had to be invented, that the habit of harassing workers needed to be devised. After all, it all seems so obvious now.

Simply put, StarCraft was very much a blank slate upon its release. Ideas as seemingly simple as transferring groups of workers to newly built expansions (rather than building them one at a time) were groundbreaking. It took a player the caliber of Miguel "Maynard" Bombach (a former Age of Empires player), probably the most dominant American player of all time, to invent a concept as simple as the worker-transfer. And it changed the game forever.

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Dudey, an accomplished old school StarCraft player also known as ilnp, had this to say about Maynard at his peak:

"You guys have no idea what dominance is -- you weren't around when the game was new. The only people who could come close to Maynard's sort of dominance was Grrr.... and BoxeR. We're not talking win most everything, win a lot, impressive play. We're talking most of the top players were directly influenced by his play and his play alone, after a long period in which many refused to play him because they swore he cheated. We're talking literally invincible in even 2 on 2 play with shitty allies against every other top player in the world in practice, ladder, and tournament games."

Maynard's thorough dominance, borne out mainly on the Kali server and before modern competition had truly taken off, has thus largely been forgotten. He is remembered more for the worker-transfer bearing his name than his God-like status in the first year of Brood War.

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Although he stayed near the top, Maynard's hold on the title of world's greatest player slipped as 1999 progressed.

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That same year, Koreans started popping up on Battle.net with greater and greater frequency. Christopher "Pillars" Page, an American who spent four months as a professional gamer in Korea, explains Korea's rise in the StarCraft world.

"Both Starcraft and SC:BW were released later in Korea, and it took them a while to get up to speed. What one noticed about them at first was the relatively mechanical and robotic style of play. The way many Koreans seemed to learn to play was to master a single racial match-up on a single map and come as close as possible to perfecting it. They followed build orders rigorously, and often very efficiently, but didn't adapt well to new situations or creative responses by their opponents. Often they would play a moderately strong game for the first ten minutes of the match, but once the game became more dynamic and opened up a bit they would have difficulty doing anything other than throwing the same mixture of units at you over and over again.

"Obviously, this didn't remain the case for long."

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The first true superstar of StarCraft, the one who truly attained celebrity, followed Maynard's domination with a two-year burst of brilliance that burned brighter than almost anyone in the past decade. I speak, of course, of the Protoss French Canadian, Guillaume Patry "Grrr...."

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In late 1999, before launching into stardom on the Korean professional circuit, Grrr.... was the most feared player in the world. Online ladders and live events alike fell to him like dominoes and he took prize purse after purse for thousands of dollars in total loot. The AMD Professional Gaming League and the i2e2, the two largest prize pools in the world at the time, were both taken down by Grrr.... prior to his landing in Korea.

In early 2000, Grrr...., Maynard, Pillars and Jérôme "Thor" Rioux were approached by General~Khalsa, a well-known member of the Kali community, said Pillars, and were offered to start a professional gaming team composed of foreign players which would move to South Korea and compete in the burgeoning Korean professional StarCraft leagues.

"This seemed like a pretty insane and fun opportunity," wrote Pillars in 2008, "and I eventually decided to go. The four of us showed up in Korea in early 2000. We stayed in the international dorm section of a prominent women's college (Ewha Women's University) in Seoul for the first few months and made Slki Bang (the internet cafe and home to the best Korean professional team of the time) our training space."

For Pillars and most of the foreign invasion, their results in Korea were lackluster and their motivation and willingness to dedicate their lives simply did not measure up to the natives' will power.

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Guillaume Patry, on the other hand, was an unstoppable force in StarCraft and Korean culture.
In an era where perfect technical play was a distant dream, Grrr.... stormed through opponents - or, rather, he Scarabed through them - with relative ease.

He remains the most successful non-Korean of all time by far, having won several prestigious tournaments including the all-important first OnGameNet StarLeague (OSL), consistently the most prestigious league in all of StarCraft, predating its little brother MBCGame StarCraft League (MSL) by two years.

As the televised StarCraft scene began to boom, Grrr.... was its chief celebrity. He appeared on talk shows and was the subject to more than his fair share of screaming female admirers. His good looks and charisma (call me, Giyom, we'll go out to dinner sometime) added up to a level of celebrity not seen before him.

His in-game dominance and his relatively laid back training schedule led to the myth that he almost never trained. Compared to other Korean professionals playing the game for a full work day and beyond (10+ hours per day), the Canadian's schedule was light. Like the other foreigners who had at first accompanied him on his trip to Korea, the motivation to keep up with the native's hours was hard to find. For Grrr...., though, the lighter hours did not detract from his winning in the beginning. However, his "lightest" schedule while still an active player, about a year after he left Korea and was well past his peak, was 20 hours per week in 2003 - that's three hours per day, every day.

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The OSL's position as the superior tournament is in its perceived pedigree. It is older, its television ratings are higher, its live audience is larger and its original champions are StarCraft legends: Grrr...., Garimto and BoxeR. As the late 2000's have come, other tournaments have risen in prestige - particularly the MSL and the team-based Proleague - but the OSL has remained on top, if only because of history.

Outside of the world of StarCraft, other major e-sports tournaments had been established by 2000. Notably, the Cyberathlete Professional League, a semiannual FPS-focused tournament based in Texas, began in 1997. It would eventually hand out millions of dollars in prizes for various games (most consistently Counter-Strike) before sputtering mid-decade and folding in 2007. The CPL was, for years, the pinnacle of e-sports in the Western world.

While the CPL was streaming its footage online and holding twice-a-year events, the OSL and MSL had dedicated television channels and were packing arenas with crowds of over 10,000 on a weekly basis and 100,000 on the big days. The OSL's prize began around $15,000 and has skyrocketed to as much as about $90,000 for first place in 2010. The 'Golden Mouse', the trophy one receives upon winning three OSL championships, is the most coveted prize in StarCraft.

The StarLeague popularized the idea of tournaments producing custom maps to keep strategies fluid and games interesting. The constant flow of well-balanced but constantly changing maps has, from both a player's and spectator's point of view, kept StarCraft progressing rather than at a standstill.

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"Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war."
David Foster Wallace

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In mid to late 2000, Grrr....'s run as the world's best ran out of time. Although he would continue to play at a top level (his last great tournament was placing third in the May 2001 StarLeague), the lack of hours put in caught up to him and his dominance had come to an end.

The mantle of the world's best Protoss passed to Kim Dong Soo "GARIMTO". However, for most of his prime, Garimto would sit in the shadow of StarCraft's all-time greatest celebrity, the most renowned and revered professional gamer of all time: Lim Yo Hwan "BoxeR".


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If this is the bible of StarCraft, BoxeR might just be Jesus with spiffier clothes. The man known to the hundreds of thousands of members of his fan club as "The Emperor" landed in the throne of StarCraft right as patch 1.08 hit, introducing replays to spread the word of BoxeR around the world.

Ironically, 1.08 ended the era of patched balance changes, so as to balance the game perfectly right before an unheard of 20 year old came out of the dark arcades and showed that in StarCraft, factional balance meant little when genius was at hand.

His unquestioned supremacy, his unparalleled charisma in game and out as well the maturing of the professional circuit meant that he has remained the iconic figure in StarCraft history, nearer to Michael Jordan or Diego Maradona than most other e-sports stars. His popularity helped raise professional gaming to a new plateau in Korea and the widespread love of BoxeR has long outlasted his playing abilities.

The President of the Korean E-Sports Association (KeSPA) had this to say about BoxeR when writing the introduction to the legend's biography:

"Lim Yohwan, with the thorough mentality of a professional as his foundation, has imprinted on the minds of the public through his sincere games that progamers are not "game-addicts without any prudence," but "hard-working professionals."

BoxeR is one of the few e-sports professionals who transcends not only the game he plays but, often, the escapes the box of games at all and slips comfortably into the expansive idea of greatness.

At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL - in the first two seasons, both winners were Protoss users Grrr.... and GARIMTO.

Turning the game on its head, BoxeR was a pioneer of creative attacks and an artist who was able to take disadvantageous positions and throw them in the face of his opponents as he stretched each of his units beyond their prescribed physical limit. The hulking, immobile Terran race became a sped-up monster in his hands. Dropships became lethal hit-and-run weapons. Floating buildings became mobile fortresses, ready to land in an opponent's base at any time.

Micromanagement, the ability to control units on a small or individual scale, was BoxeR's greatest advantage. Some of his most iconic signature plays include: the simultaneous Ghost Lock Down of almost a dozen opposing Battle Cruisers. Killing a Lurker with a single Marine shooting, running and avoiding spikes, shooting and running and shooting. Irradiating two Science Vessels and using them to wipe out a player's worker population.

The worth of a single unit was never looked at in the same way once BoxeR landed on top. As Zileas had taken strides in this direction, Grrr.... had highlighted the use of a few key units in the Protoss aresenal, it was BoxeR who took the entire Terran army and proved their worth beyond all previous measure.

BoxeR won an unprecedented two straight StarLeagues in 2001, the Hanbitsoft OSL and the Coca-Cola OSL. Only Garimto, the best Protoss in the world, prevented him from winning a third straight. The SKY2001 OSL finals, which Garimto came back from a 2-1 deficit to win, remains one of the most talked-about upsets in StarCraft history. Additionally, BoxeR won the KPGA Tour in early 2002 over his greatest rival, the best Zerg in the world at the time and forever the "King of Second Place", Hong Jin-Ho "YellOw".

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Of these three players (BoxeR, Garimto and YellOw), it was surprisingly YellOw who was able to maintain the most consistent, highest level of play for the longest time. Garimto faded first and BoxeR's reign as "unbeatable" had ended in 2003 and his position as a top-level professional fell soon after. He would surge back toward the top over the course of '04 and '05, never again capturing a major gold. YellOw was consistently on top of the Zerg race until 2004, an impressively long hold on the top.

Even after BoxeR's fall from the very top, his popularity remained at unparalleled levels until his entry into the South Korean military in 2006. He was more than the sum of his victories, he was a heroic testament of artistry and willpower rising to the throne.

Cementing his international fame were his two victories in the World Cyber Games of 2001 and 2002. Although less prestigious and stocked with talent than the Korean leagues, the WCG has the air of an electronic Olympics. BoxeR faced off against non-Korean opponents and his games were shown throughout the world, boosting his already considerable notoriety.

In fact, the 2001 and 2002 World Cyber Games proved the pinnacle of the competition as far as StarCraft was concerned. Although it was the most popular game in each successive year, the title of WCG champion became increasingly irrelevant with each passing tournament.

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As the game of StarCraft was exploding in South Korea, it was changing in the West. The RTS genre continued to march on, most significantly with the release of Warcraft 3 in 2002. Warcraft 3's most lasting contribution to the genre was permanently shifting the status quo to 3D.

With its release, an excited fanbase was quickly established and a pro circuit analogous to StarCraft's solidified in Korea with significant tournaments running in Europe as well. While the Warcraft 3 pro circuit was organized similarly to StarCraft's and was easily one of the most successful of all time, its early momentum was not sustained. The popularity of the televised leagues never matched that of its sci-fi older brother.

As time passed, competitions with a significant prize pool were becoming much less common in the West and, overall, the level of play began to sink. Although several westerners did play in televised Korean leagues throughout the decade (Dutchman "Liquid`Nazgul" and American "Idra" were two of the more famous), they generally had limited success while competing.

One notable exception was the Australian Peter "Legionnaire" Neate, who is the only non-Korean to complete an all-kill - that is, a individual 4-0 sweep of the pro team Toona.

As the financial support for the game dried up in the West, a cult following began to amass in various corners of the internet around the birth of replays in 2001. Although several websites significant to western fandom have come and gone, the one truly worth mentioning is Teamliquid, which has been the most important outside of Korea for almost seven years. Founded in September 2002 and grown as a mix of Europeans and Americans, it has served as the central beacon for western StarCraft through thick and thin.

A substantial following also took root in China during the decade. In the second half of the '00's, China's StarCraft scene was almost certainly the most impressive outside of Korea, producing several professional gamers of some merit and holding numerous significant tournaments. Language barriers maintained separation between the West and China but various competitions and collaborations in the latter part of the decade have brought the two communities closer together.

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As BoxeR began to fade, the Terran Lee Yoon Yeol "NaDa" took on the mantle of greatness.

BoxeR's strength was always his micromanagement. His weakness was his macromanagement, his inability to consistently secure the resources and army size generally thought to be required for victory. During his reign, BoxeR confounded those expectations and won titles with sheer force of will. As now seems inevitable, another great player eventually came to the top, using BoxeR's weakest point to do so.

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NaDa's ascendancy was a milestone in top-level StarCraft play. NaDa's play was considered technically perfect, a product of countless hours of practice, unheard of timing and a huge focus on macromanagement. The style was accurately summed up as 'pure power'.Whereas before NaDa, a less technically sound player had always reigned at the top (Grrr.... and BoxeR), one with the focus on micromanagement rather than the entire game, after NaDa, the entire pro-circuit and the top in particular became much more focused on macromanagement and technical perfection in their games.

The old adage of 'BoxeR is Jordan' led American Protoss user Rekrul to sum up the new player in 2003 this way: "NaDa is Shaq."

NaDa's powerful and utterly muscular play rolled over opponents. By long-term statistic measurements, NaDa is the greatest player of all time. He won three straight KPGA tours in 2002 (the precursor to MSL), an OSL in 2003 and two more OSL championships over the course of four years. He is the only player to have won three of each tournament. By the middle of the decade, he had won several hundreds of thousands of dollars and had cemented his place among the greatest of all time.

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While NaDa's championships came over the course of four years from 2002 to 2006, he was not universally considered the best in the world during much of the last two of those years. Choi Yun Sung "iloveoov" wore the crown for most of that time.

If BoxeR was the brightest star in the StarCraft universe, iloveoov was the black hole which devoured him.

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Iloveoov's style took NaDa's powerful macromanagement style and raised it to levels never before seen.

According to longterm statistics, iloveoov is the second greatest player of all time. However, during his peak, he was so far and away the most dominant player that he owns the records for both the greatest single streak of all time (33-3 in major matches during the first half of 2004) and the greatest single Terran versus Zerg streak of all time (25 straight wins versus Zerg in 2004).

Although his two OSL and three MSL championships fall one Starleague short of NaDa's record, it is the opinion of many that iloveoov's more intense peak play proved him to be the best player of all time.

In 2004, he won three straight MSL championships against YellOw, NaDa and the Protoss Park Young Wook "Kingdom", one of the greatest Protoss players of the era.

November 2004 saw him win his first OSL in convincing fashion against Boxer, perceived to be his mentor. Iloveoov's already considerable negative status among fans only intensified after Boxer broke down in tears on stage following the match and the arena emptied quicker than any Starleague in memory.

The Terran's hated status can be traced to two roots: his unprecedented consistency during his peak and overpowering style which led to many to see him as an unthinking robot, much in contrast to the view of BoxeR as an intelligent artist blazing paths with a new medium.

With hindsight, one can see that this view was based more in emotion than fact. Iloveoov invented and honed more new strategies and build orders than almost any Terran has during the television era.

The final root of the hostility was the front of confidence he put on in interviews.
"I always use interviews strategically," said iloveoov. "That’s why I would mock my opponents, or pretend to be strong. I thought all of that was momentum."

In retrospect, it seems inevitable that his ostentatious bragging and his technically superior play would lead to hate amongst fans.

However, at the time, even through the hate, one could do little but stand in awe of his accomplishments.

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The Proleague, a team league in which players battle until an entire team is eliminated, has its roots in 2003. It proved an overwhelming success: in 2004, the Proleague Grand Final saw a live audience of over 100,000 come out to watch the greats play.

Meanwhile, the OSL continued to grow and the MSL, though more than viable commercially, remained the second string.

For the first half of the decade, the best players in the world were almost always Terrans. BoxeR, NaDa and iloveoov won seven OSL championships and seven MSL titles (counting the KPGA tours).

Until the middle of 2004, it seemed that winning championships was something that only great Terrans, excellent Protosses and no Zergs could do.

Six Protoss OSL championships were won from 2000 to 2004: Grrr...., Garimto twice, Reach, Kingdom and Nal_Ra.

During that time, five Terran titles were won: Boxer twice, Sync, NaDa and Xellos.
For seven of those finals match ups, Zerg players came in a disappointing second place: H.O.T.-Forever twice, SKELTON, JiNam, YellOw twice and ChoJJa.

In the MSL, the story was similar.

From 2002 to 2004, seven Terran MSL championships were won: three by NaDa, three by iloveoov and the first by BoxeR.

Nal_ra won the only Protoss MSL title of the time in mid-2003.

Zergs fell to the runner-up position four times during the period: Yellow did it three times and ChoJJa fell once.

The Terran race was top-heavy for much of the opening of the decade. Legendary players Boxer, NaDa and iloveovv carried the race to title after title but this did not translate to thorough domination on every level of the pro circuit. Protosses still won a significant number of titles and competed on every level.

Zerg, often the most used race, was shut out of a title until (appropriately) July 2004, when a revolutionary Zerg user came to the forefront and brought his race to the top with him.

Park Sung Joon "July" was the first great Zerg.

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July will forever be remembered as the man who changed the Mutalisk. The technique, known as stacking, allows entire groups of the flying unit to be controlled with such precision that it is as if they are of one body. The unit entered and remains in a state of prominence largely thanks to July's technical innovations.

In July '04, during his rookie season, JulyZerg became the first Zerg to win the OSL and begin his trek to be the first Zerg #1 in the world. He was nowhere close to as dominant as the previous #1's but, for for two years in 2004 and 2005, he was consistently among the best in the world, winning two OSL titles and earning runner-up twice.

He occupied the #1 position in the KeSPA (Korean E-Sports Association) rankings 11 months from 2005 to 2006, sandwiched in between two brilliant and oppressive reigns at #1 by iloveoov.

Still, July had proven that a Zerg could become the world's best and that simple push of encouragement is all it took for the greatest Zerg of all time to arrive.

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Ma Jae Yoon "Savior" was the first Zerg to truly dominate professional StarCraft. He personally put an end to iloveoov's reign with multiple lopsided victories over the Terran master on his way to three MSL victories in 2005 and 2006. His first OSL appearance in 2006 saw him win another championship and walk the "Royal Road", the prestigious honor of winning a major championship in your rookie year.

The word "Bonjwa" came to use during this era to describe a player of complete dominance, a player at the level of BoxeR, NaDa and iloveovv: Savior.

Many believe that Savior, known as "The Maestro", was the last truly great player of Brood War, that all who came after him failed to reach the heights he rose to.

After years of macromanagement-specialized players dragging the game whichever way they wanted, Savior pulled back. With the impeccable micromanagement of BoxeR, his Lurkers and Mutalisks and, most of all, his Defilers became legendary as they were stretched beyond what anyone had imagined. Among the StarCraft faithful, his real name is one of the most recognized for one simple reason: when the television commentators watched his beautifully orchestrated battles come to apex, they could not speak but to scream "Ma Jae Yoon!" again and again, louder and louder until voices were lost.

High-profile victories against resurgent old masters iloveoov and NaDa forever ended the debate concerning Ma Jae Yoon's own greatness. While the rest of the Zerg field struggled with maps perceived to have anti-Zerg features, Savior remained atop the world. Following an especially devastating victory over NaDa to win the OSL in early 2007, the StarCraft world took a deep breath and prepared for the plunge into the extended era of Zerg dominance.

With four major titles under his belt, Savior advanced to the GomTV MSL finals in 2007 to face an up-and-coming Protoss, Kim Taek Yong "Bisu". Attempting to becoming the most successful MSL champion of all time, Savior was utterly dominated in three games by the young Protoss.

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Mentally shaken, Savior's downward spiral accelerated with further losses, most notably to the Terran firebathero and, numerous times, to Bisu. The Maestro had completely lost his form and hit his first low-point when he was briefly demoted to the B-team of CJ Entus, his employer.

However, the greatest descent and the lowest point of Savior's career came in 2010, after he had apparently made strides back to a high level of competition. It was revealed in the Korean media that extensive match fixing had taken place throughout the professional StarCraft circuit. Savior and 10 other professionals received lifetime bans for the cheating from KeSPA.

In the West, the incident was often analogized with the infamous "Black Sox Scandal" in which baseball players fixed the 1919 World Series and were forever banned from the game. Aside from the fix itself, many fans theorized that relatively low pay motivated actors in both incidents to collaborate with professional criminals in order to make ends meet.

Though the scandal is a stain on his reputation and brought on the end of his career, he remains most known as "The Maestro", "The Bonjwa" and the player who brought Zerg to the stars.

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Near the tale-end of Savior's reign, StarCraft 2 was revealed to the world.

This led to a long-term influx of new faces to the StarCraft community and a revitalization of the Western community in particular. Teamliquid, by 2007 the long-term king of western StarCraft, saw a rise in popularity immediately.

The TeamLiquid StarLeague (TSL) was held in 2008 with some of the largest prizes ever seen outside of Korea. The winner, Canadian Jian Fei "IefNaij" Wang took home the biggest chunk of the $10,000 prize pool after coming out on top of a field of thousands.

As the StarCraft community continued to expand, Team Liquid held the 2009 TSL with $20,000 in prizes. American ex-professional gamer Tyler "NonY" Wasieleski won, defeating professional gamer Greg "IdrA" Fields along the way in perhaps the most talked about series of western StarCraft in 10 years. Nony took home a full $10,000 for his efforts.

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New players in the Western community meant new fans for the Korean pro circuit and new eyes to watch the next great player, whomever that might be.

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Bisu's defeat of Savior in the 2007 MSL finals catapulted him in the eyes of the world. Afterwards, his dominance of the Zerg race was so thorough that he became known as "The Revolutionist". The Protoss versus Zerg match up was altered through his inventive use of massive Corsair fleets and his surgical Dark Templar.

When Bisu won the next season of MSL as well, the StarCraft world wondered if they had another master on their hands. However, instead of going on a Savior-like march of destruction, Bisu confirmed fan's fears: he was inconsistent in his dominance. His career has resembled that of a high-altitude roller coaster: it is always looking to the clouds, going up and down over and over again.

While Bisu was struggling to maintain his hold on the top of StarCraft in January 2008, a future king was climbing up to dethrone him.

Lee Jae Dong "Jaedong", known as "The Tyrant" Zerg, wrote the next chapter in StarCraft history.

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Winning Rookie of the Year honors in 2006, he had been climbing to the apex of StarCraft ever since, sitting behind Savior as the best Zerg for what must have seemed an eternity before finally claiming his race's top spot in the beginning of 2008. As of 2010, he remains in the top spot for Zerg and has done so for 31 straight months, breaking YellOw's streak of sustained racial dominance of 27 months.

As his career progressed, Jaedong became far and away the most successful Zerg versus Zerg player of all time. The match-up is usually called "rock-paper-scissors" because of how easily one build can beat another without a player's skill entering the picture, however Jaedong continuously shocked viewers as he built a better than 80% winning percentage against fellow Zergs with unprecedented micromanagement, in particular of his Mutalisks, and extremely solid macromanagement. Previously, a 60% winning percentage in the match-up had seemed an exceptional event.

Over the course of three years, Jaedong has become one of the best players of all time as he's raked in hundreds of thousands of dollars in prize money and guaranteed contracts. He has won two MSL titles and three OSL titles and, at his best, has showcased a level of domination worthy of being called masterful on the level that recalled Savior's highest point. Truth be told, on a level of technical skill, Jaedong is more adept than The Maestro ever was.

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More than most competitive games, StarCraft rewards creativity. Players such as BoxeR (Terran), Nal_ra (Protoss) and Savior (Zerg) are remembered as ingenious inventors who turned popular perceptions of the game on their head.

As time passes, the game of StarCraft shifts and warps. Different units and build orders ascend to prominence and descend to obscurity, only to change again when the next great imagination touches the game.

Most players most noted for their imagination are famous for their micromanagement - that is, the control of small groups of units. However, it is important to note that many players noted for macromanagement skills - the control of the bigger picture, eg. economy and production - have also invented and altered the way the game is played. It is simply easier to appreciate the way one single unit acts than the way an entire economy and build order interacts to create something new.

Iloveoov is not the first player to come to mind for most when the word "imagination" is mentioned. His overwhelming macromanagement led him to be criticized as a computer. But in fact, he invented highly efficient build orders and executed them to perfection. Still, it is hard to think 'artist' when 200 units are stampeding on your base.

The modern era has seen a shift. Whereas older players tended to be perceived as either/or, a player such as Jaedong is noted both for his artistry with single units - his Mutalisk work is particularly impressive to watch - and his ability to muster the numbers to crush opponents.

The next player is noted for innovative build orders, and having a sixth sense for seeing weakness in an opponents defense.

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If you take 2008 to early 2010 as one monolithic hunk, Jaedong can be named the most successful player of the era. However, even at his most dominant, his peak can't be compared with the likes of iloveoov or NaDa. Jaedong's periods at the top have fractured by great spurts of play from his chief rival, the Terran Lee Young Ho "Flash" as well as resurgences from two Protoss users, Bisu and Song Byung Goo "Stork".

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Flash, in particular, has served as a phenomenal foil to Jaedong (the reverse also being true), testing each other and vying for the top perch above StarCraft professional gaming. Flash moved quickly from the rank of amateur to up-and-coming professional. He spent time in various organizations before bubbling to the top at the KT Rolster team.

His inventive Terran versus Protoss and tireless macromanagement created an unenviable amount of hype for the young phenom as the 16 year old won his first Starleague in 2008. He won three significant invitational tournaments that year, beating up on the likes of Jaedong, but would not return to a Starleague final until January 2010. After capturing his second Starleague title in an incredible match against the Protoss "Movie", Flash was in a position to become the first player since NaDa to simultaneously hold both the OSL and MSL title.

Just a week later, Flash faced Jaedong for the MSL title and the chance at history. In a well fought but decisive effort, Jaedong defeated Flash with a bold 3-1 statement.

It took until 2010 for Flash to accomplish that goal: His victories in the MSL and OSL, both, importantly, over Jaedong, have brought both great StarCraft championships under one deft hand for the first time since NaDa was atop the StarCraft world.

As Brood War continues to thrive and StarCraft 2 is released, the Flash and Jaedong remain locked in the same battle they've been in for two years now - to win ultimate supremacy before the end. Although neither player can claim to match the dominance of the greatest players of all time, they can more than match their abilities. Now, the two vie to become the last great StarCraft player.
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Note: The fair majority of what was written above as well as the charts provided below were put together in late July 2010, around the release of SC2. As of 9/22/10, things have progressed and, as briefly noted above, Flash is winning left and right. An updated version will reflect the specific events that have taken place.

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+ Show Spoiler [Stats] +

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'Charting the masters' measures length of dominance based on an algorithm using major tournament results and KeSPA rankings. Note that the vertical axis is not especially accurate because the number of tournaments as well as the formulation of KeSPA rankings has changed over the years (with the KeSPA rankings leading to more favorable numbers for BoxeR while the tournament results weigh in favor of newer players). Note that when a player descends below '0' on the above masters chart, it simply demotes them to mere mortals rather than StarCraft gods.
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'Racial Dominance' measures the success of races at a given time at the very top of StarCraft on an algorithm using major tournament results and KeSPA rankings. Note that the rating numbers themselves are rather arbitrary (much like Elo ratings or any given rating system including the 'Masters' chart). The usefulness of this chart is in comparing each race's rating to another at any given year. And even then, it's not that useful, just fun to look at. And yes, at the absolute top of professional StarCraft, Protoss has drawn the short stick (not unlike in this chart which sells their '08 short in favor of Terran's MSL and OSL .

These charts were created in July 2010. They are for fun, are not authoritative in any way and will be updated for accuracy in a future version of The StarCraft Bible.

Chart Sources: Liquipedia.net, KeSPA Rankings



COMING NEXT: The Book of Sequels
"One isn't born one's self. One is born with a mass of expectations, a mass of other people's ideas -- and you have to work through it all."
V.S. Naipaul
:O
Whalecore
Profile Joined March 2009
Norway1110 Posts
Last Edited: 2010-09-21 18:09:39
September 21 2010 17:49 GMT
#2
Great writeup, epic history!!

Look at the astounding beautiful 2D graphics of older games. Warcraft 2 and Age of Empires 1 & 2 especially.
Playgu
ssnseawolf
Profile Joined May 2010
32 Posts
Last Edited: 2010-09-21 17:57:50
September 21 2010 17:57 GMT
#3
Oh, Total Annihilation. My love for you will never wane.

Thanks for bringing back memories of that game.
kirkybaby
Profile Joined May 2010
Korea (South)781 Posts
September 21 2010 17:57 GMT
#4
nice work and some great nostalgic pictures -- i agree, great writeup
tournament history: 512th place in Altitude TLOpen #1
Antoine
Profile Blog Joined May 2010
United States7481 Posts
September 21 2010 17:59 GMT
#5
fantastic writeup, looking forward to the next installment for sure
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Adrenalin
Profile Joined August 2009
46 Posts
September 21 2010 18:02 GMT
#6
Very nice topic, thanks !
Jibba
Profile Blog Joined October 2007
United States22883 Posts
September 21 2010 18:04 GMT
#7
Holy shit, this is amazing. Give me a day or 5 to read it all.
ModeratorNow I'm distant, dark in this anthrobeat
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
September 21 2010 18:06 GMT
#8
If i were your teacher an you turned this in you'd get an A for the course.
http://www.teamliquid.net/video/streams/Trowabarton756
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 21 2010 18:08 GMT
#9
Holy fuck.

Seriously. Wowwww.

I'm like halfway through the first video only, but I'm totally reading/watching this whole thing right now.

Epic as hell.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
Diaspora
Profile Joined April 2010
United States140 Posts
September 21 2010 18:11 GMT
#10
Awesome post, much appreciated.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
September 21 2010 18:13 GMT
#11
Wow, what nostalgia! I agree, I loved reading the historical information from AOE, probably the biggest reason I missed out on SC. Well written and attention keeping, looking forward to the next installment.

Thanks,
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 21 2010 18:15 GMT
#12
Oh, WC2! Nostalgic nerd chills much? Great post and excellent read!
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 18:19 GMT
#13
Tell all your friends
:O
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
September 21 2010 18:25 GMT
#14
Too bad I can't get the original AoE and Myth games working on my computer.

Awesome writeup.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
September 21 2010 18:26 GMT
#15
Oh god this is amazing. It's like looking into my childhood, but from a serious, analytical, and historic perspective. I'm in awe just at the amount of research that had to go into this.
Solai
Profile Joined September 2009
204 Posts
September 21 2010 18:28 GMT
#16
Geez, that is made of pure awesomeness!
Quizzms.
Profile Joined May 2008
United Kingdom8 Posts
September 21 2010 18:31 GMT
#17
Awesome nostalgia...I played Dune 2 when i was 7 years old!!! I've been hooked on RTS ever since. I don't think I'll ever not be hooked on RTS, it's been such a big part of my life for so long.

Great job and looking forward to the next Chapter.
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
September 21 2010 18:31 GMT
#18
Nerd chills all the way down man. You put a serious amount of work into this project, props dude. From now on we have something to point to when a stranger to our games asks, "hey, whats so great about rts anyway? isnt it just the same as every other game?"

No sir, go read OUR bible and understand xD
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Special Endrey
Profile Joined June 2010
Germany1929 Posts
September 21 2010 18:33 GMT
#19
geeezzz,

you're absolutly insane - in a good way *thumbs are way up
This signature is ruining eSports - -Twitter: @SpecialEndrey
tofucake
Profile Blog Joined October 2009
Hyrule19019 Posts
September 21 2010 18:35 GMT
#20
Love your threads ^^
Liquipediaasante sana squash banana
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
September 21 2010 18:38 GMT
#21
Incredible. I will read this ASAP. History is always interesting, considering this is the best game of all time... things can't get any more interesting.
Horrde
Profile Joined March 2010
Canada302 Posts
September 21 2010 18:39 GMT
#22
I spent so much time playing Rock N Roll Racing for SNES its unreal... that game needs a lot of love.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 21 2010 18:41 GMT
#23
Incredible writeup! Really cool to see the very early titles before c&c and warcraft 1. I really knew nothing about those games.

Also, I totally loved TA as a kid (played it WAY more than starcraft) but nobody I knew played it. I've always wanted to find some good sc players and play that game since supposedly it was incredibly complicated and difficult at high level.
Half man, half bear, half pig.
hhrn
Profile Joined May 2010
157 Posts
September 21 2010 18:42 GMT
#24
Nice writeup! I had no idea about the long history of RTS. I'd heard of dune2 before, but none of the precursors to that game
CHosEN
iCanada
Profile Joined August 2010
Canada10660 Posts
September 21 2010 18:43 GMT
#25
Wow, i can recall playing Dune2 back in the day...
Tennet
Profile Joined January 2010
United States1458 Posts
September 21 2010 18:44 GMT
#26
Red Alert was my first RTS =D
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 19:17 GMT
#27
pictures fixed.
:O
TheToast
Profile Blog Joined August 2010
United States4808 Posts
September 21 2010 19:22 GMT
#28
Wow, this write up is of jaw-dropping quality.

Takes me right back to the 90s
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
mcleod
Profile Joined June 2010
Canada350 Posts
September 21 2010 19:22 GMT
#29
people need to go subscribe to chobos youtube, puts out daily starcraft 2 videos which are really solid and deserves much more views!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 21 2010 19:25 GMT
#30
There is no Lord but minerals, and Vespene Gas is his prophet.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 19:28 GMT
#31
On September 22 2010 04:25 MangoTango wrote:
There is no Lord but minerals, and Vespene Gas is his prophet.


Forever and ever amen
:O
pieisamazing
Profile Joined May 2009
United States1234 Posts
September 21 2010 19:30 GMT
#32
I keep scrolling and scrolling and scrolling.... that's some really good stuff. I need to make a note to read it when I have time.
connoisseur
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
September 21 2010 19:34 GMT
#33
inception music gave me the chill. I LOVE YOU
LIQUID HWAITING
Half
Profile Joined March 2010
United States2554 Posts
September 21 2010 19:35 GMT
#34
Reminds me of this

http://fallout.wikia.com/wiki/Fallout_Bible_0

Imo Liquipedia should host these ^___^.
Too Busy to Troll!
Escape
Profile Joined April 2010
Canada306 Posts
September 21 2010 19:36 GMT
#35
great write up!

you could've maybe release one chapter a day at a time. you know.. keep us yearning for more.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 19:37 GMT
#36
On September 22 2010 04:36 Escape wrote:
great write up!

you could've maybe release one chapter a day at a time. you know.. keep us yearning for more.


There's more chapters and they're coming one per day.

So there!
:O
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
September 21 2010 19:40 GMT
#37
daaaaaaaaamn this is nice, looking forward to going through it when I'm not on my way out the door
@RealHeyoka | ESL / DreamHack StarCraft Lead
Escape
Profile Joined April 2010
Canada306 Posts
September 21 2010 19:41 GMT
#38
On September 22 2010 04:37 choboPEon wrote:
Show nested quote +
On September 22 2010 04:36 Escape wrote:
great write up!

you could've maybe release one chapter a day at a time. you know.. keep us yearning for more.


There's more chapters and they're coming one per day.

So there!


great.. i am now officially yearning for more!
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 21 2010 19:45 GMT
#39
okay, this is possibly the most amazing community effort and content i've ever seen about... anything, holy fucking shit

choboPEon, im speechless, i have no idea what to say

this thread should be sticky'ed, or preserved!!!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
sword_siege
Profile Joined September 2002
United States624 Posts
September 21 2010 19:47 GMT
#40
Loved the section on Warcraft 2. I still remember opening that game on Christmas and playing with my brother 500 miles away for a couple of hours on a long distance call that ended up costing $20. And some people complain about GomTV's pricing!

I'm quickly becoming the choboPEon with this & SC Center to boot
sMi.Social
Profile Joined July 2005
United States79 Posts
September 21 2010 19:47 GMT
#41
Excellent write up!!
You dont make the Team, The Team Makes You
TryThis
Profile Joined February 2007
Canada1522 Posts
September 21 2010 19:59 GMT
#42
this is so amazing. I'm loving how you even took the time to record it for the videos.
thanks a ton
Dwell
Fluffy1
Profile Joined September 2010
United States322 Posts
September 21 2010 20:06 GMT
#43
My mind is blown, amazing write up great read!
"I may be an idiot, but I am not stupid"
GoddeR
Profile Joined March 2010
United States29 Posts
September 21 2010 20:13 GMT
#44
great job, loved it and I can't wait for THE BOOK OF STARCRAFT!!
asdf
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 21 2010 20:16 GMT
#45
So epic, definitely reading when i have time
lethalboi
Profile Joined June 2010
France150 Posts
September 21 2010 20:20 GMT
#46
Wow, i don't have the time yet to read it all, but it looks like totally awesome. I hope there will be all the evolutions of the starcraft metagame, strategies, builds and micro-tactics in "The Book of Starcraft".

Bravo, this is ,eyesclosed, a very good thread.
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 21 2010 20:22 GMT
#47
HOLY SHIT. This remindes me of the History of Tl post
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
Last Edited: 2010-09-21 20:30:53
September 21 2010 20:26 GMT
#48
I'm speechless and not even done reading/watching. Amazing work.

OMG Battle Chess!
화이팅
figq
Profile Blog Joined May 2010
12519 Posts
September 21 2010 20:32 GMT
#49
Dark Reign: The Future of War wasn't mentioned here, but I noticed it was actually published by Activision back then (1997), and was one of the important RTS games of that era. It had entirely unique units and strats for each side - a feature that usually Blizzard claims to be their own revolution with Starcraft, which was published a year later. There are quite a lot of similarities, there are also 2 types of resources, and after depletion the gathering is slower. Also Dune 2 set the idea about 3 races beforehand, they just didn't make them entirely unique.

I love these historical summaries, it all makes so much more sense. None of these games were developed out of nowhere; they made small steps over previous games.
If you stand next to my head, you can hear the ocean. - Day[9]
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
September 21 2010 20:33 GMT
#50
it'll take me a week to get through this. looking forward to it, part 1 was already pretty dope.
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
September 21 2010 20:38 GMT
#51
thanks for the great writing , I started with Dune 2 on RTS!! i still remember how amazed i was.

played them all since then ^^.
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 21 2010 20:40 GMT
#52
wow. this is epic. the amount of work put into this, and its content is jaw dropping. amazing job!
bnet: caelym#1470 | Twitter: @caelym
krew406
Profile Joined August 2010
United States115 Posts
September 21 2010 20:41 GMT
#53
Thanks so much for this write-up. I've been trying to remember what the name of total annihilation was for years. Used to play that on lan with my neighbor when I was 10
Hagakure.147
Sqq
Profile Joined August 2010
Norway2023 Posts
September 21 2010 20:57 GMT
#54
holy shit this is awesome.
Dead girls don't say no.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 21 2010 21:00 GMT
#55
Good job!
i dunno lol
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 21 2010 21:01 GMT
#56
THE BOOK OF STARCRAFT nooooooooooooooow!
These are so fucking amazing!
화이팅
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
September 21 2010 21:04 GMT
#57
Man what the hell, you just made my day.
Sedit qui timuit ne non succederet
shrinkmaster
Profile Joined May 2010
Germany947 Posts
September 21 2010 21:05 GMT
#58
This was EPIC and while reading i can feel the amount of time and thought that went into writing this masterpiece.

Thank you very much. This will be a thread which i will gladly bookmark and read again and again in the future.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6785 Posts
September 21 2010 21:06 GMT
#59
Phenomenal, utterly brilliant. Can't wait for "The Book of Stracraft"
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 21 2010 21:09 GMT
#60
Holy macharoni. this one need to be set into spotlight. at least when its finished
keep it deep! @zulison
OneBk
Profile Joined February 2010
Sweden157 Posts
September 21 2010 21:14 GMT
#61
Good worke dude!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 21 2010 21:15 GMT
#62
Ahh, big nostalgia hit at the AoE screenshot...
We had a big warcraft 1 following in my grade 4 class (I was born in 87) and then swapped to WC2. I didn't run into a big group of SC players until highschool...
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
September 21 2010 21:16 GMT
#63
Amazing, thanks very much for sharing Chobo
CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
September 21 2010 21:18 GMT
#64
Wow this is really great, are you going to post up a video about the year 1998 as your next video?
Yeah i've got your zerg riiiight here! *gulps beer*
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 21:18 GMT
#65
On September 22 2010 06:18 CosmicHippo wrote:
Wow this is really great, are you going to post up a video about the year 1998 as your next video?


yes
:O
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
September 21 2010 21:24 GMT
#66
Great work! Waiting anxiously for the next part =).

Oh, and a little mispelling: 'roll' instead of 'role'.
What qxc said.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 21:26 GMT
#67
On September 22 2010 06:24 rockslave wrote:
Great work! Waiting anxiously for the next part =).

Oh, and a little mispelling: 'roll' instead of 'role'.


haha and i did it twice two. very weird. thanks!
:O
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
Last Edited: 2010-09-21 21:34:43
September 21 2010 21:31 GMT
#68
A thoroughly entertaining and informative read, presented in a very clear and easy to read format. I admire your passion for the gaming industry and eagerly await further additions to this wonderful tome.

As I sit here reading your article and looking at the games you have listed I am suddenly filled with the memories of playing almost each and everyone of them. I have been playing games for a long time and reading this article makes me proud to have done so!

Hats off, Gfox.
"What is this TeamSupportGroup?" - mahnini.
trevabob
Profile Joined May 2010
United Kingdom350 Posts
September 21 2010 21:38 GMT
#69
Sir, I love you
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 21:49 GMT
#70
well I love you too
:O
Smurfeus
Profile Joined September 2010
United Kingdom2 Posts
September 21 2010 22:08 GMT
#71
Well so far the videos are amazing. It's just been really enjoyable to learn something about the past of my favourite genre and I just wanted to express my thanks for what you've put up so far. Anything that can bring a smile to my face and teach me something new is damn good in my book. I eagerly anticpate the rest of the series!

Keep up the excellent work, good sir.
Sqq
Profile Joined August 2010
Norway2023 Posts
September 21 2010 22:11 GMT
#72
I'm actuallt annoyed that there isn't more, haha
Dead girls don't say no.
Guilty
Profile Blog Joined September 2008
Canada812 Posts
September 21 2010 22:13 GMT
#73
Very cool and well done, I look forward to the future videos.
"How hard could it be?" -J. Clarkson
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
Last Edited: 2010-09-21 22:16:05
September 21 2010 22:15 GMT
#74
Great history post!
This is very well written.
PEon's on the rise!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
September 21 2010 22:15 GMT
#75
EPIC history and <3 the movies. ^_^
darkness overpowering
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
September 21 2010 22:17 GMT
#76
Holy shit dude. That's fucking epic!
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
September 21 2010 22:52 GMT
#77
Haven't read/watched it all yet since I have to go, but what I saw so far. Was pure greatness, great stuff ! :D Warcraft 2 FTW!
Yes I am
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 21 2010 23:42 GMT
#78
Thanks for the feedback so far
:O
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 21 2010 23:59 GMT
#79
Amazing Post - KEEP GOING!!!
Smoke Errday!
Renoir_scII
Profile Blog Joined August 2010
Canada112 Posts
September 22 2010 00:00 GMT
#80
It's incredible that you can simultaneously write and produce videos of that high quality. Right before this I had just watched Day 9 Daily #100 for the first time and now with addition to what you have produced I have a very different outlook on Starcraft's transcendence over the video games industry.

Keep on writing, this is fantastic!
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 22 2010 00:01 GMT
#81
Wow those screenshots just brought back so much nostalgia
8/4/12 never forget, never forgive.
Barundar
Profile Joined May 2010
Denmark1582 Posts
September 22 2010 00:03 GMT
#82
Awesesome write up. RTS has certainly come a long way. Looking forward to the Starcraft writeup!
Bartundar
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 22 2010 00:35 GMT
#83
Totally brought me back to the StarCraft vs Total Annihilation vs Red Alert arguments freshman year of college... good times.
It's supposed to be automatic but actually you have to press this button.
BenKen
Profile Joined August 2009
United States860 Posts
September 22 2010 00:49 GMT
#84
Wow, I an awestruck. I've only seen the first video but I can already tell that this is likely to be the definitive history of Starcraft. 10 years from now, when Starcraft 3 comes out and some newbie wants to know why we love starcraft so much, I'm probably going to show them this.
I deadlift for Aiur
zerious
Profile Joined August 2010
Canada3803 Posts
September 22 2010 01:10 GMT
#85
This is sticky worthy.
seRapH
Profile Blog Joined April 2009
United States9756 Posts
September 22 2010 01:20 GMT
#86
if this wasn't on the front page i would never have seen it. DON'T POST AWESOME THINGS IN SC2 FORUMS I'LL NEVER SEE IT D:
boomer hands
Killivt03
Profile Joined May 2010
United States64 Posts
September 22 2010 02:05 GMT
#87
Freaking awesome post
Are you shaking yet?
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
September 22 2010 03:04 GMT
#88
Dear god you are cosmic baller Chobo. Nice touch at the end of part 1 with the Inception ending music.

A touch of constructive criticism. I really like the pace of your reading and the passion behind your voice. I would however practice bringing the back of your tongue down before you inhale to get rid of the "kihhh" sound. But keep on keepin on man, you're seriously such a boss.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 22 2010 03:18 GMT
#89
Someone give this guy a star, this post is legendary.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
September 22 2010 03:21 GMT
#90
Unbelievable. Awesome writeup. Very extensive.
Gee gee gee gee baby baby baby
Shuray
Profile Joined July 2008
Brazil642 Posts
September 22 2010 03:23 GMT
#91
Wow, that's amazing :D
Can't wait for the next book
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 22 2010 03:50 GMT
#92
I wish I was older and had internet connection back then. I wish I could have experienced competitive Command & Conquer, WarCraft II, and total-annihilation - the birth of RTS esports.

I've actually played the original Command & Conquer multiplayer, and it's reputation for being balanced back in the day is well earned. At no point have I been able to admit to myself that one faction is truly better than the other. Like StarCraft, the worst I could admit was that certain maps favoured one faction over the other.

But now the game is dead and I can't really enjoy it. Damn it. =(
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Korpze
Profile Joined March 2010
United States27 Posts
September 22 2010 03:59 GMT
#93
I will be spending a lot of time on this thread. :D
mangsky
Profile Joined September 2010
51 Posts
September 22 2010 04:04 GMT
#94
NIIIICELY DONE great nostalgia trip
Redunzl
Profile Blog Joined January 2010
862 Posts
September 22 2010 04:11 GMT
#95
OP of the year. hands down.
I remember playing WARCRAFT: ORCS v HUMANS as a child.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
September 22 2010 04:20 GMT
#96
LOL I had no idea Battle Chess was a Blizz game! I spent so long on that haha
zappa372
Profile Blog Joined June 2010
Chile365 Posts
September 22 2010 04:22 GMT
#97
god dammit, stick it
EE HAN TIMING!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
September 22 2010 04:27 GMT
#98
I read all of it, great write-up!
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
chip789
Profile Joined June 2010
Canada199 Posts
September 22 2010 04:30 GMT
#99
Best post ever!
Dude....I love Starcraft.
Plaaguu
Profile Joined April 2009
United States406 Posts
September 22 2010 04:43 GMT
#100
Nice writeup, so in depth!
ZergZoul
Profile Joined April 2007
Mexico408 Posts
September 22 2010 04:49 GMT
#101
wow good job, thx for the vids.
Wargizmo
Profile Joined March 2010
Australia1237 Posts
September 22 2010 04:49 GMT
#102

This should definitely be made a 'featured thread'. Great read.
Information is not knowledge. Knowledge is not wisdom. Wisdom is not truth. Truth is not beauty. Beauty is not love. Love is not music. Music is best. - Frank Zappa
AzianPhoenix
Profile Joined March 2010
United States21 Posts
September 22 2010 05:00 GMT
#103
Oh man, Age of Empires, I sure miss Ensemble Studios

Props to you man, you have an amazing talent for writing
RushBoxer!
Profile Joined September 2010
United States173 Posts
September 22 2010 05:20 GMT
#104
This is a great read! can't wait for the next one.
spoons and forks
MrEaux
Profile Joined June 2010
United States165 Posts
September 22 2010 05:21 GMT
#105
This is pretty cool, I'm looking forward to the rest of this!
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
September 22 2010 05:24 GMT
#106
Awesome thread.

Seeing the chat channels in WC2 Bnet edition makes me very very sad panda
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
September 22 2010 05:30 GMT
#107
O_O.....

My God, you are amazing, thank you so much, VERY well done.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Earll
Profile Blog Joined March 2010
Norway847 Posts
September 22 2010 05:32 GMT
#108
Looking forward to final 3 videos, gogo.
Wat
stafu
Profile Blog Joined January 2009
Australia1196 Posts
September 22 2010 05:51 GMT
#109
This is amazing. Seriously chobopeon, such amazing work. Looking forward to the next part, and love your work on SC Centre. Keep it up : )
NEcropath
Profile Joined August 2010
United States223 Posts
September 22 2010 05:57 GMT
#110
I think I only need to say one word to describe my feelings about this video.

"Subscribed!"
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 22 2010 06:27 GMT
#111
On September 22 2010 13:49 Wargizmo wrote:

This should definitely be made a 'featured thread'. Great read.


QFT, but im sure it will be, atleast when all parts are up

hell it could been a "Final Edits" in my eyes
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
September 22 2010 06:30 GMT
#112
My foray into the world of rts started when I was ~9 years old I think. It was warcraft 2 and age of empires that got me hooked. I was so young and unaware of what the big picture was and I don't think I ever played an rts online until warcraft 3. Its so enlightening to be shown the roots of something I've come to enjoy so much and also somewhat disappointing to see what I missed out on. Thanks for putting this all together, I'm loving it so far and looking forward to seeing the rest.
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
September 22 2010 06:30 GMT
#113
You left out pictures of Starcraft 1's Alpha. I sad.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 22 2010 08:24 GMT
#114
This is amazing and the suspence is gonna kill me. Drop me a pm when you're finished? ~_~
Moderator@TLPholon // "I need a third hand to facepalm right now"
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 08:46 GMT
#115
On September 22 2010 15:30 EssayReader wrote:
You left out pictures of Starcraft 1's Alpha. I sad.


The book of starcraft isn't out yet ._.
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 09:15:16
September 22 2010 09:15 GMT
#116
On September 22 2010 12:04 Gaius Baltar wrote:
Dear god you are cosmic baller Chobo. Nice touch at the end of part 1 with the Inception ending music.

A touch of constructive criticism. I really like the pace of your reading and the passion behind your voice. I would however practice bringing the back of your tongue down before you inhale to get rid of the "kihhh" sound. But keep on keepin on man, you're seriously such a boss.


thanks

i promise to everyone who has said stuff here or on sc center, my voice isn't as kgfdkh-crunchy as the recording makes it seem. i have a bad mic. i also do not have any money in my pocket to buy a new one, so while i appreciate the feedback i cant do anything about it for the foreseeable future.

but still, thanks for the feedback
:O
piloe
Profile Joined September 2010
Netherlands287 Posts
September 22 2010 09:33 GMT
#117
This brings back so many memories, really incredible writeup!
speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
September 22 2010 10:17 GMT
#118
Wohoooaaa ! Epic ! :D
Looking forward to the next chapter :D
... Humanity Is Not What I Suffer From ...
khellian
Profile Joined February 2010
Korea (South)922 Posts
September 22 2010 10:26 GMT
#119
Very nice and interesting, thanks alot!
antiq
Profile Joined June 2008
Slovakia191 Posts
September 22 2010 10:47 GMT
#120
My hat's off to you sir, you should be paid to do this kind of stuff.
I hope some Blizzard guy will notice this and get more people from the team to watch it.
Rabbitmaster
Profile Joined August 2010
1357 Posts
September 22 2010 11:12 GMT
#121
Awesome, learned alot.
God is dead.
lokiM
Profile Blog Joined June 2008
United States3407 Posts
September 22 2010 11:14 GMT
#122
THIS IS EPIC
can't wait for the book of sc
You can't fight the feeling.
JudoChopper
Profile Joined August 2010
England148 Posts
Last Edited: 2010-09-22 11:32:30
September 22 2010 11:30 GMT
#123
It's hardly a bible of Starcraft imo its more just a bible of the RTS genre. Missleading name.
no
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 11:32 GMT
#124
On September 22 2010 20:30 JudoChopper wrote:
It's hardly a bible of Starcraft imo its more just a bible of the RTS genre. Missleading name.


it's not done yet you dork
:O
JudoChopper
Profile Joined August 2010
England148 Posts
September 22 2010 11:33 GMT
#125
On September 22 2010 20:32 choboPEon wrote:
it's not done yet you dork

So? that doesn't even matter, all the content you had so far is mostly about other RTS games.
no
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 11:40:25
September 22 2010 11:39 GMT
#126
On September 22 2010 20:33 JudoChopper wrote:
Show nested quote +
On September 22 2010 20:32 choboPEon wrote:
it's not done yet you dork

So? that doesn't even matter, all the content you had so far is mostly about other RTS games.


no, it does matter, because the content will, in the end, be mostly about starcraft and thus it is the starcraft bible
but the idea of starcraft doesnt start in 1998 and so i explored the history first
:O
DaVincii
Profile Joined August 2010
9 Posts
September 22 2010 11:41 GMT
#127
if there is a youtube channel that deserves our subscriptions, it's most certainly chobopeon's !

Awesome read. Can't wait for the next parts.
JudoChopper
Profile Joined August 2010
England148 Posts
September 22 2010 11:43 GMT
#128
On September 22 2010 20:39 choboPEon wrote:
no, it does matter, because the content will, in the end, be mostly about starcraft and thus it is the starcraft bible
but the idea of starcraft doesnt start in 1998 and so i explored the history first

The idea may not have started in 1998 but it does not mean that everything related to the RTS genre before that is directly related to Starcraft.

Even if the rest of the bible was just Starcraft related I would still say quite a bit of what you have done so far is unrelated, its a good history don't get me wrong.
no
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
Last Edited: 2010-09-22 12:07:46
September 22 2010 12:07 GMT
#129
If things that happened before the release of Starcraft influenced it, these things are defacto becoming a part of the Starcraft story and thus making the name "The Starcraft Bible" perfecly justifiable.

Other then that: Will this be realesed as a giant FE when finished?
Because if so I'll probably wait with reading it untill everything is published.
Life is to give and take. You take a vacation and you give to the poor.
Mato
Profile Joined August 2010
Australia412 Posts
September 22 2010 13:49 GMT
#130
this is insane, well done mate
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
September 22 2010 15:01 GMT
#131
Really enjoyed listening to the youtube videos Gj
"trash micro but win - its marine" MC commentary during HSC 4
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 22 2010 15:44 GMT
#132
On September 22 2010 20:43 JudoChopper wrote:
Show nested quote +
On September 22 2010 20:39 choboPEon wrote:
no, it does matter, because the content will, in the end, be mostly about starcraft and thus it is the starcraft bible
but the idea of starcraft doesnt start in 1998 and so i explored the history first

The idea may not have started in 1998 but it does not mean that everything related to the RTS genre before that is directly related to Starcraft.

Even if the rest of the bible was just Starcraft related I would still say quite a bit of what you have done so far is unrelated, its a good history don't get me wrong.


i would say it is HUGELY related to the RTS background, the context of what the subject is about is important (IE Starcraft as and RTS, e-sport and phenomenon)
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
DethAdder
Profile Joined September 2010
United States164 Posts
September 22 2010 15:53 GMT
#133
Very well done. Having lived through and played most of those it brought back a lot of memories. In fact I still have Total Annihilation installed(and updated/tweaked to work on Win 7). Now you got me wanting to dig out Warcraft 2 as well to see if it will run on 7. Look forward to the rest of the series.
"When there's no privacy, seperate will never be seen. Attached at the hip to me"-CKY
Yurie
Profile Blog Joined August 2010
11781 Posts
September 22 2010 15:55 GMT
#134
I much preferred the C&C series to the WC series. See, just the names show you. ^^

Nice write-up, will check back for the other parts as time passes.
Bolars
Profile Joined August 2010
Sweden12 Posts
September 22 2010 16:14 GMT
#135
very entertaining
What is best in life?
Thurokiir
Profile Joined June 2010
United States779 Posts
September 22 2010 16:23 GMT
#136
A+ write up =D, I eagerly await more.
Tahts halo dont worry
Subversive
Profile Joined October 2009
Australia2229 Posts
September 22 2010 16:37 GMT
#137
Herzog Zwei That takes me back. Such a fun game ^^ at least in my memories of childhood.

I love being old enough to have had an Amiga, and basically played or been around for the whole evolution of computer games.

Nice article!
#1 Great fan ~ // Khan // FlaSh // JangBi // EffOrt //
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2010-09-22 16:51:06
September 22 2010 16:49 GMT
#138
On September 22 2010 20:43 JudoChopper wrote:
Show nested quote +
On September 22 2010 20:39 choboPEon wrote:
no, it does matter, because the content will, in the end, be mostly about starcraft and thus it is the starcraft bible
but the idea of starcraft doesnt start in 1998 and so i explored the history first

The idea may not have started in 1998 but it does not mean that everything related to the RTS genre before that is directly related to Starcraft.

Even if the rest of the bible was just Starcraft related I would still say quite a bit of what you have done so far is unrelated, its a good history don't get me wrong.


It would be pretty hard to see just how ground-breaking starcraft was within its genre without seeing the genre first. The incredible accomplishment of having "Three Balanced Unique Races" really gets put into perspective here, and that's an accomplishment that a lot of people take for granted today.

It's amazing to me that even though Warcraft 2 had only two races, which were nearly identical, balanced was still not achieved. And just a few years later Blizzard released their very next RTS which took the whole idea of racial disparity, magnified it a thousand-fold, and still managed to somehow retain balance. Incredible. And looking back on it, it might not seem as incredible as it was without this background information.

Also, I don't think you realize just how much content the entire history of starcraft and the e-sports scene it spawned really has. I wouldn't be surprised if the content here was much less than half of what the final product will be.

Props to chobopeon, this was an epic read and the youtube videos were excellent. Can't wait for part 2!
good vibes only
lethalboi
Profile Joined June 2010
France150 Posts
September 22 2010 17:06 GMT
#139
i can't wait for the book of starcraft.
Once I was a larva, then I muted to an hydra, now I'm a lurker and I just killed a bunch of marines.
garbanzo
Profile Joined October 2009
United States4046 Posts
September 22 2010 17:14 GMT
#140
Why? Why must I notice this spotlighted right before the Book of StarCraft is released? So cruel.

Great series! I can't wait for the rest.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
September 22 2010 17:56 GMT
#141
you know what? I was actually looking for EXACTLY this a few days ago! this is great, very nice work, can't wait for the rest!!!
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
September 22 2010 18:22 GMT
#142
Even thought i never played Age of Empires competitively i always liked it . It was the first PC game i ever played and it's curtainly up there with BW as the best RTS games ever . I even want to start playing Age of Empires competitively , but i don't know were to start ...
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-22 18:27:24
September 22 2010 18:25 GMT
#143
I played so much AoE :D

Glad to see it got put on the spotlight for a bit.

Don't forget Halo Wars! (lol jk)
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Moody
Profile Blog Joined August 2010
United States750 Posts
September 22 2010 18:50 GMT
#144
choboPEon, you sir are a man among men. Book of Genesis gave me chills. This is epic.
A marine walks into a bar and asks, "Where's the counter?"
Appbowlio
Profile Joined August 2010
United States3 Posts
Last Edited: 2010-09-22 18:59:17
September 22 2010 18:57 GMT
#145
Excellent document. I'm glad someone took the time to do this.

The only gripe I have that hasn't been mentioned (I haven't read the whole thing yet, either) is that Everquest came out well before Neverwinter Nights, thus NN was not the first "graphical" (a.k.a. 3D) MMORPG (and really wasn't an "MMORPG", just a multiplayer RPG)(EQ was, afaik), and thus did not set the stage for the former. Besides using Google to confirm release dates, I remember participating in the EQ beta in high school, and NN didn't come out 'til I was out of the house.

Past that, good read, so far.
... There is no "try".
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 19:05:21
September 22 2010 19:02 GMT
#146
On September 23 2010 03:57 Appbowlio wrote:
Excellent document. I'm glad someone took the time to do this.

The only gripe I have that hasn't been mentioned (I haven't read the whole thing yet, either) is that Everquest came out well before Neverwinter Nights, thus NN was not the first "graphical" (a.k.a. 3D) MMORPG (and really wasn't an "MMORPG", just a multiplayer RPG)(EQ was, afaik), and thus did not set the stage for the former. Besides using Google to confirm release dates, I remember participating in the EQ beta in high school, and NN didn't come out 'til I was out of the house.

Past that, good read, so far.


http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game) - 1991
http://en.wikipedia.org/wiki/Everquest - 1999

Whether or not one is an mmorpg, I can't argue too much on the nitty gritty. I didn't play NN but from what I gather, EQ can trace isn't ancestory in that direction.
:O
Appbowlio
Profile Joined August 2010
United States3 Posts
Last Edited: 2010-09-22 19:08:14
September 22 2010 19:07 GMT
#147
lol, oh, THAT Neverwinter Nights. You may want to specify; I thought you meant the more recent, 2003, version.

No, that one was not an MMORPG, again, merely a multiplayer RPG. The fact that it's graphical just means it's not text-based, meaning even UO (for example) was influenced by it.
... There is no "try".
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 19:08 GMT
#148
On September 23 2010 04:07 Appbowlio wrote:
lol, oh, THAT Neverwinter Nights. You may want to specify; I thought you meant the more recent, 2003, version.

No, that one was not an MMORPG, again, merely a multiplayer RPG. The fact that its graphical just means it's not text-based, meaning even UO (for example) was influenced by it.


Out of curiosity, why can't it be considered a proto-mmorpg? Again, I didn't play it but from everything I gather, that's exactly what it was.
:O
Appbowlio
Profile Joined August 2010
United States3 Posts
Last Edited: 2010-09-22 19:27:11
September 22 2010 19:12 GMT
#149
Because you're then beginning to blur the line between merely multiplayer and massively-multiplayer. Just because something has a large following and allows multiple players does not make it an MMO game. You have to have a large number of players playing in the same game world at the same time to consider it an MMORPG, and that game wasn't capable of that.

(and nevermind the fact that the acronym "MMORPG" wasn't coined until 1997, the first one (Meridian 59) having come out in '96. )
... There is no "try".
huluvu
Profile Joined September 2010
Austria7 Posts
September 22 2010 19:26 GMT
#150
i so want to play wc2 and aoe again now :D
FatkiddsLag
Profile Joined May 2010
United States413 Posts
September 22 2010 19:29 GMT
#151
omg. skyscraper of text
Deadlyfish
Profile Joined August 2010
Denmark1980 Posts
Last Edited: 2010-09-22 19:49:37
September 22 2010 19:47 GMT
#152
This is so annoying. I just got finished with The Book of Warcraft and then i'm looking forward to the Starcraft part only to find out there isnt one... yet. I almost shed a tear right then. Make it already! :D

I was really entertained, this is the first time religion has ever been interesting to me aswell.

It's amazing how talented the Starcraft community is. I mean, i'm fairly new to this community, and already i've seen a bunch of really good songs, super talented commentators and shows (day9 :D), by far the best gaming forum, and now this.

Other gaming communities have none of that, not even a fraction. I dont know why, maybe it's because the Starcraft community is so passionate, i dont know. But it's funny how i spend 60% of my time reading forums, listening to songs, watching replays, and only 40% of my time actually playing the game.

You're really good at narrating and writing. Kept me entertained for such a long time. Cant wait for the Starcraft part

If wishes were horses we'd be eating steak right now.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:11 GMT
#153
book of starcraft incoming in the next few minutes
:O
JoSo
Profile Joined January 2010
Sweden47 Posts
September 22 2010 20:13 GMT
#154
This is awesome.

Extremely well made. Shame you laugh sometimes during the speeches, this is the only thing that makes me able to discriminate this set of videos from a proffessional production.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:14 GMT
#155
On September 23 2010 05:13 JoSo wrote:
This is awesome.

Extremely well made. Shame you laugh sometimes during the speeches, this is the only thing that makes me able to discriminate this set of videos from a proffessional production.


Some things are funny! :p
:O
TaiYang
Profile Blog Joined August 2010
Canada128 Posts
September 22 2010 20:17 GMT
#156
Damn good read
I wonder how long it took OP to finish this
...but the parasites say NO!
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 20:33:24
September 22 2010 20:20 GMT
#157
+ Show Spoiler [bookofsc] +




http://www.youtube.com/watch?v=YwLPyXX8uXg&fmt=18
http://www.youtube.com/watch?v=7Zx_zbvPTXA&fmt=18
http://www.youtube.com/watch?v=kSRn2_OVD9M&fmt=18
http://www.youtube.com/watch?v=mmVUrkgCxag&fmt=18
http://www.youtube.com/watch?v=RLiNSnDNj1w&fmt=18


The Book of StarCraft
"Successful innovation has consistently proved to be fluid and flexible, fast and furious - that is, passionate."
Robert Heller

There was life Before StarCraft (BS) and after. Its 1998 release was obviously a milestone and an evolutionary leap for not only the genre, but for video games as a whole. The culture surrounding games was never the same after '98 and StarCraft was a huge contributor to that. Half-Life, Resident Evil 2, Tekken 3, Unreal, Metal Gear Solid, Ocarina of Time, Brood War and several other phenomenal games make it a watershed year in the history of gaming. For the sake of our sanity, let's keep our focus on StarCraft. Just typing that last paragraph made me dizzy with nostalgia.

As I've explained in the previous chapter, StarCraft's RTS contemporaries were quality games, often with innovations and worthwhile gameplay in their own right. Upon StarCraft's release, legitimate arguments were taking place wondering which game was superior and which would reign supreme. Total Annihilation and Command & Conquer fans touted their games as above and beyond StarCraft for years.

StarCraft's superiority was not so apparent immediately following its release. It took patches and the development of the game into a fast-paced strategic masterpiece that supported an intellectually impressive meta-game and a bloodthirsty competition like none other in order to fully arrive at the fact of its dominance.

Once one begins examining the state of today's competitive StarCraft, it becomes apparent that the game is worlds away from where it was in 1998. The key to StarCraft's superiority is not so much in where the game has gone as it is in the fact that the game can so readily go places. Most other games are monolithic and immovable objects. Following StarCraft from its release has been like speeding in the world's first automobile while most bystanders just keep walking.

A combination of luck, patience and excellent decisions led StarCraft to become the premiere competitive game of all time, so stubborn that after a decade of high level play and passionate fans, it would not be bled dry.

The discussion of which game was at the top of the RTS genre was a legitimate one in 1998. In 2010, if you are still having that discussion, there is something that millions of fans know that you don't. Allow us to enlighten you.

+


Blizzard today is a company known for its delays, a group of people who will wait and wait until a game is truly ready, no matter the cost. In the middle of the 90's, the opposite was true. After releasing a torrent of mostly middling console games from '91 to '93, Warcraft and Warcraft 2 were released within eight months of each other. StarCraft was slated to move out at a similar pace.

[image loading]


In 2008, Sam Didier, the art director at Blizzard, told EuroGamer that the team moved quickly and took some of the old Warcraft stuff, and said 'let's draw over them and give them a space feel.'
"We did that and it was rushed," said Didier, "and obviously [it was] not the coolest thing in the world."
Everyone agreed. StarCraft's first public showings at the 1996 Consumer Electronics Show (CES) and the 1996 Electronic Entertainment Expo (E3) were universally panned as "Orcs in Space", simply a unenthusiastically made knock-off. This was a criticism that was startlingly accurate. The artwork as well as the dynamics of the game essentially added up to a clone of Warcraft 2. Those involved have since fessed up, admitting that a purple-tinged clone is exactly what they were aiming for.

[image loading]


However, it is not what they would end up with. Negative reviews of the new game were everywhere Blizzard looked and so the team set to work on rewriting the game engine and creating a new look for the universe that came to be known as StarCraft.

3D tools (specifically, 3D Studio Max) were used to create a different aesthetic, visually and in the gameplay itself, though a full 3D conversion was avoided by Blizzard. This decision, made with the opinion that 3D would sacrifice the quality of gameplay, was lamented by some at the time. Years later, with numerous lackluster 3D RTS titles on the market, the developer's feeling of vindication for that choice has not worn off.

StarCraft was Blizzard's first strategy game in which the faction's units were not remotely symmetrical. The designers thought of Warcraft 2 as a game with chess pieces - equal parts, for the most part, doing battle on equal terms. On the contrary, the diversity of units in StarCraft was and, for the most part, is unparalleled. The Zerg, Terran and Protoss are three utterly unique factions whose main characteristics are completely exclusive of the other two races.

As development continued, ideas were added and shed. One particularly strange idea that did not make it to the final product was revealed by Bill Roper, the producer of StarCraft, in 1996: There would be three theaters of war (space, planetary and installation) and only a small number of units would be available in each, thus requiring completely different approaches to strategy. This idea was dropped quickly.

The 1997 showings of the game were received much more positively thanks to the many changes implemented. Rather than the top-down view of Warcraft, StarCraft adopted an isometric view so as to give the world a 3D feel. Likewise, the units had received major visual upgrades. Glenn Stafford, the man behind the music of Warcraft 2, was charged with creating a soundtrack for the new sci-fi game. The interface was shifted and given a much-needed face lift. It is considered so efficient and well done that a decade later, StarCraft 2's interface is not much more than a shinier copy of its predecessor.

As has become standard Blizzard practice, units were born and transformed throughout the development process. Many of the units we know today went through various phases (the Terran Science Vessel once had legs, the Wraith was called the Phoenix) before reaching their final name, appearance and functionality.

+


After almost two years of soon-to-be characteristic delays, March 31, 1998 saw the release of StarCraft in the West (it would be released in South Korea later). Already, a relatively major competitive scene had developed.

There was immediately a large immigration of players from Warcraft 2, whose competitive scene effectively ceased to exist soon thereafter. The StarCraft beta test saw the development of individual talents and the game was already developing into a giant of e-sports. Finally, upon release, overwhelmingly positive reviews combined with hype from Warcraft and the red-hot RTS genre added up to an enormous sales and player base.

"Slick."

"Cutting edge."

The game was Blizzard's biggest launch to date, selling one million copies in three months - an impressive feat in that era.

In 1998, you had to strain mightily to find a critic who found major fault with StarCraft. They did exist, of course, and the comment sections of their articles have since been filed with 12 years' worth of I-told-you-so put downs.

Before I continue on to discuss some of the major complaints about StarCraft, I must note that the game as it stands today is not the same game which Blizzard released in '98. It took approximately three years of patches and fixes until May 2001 (patch 1.08) before the game had essentially the same foundation as it has today. Still, many of these complaints do not apply to anything changed during that period, rather to core game concepts and so I think that they are worth briefly discussing.

Some critic's negative remarks focused on the lackluster single player, revealing that the author so thoroughly missed the point that they had come back around and hit themselves in the face. As with all Blizzard's RTS titles before StarCraft 2, StarCraft's single player is a dinky little distraction in the grand scheme of things, fun for some (I enjoy it on occasion) and skipped by others but of relatively little lasting impact.

On the other hand, this was 1998 and the "average" gamer (as '98 critics understood them) was not necessarily looking for a multiplayer experience such as the one StarCraft offered. I understand this and, so, I do see the critic's side of it. You must forgive me for getting defensive and insulting back there. I don't know what got into me.

The most common complaint at the time was that the game lacked originality. I find myself cutting these critics some slack. The game was released on the (heavily modified) Warcraft 2 engine and so, even with the substantial visual upgrades, could certain be pointed out as clearly Warcraft's offspring - Warcraft itself started with questionable originality.

A few critics pointed to Dune 2 as the originator of asymmetrical armies and said this was yet another copycat job by Blizzard. As we've already thoroughly been through, there is the smallest, tiniest bit of truth there! And yet these critics get no slack cut as over a dozen years of play have proven their dismissive underestimations of the game's diversity wrong again and again and again and . . .

Critics of the multiplayer (inexplicably including a Blizzard employee or two) have moaned and continue to bellyache that the game is more about speed than strategy, all about clicking quickly and not at all about thinking through your actions. Although these criticisms are among the most frustrating to hear, they are understandable. Without having a somewhat clear sense of the incredible depth of the StarCraft meta-game and the countless strategies visited over the course of the decade, it is easy to see astronomical numbers (300 to 400 actions per minute by professional players) and assume that speed is the lone, overwhelming factor in StarCraft success.

As we will explore, this particular qualm is largely wrong but do not rush out in a hate mob to assault the nearest critic just yet! Instead, we will explore the game and try to illuminate what it is about these assumptions that are false. But just in case, get your pitchforks sharp and torches burning.

Finally, any detractor whose principle complaint is that the game is not "original enough" deserves a roll of the eyes and this: Yes, the personality of the game was ripped from science fiction archetypes such as Warhammer 40K. Yes, the gameplay is clearly descended from its forefathers in the genre. And? When the sum total of the parts is superior and long-lasting brilliance, then complete originality for its own sake - rather than for the sake of quality - is overrated.

The short version: So what?

Now that I've been through some of the original complaints (original sins) and have got your blood boiling, we can recall that StarCraft has won honors such as 'Game of the Year' and 'Greatest Game of All Time' dozens of times as well as going on to sell over 11 million copies. Clearly, you and I are not the only fans of the series.

+


In the beginning, the competitive scene developed in places where Warcraft 2 had been thriving. A new Battle.net attracted newer players while Kali, the old online gaming network, was home to Warcraft 2 veterans turned StarCraft players and immediately saw the very top level of play for most of the eight months in which the original StarCraft was an only child and for some time beyond.

On November 30, 1998, the expansion pack known as Brood War was born, thus shoring up the game's transformation from 'Game of the Year' to 'Game of the Future'.

As became the norm for Blizzard titles, Brood War spent part of its time in utero in public view: beta testing. The expansion had, of course, been fully planned prior to StarCraft's release - units such as the Valkyrie had brief stints in the original game's beta testing before being removed temporarily. Competition steadily grew in intensity inside the beta, culminating in a Blizzard-sponsored tournament a week prior to the retail release of Brood War. Tom "Zileas" Cadwell, a Protoss player, was the beta's champion.

[image loading]


Zileas was an MIT computer science student at the time and would go on to develop an independent and well-received RTS game dubbed StrifeShadow and, later, would work at Blizzard on Warcraft 3: The Frozen Throne and World of Warcraft before leaving in '05 to obtain a MBA degree. As of 2010, he is working at Riot Games on the title League of Legends, one of the most highly regarded video games releases of 2009.

The second place finisher in the tournament was Agent911, a former WarCraft 2 player and Terran user who later went on to work at Gas Powered Games, the developer for Supreme Commander, the 2007 "spiritual successor" to 1997's Total Annihilation.

Clearly, 'StarCraft savant' is a nifty thing to have on your resumé.

Over the course of the tournament, Zileas became such a feared Protoss player that his units began to receive their own colloquial names. When carrying Reavers, his Shuttles became known as "the Shuttle that fires Scarabs" because of the speed with which he maneuvered his harassing Reavers. He was so fast that it became almost impossible to hit his Reavers before they had launched their Scarab bombs into groups of enemy workers. Zileas' revolutionary work with the unit changed the way it was used and forced Blizzard to weaken Reavers through balance patches, increasing the Scarab cool down and build time. Even so, the deft touch he displayed served as a model for Protoss players for years to come.

Over the course of seven games in the finals, a wide range of strategies were thrown at each competitor including proto-early expansions and a now-bizarre looking Scout and Zealot rush. The many balance patches of Brood War have changed much, such as making the Scout one of the few utterly unusable units in the game. However, in 1999, they were utilized to great effect despite their expensiveness.

` It is important to note that in addition to balance changes, replays and game speed have also altered the fundamental nature of the game. It took until May 2001, in the milestone 1.08 patch, for replays functionality to be added to the game.

During the beta tournament, the game speed was 'fast' as opposed to 'fastest'. Blizzard employees have stated several times that the game was never meant to be played competitively on the 'fastest' setting. However, community pushes and the quality of competitive play quickly made the quickest setting the default for almost every level of play. One notable exception was the Battle.net ladder, which remained set to its default speed of 'faster' until its demise years later. For this reason as well as a general deterioration of play and rampant cheating, the Battle.net ladder quickly became obsolete, abused and eventually disbanded.

+

Zileas, of Brood War beta fame, was one of the most influential StarCraft players of his era.
In the early Brood War era, a rift persisted between the old Warcraft 2 turned StarCraft players and the "new school" who had come to the game through other avenues. In addition to the social breaks, the style of play also differed greatly between the two camps.

"[Warcraft 2] players strive to build a strong economy to finance overwhelming hordes of units," read an ancient and now lost article on Sirlin.net. "When they outnumber the enemy 10 to 1, they attack; 5 to 1, they surround you. You get the idea. Individual battles matter little to these players, since it's more important to build a large mobile force capable of attacking the opponent's weak spots."

The article continues, explaining the difference: "Warcraft's interface and units didn't allow players to gain much benefit from micromanaging individual battles. Warcraft's units were more homogeneous, meaning you didn't see kill ratios of 50:1 like Templars and Reavers are capable of in Starcraft. In short, macromanagement was the only way to go. Build a large army. Divide the enemy's army. Concentrate the firepower of your army."

Cue the "new school".

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"And then there was Zileas," concludes the article. "He came along and pointed out the amazing effects micromanagement of individual battles can have in Starcraft, and he preached the revolutionary ideas of divide and conquer and concentration of firepower on the small scale, that is."

Fundamental moves such as shift-queue (allowing groups of units to have a list of orders to follow) attacks, paying special attention to unit formation, constant worker production and the art of worker harassment can all be traced back toward Zileas.

It must seem strange to many that the idea of constant worker production had to be invented, that the habit of harassing workers needed to be devised. After all, it all seems so obvious now.

Simply put, StarCraft was very much a blank slate upon its release. Ideas as seemingly simple as transferring groups of workers to newly built expansions (rather than building them one at a time) were groundbreaking. It took a player the caliber of Miguel "Maynard" Bombach (a former Age of Empires player), probably the most dominant American player of all time, to invent a concept as simple as the worker-transfer. And it changed the game forever.

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Dudey, an accomplished old school StarCraft player also known as ilnp, had this to say about Maynard at his peak:

"You guys have no idea what dominance is -- you weren't around when the game was new. The only people who could come close to Maynard's sort of dominance was Grrr.... and BoxeR. We're not talking win most everything, win a lot, impressive play. We're talking most of the top players were directly influenced by his play and his play alone, after a long period in which many refused to play him because they swore he cheated. We're talking literally invincible in even 2 on 2 play with shitty allies against every other top player in the world in practice, ladder, and tournament games."

Maynard's thorough dominance, borne out mainly on the Kali server and before modern competition had truly taken off, has thus largely been forgotten. He is remembered more for the worker-transfer bearing his name than his God-like status in the first year of Brood War.

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Although he stayed near the top, Maynard's hold on the title of world's greatest player slipped as 1999 progressed.

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That same year, Koreans started popping up on Battle.net with greater and greater frequency. Christopher "Pillars" Page, an American who spent four months as a professional gamer in Korea, explains Korea's rise in the StarCraft world.

"Both Starcraft and SC:BW were released later in Korea, and it took them a while to get up to speed. What one noticed about them at first was the relatively mechanical and robotic style of play. The way many Koreans seemed to learn to play was to master a single racial match-up on a single map and come as close as possible to perfecting it. They followed build orders rigorously, and often very efficiently, but didn't adapt well to new situations or creative responses by their opponents. Often they would play a moderately strong game for the first ten minutes of the match, but once the game became more dynamic and opened up a bit they would have difficulty doing anything other than throwing the same mixture of units at you over and over again.

"Obviously, this didn't remain the case for long."

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The first true superstar of StarCraft, the one who truly attained celebrity, followed Maynard's domination with a two-year burst of brilliance that burned brighter than almost anyone in the past decade. I speak, of course, of the Protoss French Canadian, Guillaume Patry "Grrr...."

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In late 1999, before launching into stardom on the Korean professional circuit, Grrr.... was the most feared player in the world. Online ladders and live events alike fell to him like dominoes and he took prize purse after purse for thousands of dollars in total loot. The AMD Professional Gaming League and the i2e2, the two largest prize pools in the world at the time, were both taken down by Grrr.... prior to his landing in Korea.

In early 2000, Grrr...., Maynard, Pillars and Jérôme "Thor" Rioux were approached by General~Khalsa, a well-known member of the Kali community, said Pillars, and were offered to start a professional gaming team composed of foreign players which would move to South Korea and compete in the burgeoning Korean professional StarCraft leagues.

"This seemed like a pretty insane and fun opportunity," wrote Pillars in 2008, "and I eventually decided to go. The four of us showed up in Korea in early 2000. We stayed in the international dorm section of a prominent women's college (Ewha Women's University) in Seoul for the first few months and made Slki Bang (the internet cafe and home to the best Korean professional team of the time) our training space."

For Pillars and most of the foreign invasion, their results in Korea were lackluster and their motivation and willingness to dedicate their lives simply did not measure up to the natives' will power.

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Guillaume Patry, on the other hand, was an unstoppable force in StarCraft and Korean culture.
In an era where perfect technical play was a distant dream, Grrr.... stormed through opponents - or, rather, he Scarabed through them - with relative ease.

He remains the most successful non-Korean of all time by far, having won several prestigious tournaments including the all-important first OnGameNet StarLeague (OSL), consistently the most prestigious league in all of StarCraft, predating its little brother MBCGame StarCraft League (MSL) by two years.

As the televised StarCraft scene began to boom, Grrr.... was its chief celebrity. He appeared on talk shows and was the subject to more than his fair share of screaming female admirers. His good looks and charisma (call me, Giyom, we'll go out to dinner sometime) added up to a level of celebrity not seen before him.

His in-game dominance and his relatively laid back training schedule led to the myth that he almost never trained. Compared to other Korean professionals playing the game for a full work day and beyond (10+ hours per day), the Canadian's schedule was light. Like the other foreigners who had at first accompanied him on his trip to Korea, the motivation to keep up with the native's hours was hard to find. For Grrr...., though, the lighter hours did not detract from his winning in the beginning. However, his "lightest" schedule while still an active player, about a year after he left Korea and was well past his peak, was 20 hours per week in 2003 - that's three hours per day, every day.

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The OSL's position as the superior tournament is in its perceived pedigree. It is older, its television ratings are higher, its live audience is larger and its original champions are StarCraft legends: Grrr...., Garimto and BoxeR. As the late 2000's have come, other tournaments have risen in prestige - particularly the MSL and the team-based Proleague - but the OSL has remained on top, if only because of history.

Outside of the world of StarCraft, other major e-sports tournaments had been established by 2000. Notably, the Cyberathlete Professional League, a semiannual FPS-focused tournament based in Texas, began in 1997. It would eventually hand out millions of dollars in prizes for various games (most consistently Counter-Strike) before sputtering mid-decade and folding in 2007. The CPL was, for years, the pinnacle of e-sports in the Western world.

While the CPL was streaming its footage online and holding twice-a-year events, the OSL and MSL had dedicated television channels and were packing arenas with crowds of over 10,000 on a weekly basis and 100,000 on the big days. The OSL's prize began around $15,000 and has skyrocketed to as much as about $90,000 for first place in 2010. The 'Golden Mouse', the trophy one receives upon winning an OSL championship, is the most coveted prize in StarCraft.

The StarLeague popularized the idea of tournaments producing custom maps to keep strategies fluid and games interesting. The constant flow of well-balanced but constantly changing maps has, from both a player's and spectator's point of view, kept StarCraft progressing rather than at a standstill.

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"Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war."
David Foster Wallace

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In mid to late 2000, Grrr....'s run as the world's best ran out of time. Although he would continue to play at a top level (his last great tournament was placing third in the May 2001 StarLeague), the lack of hours put in caught up to him and his dominance had come to an end.

The mantle of the world's best Protoss passed to Kim Dong Soo "GARIMTO". However, for most of his prime, Garimto would sit in the shadow of StarCraft's all-time greatest celebrity, the most renowned and revered professional gamer of all time: Lim Yo Hwan "BoxeR".


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If this is the bible of StarCraft, BoxeR might just be Jesus with spiffier clothes. The man known to the hundreds of thousands of members of his fan club as "The Emperor" landed in the throne of StarCraft right as patch 1.08 hit, introducing replays to spread the word of BoxeR around the world.

Ironically, 1.08 ended the era of patched balance changes, so as to balance the game perfectly right before an unheard of 20 year old came out of the dark arcades and showed that in StarCraft, factional balance meant little when genius was at hand.

His unquestioned supremacy, his unparalleled charisma in game and out as well the maturing of the professional circuit meant that he has remained the iconic figure in StarCraft history, nearer to Michael Jordan or Diego Maradona than most other e-sports stars. His popularity helped raise professional gaming to a new plateau in Korea and the widespread love of BoxeR has long outlasted his playing abilities.

The President of the Korean E-Sports Association (KeSPA) had this to say about BoxeR when writing the introduction to the legend's biography:

"Lim Yohwan, with the thorough mentality of a professional as his foundation, has imprinted on the minds of the public through his sincere games that progamers are not "game-addicts without any prudence," but "hard-working professionals."

BoxeR is one of the few e-sports professionals who transcends not only the game he plays but, often, the escapes the box of games at all and slips comfortably into the expansive idea of greatness.

At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL - in the first two seasons, both winners were Protoss users Grrr.... and GARIMTO.

Turning the game on its head, BoxeR was a pioneer of creative attacks and an artist who was able to take disadvantageous positions and throw them in the face of his opponents as he stretched each of his units beyond their prescribed physical limit. The hulking, immobile Terran race became a sped-up monster in his hands. Dropships became lethal hit-and-run weapons. Floating buildings became mobile fortresses, ready to land in an opponent's base at any time.

Micromanagement, the ability to control units on a small or individual scale, was BoxeR's greatest advantage. Some of his most iconic signature plays include: the simultaneous Ghost Lock Down of almost a dozen opposing Battle Cruisers. Killing a Lurker with a single Marine shooting, running and avoiding spikes, shooting and running and shooting. Irradiating two Science Vessels and using them to wipe out a player's worker population.

The worth of a single unit was never looked at in the same way once BoxeR landed on top. As Zileas had taken strides in this direction, Grrr.... had highlighted the use of a few key units in the Protoss aresenal, it was BoxeR who took the entire Terran army and proved their worth beyond all previous measure.

BoxeR won an unprecedented two straight StarLeagues in 2001, the Hanbitsoft OSL and the Coca-Cola OSL. Only Garimto, the best Protoss in the world, prevented him from winning a third straight. The SKY2001 OSL finals, which Garimto came back from a 2-1 deficit to win, remains one of the most talked-about upsets in StarCraft history. Additionally, BoxeR won the KPGA Tour in early 2002 over his greatest rival, the best Zerg in the world at the time and forever the "King of Second Place", Hong Jin-Ho "YellOw".

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Of these three players (BoxeR, Garimto and YellOw), it was surprisingly YellOw who was able to maintain the highest level of play for the longest time. Garimto faded first and BoxeR's reign as "unbeatable" had ended in 2003 and his position as a top-level professional fell soon after. YellOw was consistently on top of the Zerg race until 2004, an impressively long hold on the top.

Even after BoxeR's fall from the very top, his popularity remained at unparalleled levels until his entry into the South Korean military in 2006. He was more than the sum of his victories, he was a heroic testament of artistry and willpower rising to the throne.

Cementing his international fame were his two victories in the World Cyber Games of 2001 and 2002. Although less prestigious and stocked with talent than the Korean leagues, the WCG has the air of an electronic Olympics. BoxeR faced off against non-Korean opponents and his games were shown throughout the world, boosting his already considerable notoriety.

In fact, the 2001 and 2002 World Cyber Games proved the pinnacle of the competition as far as StarCraft was concerned. Although it was the most popular game in each successive year, the title of WCG champion became increasingly irrelevant with each passing tournament.

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As the game of StarCraft was exploding in South Korea, it was changing in the West. The RTS genre continued to march on, most significantly with the release of Warcraft 3 in 2002. Warcraft 3's most lasting contribution to the genre was permanently shifting the status quo to 3D.

With its release, an excited fanbase was quickly established and a pro circuit analogous to StarCraft's solidified in Korea with significant tournaments running in Europe as well. While the Warcraft 3 pro circuit was organized similarly to StarCraft's and was easily one of the most successful of all time, its early momentum was not sustained. The popularity of the televised leagues never matched that of its sci-fi older brother.

As time passed, competitions with a significant prize pool were becoming much less common in the West and, overall, the level of play began to sink. Although several westerners did play in televised Korean leagues throughout the decade (Dutchman "Liquid`Nazgul" and American "Idra" were two of the more famous), they generally had limited success while competing.

One notable exception was the Australian Peter "Legionnaire" Neate, who is the only non-Korean to complete an all-kill - that is, a individual 4-0 sweep of the pro team Toona.

As the financial support for the game dried up in the West, a cult following began to amass in various corners of the internet around the birth of replays in 2001. Although several websites significant to western fandom have come and gone, the one truly worth mentioning is Teamliquid, which has been the most important outside of Korea for almost seven years. Founded in September 2002 and grown as a mix of Europeans and Americans, it has served as the central beacon for western StarCraft through thick and thin.

A substantial following also took root in China during the decade. In the second half of the '00's, China's StarCraft scene was almost certainly the most impressive outside of Korea, producing several professional gamers of some merit and holding numerous significant tournaments. Language barriers maintained separation between the West and China but various competitions and collaborations in the latter part of the decade have brought the two communities closer together.

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As BoxeR began to fade, the Terran Lee Yoon Yeol "NaDa" took on the mantle of greatness.

BoxeR's strength was always his micromanagement. His weakness was his macromanagement, his inability to consistently secure the resources and army size generally thought to be required for victory. During his reign, BoxeR confounded those expectations and won titles with sheer force of will. As now seems inevitable, another great player eventually came to the top, using BoxeR's weakest point to do so.

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NaDa's ascendancy was a milestone in top-level StarCraft play. NaDa's play was considered technically perfect, a product of countless hours of practice, unheard of timing and a huge focus on macromanagement. The style was accurately summed up as 'pure power'.Whereas before NaDa, a less technically sound player had always reigned at the top (Grrr.... and BoxeR), one with the focus on micromanagement rather than the entire game, after NaDa, the entire pro-circuit and the top in particular became much more focused on macromanagement and technical perfection in their games.

The old adage of 'BoxeR is Jordan' led American Protoss user Rekrul to sum up the new player in 2003 this way: "NaDa is Shaq."

NaDa's powerful and utterly muscular play rolled over opponents. By long-term statistic measurements, NaDa is the greatest player of all time. He won three straight KPGA tours in 2002 (the precursor to MSL), an OSL in 2003 and two more OSL championships over the course of four years. He is the only player to have won three of each tournament. By the middle of the decade, he had won several hundreds of thousands of dollars and had cemented his place among the greatest of all time.

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While NaDa's championships came over the course of four years from 2002 to 2006, he was not universally considered the best in the world during much of the last two of those years. Choi Yun Sung "iloveoov" wore the crown for most of that time.

If BoxeR was the brightest star in the StarCraft universe, iloveoov was the black hole which devoured him.

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Iloveoov's style took NaDa's powerful macromanagement style and raised it to levels never before seen.

According to longterm statistics, iloveoov is the second greatest player of all time. However, during his peak, he was so far and away the most dominant player that he owns the records for both the greatest single streak of all time (33-3 in major matches during the first half of 2004) and the greatest single Terran versus Zerg streak of all time (25 straight wins versus Zerg in 2004).

Although his two OSL and three MSL championships fall one Starleague short of NaDa's record, it is the opinion of many that iloveoov's more intense peak play proved him to be the best player of all time.

In 2004, he won three straight MSL championships against YellOw, NaDa and the Protoss Park Young Wook "Kingdom", one of the greatest Protoss players of the era.

November 2004 saw him win his first OSL in convincing fashion against Boxer, perceived to be his mentor. Iloveoov's already considerable negative status among fans only intensified after Boxer broke down in tears on stage following the match and the arena emptied quicker than any Starleague in memory.

The Terran's hated status can be traced to two roots: his unprecedented consistency during his peak and overpowering style which led to many to see him as an unthinking robot, much in contrast to the view of BoxeR as an intelligent artist blazing paths with a new medium.

With hindsight, one can see that this view was based more in emotion than fact. Iloveoov invented and honed more new strategies and build orders than almost any Terran has during the television era.

The final root of the hostility was the front of confidence he put on in interviews.
"I always use interviews strategically," said iloveoov. "That’s why I would mock my opponents, or pretend to be strong. I thought all of that was momentum."

In retrospect, it seems inevitable that his ostentatious bragging and his technically superior play would lead to hate amongst fans.

However, at the time, even through the hate, one could do little but stand in awe of his accomplishments.

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The Proleague, a team league in which players battle until an entire team is eliminated, has its roots in 2003. It proved an overwhelming success: in 2004, the Proleague Grand Final saw a live audience of over 100,000 come out to watch the greats play.

Meanwhile, the OSL continued to grow and the MSL, though more than viable commercially, remained the second string.

For the first half of the decade, the best players in the world were almost always Terrans. BoxeR, NaDa and iloveoov won seven OSL championships and seven MSL titles (counting the KPGA tours).

Until the middle of 2004, it seemed that winning championships was something that only great Terrans, excellent Protosses and no Zergs could do.

Six Protoss OSL championships were won from 2000 to 2004: Grrr...., Garimto twice, Reach, Kingdom and Nal_Ra.

During that time, five Terran titles were won: Boxer twice, Sync, NaDa and Xellos.
For seven of those finals match ups, Zerg players came in a disappointing second place: H.O.T.-Forever twice, SKELTON, JiNam, YellOw twice and ChoJJa.

In the MSL, the story was similar.

From 2002 to 2004, seven Terran MSL championships were won: three by NaDa, three by iloveoov and the first by BoxeR.

Nal_ra won the only Protoss MSL title of the time in mid-2003.

Zergs fell to the runner-up position four times during the period: Yellow did it three times and ChoJJa fell once.

The Terran race was top-heavy for much of the opening of the decade. Legendary players Boxer, NaDa and iloveovv carried the race to title after title but this did not translate to thorough domination on every level of the pro circuit. Protosses still won a significant number of titles and competed on every level.

Zerg, often the most used race, was shut out of a title until (appropriately) July 2004, when a revolutionary Zerg user came to the forefront and brought his race to the top with him.

Park Sung Joon "July" was the first great Zerg.

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July will forever be remembered as the man who changed the Mutalisk. The technique, known as stacking, allows entire groups of the flying unit to be controlled with such precision that it is as if they are of one body. The unit entered and remains in a state of prominence largely thanks to July's technical innovations.

In July '04, during his rookie season, JulyZerg became the first Zerg to win the OSL and begin his trek to be the first Zerg #1 in the world. He was nowhere close to as dominant as the previous #1's but, for for two years in 2004 and 2005, he was consistently among the best in the world, winning two OSL titles and earning runner-up twice.

He occupied the #1 position in the KeSPA (Korean E-Sports Association) rankings 11 months from 2005 to 2006, sandwiched in between two brilliant and oppressive reigns at #1 by iloveoov.

Still, July had proven that a Zerg could become the world's best and that simple push of encouragement is all it took for the greatest Zerg of all time to arrive.

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Ma Jae Yoon "Savior" was the first Zerg to truly dominate professional StarCraft. He personally put an end to iloveoov's reign with multiple lopsided victories over the Terran master on his way to three MSL victories in 2005 and 2006. His first OSL appearance in 2006 saw him win another championship and walk the "Royal Road", the prestigious honor of winning a major championship in your rookie year.

The word "Bonjwa" came to use during this era to describe a player of complete dominance, a player at the level of BoxeR, NaDa and iloveovv: Savior.

Many believe that Savior, known as "The Maestro", was the last truly great player of Brood War, that all who came after him failed to reach the heights he rose to.

After years of macromanagement-specialized players dragging the game whichever way they wanted, Savior pulled back. With the impeccable micromanagement of BoxeR, his Lurkers and Mutalisks and, most of all, his Defilers became legendary as they were stretched beyond what anyone had imagined. Among the StarCraft faithful, his real name is one of the most recognized for one simple reason: when the television commentators watched his beautifully orchestrated battles come to apex, they could not speak but to scream "Ma Jae Yoon!" again and again, louder and louder until voices were lost.

High-profile victories against resurgent old masters iloveoov and NaDa forever ended the debate concerning Ma Jae Yoon's own greatness. While the rest of the Zerg field struggled with maps perceived to have anti-Zerg features, Savior remained atop the world. Following an especially devastating victory over NaDa to win the OSL in early 2007, the StarCraft world took a deep breath and prepared for the plunge into the extended era of Zerg dominance.

With four major titles under his belt, Savior advanced to the GomTV MSL finals in 2007 to face an up-and-coming Protoss, Kim Taek Yong "Bisu". Attempting to becoming the most successful MSL champion of all time, Savior was utterly dominated in three games by the young Protoss.

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Mentally shaken, Savior's downward spiral accelerated with further losses, most notably to the Terran FirebatTheHero and, numerous times, to Bisu. The Maestro had completely lost his form and hit his first low-point when he was briefly demoted to the B-team of CJ Entus, his employer.

However, the greatest descent and the lowest point of Savior's career came in 2010, after he had apparently made strides back to a high level of competition. It was revealed in the Korean media that extensive match fixing had taken place throughout the professional StarCraft circuit. Savior and 10 other professionals received lifetime bans for the cheating from KeSPA.

In the West, the incident was often analogized with the infamous "Black Sox Scandal" in which baseball players fixed the 1919 World Series and were forever banned from the game. Aside from the fix itself, many fans theorized that relatively low pay motivated actors in both incidents to collaborate with professional criminals in order to make ends meet.

Though the scandal is a stain on his reputation and brought on the end of his career, he remains most known as "The Maestro", "The Bonjwa" and the player who brought Zerg to the stars.

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Near the tale-end of Savior's reign, StarCraft 2 was revealed to the world.

This led to a long-term influx of new faces to the StarCraft community and a revitalization of the Western community in particular. Teamliquid, by 2007 the long-term king of western StarCraft, saw a rise in popularity immediately.

The TeamLiquid StarLeague (TSL) was held in 2008 with some of the largest prizes ever seen outside of Korea. The winner, Canadian Jian Fei "IefNaij" Wang took home the biggest chunk of the $10,000 prize pool after coming out on top of a field of thousands.

As the StarCraft community continued to expand, Team Liquid held the 2009 TSL with $20,000 in prizes. American ex-professional gamer Tyler "NonY" Wasieleski won, defeating professional gamer Greg "IdrA" Fields along the way in perhaps the most talked about series of western StarCraft in 10 years. Nony took home a full $10,000 for his efforts.

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New players in the Western community meant new fans for the Korean pro circuit and new eyes to watch the next great player, whomever that might be.

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Bisu's defeat of Savior in the 2007 MSL finals catapulted him in the eyes of the world. Afterwards, his dominance of the Zerg race was so thorough that he became known as "The Revolutionist". The Protoss versus Zerg match up was altered through his inventive use of massive Corsair fleets and his surgical Dark Templar.

When Bisu won the next season of MSL as well, the StarCraft world wondered if they had another master on their hands. However, instead of going on a Savior-like march of destruction, Bisu confirmed fan's fears: he was inconsistent in his dominance. His career has resembled that of a high-altitude roller coaster: it is always looking to the clouds, going up and down over and over again.

While Bisu was struggling to maintain his hold on the top of StarCraft in January 2008, a future king was climbing up to dethrone him.

Lee Jae Dong "Jaedong", known as "The Tyrant" Zerg, wrote the next chapter in StarCraft history.

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Winning Rookie of the Year honors in 2006, he had been climbing to the apex of StarCraft ever since, sitting behind Savior as the best Zerg for what must have seemed an eternity before finally claiming his race's top spot in the beginning of 2008. As of 2010, he remains in the top spot for Zerg and has done so for 31 straight months, breaking YellOw's streak of sustained racial dominance of 27 months.

As his career progressed, Jaedong became far and away the most successful Zerg versus Zerg player of all time. The match-up is usually called "rock-paper-scissors" because of how easily one build can beat another without a player's skill entering the picture, however Jaedong continuously shocked viewers as he built a better than 80% winning percentage against fellow Zergs with unprecedented micromanagement, in particular of his Mutalisks, and extremely solid macromanagement. Previously, a 60% winning percentage in the match-up had seemed an exceptional event.

Over the course of three years, Jaedong has become one of the best players of all time as he's raked in hundreds of thousands of dollars in prize money and guaranteed contracts. He has won two MSL titles and three OSL Golden Mice and, at his best, has showcased a level of domination worthy of being called masterful on the level that recalled Savior's highest point. Truth be told, on a level of technical skill, Jaedong is more adept than The Maestro ever was.

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More than most competitive games, StarCraft rewards creativity. Players such as BoxeR (Terran), Nal_ra (Protoss) and Savior (Zerg) are remembered as ingenious inventors who turned popular perceptions of the game on their head.

As time passes, the game of StarCraft shifts and warps. Different units and build orders ascend to prominence and descend to obscurity, only to change again when the next great imagination touches the game.

Most players most noted for their imagination are famous for their micromanagement - that is, the control of small groups of units. However, it is important to note that many players noted for macromanagement skills - the control of the bigger picture, eg. economy and production - have also invented and altered the way the game is played. It is simply easier to appreciate the way one single unit acts than the way an entire economy and build order interacts to create something new.

Iloveoov is not the first player to come to mind for most when the word "imagination" is mentioned. His overwhelming macromanagement led him to be criticized as a computer. But in fact, he invented highly efficient build orders and executed them to perfection. Still, it is hard to think 'artist' when 200 units are stampeding on your base.

The modern era has seen a shift. Whereas older players tended to be perceived as either/or, a player such as Jaedong is noted both for his artistry with single units - his Mutalisk work is particularly impressive to watch - and his ability to muster the numbers to crush opponents.

The next player is noted for innovative build orders, and having a sixth sense for seeing weakness in an opponents defense.

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If you take 2008 to early 2010 as one monolithic hunk, Jaedong can be named the most successful player of the era. However, even at his most dominant, his peak can't be compared with the likes of iloveoov or NaDa. Jaedong's periods at the top have fractured by great spurts of play from his chief rival, the Terran Lee Young Ho "Flash" as well as resurgences from two Protoss users, Bisu and Song Byung Goo "Stork".

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Flash, in particular, has served as a phenomenal foil to Jaedong (the reverse also being true), testing each other and vying for the top perch above StarCraft professional gaming. Flash moved quickly from the rank of amateur to up-and-coming professional. He spent time in various organizations before bubbling to the top at the KT Rolster team.

His inventive Terran versus Protoss and tireless macromanagement created an unenviable amount of hype for the young phenom as the 16 year old won his first Starleague in 2008. He won three significant invitational tournaments that year, beating up on the likes of Jaedong, but would not return to a Starleague final until January 2010. After capturing his second Starleague title in an incredible match against the Protoss "Movie", Flash was in a position to become the first player since NaDa to simultaneously hold both the OSL and MSL title.

Just a week later, Flash faced Jaedong for the MSL title and the chance at history. In a well fought but decisive effort, Jaedong defeated Flash with a bold 3-1 statement.

It took until 2010 for Flash to accomplish that goal: His victories in the MSL and OSL, both, importantly, over Jaedong, have brought both great StarCraft championships under one deft hand for the first time since NaDa was atop the StarCraft world.

As Brood War continues to thrive and StarCraft 2 is released, the Flash and Jaedong remain locked in the same battle they've been in for two years now - to win ultimate supremacy before the end. Although neither player can claim to match the dominance of the greatest players of all time, they can more than match their abilities. Now, the two vie to become the last great StarCraft player.
+


Note: The fair majority of what was written above as well as the charts provided below were put together in late July 2010, around the release of SC2. As of 9/22/10, things have progressed and, as briefly noted above, Flash is winning left and right. An updated version will reflect the specific events that have taken place.

+

+ Show Spoiler [Stats] +

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'Charting the masters' measures length of dominance based on an algorithm using major tournament results and KeSPA rankings. Note that the vertical axis is not especially accurate because the number of tournaments as well as the formulation of KeSPA rankings has changed over the years (with the KeSPA rankings leading to more favorable numbers for BoxeR while the tournament results weigh in favor of newer players). Note that when a player descends below '0' on the above masters chart, it simply demotes them to mere mortals rather than StarCraft gods.
[image loading]

'Racial Dominance' measures the success of races at a given time at the very top of StarCraft on an algorithm using major tournament results and KeSPA rankings. Note that the rating numbers themselves are rather arbitrary (much like Elo ratings or any given rating system including the 'Masters' chart). The usefulness of this chart is in comparing each race's rating to another at any given year. And even then, it's not that useful, just fun to look at. And yes, at the absolute top of professional StarCraft, Protoss has drawn the short stick (not unlike in this chart which sells their '08 short in favor of Terran's MSL and OSL .

These charts were created in July 2010. They are for fun, are not authoritative in any way and will be updated for accuracy in a future version of The StarCraft Bible.

Chart Sources: Liquipedia.net, KeSPA Rankings



COMING NEXT: The Book of Sequels
"One isn't born one's self. One is born with a mass of expectations, a mass of other people's ideas -- and you have to work through it all."
V.S. Naipaul


Book of StarCraft is up and updated in the OP. Check it out.
:O
BumsenDK
Profile Joined April 2010
Denmark137 Posts
September 22 2010 20:20 GMT
#158
I feel ripped, i have w8ed a few min and nothing !!! i feel emty inside!
BumsenDK
Profile Joined April 2010
Denmark137 Posts
September 22 2010 20:21 GMT
#159
ARg??A? now im happy!
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:21 GMT
#160
ok bumsendk, ill have your refund for you asap
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:21 GMT
#161
videos may take a few minutes to process properly on youtube, if any don't load just give them some time.
:O
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-09-22 20:26:01
September 22 2010 20:23 GMT
#162
Woot update! I luv Nony :D. The Series vs Idra was intense and lawlzy. I think His series with mondragon was way more epic tho
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:30 GMT
#163
hopefully the updates dont get buried just cause i chose to keep it all in one thread :[
:O
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-09-22 20:41:59
September 22 2010 20:41 GMT
#164
On September 23 2010 05:30 choboPEon wrote:
hopefully the updates dont get buried just cause i chose to keep it all in one thread :[

Yeah that probably wasent a good call .

Well deserved bump
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:42 GMT
#165
On September 23 2010 05:41 Tabbris wrote:
Show nested quote +
On September 23 2010 05:30 choboPEon wrote:
hopefully the updates dont get buried just cause i chose to keep it all in one thread :[

Yeah that probably wasent a good call .

Well deserved bump


eh, it'll make it easier to read in one big go once the time comes
:O
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
Last Edited: 2010-09-22 20:46:27
September 22 2010 20:45 GMT
#166
On September 23 2010 05:42 choboPEon wrote:
Show nested quote +
On September 23 2010 05:41 Tabbris wrote:
On September 23 2010 05:30 choboPEon wrote:
hopefully the updates dont get buried just cause i chose to keep it all in one thread :[

Yeah that probably wasent a good call .

Well deserved bump


eh, it'll make it easier to read in one big go once the time comes

You honestly should of waited till all the parts were done. I honestly think that people dont know about the updates
Buddhist
Profile Joined April 2010
United States658 Posts
September 22 2010 20:47 GMT
#167
All I have to say is: NWN isn't an MMO o.0. I played that game a lot. Twas fun :3.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 20:53 GMT
#168
On September 23 2010 05:45 Tabbris wrote:
Show nested quote +
On September 23 2010 05:42 choboPEon wrote:
On September 23 2010 05:41 Tabbris wrote:
On September 23 2010 05:30 choboPEon wrote:
hopefully the updates dont get buried just cause i chose to keep it all in one thread :[

Yeah that probably wasent a good call .

Well deserved bump


eh, it'll make it easier to read in one big go once the time comes

You honestly should of waited till all the parts were done. I honestly think that people dont know about the updates


Oh well!

As for NN dudes - I'll check it out myself and in the next update I'll take a look at it.
:O
AmaZing
Profile Blog Joined March 2010
Nepal299 Posts
September 22 2010 21:04 GMT
#169
wow! waiting for the next one. Brilliant job
ಠ_ಠ
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
September 22 2010 21:07 GMT
#170
Now, the two vie to become the last great StarCraft player.


I have tears in my eyes.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 21:10 GMT
#171
On September 23 2010 06:07 blubbdavid wrote:
Show nested quote +
Now, the two vie to become the last great StarCraft player.


I have tears in my eyes.


well jeez that's the best compliment of the whole thread
:O
Lurker87
Profile Blog Joined October 2009
United States172 Posts
September 22 2010 21:10 GMT
#172
What is the Y axis supposed to be in the graph? Millions of units sold?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 21:12 GMT
#173
On September 23 2010 06:10 Lurker87 wrote:
What is the Y axis supposed to be in the graph? Millions of units sold?


They're just sort of arbitrary ratings in service of the greater point. I assigned each championship won a point value (I did this a while ago so I don't really remember the methodology specifically).
:O
SaturnAttack
Profile Joined September 2010
United States125 Posts
September 22 2010 21:12 GMT
#174
On September 22 2010 02:42 choboPEon wrote:
Until the middle of 2004, it seemed that winning championships was something that only great Terrans, excellent Protosses and no Zergs could do.


Chilling how this matches the mood set in SC2 today.
Lurker87
Profile Blog Joined October 2009
United States172 Posts
September 22 2010 21:15 GMT
#175
Makes me want to go play RocknRoll Racing on my emulator...

I enjoyed the writeup! Thanks, chobo
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 21:16 GMT
#176
On September 23 2010 06:12 SaturnAttack wrote:
Show nested quote +
On September 22 2010 02:42 choboPEon wrote:
Until the middle of 2004, it seemed that winning championships was something that only great Terrans, excellent Protosses and no Zergs could do.


Chilling how this matches the mood set in SC2 today.


don't tell anyone but my statements about "starcraft 1 wasn't truly great until patch 1.08" might be subtly aimed at the tear-jerkers of today
:O
Meta
Profile Blog Joined June 2003
United States6225 Posts
September 22 2010 21:25 GMT
#177
I can't wait to get home and watch the videos. Very exciting that the next installment is up so quickly!

How long did this take you to write chobopeon?
good vibes only
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
September 22 2010 21:25 GMT
#178
I am so amazed with your work. It is so darn professional. Gj and keep working on it since it is soo appreciated!
Carpe Diem
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 21:27:15
September 22 2010 21:26 GMT
#179
On September 23 2010 06:25 Meta wrote:
I can't wait to get home and watch the videos. Very exciting that the next installment is up so quickly!

How long did this take you to write chobopeon?


a few days (including the not-yet-posted stuff)
:O
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 22 2010 21:42 GMT
#180
please at least give stork some credit in Jeadong's era... :< he is the new king of 2nd place and every game JD vs stork are EPIC

cant wait for next book... what you doing shall forever go into the history of e-sport
Im daed. Follow me @TL_NB
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 22 2010 21:42 GMT
#181
also i just got note that this is going to be translated into another language

we're only ~1100 translations behind the christian bible. CATCHIN' UP BABY.
:O
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 22 2010 22:03 GMT
#182
Amazing writeup Chobopeon,,, simply amazing. Finally people will remember Zelias. Every SC player I came across had no idea who he was.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
junemermaid
Profile Joined September 2006
United States981 Posts
September 22 2010 22:15 GMT
#183
Unbelievably well done.

I'm seriously speechless.
the UMP says YER OUT
ProV1
Profile Blog Joined September 2010
United States980 Posts
September 22 2010 22:18 GMT
#184
Wow, I spent like an hour watching and reading all of your work. It was great!
Sylvr
Profile Joined May 2010
United States524 Posts
September 22 2010 22:19 GMT
#185
The Book of Starcraft made for a very pleasant and educational afternoon (and the other books last night)! It's amazing how these guys just rise and fall in such a seemingly short time.

It would be interesting to have some sort of objective measurement of skill with which to measure the players so we could see if the general level of play is still going up, or if the players are just peaking and then burning out. In other words, were the older players in their prime good enough to keep up with the top players now?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 22:30:37
September 22 2010 22:23 GMT
#186
On September 23 2010 07:19 Sylvr wrote:
The Book of Starcraft made for a very pleasant and educational afternoon (and the other books last night)! It's amazing how these guys just rise and fall in such a seemingly short time.

It would be interesting to have some sort of objective measurement of skill with which to measure the players so we could see if the general level of play is still going up, or if the players are just peaking and then burning out. In other words, were the older players in their prime good enough to keep up with the top players now?


Absolutely not.

If you drop all relativism, Flash and Jaedong are clearly the two greatest players of all time. The amount of game knowledge and talent stuffed into their heads and hands is immense.

Boxer said it best when he answered a similar question not too long ago (I'm paraphrasing): 'I'm better now than I was at my peak. I'm much better. But the skill level has gone up so much that it doesn't matter.'

If Flash played Boxer at his peak, Flash would win in a one-sided game.

But you can't compare players like that. Jaedong and Flash are standing on the shoulders of giants. They have the advantage of absorbing a decade of StarCraft strategy and gameplay. They get to learn from the pioneers.

The only remotely reliable way to compare players across different eras is to measure accomplishments against each other. Otherwise, it quickly becomes obvious that the tide has risen and not everyone stays afloat.
:O
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-09-22 22:34:58
September 22 2010 22:34 GMT
#187
wow...<3 this thread. This is why I don't think SC2 will ever match its predecessor T_T.
Too Busy to Troll!
Sylvr
Profile Joined May 2010
United States524 Posts
September 22 2010 22:40 GMT
#188
Well answered.

I wonder if the same holds true for more fundamental activities... I wonder how Bruce Lee would do in the modern MMA environment. I wonder if Shakespeare would be a successful writer. I wonder if Socrates could hold his own with modern philosophers, etc.

In short, I wonder if ingenuity is limited to the paradigm in which it is born...
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-22 23:01:29
September 22 2010 22:54 GMT
#189
On September 23 2010 07:40 Sylvr wrote:
Well answered.

I wonder if the same holds true for more fundamental activities... I wonder how Bruce Lee would do in the modern MMA environment. I wonder if Shakespeare would be a successful writer. I wonder if Socrates could hold his own with modern philosophers, etc.

In short, I wonder if ingenuity is limited to the paradigm in which it is born...


Well it's different.

Brood War is a game with a clearly defined winner and loser. So is MMA. Bruce Lee transported through time and thrown into a fight would get killed - combat sports and the athletes have advanced a lot in the past few decades. If Bruce Lee was born during this era, though, and was able to take advantage of our opportunities, who knows?

Brood War players advance because they get to improve their game through study and play. MMA fighters advance because their nutrition and the science of fighting has moved forward.

Writing doesn't work that way. Writing isn't a sport with a clearly defined winner and loser. It doesn't progress in the linear way that sports (and e-sports) do. While it does progress (great writers do stand on the shoulders of giants, too), there's not so clearly defined a goal. SC players have to make builds efficient, units resilient and, above all, win the game. Writers have to... engage the reader. Much more vague, much harder to pin down, damn near impossible to quantify it and say whether or not we're progressing or regressing or anything. It's art, impossible to totally get a grasp of.

Has writing improved since Shakespeare? Totally subjective, impossible to really answer one way or the other (for the most part).

Has the level of Brood War play risen since Boxer? Yes.

So, is it true of more fundamental activities? Many of them yes. Many, no. For the most part, it's obvious which activities are which.
:O
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 22 2010 22:57 GMT
#190
Thank you for this, Chobopeon, I will be anxiously awaiting the next chapter.
Yargh
Bebop07
Profile Blog Joined January 2010
United States291 Posts
September 22 2010 23:01 GMT
#191
On September 23 2010 07:23 choboPEon wrote:
Show nested quote +
On September 23 2010 07:19 Sylvr wrote:
The Book of Starcraft made for a very pleasant and educational afternoon (and the other books last night)! It's amazing how these guys just rise and fall in such a seemingly short time.

It would be interesting to have some sort of objective measurement of skill with which to measure the players so we could see if the general level of play is still going up, or if the players are just peaking and then burning out. In other words, were the older players in their prime good enough to keep up with the top players now?


Absolutely not.

If you drop all relativism, Flash and Jaedong are clearly the two greatest players of all time. The amount of game knowledge and talent stuffed into their heads and hands is immense.

Boxer said it best when he answered a similar question not too long ago (I'm paraphrasing): 'I'm better now than I was at my peak. I'm much better. But the skill level has gone up so much that it doesn't matter.'

If Flash played Boxer at his peak, Flash would win in a one-sided game.

But you can't compare players like that. Jaedong and Flash are standing on the shoulders of giants. They have the advantage of absorbing a decade of StarCraft strategy and gameplay. They get to learn from the pioneers.

The only remotely reliable way to compare players across different eras is to measure accomplishments against each other. Otherwise, it quickly becomes obvious that the tide has risen and not everyone stays afloat.
Absolutely. It seems to be sort of a common way of thinking some people have where they think Savior hit a slump, or his skills diminished, which is absolutely untrue and the same for any player. They raised the bar in the game that the other players eventually reached, and they no longer were a stride ahead of the pack. Savior, Boxer, July, iloveoov, Nada are all better skill and knowledge wise then they were in their peak of dominance but they're just not good enough now to separate themselves like before.
Guilty
Profile Blog Joined September 2008
Canada812 Posts
September 22 2010 23:06 GMT
#192
This is great stuff, you must have put alot of work into it!
Very enjoyable and nostalgic, I look forward to future updates.
"How hard could it be?" -J. Clarkson
Felby
Profile Joined February 2009
Norway81 Posts
September 22 2010 23:12 GMT
#193
show this guy some love and give him a couple more subs on his youtube ppl
Intricate
Profile Joined August 2010
Canada127 Posts
September 22 2010 23:16 GMT
#194
wow what an amazing thread, gonna take me awhile to actually read it all haha
good job overall
"We all live inside of NesTea's dream" - Artosis
STS17
Profile Joined April 2010
United States1817 Posts
September 22 2010 23:17 GMT
#195
Good lord man, what a fantastic write up. If I wasn't studying for midterms right now I'd be spending my evening reading it all. Absolutely fantastic compilation of the history of all things awesome. I can't wait to have the time to sit down and read through the entire thing.
Platinum Level Terran - Take my advice from that perspective
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 22 2010 23:23 GMT
#196
Can't read it right now but I can't wait looks intense looking forward to more chapters.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
zergnewb
Profile Blog Joined April 2009
United States816 Posts
September 22 2010 23:23 GMT
#197
I've watched everything so far and it is absolutely fantastic! Great job I am loving this.
Welcome to the Durst-Zone
Sylvr
Profile Joined May 2010
United States524 Posts
September 22 2010 23:24 GMT
#198
It might be prudent to let people know that the text in the post is a word-for-word transcript of the videos. (speaking of which, that one video where you were talking and different messages were up on the screen at the same time really messed with me, lol. Apparently, I can't read and Listen at the same time unless the words are the same.)
fush
Profile Blog Joined August 2010
Canada563 Posts
September 22 2010 23:38 GMT
#199
this is amazing. i'm absolutely speechless.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
September 22 2010 23:43 GMT
#200
I don't understand how you can care enough to write all this, and at the same time clearly not be a very big fan of Starcraft. Not many people saw the Power Outage MSL victory as "decisive," and no true fan would say "FirebatTheHero," both in text and aloud, without realizing it's a mistake. While the first is debatable, the second isn't.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-09-23 00:00:59
September 22 2010 23:48 GMT
#201
On September 23 2010 08:43 FreezerJumps wrote:
I don't understand how you can care enough to write all this, and at the same time clearly not be a very big fan of Starcraft. Not many people saw the Power Outage MSL victory as "decisive," and no true fan would say "FirebatTheHero," both in text and aloud, without realizing it's a mistake. While the first is debatable, the second isn't.


Major mistakes which have thrown the entire article into the trash. I must have ruined your night :[

and I guess it's worth going through your youtube comment:


Also, you pronounced GARIMTO and Lim Yo Hwan wrong.
TL is 8 years old.
It's Firebathero, not firebat-the-hero.
Jaedong's MSL win over Flash was anything but "decisive," despite the 3-1 score.

I'm actually really disappointed in the book of Starcraft. I actually thought you were a fan.


- I don't care, I'm never going to pronounce half of that stuff correctly.
- I wrote this several weeks ago and I guess I was off by a year.
- I really don't care
- Okay!

I appreciate you pointing out the mistakes - it took a few days to do this, so I didn't really put thought into each event I described. Sorry for mislabeling something decisive! But don't really care how disappointed you are because your tone is so laughable.
:O
Raz0r
Profile Joined September 2008
United States287 Posts
September 22 2010 23:56 GMT
#202
Protoss will dominate in the end
ghrur
Profile Blog Joined May 2009
United States3786 Posts
September 22 2010 23:58 GMT
#203
I said it was a great write up, and it just gets better.
The book of starcraft was GREAT. I loved it.
The book of sequels though... eh... that can wait a bit longer right? ;p
darkness overpowering
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
September 23 2010 00:01 GMT
#204
choboPEon, respect.
화이팅
crazeman
Profile Blog Joined July 2010
664 Posts
September 23 2010 00:02 GMT
#205
Thanks for the history lesson choboPEon, it was a delicious read.
deL
Profile Blog Joined March 2009
Australia5540 Posts
September 23 2010 00:03 GMT
#206
Completely awesome, read almost every word and it makes you want to ditch SC2 and keep BW going strong!
Gaming videos for fun ~ http://www.youtube.com/user/WijLopenLos
ImperialFenix
Profile Joined June 2010
30 Posts
September 23 2010 00:05 GMT
#207
Really like this since I'm not familiar with BW players. Two thumbs up!
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 23 2010 00:06 GMT
#208
Respect :o This is awesome, took ages to read it all
SonicTitan
Profile Joined August 2010
United States249 Posts
September 23 2010 00:09 GMT
#209
Phenomenal write-up. Nerd-chills hardcore, and it makes me want to go try some insane shit with Zerg. Seriously awesome job.
What if I'm in it for fighting?
KristianJS
Profile Joined October 2009
2107 Posts
September 23 2010 00:13 GMT
#210
Incredible writeup!
You need to be 100% behind someone before you can stab them in the back
Kare
Profile Joined March 2009
Norway786 Posts
September 23 2010 00:18 GMT
#211
Imba thread
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-09-23 00:23:25
September 23 2010 00:23 GMT
#212
Can you please put the youtube vids at the section where the text section starts like you did i part 1?

Annoying having to scroll up and down

awesome job
"trash micro but win - its marine" MC commentary during HSC 4
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 23 2010 00:26 GMT
#213
On September 23 2010 09:23 Senx wrote:
Can you please put the youtube vids at the section where the text section starts like you did i part 1?

Annoying having to scroll up and down

awesome job


yeah, i'll do this tomorrow.
:O
FreezerJumps
Profile Joined May 2010
Canada653 Posts
September 23 2010 00:32 GMT
#214
Major mistakes which have thrown the entire article into the trash.


I'm not calling it trash, but by the fact that I found half a dozen mistakes in the small part of the history with which I'm familiar suggests to me that it could be a trend throughout. And yeah, I think significant mistakes do hurt the overall quality of the work. You clearly did little research if you couldn't find the age of TL.

- I really don't care


This is exactly the impression I got from the Book of Starcraft. Glad you're willing to admit it at least.
Icemind
Profile Joined May 2010
Germany570 Posts
September 23 2010 00:43 GMT
#215
Just went through it all (though it took some time) and i have to say ... wow this is one amazing writeup.
I was just gonna scream for a spotlight when i noticed that it already has been.
And if there are a few flaws in it ... well thats what the post and edit funktions of a forum are for, so people can point those mistakes out and they can be corrected thereafter.
biskit
Profile Joined August 2010
Australia355 Posts
September 23 2010 00:52 GMT
#216
Really nice writeup so far, great job.
It must have taken a lot of time and dedication to make something like this.
Gaius Baltar
Profile Blog Joined April 2010
United States449 Posts
September 23 2010 01:21 GMT
#217
Hot damn that was enlightening, not to mention expertly crafted. I'm really blown away by how well done this continues to be, how did you do that? What are you? I don't even
Eskanasi
Profile Joined April 2010
Australia3 Posts
September 23 2010 01:52 GMT
#218
Thanks man, I read the whole thing and it was extremely interesting
The problem with having an open mind is people keep trying to put stuff in it
Flavalanche
Profile Joined May 2010
United States164 Posts
September 23 2010 01:52 GMT
#219
BRO YOU DIDN'T CITE YOUR SOURCES.
Sup.
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2010-09-23 02:23:02
September 23 2010 01:55 GMT
#220
More attention to Reach needed. =).

Didn't "Bonjwa" title came before Savior?
lurked
Profile Blog Joined March 2010
Canada918 Posts
September 23 2010 01:55 GMT
#221
Wow, awesome post, seriously.

I really enjoyed reading it, thanks a lot, really well written and interesting.
Magic is "just" magic until I get my hands on the source code.
hkfosho
Profile Joined August 2009
Canada213 Posts
September 23 2010 01:56 GMT
#222
Great writeup OP!

But I couldn't help notice that you didn't give any credit to that zerg player from CJ(oooo i forgot his name :<) for discovering the muta stack trick, and instead gave july all the fame because of his embellishment.
Fizbin
Profile Joined May 2010
Canada202 Posts
September 23 2010 01:57 GMT
#223
awesome
just the tip
brad drac
Profile Joined May 2010
Ireland202 Posts
September 23 2010 02:00 GMT
#224
On September 23 2010 10:56 hkfosho wrote:
Great writeup OP!

But I couldn't help notice that you didn't give any credit to that zerg player from CJ(oooo i forgot his name :<) for discovering the muta stack trick, and instead gave july all the fame because of his embellishment.

His name was shark.

Great videos indeed. I wasn't really around for the BW scene, so this was a great way to catch up.
Saying what we think gives us a wider conversational range than saying what we know.
Obscure
Profile Joined July 2008
United States272 Posts
Last Edited: 2010-09-23 02:18:06
September 23 2010 02:05 GMT
#225
This was great, all of it. Major throwback to all of the RTS games I played in the 90s (man the 90s rocked) WarCraft 2, Red Alert, Age of Empires, and of course Total Annihilation (amazing game). Reading the evolution of the genre, especially from a competitive viewpoint, was excellent.

I think I shed a tear reading the StarCraft section. I was there from the beginning in 98 and I still remember reading battlereports from Maynard, Zileas, Agent911, [9]eVERLAST, and Pillars games and being blown away. If only I had a way to watch them play I thought. Fast forward a couple years later and I stumble on a Boxer FPoV at Game-Q's site (still don't know how I navigated that site in Korean) and it was like peering over Leonardo da Vinci's shoulder while he painted. I was blown away and I knew SC was unique and special from there on out. Been hooked and followed the scene ever since.

Also I gotta say this part was rather poignant for me
On September 22 2010 02:42 choboPEon wrote:
Simply put, StarCraft was very much a blank slate upon its release. Ideas as seemingly simple as transferring groups of workers to newly built expansions (rather than building them one at a time) were groundbreaking. It took a player the caliber of Miguel "Maynard" Bombach (a former Age of Empires player), probably the most dominant American player of all time, to invent a concept as simple as the worker-transfer. And it changed the game forever.
That "blank slate" feeling just isn't there for me with SC2, and I really miss the feeling of freshness.

High five, this was A+.
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge" - Daniel J. Boorstin
jodogohoo
Profile Blog Joined March 2008
Canada2533 Posts
September 23 2010 02:46 GMT
#226
Possible the best thread on teamliquid. Just reading about command and conquer, total annihilation, and age of empires brings tears to me eyes ;_;
Elevenst
Profile Joined April 2010
Canada249 Posts
September 23 2010 02:53 GMT
#227
wow i think i'm not the only one who was in awe while watching the videos and reading this post brilliant thank you so much for this chills and tears actually thanks!
Gnial
Profile Blog Joined July 2010
Canada907 Posts
September 23 2010 03:07 GMT
#228
Those videos were great. You have sufficiently ruined all the work I was going to do this-evening...but I don't even care
1, eh? 2, eh? 3, eh?
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
September 23 2010 03:09 GMT
#229
Amazing :D
TRUEESPORTS || your days as a respected member of team liquid are over
sOvrn
Profile Joined April 2010
United States678 Posts
September 23 2010 03:20 GMT
#230
Hehe I enjoyed this. I remember when there was no replays and to watch the tournaments Blizzard would host they would put a gif animation showing the mini map only from the beginning to end. You would wonder what was happening and saw who won only by the clear domination in the minimap. Thank god for replays now a days.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 23 2010 04:07 GMT
#231
i forgot to mention you should start using spoiler tag for chapters so that people dont need to scroll down too much :<
Im daed. Follow me @TL_NB
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
September 23 2010 05:04 GMT
#232
this was fun !
"I like turtles"
Csirac
Profile Joined December 2009
Australia55 Posts
September 23 2010 06:52 GMT
#233
Thanks for this. Made my day at work go by that much faster
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
September 23 2010 07:09 GMT
#234
Only reason im not happy with this is cause it ends too soon. Really loved it, all of it.
Hi can i get one McGracken please?
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 23 2010 07:27 GMT
#235
And here is the Warcraft Counterpart:
http://www.sk-gaming.com/video/41482-The_Warcraft_Retrospective_Part_I_The_Drums_of_War
http://www.sk-gaming.com/video/43922-The_Warcraft_Retrospective_Part_II_A_Call_to_Arms

For anyone who's interested.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
chocoed
Profile Joined June 2007
United States398 Posts
September 23 2010 07:30 GMT
#236
Excellent read. I look forward to the next book.
My life for Aiur!
necroticah
Profile Joined August 2010
South Africa233 Posts
September 23 2010 07:32 GMT
#237
This is fantastic. It was really well done. I now know a little bit of SC history... You have done remarkable work. Please finish and publish it! I will definitely buy it!
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2010-09-23 07:36:09
September 23 2010 07:33 GMT
#238
I admit I didn't read all of that. But I'm glad I'm not the only 1 who remembers the very early days of SC. Zileas' flying reavers... a player single-handedly caused blizzard to nerf something lol. He also got the academy down to 150 minerals if anyone even remembers his post on that.

Edit: K I feel stupid now. Apparently that's what those videos were for haha.
...deeper and deeper into the bowels of El Diablo
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 23 2010 08:18 GMT
#239
On September 23 2010 16:27 LittleeD wrote:
And here is the Warcraft Counterpart:
http://www.sk-gaming.com/video/41482-The_Warcraft_Retrospective_Part_I_The_Drums_of_War
http://www.sk-gaming.com/video/43922-The_Warcraft_Retrospective_Part_II_A_Call_to_Arms

For anyone who's interested.


Gametrailers retrospect series was always my favorite series, so much effort and great info.
still disapointed that they didnt do one for Starcraft :/ but now Choco did it for them <3

btw: The Book of Starcraft was amazing!!!!!
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
September 23 2010 08:45 GMT
#240
I am in awe, I am going to have to spend the next week or so going through this. I mean, I can't believe just how much effort you put into this. Good job mate!
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
HaGuN
Profile Joined April 2010
United States154 Posts
September 23 2010 08:52 GMT
#241
watched it all, enjoyed it all, was amazed, and I cant wait till the next book. ^^
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 23 2010 10:09 GMT
#242
On September 23 2010 11:00 brad drac wrote:
Show nested quote +
On September 23 2010 10:56 hkfosho wrote:
Great writeup OP!

But I couldn't help notice that you didn't give any credit to that zerg player from CJ(oooo i forgot his name :<) for discovering the muta stack trick, and instead gave july all the fame because of his embellishment.

His name was shark.

Great videos indeed. I wasn't really around for the BW scene, so this was a great way to catch up.


Probably should have mentioned that July didn't necessarily invent it but July translated it into championships
:O
Barundar
Profile Joined May 2010
Denmark1582 Posts
September 23 2010 10:12 GMT
#243
Again, amazing! Thanks so much for this
Bartundar
thesideshow
Profile Blog Joined May 2010
930 Posts
September 23 2010 10:32 GMT
#244
omg this is awesome... i never knew blizz made blackthorn! loved that game.

thanks choboPEon!
OGS:levelchange
HTX
Profile Joined February 2010
Germany265 Posts
September 23 2010 10:57 GMT
#245
Fantastic work. A lot of memories came back. Thx for this!
The internet: a horrible collective liar
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 23 2010 11:35 GMT
#246
[image loading]

Holy crap this is one badass badass
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 23 2010 11:43 GMT
#247
haha :D
:O
DarkenHell
Profile Joined September 2010
United States11 Posts
September 23 2010 11:49 GMT
#248
Very nice work!
figq
Profile Blog Joined May 2010
12519 Posts
September 23 2010 12:03 GMT
#249
Wish those charts about masters/races trends of dominance through the years could include '10 when it's over. Would like to compare Flash with Nada, and also with Jaedong's work in '09.

But even just looking at the importance of Jaedong on those graphs is enough to clarify what an amazing time for BW is now, having still both Flash and Jaedong on the scene.
If you stand next to my head, you can hear the ocean. - Day[9]
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 23 2010 12:22 GMT
#250
On September 23 2010 21:03 figq wrote:
Wish those charts about masters/races trends of dominance through the years could include '10 when it's over. Would like to compare Flash with Nada, and also with Jaedong's work in '09.

But even just looking at the importance of Jaedong on those graphs is enough to clarify what an amazing time for BW is now, having still both Flash and Jaedong on the scene.


Yeah, I sort of regret not updating them. I'll do so at some point in the future.
:O
Divine_
Profile Joined June 2010
Sweden115 Posts
September 23 2010 12:52 GMT
#251
This is incredible.
Maniac _ DivinE _ deluxE
Bubu
Profile Joined August 2010
Germany29 Posts
September 23 2010 13:08 GMT
#252
epic thread, thanks for your work!
Escapist
Profile Joined July 2010
Portugal548 Posts
September 23 2010 13:19 GMT
#253
Excellent work and very enjoyable to watch. Theres not many similar sources of intel available online with such an overview and insight into what made the Starcraft universe rise to what it is today.

Thank you for all the effort, dedication and time invested on this project.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
Matkap
Profile Blog Joined September 2010
Spain627 Posts
September 23 2010 14:15 GMT
#254
you sir, are awesome
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 23 2010 15:15 GMT
#255
It is things like this that make TeamLiquid fucking amazing.

The best game-devoted community on the internet, hands down.

Amazing job.
VerticalHorizon
Profile Joined September 2004
United States415 Posts
September 23 2010 17:51 GMT
#256
Barely post anymore, but you are a true artist and this is a masterpiece. Much love and respect!!
Call it the greatest sin to prefer existence over honor and, for the sake of life, to lose the reasons for living. - Juvenal, Satires
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 23 2010 18:28 GMT
#257
Looking for true believers to found the first Church of Starcraft. We have our holy book, all we need is a prophet.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
eNtitY~
Profile Joined January 2007
United States1293 Posts
September 23 2010 18:32 GMT
#258
So well done Chobo, I'm looking forward to the rest!
http://www.starcraftdream.com
Weavel
Profile Joined January 2010
Finland9221 Posts
September 23 2010 18:43 GMT
#259
Give this OP a medal! Seriously amazing stuff!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
Last Edited: 2010-09-23 19:22:17
September 23 2010 19:18 GMT
#260
On September 23 2010 05:47 Buddhist wrote:
All I have to say is: NWN isn't an MMO o.0. I played that game a lot. Twas fun :3.


wrong Neverwinter Nights.

edit- oh yeah it's my birthday in Korean Time. how bout that.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 23 2010 19:20 GMT
#261
On September 24 2010 04:18 GGQ wrote:
Show nested quote +
On September 23 2010 05:47 Buddhist wrote:
All I have to say is: NWN isn't an MMO o.0. I played that game a lot. Twas fun :3.


wrong Neverwinter Nights.

edit- oh yeah it's my birthday in Korean Time. How bout that.


Does that mean you go a year backward? Happy birthday :D Still playing Altitude?
:O
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 23 2010 19:24 GMT
#262
This thread NEEDS to be stickied. No question about it.

Seeing those old SSs of what Starcraft might have looked like is fucking amazing. Will take me a while to read through it all but it seems really interesting so i'll have to.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
September 23 2010 19:25 GMT
#263
Yeah man but I'm smurfing. Don't tell anyone.

Also, sweet article, if only because it reminded me that I needed to watch Bisu v Savior again. So satisfying for a Protoss player.
theron
Profile Joined August 2010
Sweden3 Posts
September 23 2010 20:40 GMT
#264
very very nice
Penetrates
Profile Joined August 2010
Hong Kong82 Posts
September 23 2010 23:55 GMT
#265
Thank you for the education. :D
Loophole
Profile Blog Joined October 2002
United States867 Posts
September 24 2010 00:29 GMT
#266
Awesome movie so far. Thanks!
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Rawrie
Profile Joined August 2010
26 Posts
September 24 2010 00:40 GMT
#267
Where is Asmodey(( he was a legend, even in Korea
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 24 2010 01:56 GMT
#268
On September 24 2010 09:40 Rawrie wrote:
Where is Asmodey(( he was a legend, even in Korea


Lots of non-Koreans got left out. I've got a lot of work left to do
:O
Ownos
Profile Joined July 2010
United States2147 Posts
September 24 2010 04:34 GMT
#269
K I finished the "movie." Great writing and a blast to the past, but could've been executed better in terms of the narration and videos.
...deeper and deeper into the bowels of El Diablo
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 24 2010 05:35 GMT
#270
LETS GO LEE JAEDONG. TAKE DOWN THE BONJWA
Jaedong.
NoobieOne
Profile Joined August 2010
United States1183 Posts
September 24 2010 06:55 GMT
#271
It deserves to be moved to announcements not just stickied
hasunico
Profile Joined August 2010
Norway20 Posts
September 24 2010 07:55 GMT
#272
Amazing movie, reviving fond memories. Great job!
Brack
Profile Joined April 2010
United Kingdom8 Posts
September 24 2010 08:01 GMT
#273
WHOA! haven't read it all but just scrolling through looking at the pictures took ages xD
Ajsbear
Profile Joined April 2010
Sweden63 Posts
Last Edited: 2010-09-24 08:08:25
September 24 2010 08:06 GMT
#274
As a veteran (30yr old) gamer myself that have been around and working on the gaming scene on and off during all these years I can only tip my hat to you Sir.

Takes me back reading about all these old players whos names I have updated in shitty html-brackets as results ticked in from early WCG/CPL tournaments etc. Nostalgia is a powerful tool indeed.

One of the stories I will tell my grand children one day is how I was there at the birth of professional gaming and actually attended the very first intercontinental and possibly most important gaming event of all time that started all of this we are part of today: The Clan [9] vs Death Row Quake match at Cafe Nine on August 7th 1998 in Stockholm (http://www.gotfrag.com/portal/story/30854/?spage=3http://www.gotfrag.com/portal/story/30854/?spage=3). Very excited to see what will happen in the next 12 years.

Again, cheers for a brilliant write up.

The delicate touch of the viking flower doth take out the colossi - Artosis
Yenticha
Profile Joined July 2010
257 Posts
September 24 2010 10:43 GMT
#275
Awesome! This thread has to stickied, seriously! :D
archy
Profile Joined August 2010
Norway22 Posts
September 24 2010 11:50 GMT
#276
Legendary thread.
Murderotica
Profile Blog Joined December 2009
Vatican City State2594 Posts
September 24 2010 15:05 GMT
#277
Great read. Absolutely loved it. I have a few minor fixes/suggestions for you:

1. Get that oov monster statistics picture in there! No single picture speaks dominance like his 80% winrates. Also, the quote "turn every game in to a rape" mentality [sic].

2. "tale-end" should be "tail-end"

3. It was actually Shark who innovated Mutalisk stacking, not July. July IS who used it best, for a time (:
ǝsnoɥ ssɐlƃ ɐ uı sǝuoʇs ʍoɹɥʇ ʇ,uop || sıʇɹoɟ ɹǝdɯǝs
fidelity
Profile Joined August 2010
Sweden410 Posts
September 25 2010 11:03 GMT
#278
This is an amazing effort, must've taken forever to write/research it. As a new player I really appreciate this history lesson!
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
September 25 2010 11:43 GMT
#279
O_O

Time just stopped ... this is amazing.
I'm like badass squared | KeitZer.489
Khanz
Profile Joined April 2010
France214 Posts
September 25 2010 12:19 GMT
#280
This is now linked on facebook sir.

astonishing write-up o_ô + audio
This might be the number one thread of all starcraft history !


ps: I thought it was Shark who invented the muta stacking?
Don't worry, zombies eat brains. You're safe
FatherKarras
Profile Joined September 2010
1 Post
September 25 2010 13:23 GMT
#281
Awesome work!. I've registered to the site only to put a comment on this fantastic work. Thank you Chobopeon!
Niten
Profile Blog Joined October 2009
United States598 Posts
September 25 2010 14:23 GMT
#282
That's some incredible work! GJ and I'll spread it around
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Mereel
Profile Joined February 2010
Germany895 Posts
September 25 2010 15:02 GMT
#283
very good job...i like it alot
TPW Mapmaking Team
noproblem
Profile Joined May 2010
United Kingdom161 Posts
September 25 2010 16:47 GMT
#284
Awesome job chobo, a well explained and researched history of esports as we know it today. Excellent catch up for all the people like me who have missed so much and yet have to much to look forward too. Thanks as always and keep up the great work man!
(╯°□°)╯︵ du
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 25 2010 22:13 GMT
#285
can't wait for the next part ^__^
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
September 25 2010 22:25 GMT
#286
amazing work
it made me glad I started gaming with war2 back in the days.
good job man
luxx
Profile Blog Joined July 2010
United States140 Posts
Last Edited: 2010-09-25 22:29:35
September 25 2010 22:26 GMT
#287
great write up!

lots of good memories of dune2
Lead Developer Z33K.com
Flames
Profile Blog Joined March 2010
United States105 Posts
September 25 2010 22:30 GMT
#288
This gave me chills.....amazing. Eagerly waiting for the next installment!
Do unto others as you would have others do unto you. I reject your reality and substitute my own!
SyyRaaaN
Profile Joined May 2010
Sweden136 Posts
Last Edited: 2010-09-25 23:16:44
September 25 2010 23:15 GMT
#289
+ Show Spoiler +
[image loading]


Most nostalgic game ever. Played it back in the days. This game was hard currency on my school using the 3½ inch floppy discs. If you had this one you could trade any game the others had :D. This was back in 1994 or 95 :D
No Quote
Arkedo
Profile Joined September 2010
United States95 Posts
September 26 2010 20:28 GMT
#290
this is awesome! thank for doing this and i am eagerly awaiting the next installment!
ELA
Profile Joined April 2010
Denmark4608 Posts
September 26 2010 20:46 GMT
#291
I actually be surprised if developers use this as a reference in the future.. Just wow!

Very well done sir
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
TheOnly92
Profile Joined September 2010
Malaysia804 Posts
September 27 2010 09:47 GMT
#292
Fantastic work, really fantastic, can't wait for the next chapter to be released
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 27 2010 20:06 GMT
#293
so... when are the next part comming <3
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 27 2010 20:32 GMT
#294
On September 28 2010 05:06 SmoKim wrote:
so... when are the next part comming <3


my mic is messed up and i may need to buy another one. when that happens, the next parts will come.
:O
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 27 2010 21:13 GMT
#295
On September 28 2010 05:32 choboPEon wrote:
Show nested quote +
On September 28 2010 05:06 SmoKim wrote:
so... when are the next part comming <3


my mic is messed up and i may need to buy another one. when that happens, the next parts will come.


ahh gotcha

wonder if you will sound totally different if you get a new mic
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
PizzaHash
Profile Joined February 2010
Netherlands76 Posts
September 28 2010 14:10 GMT
#296
Cant wait for the next part. I allways thought I knew a fair amount, but I was amazed by your last part. Nothing but praise, good work!
Loophole
Profile Blog Joined October 2002
United States867 Posts
September 29 2010 03:07 GMT
#297
Awesome job! I was really suprised at how much info you got in there. Especially interesting to learn about the stuff pre Starcraft. Can't wait for the next part!
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
Tufas
Profile Blog Joined April 2010
Austria2259 Posts
September 30 2010 13:31 GMT
#298
This is so incredible, I cant even believe how much work this has to be.

My personal thanks you have, fine sir !
Where is my ACE flair
NehR
Profile Joined May 2010
Sweden87 Posts
September 30 2010 14:51 GMT
#299
Any ETA on the next part, choboPEon?
'If you keep standing upside down, we'll never get into town.'
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
September 30 2010 15:56 GMT
#300
On September 30 2010 23:51 ChokedKitten wrote:
Any ETA on the next part, choboPEon?


Next week. I had hardware problems and I'll be across the country this weekend.
:O
REM.ca
Profile Joined July 2010
Canada354 Posts
September 30 2010 17:19 GMT
#301
At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL -


Am I the only one who got a jolt of inspired optimism about SC2 from this?
I have a palm permanently stuck to my face yo.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
September 30 2010 17:50 GMT
#302
On October 01 2010 02:19 REM.ca wrote:
Show nested quote +
At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL -


Am I the only one who got a jolt of inspired optimism about SC2 from this?

Thats why most SC:BW players dont whine about Zerg current stage as much as people that only play SC2 or has very little knowledge about SC:BW.
Terran before the Broodwar expansion of SC1 is a non-existence race. Its simply unplayable. Even with Broodwar came out, people still doesnt know how to play Terran. Only when Boxer emerges, he taught the whole world how terran is meant to be played.
Zerg in SC2 at this current stage doesnt even compare to what Terran had been in SC1 at the same time.
Terran
SmoKim
Profile Joined March 2010
Denmark10301 Posts
September 30 2010 17:53 GMT
#303
On October 01 2010 02:50 Caphe wrote:
Show nested quote +
On October 01 2010 02:19 REM.ca wrote:
At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL -


Am I the only one who got a jolt of inspired optimism about SC2 from this?

Thats why most SC:BW players dont whine about Zerg current stage as much as people that only play SC2 or has very little knowledge about SC:BW.
Terran before the Broodwar expansion of SC1 is a non-existence race. Its simply unplayable. Even with Broodwar came out, people still doesnt know how to play Terran. Only when Boxer emerges, he taught the whole world how terran is meant to be played.
Zerg in SC2 at this current stage doesnt even compare to what Terran had been in SC1 at the same time.


indeed, and thats why i hope Boxer will play Zerg if he starts to play in the GSL

him playing Terran at this state would be a holocaust of OP'ness
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
September 30 2010 18:12 GMT
#304
Amazing write up, holy shit this is both long and extremely entertaining.
Thanks alot
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 30 2010 18:18 GMT
#305
On October 01 2010 02:50 Caphe wrote:
Show nested quote +
On October 01 2010 02:19 REM.ca wrote:
At the dawn of the age of BoxeR in early 2001, Terran was considered a weak, slow race with miles of ground to make up before it could match Protoss and Zerg. A Terran had never even made it out of the group stage in the OSL -


Am I the only one who got a jolt of inspired optimism about SC2 from this?

Thats why most SC:BW players dont whine about Zerg current stage as much as people that only play SC2 or has very little knowledge about SC:BW.
Terran before the Broodwar expansion of SC1 is a non-existence race. Its simply unplayable. Even with Broodwar came out, people still doesnt know how to play Terran. Only when Boxer emerges, he taught the whole world how terran is meant to be played.
Zerg in SC2 at this current stage doesnt even compare to what Terran had been in SC1 at the same time.

It's a pity 80%+ of the SC2 players never went through BW. We'd get so many less whine threads :\
tofucake
Profile Blog Joined October 2009
Hyrule19019 Posts
September 30 2010 21:42 GMT
#306
:O
Book of Sequels.....where?
NARG!
Liquipediaasante sana squash banana
synapse
Profile Blog Joined January 2009
China13814 Posts
September 30 2010 21:53 GMT
#307
Dayum, very nice!
:)
Samsa
Profile Joined April 2009
Germany72 Posts
September 30 2010 22:00 GMT
#308
This is without any doubt one of (if not the) the most epic thread in the history of the internet!
loft
Profile Joined July 2009
United States344 Posts
September 30 2010 22:28 GMT
#309
Just wanted to say thanks for this really informational article!



It's great for those of us who haven't been around to watch all of the BW developments, but would like to know who these pro players are as they migrate over to SC2.

chobopeon
Profile Blog Joined May 2003
United States7342 Posts
October 01 2010 00:06 GMT
#310
On October 01 2010 06:42 tofucake wrote:
:O
Book of Sequels.....where?
NARG!


for the fifth time, my mic broke :D

next week.
:O
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
October 01 2010 14:16 GMT
#311
wow, this is insanely well done
tofucake
Profile Blog Joined October 2009
Hyrule19019 Posts
October 01 2010 14:17 GMT
#312
On October 01 2010 09:06 choboPEon wrote:
Show nested quote +
On October 01 2010 06:42 tofucake wrote:
:O
Book of Sequels.....where?
NARG!


for the fifth time, my mic broke :D

next week.

Pffft...like I'd read the thread. At least it's coming.
Liquipediaasante sana squash banana
Armathai
Profile Joined October 2007
1023 Posts
October 01 2010 14:33 GMT
#313
Omg that was amazing, my brain hurts from all the reading and listening too.

This is the flagship of the TL Golden Threads!
Looking for ArcticCerebrate formerly from @USEast
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 01 2010 18:13 GMT
#314
Wow that was an awesome read.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Tomfour
Profile Joined September 2010
United States173 Posts
October 01 2010 21:58 GMT
#315
This should be a movie
BlindPhaydo
Profile Joined August 2010
United States33 Posts
October 01 2010 21:58 GMT
#316
Wow, unbelievable history. This thread blows my mind. Thanks so much!
CosmicHippo
Profile Blog Joined August 2010
United States547 Posts
October 10 2010 05:04 GMT
#317
are you ever going to update it again?
Yeah i've got your zerg riiiight here! *gulps beer*
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
October 10 2010 05:34 GMT
#318
You forgot IdrA
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 10 2010 08:47 GMT
#319
can some body link me to the savior intro?
Im daed. Follow me @TL_NB
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
October 10 2010 09:51 GMT
#320
Chobo be a doll and put everything in spoilers. The diff chapters. I heart your work.
Hi can i get one McGracken please?
NehR
Profile Joined May 2010
Sweden87 Posts
October 11 2010 17:54 GMT
#321
Any spoilers about the next part? (except what you've stated in the OP) ^^
'If you keep standing upside down, we'll never get into town.'
hijodemilputa
Profile Joined May 2010
Ireland16 Posts
October 11 2010 19:56 GMT
#322
Awesome read, thanks
EverDawn
Profile Joined April 2010
Sweden91 Posts
Last Edited: 2010-10-11 22:07:12
October 11 2010 22:05 GMT
#323
I must extend a thanks for this great work. It is amazing. I really liked the "book of starcraft" as it gave me the clear historical view of the rise and fall of SC:BW great players that I had missed out on. I played SC:BW a lot with my friends at the university when I was around 19-20 years old, it was right after the 1.08 patch and Grrr, Yellow and the famous Slayers_Boxer was the names that stood out for me then that i remeber today.

I then later lost track of the scene and my interest in it, only to be exited when the first hints of SC2 where official news. Since then I've been in waiting for the release and I'm now even nerdyer and geekier then ever. Starcraft is now my favorite and major passtime, and "the book of Starcraft" filled in the blanks for me of what happened to my beloved game while I wasn't watching

I really hope you continue this project. It is simply awesome!
To see the world in a grain of sand, and to see heaven in a wild flower, hold infinity in the palm of your hands, and eternity in an hour. - Blake
rockslave
Profile Blog Joined January 2008
Brazil318 Posts
October 14 2010 09:01 GMT
#324
choboPEon, we're all waiting anxiously for next chapter =)
This is amazing!
What qxc said.
SilverPotato
Profile Joined July 2010
United States560 Posts
October 15 2010 13:09 GMT
#325
I can't wait for the next installment of this
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
polarfluKe
Profile Blog Joined May 2010
South Africa138 Posts
October 20 2010 08:05 GMT
#326
This is never getting updated, is it?

Great job so far.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
October 27 2010 23:14 GMT
#327
any updates incoming? this is really awesome...need more ^_^
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
October 29 2010 01:26 GMT
#328
Hey guys. Did you like how I completely disappeared there? Smooth, smooth, I know. My apologies! But I have news.

I've decided to go a different route with this. Here's what's going to happen:

I'm going to complete this project. I'm going to add to it- interviews, stories, pictures and guest pieces. I'm going to take a comb over it for accuracy. I'm going to make it great. In short, I'm going to make it more worthy of the title 'StarCraft Bible'. Then, I'm going to publish the whole thing in book form (and e-book) by this Christmas.

For those of you that are interested, I hope to give you some sneak peaks as soon as possible. I want to make it worth your hard earned money (but not really too much money, don't worry). For those of you who aren't, blame this guy:

On September 23 2010 16:32 necroticah wrote:
This is fantastic. It was really well done. I now know a little bit of SC history... You have done remarkable work. Please finish and publish it! I will definitely buy it!


Also it's sort of my dream to publish a book, so blame that as well. If you think this is crazy, it probably is. Indulge me, pretty please.

I'll talk to you guys soon with updates. I hope at least a few of you are excited.
:O
FeeL_ThE_RusH
Profile Joined February 2010
Ireland227 Posts
Last Edited: 2010-10-29 01:28:27
October 29 2010 01:27 GMT
#329
Keep up the good work. Really enjoyed it so far and I look forward to the finished product.
#starcraft.ie on Quakenet, Irish SC2ers assemble
fush
Profile Blog Joined August 2010
Canada563 Posts
October 29 2010 02:23 GMT
#330
Keep up the great work, I look forward to the sneak peek!
johanngrunt
Profile Blog Joined July 2010
Hong Kong1555 Posts
October 29 2010 03:05 GMT
#331
It's finally complete, epic write up =)
Pandain
Profile Blog Joined May 2010
United States12989 Posts
October 29 2010 03:26 GMT
#332
dude if you wrote that book, I would buy it like 10 times. I can't tell you how much I would love you. Not only would it help e-sports, it would help people understand just why starcraft is so special, and what it means to us all
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 29 2010 03:47 GMT
#333
My god that was the most fucking unbelievable thread I've ever read on team liquid. Thank you so much for the hours of work this must've taken. It's truly eye opening to have such a complete comprehensive look at gaming like this.. Please write a book some day.
A battle between gods is just so damn beautiful
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
October 29 2010 17:30 GMT
#334
Great stuff there.

One hour of my life wasted in a great way.

Hope the e-book continues in this fashion!

gg
I am not good with quotes
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 02 2010 17:35 GMT
#335
Thanks. I'm excited too, it's starting to slowly come together !
:O
SmoKim
Profile Joined March 2010
Denmark10301 Posts
November 02 2010 17:41 GMT
#336
a effing book? thats so awesome chobo, gl with the project

but i miss your Starcraft center show =(
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 02 2010 17:48 GMT
#337
On November 03 2010 02:41 SmoKim wrote:
a effing book? thats so awesome chobo, gl with the project

but i miss your Starcraft center show =(


with any luck it is not dead forever!
:O
simme123
Profile Blog Joined February 2010
Sweden810 Posts
November 02 2010 19:07 GMT
#338
Best post ever on TL prolly :p
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
November 02 2010 20:10 GMT
#339
Wow that was a long read. But totally worth it. Thanks chobo, looking forward to the book.
THIS NEEDS FACE!
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 03 2010 20:25 GMT
#340
just added a quick update to the top of the post to make sure people know what's up!
:O
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2010-11-04 18:44:17
November 04 2010 18:33 GMT
#341
Had goosebumps all over man - especially the Boxer part . . . I don't know if my views might change after a few years but right now i wished SC2 never came out
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Khai
Profile Joined August 2010
Australia551 Posts
November 05 2010 16:28 GMT
#342
WOW, just WOW. This is great lol, too bad I don't have the time to read all of it.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 05 2010 23:07 GMT
#343
:O
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 07 2010 04:02 GMT
#344
--- Nuked ---
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2010-11-10 04:51:21
November 08 2010 01:09 GMT
#345
Where's (T)ElkY? He is regularly considered the second greatest foreigner of all time and was very popular. Also, (P)Reach was considered one of the four kings, with (Z)YellOw, (T)BoxeR and (T)NaDa. More Protoss love needed.

And maybe if (P)Tyler is presented as the last hero of Western players, some attention should be paid to (T)IdrA who stuck it out in Korea longest. Cast him as the villain if you like, but he did win almost everything in 2009 foreigner-wise. His personality is also an interesting tidbit and could be used as a contrast.
rigelq
Profile Joined May 2010
United States230 Posts
November 08 2010 06:10 GMT
#346
Thank you so much! I only recently joined TL (last year) and have been trying to catch up on all the lore. Does anyone else besides me find is really sad about (Z)sAviOr? Ever since I first started watching him I have loved his style and army control. However it seems like many people don't like him because of his slump and/or the match fixing. All the same- awesome write up!
Grantler
Profile Joined August 2010
United States228 Posts
November 08 2010 07:48 GMT
#347
Great read/watch, extremely entertaining. Thanks!
Red.
Profile Blog Joined October 2010
Spain228 Posts
November 09 2010 10:50 GMT
#348
this is exactly what I was looking for, thank you
"Truth is cold and tough; lies are warm and always give you an excuse"
stambe
Profile Joined May 2005
Bulgaria492 Posts
November 09 2010 18:39 GMT
#349
I've never seen such beautifully and thoroughly written and well documented article about Brood War's history. I'm amazed. One of the greatest reads (and videos) i've seen about SC. I just cant understand how i missed it for the first time. Im happy someone bumped it :D
Valks rulzz
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-10 07:46:06
November 10 2010 07:42 GMT
#350
--- Nuked ---
DROPPINBOMBS
Profile Joined April 2010
United States312 Posts
November 10 2010 07:45 GMT
#351
This is fucking amazing, see you in two months when I finish reading it.
Ideas are bullet-proof.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 10 2010 21:32 GMT
#352
Thanks. News on the book here and here
:O
fLyiNgDroNe
Profile Joined September 2005
Belgium3996 Posts
November 13 2010 11:25 GMT
#353
Dude you are my hero. Excellent stuff. Very strong story.
Drone is a way of living
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 13 2010 18:00 GMT
#354
On November 13 2010 20:25 fLyiNgDroNe wrote:
Dude you are my hero. Excellent stuff. Very strong story.


Thanks.

Glad to see people are still digging it:D
:O
.kv
Profile Blog Joined August 2010
United States2332 Posts
November 18 2010 08:13 GMT
#355
nice job...really enjoyed the vid and reading
panda_inc
Profile Blog Joined March 2008
Australia170 Posts
November 18 2010 10:30 GMT
#356
its missing a picture of stork
Invariant
Profile Joined October 2010
United States5 Posts
November 19 2010 00:20 GMT
#357
Excellent read! Learned a lot .
ghrur
Profile Blog Joined May 2009
United States3786 Posts
November 19 2010 03:14 GMT
#358
When is the book of sequels coming out?
darkness overpowering
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
November 19 2010 09:29 GMT
#359
On November 19 2010 12:14 ghrur wrote:
When is the book of sequels coming out?


in the middle of December.
:O
Comet702
Profile Joined April 2010
China236 Posts
November 19 2010 15:09 GMT
#360
nice article
Comet from wfbrood.com
Firebolt145
Profile Blog Joined May 2010
Lalalaland34486 Posts
November 19 2010 16:48 GMT
#361
Loved this, but am a bit surprised at the lack of Flash towards the end; surely he was already dominating even before July 2010?

Wish more Protoss were mentioned, eg Nal_rA and Reach, but GREAT summary. Loved it!
Moderator
PEPE!!
Profile Joined August 2004
44 Posts
November 19 2010 17:12 GMT
#362
I think it should be mentioned that worker transfer came before starcraft as well. Maynard actually was doing that in war 2.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
December 06 2010 12:43 GMT
#363
On November 20 2010 01:48 Firebolt145 wrote:
Loved this, but am a bit surprised at the lack of Flash towards the end; surely he was already dominating even before July 2010?

Wish more Protoss were mentioned, eg Nal_rA and Reach, but GREAT summary. Loved it!


I agree. I hope I can expand on it for the updated works!
:O
MassHysteria
Profile Joined October 2010
United States3678 Posts
December 21 2010 08:58 GMT
#364
Awesome stuff here, definitely kept me captivated the whole time. Props big time
"Just ban all the J's...even jinklejoes" --unnamed source
kurrysauce
Profile Joined October 2010
272 Posts
December 23 2010 14:48 GMT
#365
Do you think my English teacher will be entertained if I did a book review based on this? ;x.
Ynyienae
Profile Joined May 2010
United States58 Posts
December 23 2010 22:14 GMT
#366
awesome overview of the history that some of us newer players didn't get to experience.
"If your opponent is doing something weird, just go fucking kill him" Day[9]
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
December 31 2010 02:50 GMT
#367
[image loading]

by All of us

The original thread, September 22, 2010
The book announcement, October 29, 2010.
Purchase the book: Coming January 3, 2010
[image loading]

Finally, here we are. The StarCraft Bible (225 pgs) will be available as a paperback and an e-book on January 3rd.

The Bible began as an idea six months ago as a posting on a message board. After a twisting journey propelled by the StarCraft community's encouragement, a journey which included stints above and below my consciousness, the Bible has become a book. Finally.

I didn't know what to expect when I began the project. There was excitement and hope from hundreds of people but the actual finished product was just a vague idea in my mind. Now it has materialized in the form of a 225 page book complete with pretty pictures and the sort of writing that won readers over in the beginning.

The final copy of the book is resting in my lap and yet this does not feel finished. It feels more like a first step toward something bigger and better. It was a step taken quickly, excitedly and without much knowledge about what lay ahead. I guess we'll find out if it's anything worth talking about.

I spoke with a number of incredible people including very recent conversations with two of the most well-loved figures in StarCraft. Grrrr...., someone I watched and revered as a kid, talked with me about his struggles and triumphs in South Korea. He was out until 4am the night before he won his Starleague. DjWheat, an e-sports apostle, told stories that will fill you with envy and hope. In Seoul, he had to duck out the back of a restaurant after lunch with Lim Yo Hwan to avoid a rowdy mob of Boxer fans.

Everyone involved put a lot of work into this. The submissions and interviews were top notch and well thought out. I spent more hours than I can count on this book and I know that I am not the only one. It's not perfect but it's a first attempt at raising the bar in e-sports, at creating something that may begin to be justifiably called e-sports journalism if we continue to work hard.

This was published with my money, with the hard work of every contributor and on the high shoulders of the greatest e-sport ever: StarCraft. This is not backed by any major publisher or even website and will not be raking in millions with the next Twilight. But that was never the point.

Allow me to quote an inspiration of mine:
This isn’t some vanity-press sour-grapes effort. The simple truth is that we probably can’t compete on the shelves at Barnes & Noble alongside every other book in the world. The agents and the publishers are right; it might not work for a mass market. That’s okay. We don’t need to sell it to everyone. We don’t need to sell 100,000 copies; we don’t have the rent on a New York office to pay for.

We only need to sell it to you.


The goal is to spread the gospel, truths about e-sports. The goal is to create something worth reading, to win new converts, to be passionate about what we love. The goal is to look into the past and to build for the future.

To quote my inspirations once more:
Did you know that on any given day, an Amazon.com bestseller only sells a few hundred copies? Sure, they sell a few hundred copies a day for weeks and months on end, but what we’ve learned is that it only takes a few hundred sales on a single day to become an Amazon.com bestseller.


Becoming a success, being noticed, capturing the attention of a big audience is within our reach. It takes hard work, a quality product and a passionate audience. If we have nothing else, we have that.

Instructions on purchasing the book will be listed here, on Team Liquid, on the book's blog and everywhere I can be found (eg Twitter and other forums). It will be for sale on Amazon as a paper back and from the Kindle and the Nook as an e-book.

Tell people about it. Post links on Facebook, discuss it in forums, talk to everyone you know with an interest in e-sports or RTS games. Tweet it. Call me a nerd as you stay up past midnight to read it. Show your kid the pretty pictures. Capture people's attention.

When you've read it, review it. Do so on Amazon, on Facebook, on forums and at the dinner table. Tell me how you feel about it, tell everyone. Most of all, be honest and be loud if you think the book calls for it.

I don't have a marketing budget and I have no backing but what I have in my own pocket. This project will succeed or fail on word of mouth.

The weapons in our arsenal are passion and excitement. I'm feeling ambitious. Let's see how far they can take us.

Thank you to:+ Show Spoiler +


Team Liquid for being the backbone of StarCraft for much of the world.
The TL writers for raising the bar of e-sports writing.
ilnp aka dudey of old-school fame, an awesome help.
Pillars, an ex-professional who shed light on the old days.
Artosis, one of the best commentators around and always willing to drop knowledge on my head.
Sean Plott for being a phenomenal ambassador.
Marcus "djWheat" Graham for being the sharpest Swiss Army Knife of e-sports.
JP McDaniel for being excellent.
Ret for being unyieldingly impressive and a good psych patient as well.
Guillaume "Grrrr..." Patry, the one and only, for being frankly honest.
Bertrand "ElkY" Grospellier for being excited about this and teaching me what geek chills were.
tec27 because he's consistently awesome. Hi tec.
IdrA for being a super-villain.
~NoHunters for being abrasive assholes and just my sort of people for more than a decade.
WaxAngel, the old torch bearer.
blid, the torch carrier for the Warcraft 2 community, always willing to illuminate the old game.
The surviving Warcraft 2 community for being so willing to talk about your game.
Liquipedia for beginning what will likely be years of difficult but excellent work. A completely underappreciated tool.
TLPD for giving me all the statistics in the entire universe.
Spencer Wightman, Xxio, for doing what he does best.
Nathan Smolin for taking the road less traveled by, making all the difference in his piece.
Arrian for thinking big picture and writing even bigger.
Xxio for being a great talent and unsung hero and helping continue a great tradition.
Cedstick for giving us beautiful pictures, a window into the e-sport world.
Stefan “MorroW” Andersson, the Swedish Terran with an eye on Seoul.
KDraconis, the StarCraft: Legacy writer with unique insight into Korea.
Captain Peabody, the TL poster and fiction writer.
Alex “Aeres” Dellinger, the TL poster and pro-gamer biographer.
Leandro Gobbo, who has kindly offered to help in translation duties for this mammoth project.
Wayne “d22-soso” Chiang, the old school gamer with great insight into the beginnings of the scene.
Jay “gadianton” Severson, soso’s right hand man and another great source of insight into StarCraft antiquity.
prodiG, the ICCup map-maker.
emythrel, a man with talent for teaching.
Dakine, a wealth of WarCraft 2 information.
Josh "AskJosh" Suth, the quiet YouTube dreamer.
"Fenix" Jian Carlo Morayra Alejo, the workman Terran out of Peru.

I forgot people, I'm sure. It's been a long process and I am sincerely sorry to those momentarily forgotten. Let me know who I forgot, I'll be glad to give you the thanks you deserve.

If you contributed to and are featured in the book, you deserve a free copy. Contact me and I will get it to you ASAP.
:O
caelym
Profile Blog Joined June 2008
United States6421 Posts
December 31 2010 23:00 GMT
#368
this is epic. best of luck to you. i'll be sure to get myself a copy.
bnet: caelym#1470 | Twitter: @caelym
D1pstick
Profile Joined October 2010
United States106 Posts
January 02 2011 05:50 GMT
#369
AWESOME! Will be the first book I read all the way through on my new Kindle
A.J.
Profile Joined August 2010
United States209 Posts
January 02 2011 06:30 GMT
#370
I remember playing Warcraft 2 a long time ago and wondering if my computer could run it.

I also remember my mom walking in and getting mad that I was playing a game full of blood.

Haha good times.
Take a chance
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 02 2011 08:26 GMT
#371
the hype video to get you a bit more excited:

:O
hiyo_bye
Profile Blog Joined September 2010
United States737 Posts
January 02 2011 08:59 GMT
#372
Sweet hype video, looks great. Good luck with the release!
Random
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 02 2011 09:11 GMT
#373
Nice promo vid man..

this is ridiculously intense.. i admire all that you have achieved!

Good luck!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 03 2011 06:46 GMT
#374
The StarCraft Bible is live.


$16.99 for the 225pg paperback. It will show up in a 'normal' Amazon store shortly but for now, this is how we will start!

$9.99, Kindle e-Book (or Amazon.uk here). If you do not own a Kindle, you can still use the service for free. If you purchase the book here, I encourage you to leave an honest review.

A DRM-free PDF is available (scroll down here). Your eReader, computer or the device of your choosing should be able to read it. If you order it, supply me with your email address during the purchase process. The book will be delivered to your email inbox as soon as possible.

Coming soon: Barnes and Noble Nook eBook (should be available within 24-48 hours from now), Apple iBook (No ETA available), Sony eReader (No ETA available), Paperback in 'normal' Amazon store (as soon as Amazon chooses to, likely early this week).

If you'd like to contact me, don't hesitate to do so (TL's PM system is fine, too).

Thank you, thank you, thank you for everyone who liked what I wrote and encouraged me to make it into a book. It's really amazing to see the community work together like this. I hope you love it.
:O
ThatsNoMoon
Profile Joined March 2010
Mexico344 Posts
January 03 2011 15:19 GMT
#375
So I read the first 100 or so pages...

My god man.

What a fuckin blast to the past.

I've been following the scene since Grrr... and Elky, although I got WAY more into it with XellOs and Nal_rA(why did you have to fuckin pause!!!) and this just brought back so many fuckin memories.

Reading Artosis' little note on PJ once again showed how tight this community is, I can only imagine the crowd going ballistic in Chengdu - would've been a total trip to be there.

What really grabbed me by the balls though was the Jaedong vs Flash recap of the MSFail.
I remember setting my alarm and waking up as if it were Christmas to see The Tyrant destroy Flash but I was left with such disappointment.

I remember when the stream went down and the whole irc EXPLODED and the caster of the restream I was watching was in total disbelief(I think it was Diggity).

It was 4AM and I couldn't help but rewatch the games on youtube.
What else can I say, the sun was coming up and I got all wiggly just reading about the matches.

Few grammatical and wording errors here and there but nothing too major or detracting.

Awesome read so far, I highly recommend it to those new to the scene but especially to those who like myself and the author grew up with Starcraft.
Got neurosis from Artosis cause you bunker rushed my heart GG baby, lets go crazy cause the game's about to start
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 03 2011 17:33 GMT
#376
I'm glad you like it and thanks for letting others know
:O
Bunkbrorm
Profile Joined January 2011
1 Post
January 03 2011 20:55 GMT
#377
I'm what you'd call a new player. I've only played since the release of SC2. Now, I'm only 40% into the book, but I love it. I'm currently reading the recap of Flash vs Jaedong, with chills all over my arms.

It's a great book so far, and I haven't actually read a book for years.
elmizzt
Profile Joined February 2010
United States3309 Posts
January 03 2011 23:38 GMT
#378
Ordered. Can't wait for it to arrive! Thanks again for all your amazing work =]
d=(^_^)z
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
January 03 2011 23:43 GMT
#379
Hey chobo, any eta on UK/European release for the paperback or am I going to have to import?
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
Last Edited: 2011-01-04 00:31:15
January 04 2011 00:23 GMT
#380
Waiting to get my copy through email! Exciiiiteeeddd!

Btw. If you look to translate the book into South Korean, I am pretty damn sure you can find some competent volunteers on this webside. I, for sure, got faith in this project!
Carpe Diem
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2011-01-04 01:29:49
January 04 2011 00:24 GMT
#381
On January 04 2011 08:43 TotalBiscuit wrote:
Hey chobo, any eta on UK/European release for the paperback or am I going to have to import?


I'm working on it as we speak. I can't provide an ETA, though, but the process is begun.
:O
l0ng5h0t
Profile Joined May 2010
11 Posts
January 04 2011 01:24 GMT
#382
Do you have an eta on the physical book being on Amazon?

I really want to get it but if it's going to be up soon, I'd rather wait so I can use my Amazon Prime for free shipping.
im a roc
Profile Blog Joined April 2010
United States745 Posts
January 04 2011 01:25 GMT
#383
I'm placing my order as we speak, but just one quick question that I don't see answered anywhere in the order forum. Should I be expecting a paperback or hardcover? I'm fine with either, but I'm curious and I don't want to wait until it comes to find out because I'll probably go advertising this book to my friends and I'm sure they'll want to know. Thanks.
Beware The Proxy Pool Rush
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2011-01-04 01:32:51
January 04 2011 01:29 GMT
#384
On January 04 2011 10:24 l0ng5h0t wrote:
Do you have an eta on the physical book being on Amazon?

I really want to get it but if it's going to be up soon, I'd rather wait so I can use my Amazon Prime for free shipping.


Amazon is severely slacking here. I guess I blame the holidays, I'm not sure. I'd be very surprised if it wasn't up in the next couple of days - I'm going to make some calls tomorrow to see where exactly they're at in the process.

If I were you, I'd wait for the Amazon book to arrive so that you can get free (and faster) shipping. No need for you to spend extra money for no reason.

On January 04 2011 10:25 im a roc wrote:
I'm placing my order as we speak, but just one quick question that I don't see answered anywhere in the order forum. Should I be expecting a paperback or hardcover? I'm fine with either, but I'm curious and I don't want to wait until it comes to find out because I'll probably go advertising this book to my friends and I'm sure they'll want to know. Thanks.


It's a 225 pg paperback, 8''x10''.
:O
fush
Profile Blog Joined August 2010
Canada563 Posts
January 04 2011 01:53 GMT
#385
Got the kindle version on Amazon. Haven't gone through it yet but it's looking great. Amazing work
RoyaleBrainSlug
Profile Joined December 2010
United States295 Posts
January 04 2011 02:06 GMT
#386
Just went through everything on this thread... absolutely amazing work, this brought back so many memories, i had to put a jacket on because the chills of nostalgia kept coming back.
Zileas is my Homeboy
GullyFoyle
Profile Joined October 2010
United States103 Posts
January 04 2011 11:37 GMT
#387

Just bought the Kindle version... looks great so far, happy to support Esports.
He was one hundred and seventy days dying and not yet dead...
Phenny
Profile Joined October 2010
Australia1435 Posts
January 04 2011 11:39 GMT
#388
Artosis so nice

Think I'll get it when it gets to Amazon main store.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 04 2011 11:42 GMT
#389
On January 04 2011 20:39 Phenny wrote:
Artosis so nice

Think I'll get it when it gets to Amazon main store.


every time I get an Artosis shout-out I get shivers. I'm not worthy :O!
:O
K4m4Hl
Profile Joined November 2010
Austria100 Posts
January 04 2011 12:33 GMT
#390
When will we europeans will be able to purchase it on amazon eu?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 05 2011 00:09 GMT
#391
On January 04 2011 21:33 K4m4Hl wrote:
When will we europeans will be able to purchase it on amazon eu?


I couldn't say! It'll come eventually, I think, but I don't have an ETA
:O
mark05
Profile Joined March 2009
Canada807 Posts
January 05 2011 00:13 GMT
#392
buying it as we speak, im so hyped to have a serious starcraft history book ^^
yes, I'm MarkOhFive
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 05 2011 00:39 GMT
#393
On January 04 2011 20:42 chobopeon wrote:
Show nested quote +
On January 04 2011 20:39 Phenny wrote:
Artosis so nice

Think I'll get it when it gets to Amazon main store.


every time I get an Artosis shout-out I get shivers. I'm not worthy :O!


Haha you are worthy dude! Look what you have done for esports! Plus he wrote a chapter in it hehe

Really impressed over here chobo..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Noev
Profile Blog Joined January 2010
United States1105 Posts
January 05 2011 00:41 GMT
#394
glad to see this finally get released, i keept looking for this thread in the end of december and i was not sure if it was still going to happen but i must say i will be getting the pdf version and maybe a hard copy for the book shelf
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
January 05 2011 02:36 GMT
#395
Hi, I'm the guy who wrote the Nate MSL Power outage section (hackleman...Hacklebeast...I thought it was clever in 7th grade.)

I cannot express how happy I am that people enjoyed my part. I am by no means an "outgoing person," and my hand was literally trembling as I went to hit the send button. When editing it, I spent five minutes editing, then five minutes pasing; thinking that this is a bad idea (and I'm sorry about the grammar errors, I caught hepes of them, but knew I would enevitably miss some). It's special knowing that people who I never have met, and never will meet, like what I worked on. Thanks for the shout out, it means a lot.

I would talk about how great the rest of the book is, but I haven’t seen it yet, my copy is (hopefully) in the mail. I'm going to wait a few weeks and talk about how awesome it is then rather than talk about how awesome I think it will be.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2011-01-05 02:39:47
January 05 2011 02:39 GMT
#396
On January 05 2011 11:36 hacklebeast wrote:
Hi, I'm the guy who wrote the Nate MSL Power outage section (hackleman...Hacklebeast...I thought it was clever in 7th grade.)

I cannot express how happy I am that people enjoyed my part. I am by no means an "outgoing person," and my hand was literally trembling as I went to hit the send button. When editing it, I spent five minutes editing, then five minutes pasing; thinking that this is a bad idea (and I'm sorry about the grammar errors, I caught hepes of them, but knew I would enevitably miss some). It's special knowing that people who I never have met, and never will meet, like what I worked on. Thanks for the shout out, it means a lot.

I would talk about how great the rest of the book is, but I haven’t seen it yet, my copy is (hopefully) in the mail. I'm going to wait a few weeks and talk about how awesome it is then rather than talk about how awesome I think it will be.


:D It is in the mail! The shipping on the early copies (I ordered yours 5 days ago) is slow but should be arriving later this week or, at the very worst, early next week.

Congrats on having an awesome section. Everyone agrees, it's really fantastic.
:O
Phenny
Profile Joined October 2010
Australia1435 Posts
January 05 2011 11:28 GMT
#397
It's up on Amazon btw.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 05 2011 19:12 GMT
#398
On January 05 2011 20:28 Phenny wrote:
It's up on Amazon btw.


praise jesus amazon finally did it :D
:O
Arcanewinds
Profile Blog Joined May 2010
United Kingdom197 Posts
January 05 2011 22:05 GMT
#399
On January 06 2011 04:12 chobopeon wrote:
Show nested quote +
On January 05 2011 20:28 Phenny wrote:
It's up on Amazon btw.


praise jesus amazon finally did it :D


I can't get the contact page working on the android site, so I've pm'd you .
pts4life
Profile Joined January 2011
Canada1 Post
January 05 2011 23:22 GMT
#400
haha thats great
Rollin' out
Backpack
Profile Blog Joined March 2010
United States1776 Posts
January 05 2011 23:24 GMT
#401
Finally on Amazon!

Can't wait to read this since I loved the youtube videos.
"You people need to just generally care a lot less about everything." -Zatic
aidnai
Profile Joined January 2010
United States1159 Posts
January 05 2011 23:35 GMT
#402
Rofl my dad bought me a kindle so I would spend more time reading and less time thinking about/playing games...I really really want to by the kindle version of this just to see his reaction (I hope he would see the humor, but the more I think about it, I don't think he would :/).

By the way, you got a nice plug from artosis during the GSL last night I read your OP a while ago but somehow never figured out it was actually a book until artosis mentioned it.
K4m4Hl
Profile Joined November 2010
Austria100 Posts
January 06 2011 00:11 GMT
#403
will the paperback be on amazon.co.uk too?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
January 06 2011 00:22 GMT
#404
On January 06 2011 09:11 K4m4Hl wrote:
will the paperback be on amazon.co.uk too?


In time, I think so. However, that's down the road. If I were you and wanted to avoid the US Amazon charges, I'd order the paperback through Paypal and I will ship it to you personally.
:O
MageKirby
Profile Joined July 2009
United States535 Posts
January 07 2011 06:22 GMT
#405
awesome, can't wait to get my hands on it.
Greth
Profile Blog Joined November 2007
Belgium318 Posts
January 07 2011 12:17 GMT
#406
Ordered it without thinking twice. I salute you, good sir.
http://youtube.com/grethsc
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
January 07 2011 15:19 GMT
#407
EPIC
Mass Motherships Counters Almost everything
Pkol
Profile Blog Joined April 2010
Australia176 Posts
January 11 2011 05:05 GMT
#408
Received my copy today, all the way in Australia. I'll make the gf read it when I'm done, maybe she'll get a clue on what the hell I'm talking about.

Any way of getting a PDF version after I've purchased the paperback? That would be uber useful and swell
lolwut?
magha
Profile Joined March 2010
Netherlands427 Posts
February 15 2011 21:55 GMT
#409
It's been sold out on Amazon for a while now, any idea when its coming back?
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
February 15 2011 22:48 GMT
#410
It's available here
:O
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
March 21 2011 23:32 GMT
#411
Hey chobopeon, I have a question. Me and my father are looking to buy your book since this game is the definition of my childhood and my father wants to see how StarCraft can be so popular especially in Korea and your book seems so damn great. So yeah we wanted to know what is the difference between your first and second edition. More content? You don't print the first one anymore? etc.

Anyways, great job on the book, by looking at the OP, it looks really, really interesting.

Thank you.

Cheers!
SovSov
Profile Joined September 2010
United States755 Posts
May 01 2011 12:29 GMT
#412
any updates on this?

has anyone read it? thread seems to have died pretty prematurely..
ELA
Profile Joined April 2010
Denmark4608 Posts
May 05 2011 20:45 GMT
#413
I am going to buy this, for sure.. Not only just to read, but also to have something physical that I can have in my living space to remind me what I spent so much time on. It's one of those things you'd want to keep around untill you're an old man and you have on your shelf..

"Hey grandfather, what's this book about?" - "Well, listen here grandson, when I was young..." Haha, I get easily carried away, but you get the idea
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
May 05 2011 20:46 GMT
#414
On May 01 2011 21:29 SovSov wrote:
any updates on this?

has anyone read it? thread seems to have died pretty prematurely..

I bought it and really liked it. Especially since I'm newer to the scene and didn't really know much about characters everyone knows of, like Boxer.
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
May 05 2011 21:35 GMT
#415
On May 01 2011 21:29 SovSov wrote:
any updates on this?

has anyone read it? thread seems to have died pretty prematurely..


huh? it's been 8 months and the book has been out for 5 months. what is premature about this?
:O
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2011-05-07 01:14:08
May 07 2011 01:13 GMT
#416
wrong threead ._.
:O
switch-
Profile Joined March 2011
Canada15 Posts
May 27 2011 08:19 GMT
#417
I really enjoyed the book, it was very interesting to learn the history of this great game though I'd like to give some constructive criticism and hopefully won't be flamed..

I purchased the paperback from Amazon and and read through it right away, though it was an engrossing story I found the number of grammatical errors very distracting. There are a large number of spelling mistakes, poor formatting issues, strange spelling issues (ie. Savior in one sentence, sAviOr in the next), spaces at the beginning of new lines (OCD I know) etc. It seems that the text wasn't edited or reviewed at all.

Altogether it felt very unprofessional. I had originally planned to share the book with family and friends in order to show them how awesome Starcraft is, but after realizing the issues I would find it detrimental and embarrassing to do so. Also, the book looks like it is printed on 8.5x11 letter paper on a home printer in a size 14 font, so it's not what you would expect from a professional printing job if you read much of anything else.

Other suggestions I have would be to include pictures (such as of the players being talked about), add page numbers, better segment the sections of the book (sometimes there's a page break before a next section, a new chapter, a plus sign, or it just goes right into it), get better titles (they are just regular text bolded and is often immediately below the previous section), maintain a better flow throughout (it will randomly transition from one story to something completely different at some points later on in the book), cut the filler to make it more about starcraft (the memory part by emythreal, though interesting, shouldn't be in there. All the history is good, but flesh it out, it doesn't tell as complete a history of Starcraft as I would like), and the book of records is out of place being right in the middle of the book (it would be better in the back as an appendix) and is poorly formatted.

Again, I really enjoyed the book though I think there's a lot that can be improved upon. I hope the next edition of the book will be even better. If you want to get the book, don't hesitate, but realize you will be getting an imperfect product.
----------
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-06-13 09:22:49
June 13 2011 09:20 GMT
#418
That was a good read. This is probably way late but I had a couple gripes. Bonjwa was first used to describe July. It was used synonymously with champion. It took its modern definition of "player of complete dominance" during Saviors era.

My second gripe is that the book never went into the Protoss kings or dragon's storyline.
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 04 2012 18:18 GMT
#419
What a beautiful book i recommend this to every starcraft player out here
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
OrD_SC2
Profile Joined February 2012
United States247 Posts
March 19 2012 14:22 GMT
#420
Thankyou for putting this together, especially with the images and graphics, definitely gonna purchase it. Not sure why this isn't plugged more often...? I've been watching streams/tournaments/esports-shows daily for 5 months and just now heard about this because of Ring's new book. I think all competitors and current day BW/SC2 fans should read/listen to this.

You illuminate the fact that the last few years are a miniscule amount of time in comparison to the rich history esports has already developed.
Baldie disapproved of my last status, TT
Black17
Profile Joined October 2011
France435 Posts
Last Edited: 2012-03-19 14:35:15
March 19 2012 14:34 GMT
#421
I will definitely buy the book if possible, such a great writeup
PuPu
Profile Joined September 2011
Finland120 Posts
March 20 2012 13:41 GMT
#422
Great story ^^
"Mmm, It's nice"
Bodzilla
Profile Joined March 2011
Australia472 Posts
March 20 2012 14:56 GMT
#423
I never got how people could get so obsessed over a game.
people regularly call soccer the beautiful game, and love it to death.


i never understood that until i came into the starcraft world.
the depth, strategy of this game demand all of your attention, and i personally wouldnt have it anyway.

When ever i read anything related to do with savior, my entire body breaks out in goosebumps.
to have someone that much better, then everyone else.... there isn't words to describe it.
when life gives you lemons, make banelings
TheDougler
Profile Joined April 2010
Canada8302 Posts
June 20 2013 21:42 GMT
#424
I really wish they would update this, whenever I feel like diving into nostalgia I open up this thread again. Great read that I think more people deserve to see.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Chr15t
Profile Joined March 2011
Denmark1103 Posts
June 20 2013 21:53 GMT
#425
Wow thats a necro if i have ever seen one , none-the-less it looks like i have found something to do tomorrow, so thanks
Insanity: doing the same thing over and over again and expecting different results.
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
June 20 2013 21:57 GMT
#426
My thoughts on the book, which I have a copy of:
1. Spelling and formatting issues are really painful. I have pretty low tolerance for that kind of stuff, so this was hard to read.
2. It seems like a book by hardcore fans for hardcore fans, and it's pretty impossible for everyone else to enjoy.

I really liked the videos you posted here though. Lots of history to appreciate.
History will sooner or later sweep the European Union away without mercy.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
June 20 2013 22:07 GMT
#427
On June 21 2013 06:57 LegalLord wrote:
My thoughts on the book, which I have a copy of:
1. Spelling and formatting issues are really painful. I have pretty low tolerance for that kind of stuff, so this was hard to read.
2. It seems like a book by hardcore fans for hardcore fans, and it's pretty impossible for everyone else to enjoy.

I really liked the videos you posted here though. Lots of history to appreciate.


I agree in the spelling/formatting as well as some of the writing structure. While I bought the book and think there is a ton of good information, there are major issues that make it very hard to read. What caught my attention was also the framing in that it starts in almost a textbook format, but then mixes in editorial opinions, like some chapters are journalistic while others are editorial.

Overall though, I appreciate the effort. I would like to see a cleaned up, redone version though.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 20 2013 22:12 GMT
#428
Why not the starcraft Koran? I take offense to this OP.
"let your freak flag fly"
hazelynut
Profile Blog Joined December 2008
United States2195 Posts
June 05 2019 16:32 GMT
#429
I'm necroing the fk out of this. How do I buy this book in paper?
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2019-06-05 19:55:19
June 05 2019 19:54 GMT
#430
I bought this book. It was pretty sick.

Read it at least a few times over.

Only the BW stuff is probably relevant now, there's a lot of sc2 stuff near the end but from what I remember it is probably hilariously dated now.
hazelynut
Profile Blog Joined December 2008
United States2195 Posts
June 05 2019 22:38 GMT
#431
On June 06 2019 04:54 Pandain wrote:
I bought this book. It was pretty sick.

Read it at least a few times over.

Only the BW stuff is probably relevant now, there's a lot of sc2 stuff near the end but from what I remember it is probably hilariously dated now.


Can you sell + ship to me?
Zerg | life of lively to live to life of full life thx to shield battery | www.cstarleague.com <3
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 06 2019 00:03 GMT
#432
On June 06 2019 07:38 hazelynut wrote:
Show nested quote +
On June 06 2019 04:54 Pandain wrote:
I bought this book. It was pretty sick.

Read it at least a few times over.

Only the BW stuff is probably relevant now, there's a lot of sc2 stuff near the end but from what I remember it is probably hilariously dated now.


Can you sell + ship to me?


Unfortunately it's one of those books that is bound to my memories and I'm not interested in selling. You should try to contact the author chobopeon. I think he used to be a regular on the site back in the BW days, maybe you can find someone who knows him personally or another way to contact him.
rockycze
Profile Joined July 2019
1 Post
January 17 2021 20:33 GMT
#433
I want it! Please make 3rd paper edition.
LML
Profile Blog Joined March 2007
Germany1758 Posts
January 18 2021 05:35 GMT
#434
On June 06 2019 04:54 Pandain wrote:
I bought this book. It was pretty sick.

Read it at least a few times over.

Only the BW stuff is probably relevant now, there's a lot of sc2 stuff near the end but from what I remember it is probably hilariously dated now.


I remember that I stopped reading it at some point, when he was basically just describing games in detail, which felt a lot like it was a filler to get more pages. Should maybe pick it up again and just skip the play-by-play descriptions.
LML
LegalLord
Profile Blog Joined April 2013
United Kingdom13775 Posts
January 18 2021 15:00 GMT
#435
On January 18 2021 14:35 LML wrote:
Show nested quote +
On June 06 2019 04:54 Pandain wrote:
I bought this book. It was pretty sick.

Read it at least a few times over.

Only the BW stuff is probably relevant now, there's a lot of sc2 stuff near the end but from what I remember it is probably hilariously dated now.


I remember that I stopped reading it at some point, when he was basically just describing games in detail, which felt a lot like it was a filler to get more pages. Should maybe pick it up again and just skip the play-by-play descriptions.

The stuff he has on the OP is the condensed version that we might have wanted. A shame the videos are long gone since they were pretty good.
History will sooner or later sweep the European Union away without mercy.
GTR
Profile Blog Joined September 2004
51411 Posts
January 19 2021 04:43 GMT
#436
if you want to tweet at him this is his twitter: https://twitter.com/HowellONeill

however i think he's moved on from esports so you probably won't get a response
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