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Hi guys,
yesterday while I was playing as random I recognized that Terran players starts with 11 supply, but Protoss and Zerg starts with 10 Supply and I wonder whats the reason for this because I don't figure one out.
Also I don't understand why Blizzard keeps the Assimilator HP/Shield values about 450/450 since the Beta while the other Races have 500 HP Structures ?
I've looked the stats up in sc wiki and I saw that the Extractor and the Refinery had 750 HP in BW.
So what the fuck is going on ? I already don't understand the first one and the second one is uh..strange...dunno
Anyone helps ?^^
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Command Centre is 11 supply, up from 10 in Brood War. Nexus is 10, up from 9 in Brood War, and Overlord is 9, up from 8 in Brood War. The extra supply for Zerg is 1 from the hatchery. No clue about extractor, refineries and assimilators. I assume it wouldn't matter much.
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I can only guess the supply issue is because Terran, unlike protoss and zerg, has to have a worker building the depot the whole time, as in its time the worker could be mining but instead isn't. It works out so that if you are smooth you don't get supply blocked (or if you do it is a very slight amount of time). - I know this is the case for Terran/Protoss, could someone confirm for Zerg??
As for the assimilator/refinery/extractor I have no idea, but never really considered this an issue before
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the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even
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Assimilators have 450/450 so that you can piss off your Terran opponents by gas stealing with a building that takes a long time to kill
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Protoss has 1 supply lower than Terran in order to balance out the early game mining rate. Protoss can use a probe to warp in a pylon, then send that probe back to mine, but a Terran has to "sacrifice" an scv's mining time to build a supply depot. Zerg has an even lower supply count because they do not even need to use their drones to increase supply, and when one uses an extractor trick, it effectively gives them 10 supply as well.
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On August 31 2010 00:55 neobowman wrote: Command Centre is 11 supply, up from 10 in Brood War. Nexus is 10, up from 9 in Brood War, and Overlord is 9, up from 8 in Brood War. The extra supply for Zerg is 1 from the hatchery. No clue about extractor, refineries and assimilators. I assume it wouldn't matter much.
Wrong on zerg, it's 8/overlord and 2/hatch
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Yeah but why starts terra with +1 Supply ...seems somehow unfair to me. Also when Protoss had 11 Supply like terra it would matter a lot because I would finally be able to chrono boost the 10th Probe to the 11th and could use it before the first pylon finished.
Right now all P players only start chrono boosting "after" the first pylon finishes...
Protoss has 1 supply lower than Terran in order to balance out the early game mining rate. Protoss can use a probe to warp in a pylon, then send that probe back to mine, but a Terran has to "sacrifice" an scv's mining time to build a supply depot. Zerg has an even lower supply count because they do not even need to use their drones to increase supply, and when one uses an extractor trick, it effectively gives them 10 supply as well.
aaah kk that sounds reasonable....
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Right now all P players only start chrono boosting "after" the first pylon finishes...
not always, there are some early agression builds where u chrono boost ur probe while ur pylon is building then build ur gateway at 10
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you're not the first person to ask why, the same has been the case since SC1, and that turned out pretty well.
the answer you're looking for is simply that the races are designed to be as different as possible.
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On August 31 2010 00:57 theonlyrio wrote: the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even
umm, sorry, if I fail with calculations here but Zergs extractor costs exactly 75. Why do people forget to count the drone which is gone after building? to make it even the extractor should have a reasonable regeneration rate. The current regen is negligible at best 
cheers
c0rn1
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The supply is because it's what it takes to keep economies running smoothly.
On August 31 2010 01:11 c0rn1 wrote:Show nested quote +On August 31 2010 00:57 theonlyrio wrote: the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even umm, sorry, if I fail with calculations here but Zergs extractor costs exactly 75. Why do people forget to count the drone which is gone after building? to make it even the extractor should have a reasonable regeneration rate. The current regen is negligible at best 
My bet on this would be because the Zerg can repeatedly cancel and restart and extractor to keep a gas stolen without risking their worker dying. Still I think that Protoss has quite a bit of an advantage for gas stealing.
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On August 31 2010 00:57 theonlyrio wrote: the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even Extractors cost exactly the same as their assimilator or refinery counterparts. Drones are not free.
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Having a lower extractor health may be to prevent a zerg abusing gas stealing, then canceling and re-gas stealing, for only 25 minerals per try. At least with the lower health it is easier to kill off while it is building.
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If extractors had 900 hp that would be dreamy. It'd take like 6 marines to clear out a perpetually rebuilding extractor.
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On August 31 2010 01:19 Gnial wrote: Having a lower extractor health may be to prevent a zerg abusing gas stealing, then canceling and re-gas stealing, for only 25 minerals per try. At least with the lower health it is easier to kill off while it is building. The cost per try is 7 minerals or so, I forget what exact percetange gets refunded on a canceled building. It's pretty damn cheap to keep it building over and over again.
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On August 31 2010 00:57 theonlyrio wrote: the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even
Actually the "cost" of an extractor is 75 minerals (50 sunk cost for the drone and 25 for the actual extractor), thus being equal to an assimilator.
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On August 31 2010 01:42 tetracycloide wrote: The cost per try is 7 minerals or so, I forget what exact percetange gets refunded on a canceled building. It's pretty damn cheap to keep it building over and over again.
i'm quite sure it's 75%
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On August 31 2010 01:42 tetracycloide wrote:Show nested quote +On August 31 2010 01:19 Gnial wrote: Having a lower extractor health may be to prevent a zerg abusing gas stealing, then canceling and re-gas stealing, for only 25 minerals per try. At least with the lower health it is easier to kill off while it is building. The cost per try is 7 minerals or so, I forget what exact percetange gets refunded on a canceled building. It's pretty damn cheap to keep it building over and over again.
well it's not like the drone gets full hp at each rebuild... doesn't make sense to keep rebuilding all the time because it would just leave your drone vulnerable to either marine fire or to scvs.
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My guess. Assimilators are high because there is way to repair except the shields auto regen. Zerg auto heals still i believe and Terran can repair.
Terran getting 11 supply goes into a lot of balancing econ. Zerg and Protoss both have a way to pump out workers faster should they choose to do so(early game they are forced to for the most part). Early game its corrected by giving them 1 more supply to start.
However the most important thing to remember. No unit or building is meant to be balanced when compared directly to another in anyway.
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On August 31 2010 01:47 Amber[LighT] wrote:Show nested quote +On August 31 2010 00:57 theonlyrio wrote: the refineries would prob be couse terran can repair their refinery, zergs cost less so less health and protoss have recharge shields so its pretty even Actually the "cost" of an extractor is 75 minerals (50 sunk cost for the drone and 25 for the actual extractor), thus being equal to an assimilator. doesn't it cost more if you count all the future minerals that the drone you use to build the extractor won't mine?
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