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Immortal/Warp gate hack - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 19 Next All
Lucius2
Profile Joined June 2010
Germany548 Posts
September 08 2010 15:13 GMT
#201
prolly u all never hit the "i" key while having a warpgate selceted ha!
junemermaid
Profile Joined September 2006
United States981 Posts
September 08 2010 15:20 GMT
#202
On September 08 2010 21:44 Cranberries wrote:
Show nested quote +
On September 08 2010 21:42 StatiC)Ex( wrote:
A replay, as well as him admitting he hacked isnt hard evidence?


The replay could be map editting, only Blizzard *realistically* knows if it is a ladder game or not.

It's tricky, because if Blizzard bans someone on unjustifiable claims Blizzard could be in a lot of trouble.


It was a ladder game, check out the OP's thread on the SEA bnet forums.

Replay was legit, and the hacker even said he was using old code from an alpha build.

I think Blizzard wants to get a handle on the situation, see how spread out it is, and then fix the solution. It'll probably all get patched in during 1.1
the UMP says YER OUT
rewsky
Profile Joined April 2010
United States27 Posts
September 08 2010 15:21 GMT
#203
On September 09 2010 00:03 juw wrote:
Show nested quote +
On September 08 2010 23:26 shawabawa wrote:
This isn't feasible for SC2 though. In HoN how many new units can enter the screen at once? like 5?

What happens if you scan a 200/200 zerg army in SC2 with that system in place? Like 10 seconds of lag as all the data gets transferred.

Even stuff like zergling run-by's would cause huge lag.


Thats BS.

All that needs to be transmitted to the server are the player's actions. The clients will sync the game to the server's version. Server decides what information to send back to client, it really doesn't take much bandwidth to do that even with 200 units.


Also - HoN has the potential to have that many units on screen with summons and all that. It's actually pretty commmon once you run into push teams.
http://minemoremins.blogspot.com
volkar
Profile Joined May 2010
Germany27 Posts
September 08 2010 15:51 GMT
#204
This hack is kinda funny i have to say and not really dangerous imho. Hacks like these are revealed with ease because u pull stuff that u are not supposed to. Its a fairly obv. hack so using it is quiet stupid (Bnet/Ban). Maphacks on the other side are really hard to spot ... i wish there would be a way to confirm with 100% that someone maphacked.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
September 08 2010 16:02 GMT
#205
dont you remember guys the probe-mutalisk hack in BW? that was the most weird hack ever:D a toss could morph eggs mutalish within from a probe:D for free.

or he coulda build a extractor to the ramp, and after the enemy killed his extractor or assimilator or whatever, a gas remained there, blocking the ramp perfectly:D

hackers will be always here, whether its 60$ or not. better antihack is a need.
Give thanks and praise!
Schplyok
Profile Joined June 2010
64 Posts
September 08 2010 16:08 GMT
#206
Why is everyone so certain its a hack and not an exploit?
megablue
Profile Joined August 2010
Malaysia70 Posts
September 08 2010 17:06 GMT
#207
On September 09 2010 01:02 Breach_hu wrote:
dont you remember guys the probe-mutalisk hack in BW? that was the most weird hack ever:D a toss could morph eggs mutalish within from a probe:D for free.

or he coulda build a extractor to the ramp, and after the enemy killed his extractor or assimilator or whatever, a gas remained there, blocking the ramp perfectly:D

hackers will be always here, whether its 60$ or not. better antihack is a need.


Antihack is only needed when there are exploits that not fixable with the current game architecture. In this case, simply remove the old code with do.
HearthTracker - Automated Stats Tracking! http://bit.ly/HearthTrack
Tasonir
Profile Joined August 2010
2 Posts
September 08 2010 17:09 GMT
#208
It's also fairly obvious it's not done through the map editor if you watch the replay because there is no 'warp in immortal' button which would be visible had you added it to the map editor. It's also possible he changed one of the default buttons to immortal without changing the picture, but then he wouldn't be able to warp in that unit anymore (although they'd probably be willing to do that).
ashaman771
Profile Joined April 2010
Canada114 Posts
September 08 2010 17:33 GMT
#209
The deeper point is, you have so little faith in yourself in winning legit that you have to cheat. I don't doubt deep down it feels pretty hollow for the abuser as well.
The Dead Room Podcast, check it out!
CoFran
Profile Joined August 2010
Canada342 Posts
September 08 2010 17:56 GMT
#210
any1 has an idea why this replay file only shows me 8 actions count when opened tin sc2gears?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
September 08 2010 18:00 GMT
#211
it bothers me that this is possible
claricorp
Profile Joined July 2010
Canada142 Posts
September 08 2010 18:12 GMT
#212
hacks@blizzard.com

send replay to there
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-09-08 18:31:38
September 08 2010 18:29 GMT
#213
On September 09 2010 03:00 travis wrote:
it bothers me that this is possible



yep.reminds me of flying drones,invincible drones etc.


dont wanna know what else is possible.. i mean just within this rather short time we already had

maphack
dischack
camera hack
automatic casting
immortal warpin
and maybe even more that we just havent seen on tl


i realize that sc2 is a huge target for hackers. but still...
life of lively to live to life of full life thx to shield battery
Buddhist
Profile Joined April 2010
United States658 Posts
September 08 2010 18:45 GMT
#214
On September 09 2010 01:08 Schplyok wrote:
Why is everyone so certain its a hack and not an exploit?

I was wondering this myself.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
September 08 2010 19:37 GMT
#215
On September 09 2010 01:08 Schplyok wrote:
Why is everyone so certain its a hack and not an exploit?


There goes the question:

What's hacking and what's exploiting?
Aiyeeeee
viraltouch
Profile Joined July 2010
United States299 Posts
September 08 2010 19:42 GMT
#216
not really sure if distinction is necessary. both gives you unfair advantage and are prohibited.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 08 2010 19:44 GMT
#217
Wow, I hope I don't run into this when I play. Oh well, I play zerg and immortals aren't very good against them anyways
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
September 08 2010 19:44 GMT
#218
On September 09 2010 04:37 MiyaviTeddy wrote:
Show nested quote +
On September 09 2010 01:08 Schplyok wrote:
Why is everyone so certain its a hack and not an exploit?


There goes the question:

What's hacking and what's exploiting?

Exploiting would be a bug on the game that would allow you to do things, not involving touching any code whatsoever.
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2010-09-08 19:48:26
September 08 2010 19:46 GMT
#219
just to post this here too:

On September 09 2010 04:28 MisterD wrote:
In earlier battle reports, one could see warp-ins for immortals. It seems to me, that blizzard added the normal immortal build to the robotics facility and did not remove it from warp gates but simply removed the button one needs to click to use this ability. With this scenario, it becomes extremely easy to write such a hack as one just needs to make a third party application, which hacks into the current network connection, and use some global hotkey to make that third party application to insert the warp-in-immortal-command into the normal network stream. This would simply circumvent the need for a button ingame. But if this was the case (which i am pretty sure it is), i am extreeeeemely confused as to how blizzard could - after having hosted rts ladders for so many years - still make such a noobish mistake. That would be totally ridiculous.


as to lurkers: If any unit has the ability to morph to lurkers and there is, just like for immortal warp-in, simply no button available: In that case, the exact same hack could be used to morph lurkers. But it would still require the according tech-requirements to be present. So you would not only need lurker morph, but also build lurker den to be "insertable" this way. If a tech requirement is not present, the game simulation simply discards the command as it was obviously issued either by a hack or through lag (like you send the command regularly, but when the command arrives at the host, the tech building you need to execute it has already been destroyed). So lurker den would be needed for it to be actually simulated, only sending the command is not needed.

Gold isn't everything in life... you need wood, too!
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 08 2010 19:48 GMT
#220
On September 09 2010 00:13 Lucius2 wrote:
prolly u all never hit the "i" key while having a warpgate selceted ha!

hahahhahahahahhaahha

cute.
Jaedong.
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