Immortal/Warp gate hack - Page 11
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Lucius2
Germany548 Posts
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junemermaid
United States981 Posts
On September 08 2010 21:44 Cranberries wrote: The replay could be map editting, only Blizzard *realistically* knows if it is a ladder game or not. It's tricky, because if Blizzard bans someone on unjustifiable claims Blizzard could be in a lot of trouble. It was a ladder game, check out the OP's thread on the SEA bnet forums. Replay was legit, and the hacker even said he was using old code from an alpha build. I think Blizzard wants to get a handle on the situation, see how spread out it is, and then fix the solution. It'll probably all get patched in during 1.1 | ||
rewsky
United States27 Posts
On September 09 2010 00:03 juw wrote: Thats BS. All that needs to be transmitted to the server are the player's actions. The clients will sync the game to the server's version. Server decides what information to send back to client, it really doesn't take much bandwidth to do that even with 200 units. Also - HoN has the potential to have that many units on screen with summons and all that. It's actually pretty commmon once you run into push teams. | ||
volkar
Germany27 Posts
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Breach_hu
Hungary2431 Posts
or he coulda build a extractor to the ramp, and after the enemy killed his extractor or assimilator or whatever, a gas remained there, blocking the ramp perfectly:D hackers will be always here, whether its 60$ or not. better antihack is a need. | ||
Schplyok
64 Posts
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megablue
Malaysia70 Posts
On September 09 2010 01:02 Breach_hu wrote: dont you remember guys the probe-mutalisk hack in BW? that was the most weird hack ever:D a toss could morph eggs mutalish within from a probe:D for free. or he coulda build a extractor to the ramp, and after the enemy killed his extractor or assimilator or whatever, a gas remained there, blocking the ramp perfectly:D hackers will be always here, whether its 60$ or not. better antihack is a need. Antihack is only needed when there are exploits that not fixable with the current game architecture. In this case, simply remove the old code with do. | ||
Tasonir
2 Posts
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ashaman771
Canada114 Posts
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CoFran
Canada342 Posts
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Deleted User 3420
24492 Posts
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claricorp
Canada142 Posts
send replay to there | ||
BeMannerDuPenner
Germany5638 Posts
On September 09 2010 03:00 travis wrote: it bothers me that this is possible yep.reminds me of flying drones,invincible drones etc. dont wanna know what else is possible.. i mean just within this rather short time we already had maphack dischack camera hack automatic casting immortal warpin and maybe even more that we just havent seen on tl i realize that sc2 is a huge target for hackers. but still... | ||
Buddhist
United States658 Posts
On September 09 2010 01:08 Schplyok wrote: Why is everyone so certain its a hack and not an exploit? I was wondering this myself. | ||
MiyaviTeddy
Canada697 Posts
On September 09 2010 01:08 Schplyok wrote: Why is everyone so certain its a hack and not an exploit? There goes the question: What's hacking and what's exploiting? | ||
viraltouch
United States299 Posts
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Tazza
Korea (South)1678 Posts
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ZeroCartin
Costa Rica2390 Posts
On September 09 2010 04:37 MiyaviTeddy wrote: There goes the question: What's hacking and what's exploiting? Exploiting would be a bug on the game that would allow you to do things, not involving touching any code whatsoever. | ||
MisterD
Germany1338 Posts
On September 09 2010 04:28 MisterD wrote: In earlier battle reports, one could see warp-ins for immortals. It seems to me, that blizzard added the normal immortal build to the robotics facility and did not remove it from warp gates but simply removed the button one needs to click to use this ability. With this scenario, it becomes extremely easy to write such a hack as one just needs to make a third party application, which hacks into the current network connection, and use some global hotkey to make that third party application to insert the warp-in-immortal-command into the normal network stream. This would simply circumvent the need for a button ingame. But if this was the case (which i am pretty sure it is), i am extreeeeemely confused as to how blizzard could - after having hosted rts ladders for so many years - still make such a noobish mistake. That would be totally ridiculous. as to lurkers: If any unit has the ability to morph to lurkers and there is, just like for immortal warp-in, simply no button available: In that case, the exact same hack could be used to morph lurkers. But it would still require the according tech-requirements to be present. So you would not only need lurker morph, but also build lurker den to be "insertable" this way. If a tech requirement is not present, the game simulation simply discards the command as it was obviously issued either by a hack or through lag (like you send the command regularly, but when the command arrives at the host, the tech building you need to execute it has already been destroyed). So lurker den would be needed for it to be actually simulated, only sending the command is not needed. | ||
Kal_rA
United States2925 Posts
On September 09 2010 00:13 Lucius2 wrote: prolly u all never hit the "i" key while having a warpgate selceted ha! hahahhahahahahhaahha cute. | ||
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