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On August 31 2010 00:06 Sentient wrote:Show nested quote +On August 30 2010 23:15 LightKesta wrote: Just for all the idiots saying that they are catering to silver bronze league or bad player feedback basically, they've stated before that (I believe it was David Kim) that they look at Diamond and Platinum league feedback and that when they test out the concerns they specifically have Blizzard employees that play at the Diamond level for these test.
So basically, shut up. That's half the problem. Most of diamond league is pretty terrible.
Er, well they certainly shouldn't be looking at lower than Plat, it's even more terrible there.
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I would've rather seen a marauder nerf but tanks also needed to be taken down a notch for TvZ and TvT. However good patch by Blizz overall. People saying the changes aren't big enough are fucking idiots and should probably be ignored. You balance a game by making small changes not huge ones that can potentially break the game...glad they're taking the smart way about it instead of giving in to the whiners.
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On August 31 2010 00:06 Sentient wrote:Show nested quote +On August 30 2010 23:15 LightKesta wrote: Just for all the idiots saying that they are catering to silver bronze league or bad player feedback basically, they've stated before that (I believe it was David Kim) that they look at Diamond and Platinum league feedback and that when they test out the concerns they specifically have Blizzard employees that play at the Diamond level for these test.
So basically, shut up. That's half the problem. Most of diamond league is pretty terrible.
What would you rather them do? As much as everyone says they should only look at pro stuff, they're not going to do that because it's not a large enough scope and I think it's safe to assume they don't wanna alienate the rest of the customers that much.
So be glad they aren't looking at Bronze and Silver at least.
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Just for all the idiots saying that they are catering to silver bronze league or bad player feedback People saying the changes aren't big enough are fucking idiots and should probably be ignored. There's no need for this kind of language.
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On August 30 2010 20:40 Jandos wrote: I hope warp in nerf is only for zealots NOT for all gateway units right ?
correct
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On August 31 2010 02:22 terranghost wrote:Show nested quote +On August 30 2010 20:40 Jandos wrote: I hope warp in nerf is only for zealots NOT for all gateway units right ? correct
well if you are warping in a zealot, you are paying the price on the next warped in unit, so it kind of is for all gateway units in a sense
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On August 31 2010 01:17 Hidden_MotiveS wrote:Show nested quote +Just for all the idiots saying that they are catering to silver bronze league or bad player feedback People saying the changes aren't big enough are fucking idiots and should probably be ignored. There's no need for this kind of language.
People should stop assuming and making up things just because they want to cry about balance changes.
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On August 31 2010 02:28 floor exercise wrote:Show nested quote +On August 31 2010 02:22 terranghost wrote:On August 30 2010 20:40 Jandos wrote: I hope warp in nerf is only for zealots NOT for all gateway units right ? correct well if you are warping in a zealot, you are paying the price on the next warped in unit, so it kind of is for all gateway units in a sense
the fact that zealots are on cooldown dosn't mean that the other units are on cooldown too...
if you want to warp in another zealot you need to wait a few more seconds... that's all.
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On August 31 2010 02:28 floor exercise wrote: well if you are warping in a zealot, you are paying the price on the next warped in unit, so it kind of is for all gateway units in a sense
Doesn't make too much sense. By your logic, the patch also increases the build time of Marauders, Marines and Ghosts by 5 seconds, because Reapers clog up the facility for additional seconds.
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No, corrupters are extremely good vs Colossus. Zerg ground army > Protoss ground army that has no colossus. You can also transition into Brood Lords later on.
Zerg ground army > a mix of immortlas , stalkers , charge zealots , sentries with proper forcefields + guardian , maybe archons and storm in even numbers ?
yea right
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On August 31 2010 02:33 Silu wrote:Show nested quote +On August 31 2010 02:28 floor exercise wrote: well if you are warping in a zealot, you are paying the price on the next warped in unit, so it kind of is for all gateway units in a sense Doesn't make too much sense. By your logic, the patch also increases the build time of Marauders, Marines and Ghosts by 5 seconds, because Reapers clog up the facility for additional seconds.
By you logic yes this would slow down the production of all terran units because the reaper takes longer to make. But the key difference is the reaper is basically used in early game (sometimes in late game to snipe a probe line real quick). The zealot is used all game so after the initial transition to stalkers and charge gets researched the zealot comes back thus its clog in the gateway will come back as well.
On August 30 2010 22:34 luckybeni2 wrote:Show nested quote +On August 30 2010 22:10 Affluenza wrote:On August 30 2010 22:02 Shikyo wrote:On August 30 2010 20:50 Affluenza wrote:On August 30 2010 11:26 Bibdy wrote:On August 30 2010 10:24 Affluenza wrote:On August 30 2010 10:05 Karas wrote: Protoss are not dominating zerg right now, the matchup seems fairly balanced. I dunno about that... ZvT QQ is basically allowing ZvP unbalance to go untalked about and unnoticed... 2 base colossus-stalker or 2 robo colossus is freaking strong and the only counter is Ultra-ling combo...and so many Zerg just get caught out by not seeing the robo bays... Also warp-gate all-ins can be very very difficult to hold off... Collossi are easily, easily thwarted by Corruptors. A handful of the things bring down Collossi before Stalkers have a hope in hell of protecting them. There's no way a Zerg can't have Corruptors on the field by the time a Protoss is pumping Collossi out. Most Zerg I play just assume Collossi and get a Spire for some Corruptors to go along with the Hydra ball, instead of putting all of their eggs in one basket and assume that their Hydras are uncounterable. Getting Corruptors to counter Collossi is stupid and the most wasteful thing a Zerg can do. Firstly because even if you happen to take down the Collossi...it doesn't guarantee you can hold off the ground battle and your stuck with Corruptors in the air not being used and twiddling their dreads... It is always better to just go Ultras or micro some mutas to the back of the Protoss army to focus down the Collossi... No, corrupters are extremely good vs Colossus. Zerg ground army > Protoss ground army that has no colossus. You can also transition into Brood Lords later on. I never said Corruptors were not good... You missed the point...you should never have units unused...and having corruptors when there isn't much for them to deal with in this scenario we are talking about a 2 robo build by Protoss (yes you take out the Collossi and then?) it is a waste of minerals... If your going Broodlords you don't go stocking up on Corruptors before you can make Broodlords...again it's a waste. A zerg can easily pump out a few corrupters when he needs them. He just has to hold off the P for a few seconds. Those are common tactics that were used in sc1, too, to hold of any timing attack. There was no game in recent history where I would say P is stronger than z. What I don't like about the patch would be the damage decrease on BC. I mean come on, it takes like for ever to get them and zerg still have parasite and p has blink and feedback to beat them. The zealot patch makes me worry but we will see how that turns out.
I am waiting for people to just build corruptors to match the tosses count. Corruption on the collosus makes the mutas much more effective. Also whether or not corruptors are cost effective against the collosus also throwing in the fact that they will not be able to attack the ground army afterward (ignoring corruption) depends on the toss's composition. If the toss ended up starting off with heavy air then the corruptors still have a unit they can attack.
As for bc's vs HT I always thought it would be funny if the terran player emped his own bc fleet if he knew the toss didn't have Vrays or carriers (the things you would want yamato for)
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I'm still waiting for a Concussive Shells nerf in the likes of "requires Armory" xD I'm sure we'll get there someday.
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On August 31 2010 02:31 Zevah wrote:Show nested quote +On August 31 2010 02:28 floor exercise wrote:On August 31 2010 02:22 terranghost wrote:On August 30 2010 20:40 Jandos wrote: I hope warp in nerf is only for zealots NOT for all gateway units right ? correct well if you are warping in a zealot, you are paying the price on the next warped in unit, so it kind of is for all gateway units in a sense the fact that zealots are on cooldown dosn't mean that the other units are on cooldown too... if you want to warp in another zealot you need to wait a few more seconds... that's all.
oh I thought they all had the same shared cooldown.. I don't play protoss
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concussive shells should have a timer , having units perma snare from range and perma kite is rly broken.
also i dont see why pf should exist is there some reason that terran needs to have immunity to ground army harassment ?
He already have to air attacks with thor 10 range and turrets ridiculus dmg
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On August 31 2010 02:51 st3roids wrote: concussive shells should have a timer , having units perma snare from range and perma kite is rly broken.
also i dont see why pf should exist is there some reason that terran needs to have immunity to ground army harassment ?
He already have to air attacks with thor 10 range and turrets ridiculus dmg
Not to say I agree or disagree but possibly a reason for blizzard adding in the concusive shells was to prevent the stalker from dominating terran infantry like the dragoon did in BW
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On August 31 2010 02:59 terranghost wrote:Show nested quote +On August 31 2010 02:51 st3roids wrote: concussive shells should have a timer , having units perma snare from range and perma kite is rly broken.
also i dont see why pf should exist is there some reason that terran needs to have immunity to ground army harassment ?
He already have to air attacks with thor 10 range and turrets ridiculus dmg Not to say I agree or disagree but possibly a reason for blizzard adding in the concusive shells was to prevent the stalker from dominating terran infantry like the dragoon did in BW
How exactly stalkers dominate terran bio ?
marauders eat stalkers for breakfast, also stalker harrasment is laughable , 10 of those take ages to kill a single barrack.
in fact is commonly known that marauders eat all gateways units for breakfast even charge zealots , if terran doeant 1a and micro a bit, relatively easy.
A single pf kills around 80 links lol , i dont remmeber if this is with repair or not but regardles is hilarious.
Couple marauders , marines drop into a zearg base can kill the hatchery in no time.
Send a small zerg amry to harass a pf and have them all killed within seconds , rly balanced
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On August 31 2010 03:08 st3roids wrote:Show nested quote +On August 31 2010 02:59 terranghost wrote:On August 31 2010 02:51 st3roids wrote: concussive shells should have a timer , having units perma snare from range and perma kite is rly broken.
also i dont see why pf should exist is there some reason that terran needs to have immunity to ground army harassment ?
He already have to air attacks with thor 10 range and turrets ridiculus dmg Not to say I agree or disagree but possibly a reason for blizzard adding in the concusive shells was to prevent the stalker from dominating terran infantry like the dragoon did in BW How exactly stalkers dominate terran bio ? marauders eat stalkers for breakfast, also stalker harrasment is laughable , 10 of those take ages to kill a single barrack. in fact is commonly known that marauders eat all gateways units for breakfast even charge zealots , if terran doeant 1a and micro a bit, relatively easy. A single pf kills around 80 links lol , i dont remmeber if this is with repair or not but regardles is hilarious. Couple marauders , marines drop into a zearg base can kill the hatchery in no time. Send a small zerg amry to harass a pf and have them all killed within seconds , rly balanced Sounds like without repair man, if you repair a PF it actually kills closer to 10000 lings.
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On August 31 2010 03:08 st3roids wrote:Show nested quote +On August 31 2010 02:59 terranghost wrote:On August 31 2010 02:51 st3roids wrote: concussive shells should have a timer , having units perma snare from range and perma kite is rly broken.
also i dont see why pf should exist is there some reason that terran needs to have immunity to ground army harassment ?
He already have to air attacks with thor 10 range and turrets ridiculus dmg Not to say I agree or disagree but possibly a reason for blizzard adding in the concusive shells was to prevent the stalker from dominating terran infantry like the dragoon did in BW How exactly stalkers dominate terran bio ? marauders eat stalkers for breakfast, also stalker harrasment is laughable , 10 of those take ages to kill a single barrack. in fact is commonly known that marauders eat all gateways units for breakfast even charge zealots , if terran doeant 1a and micro a bit, relatively easy. A single pf kills around 80 links lol , i dont remmeber if this is with repair or not but regardles is hilarious. Couple marauders , marines drop into a zearg base can kill the hatchery in no time. Send a small zerg amry to harass a pf and have them all killed within seconds , rly balanced
Imagine 4 marauders and 6marines vs 10 stalkers if the marauders did not have conconsive. Why build marines too. because maruaders can't aim upward. Stalkers can kite marines if they want to as the advantage marines have is the faster attack rate which means nothing if during the stalkers cooldown they back up. With concussive shells the few marauders in the group can slow down the stalkers long enough for the marines to really praticipate in the battle too. Now can an army of all maruaders beat an even number army of all stalkers even without concusive? Yes but, I have already explained why that can be bad for you.
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I want to see Blizzard buff Zergs early game, and maybe slightly buff toss to deal with Zerg being more powerful, but not directly hurting TvP in the process. The tank change is really going to kill variety in TvP.
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Imagine 4 marauders and 6marines vs 10 stalkers if the marauders did not have conconsive. Why build marines too. because maruaders can't aim upward.
stalkers arent air units - why build marines vs stalkers in first place.
Also 10 stalkers terms of minerals and gas equalls like 25 marines and 25 stim marines will own 10 stalkers
o gosh i think blizzard comes with this kinda of logic
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