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Immortal/Warp gate hack - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 11 12 19 Next All
Stromming
Profile Joined July 2010
Sweden64 Posts
September 08 2010 13:28 GMT
#181
On September 08 2010 22:03 Teejing wrote:
How can S2 create Hon, a game run on servers and 100% cheat/latency free while


You haven't heard of map hacks?

Also, this will surely be fixed in a matter of days.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 08 2010 13:34 GMT
#182
Why would you warp in immortals? couldnt you warp in something like colossus or motherships? or hell even carriers

This is pretty hilarious though
Artillery spawned from the forges of Hell
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
September 08 2010 13:41 GMT
#183
oh my god. i think hes smart enough cause the lousier players might think that they got rolled over by hidden tech or whatever, since hacking to warp in colossus or mothership may be too obvious.

But warping in colossus/mothership? that would be cool, someone should make a map like that.
Lee Jaedong Fighting!
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
September 08 2010 13:44 GMT
#184
On September 08 2010 22:19 Yaotzin wrote:
bnet has nothing to do with this.


Let's see. Bnet allows ladder games to be played on modified clients.

Looks like a bnet design flaw to me.

Like I said before, it can't be that hard to design the system so that you generate a hash from critical game files and then validate it via bnet. If a single byte is modified, you don't get to play.
whatsgrackalackin420
rewsky
Profile Joined April 2010
United States27 Posts
September 08 2010 13:53 GMT
#185
On September 08 2010 22:28 Stromming wrote:
Show nested quote +
On September 08 2010 22:03 Teejing wrote:
How can S2 create Hon, a game run on servers and 100% cheat/latency free while


You haven't heard of map hacks?

Also, this will surely be fixed in a matter of days.


You can't use maphacks in HoN because all of the data is server side. The server only sends what information is necessary to the client, thus preventing the hack in the first place.
http://minemoremins.blogspot.com
Tripal
Profile Joined April 2010
Finland92 Posts
September 08 2010 13:57 GMT
#186
On September 08 2010 22:34 arb wrote:
Why would you warp in immortals? couldnt you warp in something like colossus or motherships? or hell even carriers

This is pretty hilarious though


I believe it has something to do with the fact that in some alpha version of the game you were able to warp in immortals. And that a part of that code remains somewhere and he is abusing it.
GWash
Profile Joined May 2010
United States153 Posts
September 08 2010 14:04 GMT
#187
If it isn't a third party program, and is an exploitation of game mechanics, how is that worthy of a ban? Anyone who has ever used the infestor burrow/cast technique or magic boxing is just exploiting the game's coding. None of those were intended either.
Ghazwan
Profile Blog Joined March 2010
Netherlands444 Posts
September 08 2010 14:05 GMT
#188
On September 08 2010 23:04 GWash wrote:
If it isn't a third party program, and is an exploitation of game mechanics, how is that worthy of a ban? Anyone who has ever used the infestor burrow/cast technique or magic boxing is just exploiting the game's coding. None of those were intended either.


Did you just really compare this to using magic box?
PTZ.
Profile Joined September 2010
72 Posts
September 08 2010 14:09 GMT
#189
On September 08 2010 12:20 jamesr12 wrote:
i smell something fishy and I am not talking about the hack... they hacked in animations...


Yeah, I too am wondering where they got the immortal warp-in animation from.

Either way this is just sad. Why the heck do people go out of their way to develop all these hacks instead of just playing custom games =\.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
September 08 2010 14:15 GMT
#190
Oh my god... as a programmer/experience with games I feel like I need to puke... This is 10x bigger flaw than any maphack(fog of war hack, that is) I've ever seen. Flaws like this should NEVER in any circumstances happen.
¯\_(ツ)_/¯
Man.Magic
Profile Blog Joined January 2010
United States178 Posts
September 08 2010 14:15 GMT
#191
The warp-in time for the immortal was so fast. O_O
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
odeSSa
Profile Joined November 2009
Sweden198 Posts
September 08 2010 14:20 GMT
#192
On September 08 2010 23:15 Man.Magic wrote:
The warp-in time for the immortal was so fast. O_O


Yeah I really hope they decide to nerf the Immortal warp in time in the 1.1 patch!
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 08 2010 14:26 GMT
#193
On September 08 2010 22:53 rewsky wrote:
Show nested quote +
On September 08 2010 22:28 Stromming wrote:
On September 08 2010 22:03 Teejing wrote:
How can S2 create Hon, a game run on servers and 100% cheat/latency free while


You haven't heard of map hacks?

Also, this will surely be fixed in a matter of days.


You can't use maphacks in HoN because all of the data is server side. The server only sends what information is necessary to the client, thus preventing the hack in the first place.

This isn't feasible for SC2 though. In HoN how many new units can enter the screen at once? like 5?

What happens if you scan a 200/200 zerg army in SC2 with that system in place? Like 10 seconds of lag as all the data gets transferred.

Even stuff like zergling run-by's would cause huge lag.
Sar
Profile Joined September 2010
United States30 Posts
September 08 2010 14:38 GMT
#194
An interesting exploit. I'd be more worried if it was something the hacker could actually win with. It should be fixed by next patch. I'll just remember the cheat when i play ladder games so i'm not too surprised.

Besides, At least it's not the terra-tron.
Everything you hear is a lie. Everything you see is a lie. Everything is a lie.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 08 2010 14:38 GMT
#195
Honestly, if Immortals could be warped in I think they might actually see some use in most games. Even if you made the Warp cooldown super long, so that warping in an immortal meant no reinforcements for a long time, it would still help.

Right now, the only way to viably use Immortals for anything but defense is to use Warp prisms.
He drone drone drone. Me win. - ogsMC
MiraMax
Profile Joined July 2009
Germany532 Posts
September 08 2010 14:40 GMT
#196
On September 08 2010 23:09 PTZ. wrote:
Show nested quote +
On September 08 2010 12:20 jamesr12 wrote:
i smell something fishy and I am not talking about the hack... they hacked in animations...


Yeah, I too am wondering where they got the immortal warp-in animation from.

Either way this is just sad. Why the heck do people go out of their way to develop all these hacks instead of just playing custom games =\.



On September 08 2010 22:44 kojinshugi wrote:
Show nested quote +
On September 08 2010 22:19 Yaotzin wrote:
bnet has nothing to do with this.


Let's see. Bnet allows ladder games to be played on modified clients.

Looks like a bnet design flaw to me.

Like I said before, it can't be that hard to design the system so that you generate a hash from critical game files and then validate it via bnet. If a single byte is modified, you don't get to play.


Guys ... think! Seriously! Or at least read the thread ... do you think that the warp in animation was hacked into the client? Why should it show on normal "non-hacked" clients then? And what does this have to do with BNet? All that this hack does, is that it triggers a command coded in the client in order to use a feature that has been there since alpha and just never been removed (maybe because they were pondering whether they should reactivate it some day). This can be very well done at runtime and is most definitely not related at all to Bnet design. Sure, it is sloppy coding, but only on behalf of the client team.
Piou
Profile Joined August 2010
Belgium415 Posts
September 08 2010 14:43 GMT
#197
A chance you didn't post it on Blizzard's official forum, you'd be banned for reporting a cheater !!!
http://www.youtube.com/PiouStarcraft - http://www.facebook.com/pioustarcraft
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 08 2010 14:44 GMT
#198
Thats kind of a crazy hack.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-09-08 15:00:12
September 08 2010 14:58 GMT
#199
On September 08 2010 23:04 GWash wrote:
If it isn't a third party program, and is an exploitation of game mechanics, how is that worthy of a ban? Anyone who has ever used the infestor burrow/cast technique or magic boxing is just exploiting the game's coding. None of those were intended either.


Spreading out your units through an intentional game feature is not abusing the game...'magic boxing' is not an exploit...
juw
Profile Joined August 2010
76 Posts
September 08 2010 15:03 GMT
#200
On September 08 2010 23:26 shawabawa wrote:
This isn't feasible for SC2 though. In HoN how many new units can enter the screen at once? like 5?

What happens if you scan a 200/200 zerg army in SC2 with that system in place? Like 10 seconds of lag as all the data gets transferred.

Even stuff like zergling run-by's would cause huge lag.


Thats BS.

All that needs to be transmitted to the server are the player's actions. The clients will sync the game to the server's version. Server decides what information to send back to client, it really doesn't take much bandwidth to do that even with 200 units.
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