• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:58
CEST 11:58
KST 18:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall11HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL78
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL [ASL19] Finals Recap: Standing Tall BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 659 users

Immortal/Warp gate hack - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 19 Next All
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 08 2010 21:33 GMT
#241
ban waves need to come faster. i feel like the first one will come with patch 1.1, which, if blizzard is to be believed, should come in the next 7-10 days. but after that, i think ban waves should come once every two weeks.

they really need to work on anti-hack programs. the hacks that people can get away with are unacceptable. even valve anti-cheat does a better job than whatever blizzard is using.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-09-08 21:45:16
September 08 2010 21:44 GMT
#242
On September 09 2010 06:32 JoshSuth wrote:
Show nested quote +
On September 09 2010 06:25 lololol wrote:
On September 09 2010 06:02 JoshSuth wrote:
Yeah, I saw this and it amused me, so I decided to cast the replay.

+ Show Spoiler +
http://www.youtube.com/watch?v=boyZjC_mj68

Skip to 7:45 for the hack in motion.


Why the fake "I'm so surpised" act?


For YouTube viewers, of course. People who haven't seen this thread yet.


It sounds really fake and you don't need to pretend, it's supposed to surprise them, not you.
I'll call Nada.
Recidivist
Profile Joined April 2010
United Kingdom62 Posts
September 08 2010 23:12 GMT
#243
How blatant can you be? Ridiculous!
The more advertising I see, the less I want to buy.
Clow
Profile Blog Joined September 2008
Brazil880 Posts
September 08 2010 23:23 GMT
#244
I wonder if he thought nobody would notice it. That's insane haha
(–_–) CJ Entusman #33
Lightshows
Profile Joined June 2010
United States58 Posts
Last Edited: 2010-09-08 23:29:25
September 08 2010 23:29 GMT
#245
On September 09 2010 06:44 lololol wrote:
Show nested quote +
On September 09 2010 06:32 JoshSuth wrote:
On September 09 2010 06:25 lololol wrote:
On September 09 2010 06:02 JoshSuth wrote:
Yeah, I saw this and it amused me, so I decided to cast the replay.

+ Show Spoiler +
http://www.youtube.com/watch?v=boyZjC_mj68

Skip to 7:45 for the hack in motion.


Why the fake "I'm so surpised" act?


For YouTube viewers, of course. People who haven't seen this thread yet.


It sounds really fake and you don't need to pretend, it's supposed to surprise them, not you.


It sounds really fake because you are already aware that he knows what is going to happen. Otherwise, a person listening that has never seen the replay or read about it, is more than likely not going to think, "this guy sounds awfully fake...".

He wants it to seem like he is surprised so he does not spoil the audience's reaction when they see it for the first time. He simply made a youtube video for people to watch man, no need to be so controlling and authoriative.
"The phenomenalogical consciousness is an emergent property of the physical architecture of the human brain." - Trevor Novak
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 08 2010 23:32 GMT
#246
Heh, nice cast Josh. This is so bad. Blizz needs to seriously start cracking down. This is getting old fast.
"Infestors are the suck" - LzGamer
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 08 2010 23:39 GMT
#247
On September 08 2010 22:03 Teejing wrote:
Please could someone explain me how this can happen? I cannot understand how the praised bnet 2.0 can let this happen.

How can S2 create Hon, a game run on servers and 100% cheat/latency free while

Blizzard fails with a budget 100 times as big ?

I know this reads like a rant, and it is, but i also would like to know the reasoning.

Does Blizzard want to save money or is there another reason?

I would use google but i have no idea what to search for since i am not educated in server/data transfer/etc...

Because more people TRY to break more popular games. HoN didn't have 3 million people within 1 month of release.
Piousflea
Profile Joined February 2010
United States259 Posts
September 09 2010 00:24 GMT
#248
Anyone who makes their hacks public is doing the world a favor, the more grandstanding he does the better. The more awareness there is of a hack, the faster Blizzard will be forced to fix it.

And this is a ridiculously simple "hack" (much like burrowed infestors NP), it is neither a major issue or vulnerability. Simply some cruft left over from an earlier version of the game.
Seek, behold, and reveal the truth
DYC
Profile Joined September 2010
4 Posts
September 09 2010 00:34 GMT
#249
Not that i have much say being a low level player but do toss really need more help winning? Personally they're the race i lose too most often
axwell
Profile Joined June 2010
62 Posts
September 09 2010 00:49 GMT
#250
On September 09 2010 08:29 Lightshows wrote:
Show nested quote +
On September 09 2010 06:44 lololol wrote:
On September 09 2010 06:32 JoshSuth wrote:
On September 09 2010 06:25 lololol wrote:
On September 09 2010 06:02 JoshSuth wrote:
Yeah, I saw this and it amused me, so I decided to cast the replay.

+ Show Spoiler +
http://www.youtube.com/watch?v=boyZjC_mj68

Skip to 7:45 for the hack in motion.


Why the fake "I'm so surpised" act?


For YouTube viewers, of course. People who haven't seen this thread yet.


It sounds really fake and you don't need to pretend, it's supposed to surprise them, not you.


It sounds really fake because you are already aware that he knows what is going to happen. Otherwise, a person listening that has never seen the replay or read about it, is more than likely not going to think, "this guy sounds awfully fake...".

He wants it to seem like he is surprised so he does not spoil the audience's reaction when they see it for the first time. He simply made a youtube video for people to watch man, no need to be so controlling and authoriative.



imo it would have sounded way more natural if he just said "guys i know something crazy happens in this game but i'm not gonna tell you right now for not spoiling the surprise"
Tinsil
Profile Joined August 2010
19 Posts
September 09 2010 01:39 GMT
#251
It's because initially immortals were going to be allowed to be warped in.. it was changed, but obviously the code is still there somehow.. so thats why it's immortals only..

Probably already been said but just thought I'd throw it in again.
Shadowed
Profile Joined August 2010
United States679 Posts
September 09 2010 01:52 GMT
#252
It's kind of hilarious reading people who think servers come out of thin air and "Because HoN can do it, so can SC!"

On September 09 2010 00:03 juw wrote:
Thats BS.

All that needs to be transmitted to the server are the player's actions. The clients will sync the game to the server's version. Server decides what information to send back to client, it really doesn't take much bandwidth to do that even with 200 units.


On September 09 2010 00:21 rewsky wrote:
Also - HoN has the potential to have that many units on screen with summons and all that. It's actually pretty commmon once you run into push teams.


You're both wrong (and really most people in here talking about this). I'm going to only go over SC1 1v1, but 2v2, 3v3 and 4v4 are basically 2/3/4 times as bad. CPU and memory are more of the limiter than bandwidth.

For example, 200 supply (this can be +/- depending on buildings, overlords, army composition). That has to be done consistently, the server has to be consistently checking 400 units and saying "Ok, Red has vision of X, so he can see Y of Blues units" and then sending it to the client. Scale that up to a few hundred thousand people at least and you start having issues.

HoN only has to check 10 units even if you want to factor in towers and creep, 5 summons for 10 hour. You get maybe 150 units (I'm pretty sure this is a gross overestimation). That's HoNs worse case, SC2s is 1,600 units in 4vs4. 150 vs 1,600 is slightly different.

You also have to include replays, they would need to be saved on Blizzards servers and pulled down at the end of the map instead of being able to do it on the client.

Out of 140,000,000 games, even 0.001% of that would imply 140,000 games were played with hackers, probably an overestimation though. Just to give you an idea, hackers are small portion of the game, and if given a choice between keeping the games running smooth for 99.999% or 0.001%, it's obvious which someone will choose.

To get back to the original subject. Personally, I would rather Blizzard spend time fixing the bug that you can use a spell that's not intended to be used by players, rather than just nuking one spell. The idea that Blizzard should just "comment out a database entry" to fix it is silly.

Which isn't to say Blizzards perfect or they couldn't improve security, but most people don't seem to understand scaling or really security in general.

TLDR: Stop pretending you know what you're talking about and saying that Blizzard can do it because a game with an immeasurable amount of users compared to SC2 can do it.

Here's a fun idea, 46,576,696 games have been played in the US, call it 23,288,348 because everyone played each other. SC2 has been out for (about) 41 days, or 984 hours. 23,000 games are played an hour as a very rough average and the number is higher or lower in real time. It's not like each server only has one or two games playing on it at any one time.
Eleven-
Profile Joined September 2010
United States11 Posts
September 09 2010 01:52 GMT
#253
Someone mentioned earlier in this thread that the hacker also managed to salvage an old upgrade to the Immortal which gave it +2 range, seems like a pretty interesting concept to me.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
September 09 2010 01:53 GMT
#254
Why must people hack its so damn annoying -.-
Champi
Profile Joined March 2010
1422 Posts
September 09 2010 02:00 GMT
#255
reminds me of david kim versus yeun yeol lee at the end of the battle report 3 video in the starcraft 2 alpha versions of beta
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
Last Edited: 2010-09-09 02:05:33
September 09 2010 02:02 GMT
#256
shadow actually you are wrong here. The network really submits only a players actions. All clients in one game use a synchronized random number generator to perform the exact same simulation on all games. Due to this synchronized simulation, out of sync errors like in old starcraft replays or on waaagh!tv (if you ever watched warcraft) could occur: by switching up two player actions, one simulation would totally run out of control, resulting in 90% of all actions being invalid due to the erroneous simulation state, which in turn results in all units just standing around more and more and in the end nothing would move at all and just stand around doing nothing.

the starcraft client/server model is very much different from the model used in counter-strike for instance, where mainly the server decides over hit or miss. You may have noticed really ugly delay when running around in first person mode on a starcraft2 custom map: This is caused by that synchronized model, where every client displays the exact game state. unsynchronized client/server models like for counter-strike rely on the server being the deciding entity and sending world updates and every client displays a slightly different world state, which allows for immediate movement without waiting for synchronization, and thus not experiencing this lag.
Gold isn't everything in life... you need wood, too!
Terrakin
Profile Blog Joined December 2009
United States1440 Posts
September 09 2010 02:02 GMT
#257
On September 09 2010 10:53 WarChimp wrote:
Why must people hack its so damn annoying -.-

For a false sense of accomplishment..

but seriously such blatant hacking needs to get the banhammer.
Fame was like a drug. But what was even more like a drug were the drugs.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 09 2010 02:05 GMT
#258
I hope this guy has been reported. and added to the tl hacker thread. Sickens me.
Coaching for 1v1 and Team games at Gosucoaching.com
Shadowed
Profile Joined August 2010
United States679 Posts
September 09 2010 02:09 GMT
#259
On September 09 2010 11:02 MisterD wrote:
shadow actually you are wrong here. The network really submits only a players actions. All clients in one game use a synchronized random number generator to perform the exact same simulation on all games. Due to this synchronized simulation, out of sync errors like in old starcraft replays or on waaagh!tv (if you ever watched warcraft) could occur: by switching up two player actions, one simulation would totally run out of control, resulting in 90% of all actions being invalid due to the erroneous simulation state, which in turn results in all units just standing around more and more and in the end nothing would move at all and just stand around doing nothing.

the starcraft client/server model is very much different from the model used in counter-strike for instance, where mainly the server decides over hit or miss. You may have noticed really ugly delay when running around in first person mode on a starcraft2 custom map: This is caused by that synchronized model, where every client displays the exact game state. unsynchronized client/server models like for counter-strike rely on the server being the deciding entity and sending world updates and every client displays a slightly different world state, which allows for immediate movement without waiting for synchronization, and thus not experiencing this lag.


I think you read what I said wrong, or I'm reading what you said wrong.

I'm not saying the server runs the game, I'm saying that if SC2 wanted to stop (for example) a fog of war hack it would have to do unit vision checks on the server instead of the client. Compared to HoN, which I assume does it on the server if fog of war hacks don't work as people claim.

I'm not saying that SC2 is doing anything on the server beyond the basic communiction. Although it is interesting, I didn't realize they synchronized that much onto the client.
juw
Profile Joined August 2010
76 Posts
Last Edited: 2010-09-09 02:21:13
September 09 2010 02:14 GMT
#260
It's kind of hilarious reading people who think servers come out of thin air and "Because HoN can do it, so can SC!"


Shadowed, your argument is baseless because you have no idea how server resource usage scales with increasing number of units and games hosted. Where are you getting your memory usage to process information about 10 units vs 1000 units? A unit is represented by a few bytes in memory so I imagine scaling won't be an issue. Not sure how it scales with the number of games hosted but as long as it is not an exponential, it won't be a problem. If you don't know what that means, google it.

Servers are more powerful than you think and (good) developers are not stupid when it comes to optimising their code for large loads.

In any case, no one here will know for sure.
Prev 1 11 12 13 14 15 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 390
Crank 98
trigger 54
Rex 49
StarCraft: Brood War
Horang2 19704
Larva 604
firebathero 542
PianO 379
Pusan 295
Jaedong 286
EffOrt 154
Leta 142
Shinee 108
Sharp 97
[ Show more ]
ToSsGirL 66
NaDa 29
Barracks 23
GoRush 9
yabsab 8
Dota 2
XaKoH 494
XcaliburYe386
League of Legends
JimRising 530
Counter-Strike
Stewie2K462
Heroes of the Storm
Khaldor284
Other Games
tarik_tv18472
gofns10273
shahzam457
crisheroes262
Happy246
SortOf164
DeMusliM134
Organizations
StarCraft 2
ComeBackTV 40
IntoTheiNu 3
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH341
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2140
Upcoming Events
Sparkling Tuna Cup
2m
CranKy Ducklings11
RSL Revival
2m
Classic vs Clem
Tasteless390
Crank 98
Rex49
3DClanTV 15
FEL
5h 2m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
8h 2m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 1h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.