The same IdrA who whined about Terran mech and then stomped all over it at IEM?
Situation report 1 posted! - Page 54
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branflakes14
2082 Posts
The same IdrA who whined about Terran mech and then stomped all over it at IEM? | ||
Art_of_Kill
Zaire1232 Posts
hope chat channels will come with the patch !!! | ||
Apollys
United States278 Posts
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Alexstrasas
302 Posts
One thing that i dont get is: Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8. What the fuck is this? Who the fuck creates "stalemate situations" to bring battlecruisers? The translation is terran turtled up and made mass battlecruisers and this is less "interesting gameplay" what fucked up reason to nerf something is this? Im not even saying that i agree or disagree, i mean its just one thing to come and say "Hey we looked into it and it seems this unit does too much damage" another thing is "Hey it seems that someone turtled to get battlecruisers (who the fuck does that ? i never saw anyone doing this in my games, i never saw anyone do this on pro level, seriously who the fuck does that? Were did they took this info from?) and it was boring so we are going to nerf this unit. Why arent carriers or broodlords nerfed too then? A toss for example could easly mass canon and create a "stalemate situation" (wich btw i actualy did saw alot in SC1) I will just pretend they are saying that its too strong vs land units (because obviously now i will make it mainly to counter air units...meh) and whatever. But yeah... i think overall its a good patch, i see were they were coming from with all those changes (excluding BC obviously), I get that they decided to nerf tanks because the mass QQ zergs were doing, but tbh zerglings/banelings were already a decent way to counter the tanks, not sure if this change isnt just overdoing it. Also it tips the scales abit on the zealots + HT toss combo. But yeah, i guess it is still alot better than those pro-lists with nerfs/buffs that are usualy posted in here by the QQers. I still dont get were Blizz gets their figures from but hey, atleast they arent listening to what all the whiners say. | ||
Lucius2
Germany548 Posts
still not interested in continuing to play 1v1 :/ | ||
Half
United States2554 Posts
On August 28 2010 08:35 Shikyo wrote: How can you think that tanks make the game better than bioballs? Seeing a person position his tanks behind a chokepoint and waiting until his opponent mines out and then suicides into an impossible position is entertaining? ... POSITIONAL PLAY HUUURRRRRRR DDUUUURR ok sorry about that. Actually I love tanks, and my main is zerg atm. Seriously, you guys are seriously overreacting though (specifically concerning tanks). Lategame, terran is still going to be forced to mass tanks against Z, as they have no other counter for a lategame zerg ground army and Marines versus tanks in TvT? Seriously bro? I have serious doubts for the mental well being if you think mass marines is going to be the TvT metagame. The only real issues regarding the tank nerf is the possibility of an imbalance against T in lategame TvZ, and the removal of a viable unit from TvP This however, remains to be seen :/. Still way to early to judge. And to people still complaining about T....LOL. | ||
Raiznhell
Canada786 Posts
On August 28 2010 08:27 Dente wrote: I don't think that this will remove the "T is IMBA" comments. I heard that a lot of protosses are having trouble with terran bio early game. I never heard any toss complaining about tanks. Not a single topplayer was using tanks in his play and after this nerf I wonder who will use them. TvZ is hard for both sides (thanks to the magic box) and this tank nerf will affect the matchup a lot. I wouldn't be suprised if Z>T after the patch. I really don't like bioball play at all and tanks made the game more awesome for me. Seeing a player positioning his tanks is much more entertaining then seeing a player 1a stimming his opponent, but that's my opinion ofcourse ![]() My opinion as well. Similar to the first startcraft and feels very terran. I think this patch is going to effectively ruin any hope of terran ever playing the way a terran should. tanks should have been made 35 + 25 to armored in siege mode or with this nerf get a cost reduction and supply reduction. I'm seriously tired of watching fellow terran players doing the exact same thing every single game. MMM or MM Viking. It's getting rediculously tiring and now with bunker times increased and tanks nerfed hard yet again theres not going to be any so of classic Advance, siege up, battle, advance type play from terran like the good old days. now every terran is just going to stick to marauders. i was hoping for a nerf to tanks in which they'd only do 35 base but only adding plus 15 to armored makes them not worth their incredible cost. Blizzard is making bad changes IMO to fix the supposed "Terran OP" whiners and making the game bland and boring. this patch is basically telling terran players to just build more Rax. I'm still going to truck on playing mech/mechish style play but i predict heavy loses and alot of being bored watching terrans play in pro matches in the future. Think about when maps get to be really really big like Kespa maps. meching is goign to be impossible with 3 supply 125 gas tanks with the dumb new gas system. I would be completely fine with this nerf to tanks if they just amde them cost less gas or made them 2 supply so terrans can have at leats some map control while meching on bigger maps in the future being that terrans have no more mines to do so. MM = yawn and unoriginal no matter what special opening you use cough cough mass reapers OOooOooOOOoo cough. | ||
Dog22
United States140 Posts
![]() I'm not sure this patch will change a whole lot. I guess we'll have to wait and see. | ||
Captain Peabody
United States3091 Posts
Zealot change, on the other hand...may be overkill. I really wouldn't mind it all that much, only it seems like its seriously going to mess up Protoss early-game versus both Terran and Zerg. If Blizzard wants to go this way, then they should make some changes to Zerg and Terran early-game as well to balance it out. Most importantly, they should do as pretty much every Protoss has been saying to do since the first day of Beta, and NERF MARAUDERS. I'm not sure what to do about Zerg 6/7 pool, though. Perhaps a pool build time increase? Or would that be damaging in a way I'm not taking into account? | ||
Kpyolysis32
553 Posts
On August 28 2010 08:48 Captain Peabody wrote: Tank change is good, though they'll still be powerful in TvZ, I think. Ultra change is fair, as is Battlecruiser one. Zealot change, on the other hand...may be overkill. I really wouldn't mind it all that much, only it seems like its seriously going to mess up Protoss early-game versus both Terran and Zerg. If Blizzard wants to go this way, then they should make some changes to Zerg and Terran early-game as well to balance it out. Most importantly, they should do as pretty much every Protoss has been saying to do since the first day of Beta, and NERF MARAUDERS. I'm not sure what to do about Zerg 6/7 pool, though. Perhaps a pool build time increase? Or would that be damaging in a way I'm not taking into account? There it is again. Why nerf Marauders? I, as a Toss player, don't see any need for this at all. I made a few points over the last 2 pages that you may want to read, and if I'm wrong, please feel free to debate it with me. | ||
Half
United States2554 Posts
I don't think that this will remove the "T is IMBA" comments. I heard that a lot of protosses are having trouble with terran bio early game. I never heard any toss complaining about tanks. Not a single topplayer was using tanks in his play and after this nerf I wonder who will use them. TvZ is hard for both sides (thanks to the magic box) and this tank nerf will affect the matchup a lot. I wouldn't be suprised if Z>T after the patch. I really don't like bioball play at all and tanks made the game more awesome for me. Seeing a player positioning his tanks is much more entertaining then seeing a player 1a stimming his opponent, but that's my opinion ofcourse. Indeed the TvP metagame just got even more stale, as Terran lost a viable option (even if it was somewhat gimmicky), while the nerfs to zealot buildtimes AND bunker buildtimes just made 1 base bioplay much more appealing, which really didn't need to happen. I also don't think the zealot nerf will actually fulfill one of its intended purposes of stopping proxygating and 4gate zeals and help PvP at all, though I guess it helps in PvZ. | ||
Snowbear
Korea (South)1925 Posts
On August 28 2010 08:47 Raiznhell wrote: My opinion as well. Similar to the first startcraft and feels very terran. I think this patch is going to effectively ruin any hope of terran ever playing the way a terran should. tanks should have been made 35 + 25 to armored in siege mode or with this nerf get a cost reduction and supply reduction. I'm seriously tired of watching fellow terran players doing the exact same thing every single game. MMM or MM Viking. It's getting rediculously tiring and now with bunker times increased and tanks nerfed hard yet again theres not going to be any so of classic Advance, siege up, battle, advance type play from terran like the good old days. now every terran is just going to stick to marauders. i was hoping for a nerf to tanks in which they'd only do 35 base but only adding plus 15 to armored makes them not worth their incredible cost. Blizzard is making bad changes IMO to fix the supposed "Terran OP" whiners and making the game bland and boring. this patch is basically telling terran players to just build more Rax. I'm still going to truck on playing mech/mechish style play but i predict heavy loses and alot of being bored watching terrans play in pro matches in the future. Think about when maps get to be really really big like Kespa maps. meching is goign to be impossible with 3 supply 125 gas tanks with the dumb new gas system. I would be completely fine with this nerf to tanks if they just amde them cost less gas or made them 2 supply so terrans can have at leats some map control while meching on bigger maps in the future being that terrans have no more mines to do so. MM = yawn and unoriginal no matter what special opening you use cough cough mass reapers OOooOooOOOoo cough. Exactly! Seeing morrow going 6 rax 1a stimming over his opponent is just boring for me. Tanks were the only unit that actually required great position. I'm also going to keep on playing mech vs toss but I don't know how well it will work. I am thinking about using more ghosts and emp. I enjoyed watching bratOK playing starcraft 1. His micro with his vultures and tanks was amazing. In starcraft 2 I feel so bored when watching him play. Bio bio bio, 1a stim, retreat, 1a stim again, repeat. | ||
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TheYango
United States47024 Posts
The bunker/reaper/zealot/gateway nerf is basically word-for-word out of opinion expressed by Idra/Artosis about ZvT and ZvP. Once a player of similar caliber confirms misgivings about the Marauder, I'm sure Blizzard will be willing to look into the matter. As it stands, I haven't really seen any high-level opinion reflecting an imbalance with Marauders in TvP. I've seen issues cited about late-game tanks when Terran can reach critical mass of them, but this tank nerf should be hugely relevant to that. | ||
st3roids
Greece538 Posts
Reapers nerf build time is only good vs zerg rush and thats it . Tank dmg gets lowered by 5 thats it since every unit is armored or gets an armor with upgrades later in game. Tanks as it is either they do 60-50 or 40 dmg makes no diference in the long run due to the ridiculus range and in big numbers 5 dmg more or less just doesnt paly any significant role . On the other hand zealot nerf will be rather significant for toss when trying to match terran mass marines marauders production in mid end game Ultralisk nerf was uncalled. Their not strong against anything and after patch it only be even more useless since marauders and thors rip them apart just like immortals or archons. again it would be even better for terran in the long run , it seem to me blizzard plays another game | ||
Yaotzin
South Africa4280 Posts
On August 28 2010 08:42 branflakes14 wrote: The same IdrA who whined about Terran mech and then stomped all over it at IEM? IdrA complains about Terran, not mech. Mech isn't the issue, and isn't even very hard to stop. Regardless, ignore IdrA if you wish. All top Zerg agree with him on 2gate though. Just play some ZvP yourself and find out how nasty it is to deal with. | ||
Snowbear
Korea (South)1925 Posts
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Half
United States2554 Posts
On August 28 2010 08:54 st3roids wrote: Im the manority but i think the patch will even strengthen terran at the end. Reapers nerf build time is only good vs zerg rush and thats it . Tank dmg gets lowered by 5 thats it since every unit is armored or gets an armor with upgrades later in game. Tanks as it is either they do 60-50 or 40 dmg makes no diference in the long run due to the ridiculus range and in big numbers 5 dmg more or less just doesnt paly any significant role . On the other hand zealot nerf will be rather significant for toss when trying to match terran mass marines marauders production in mid end game Ultralisk nerf was uncalled. Their not strong against anything and after patch it only be even more useless since marauders and thors rip them apart just like immortals or archons. again it would be even better for terran in the long run , it seem to me blizzard plays another game It seems to me you play another game lolwut. | ||
Angra
United States2652 Posts
On August 28 2010 08:55 Yaotzin wrote: IdrA complains about Terran, not mech. Mech isn't the issue, and isn't even very hard to stop. Regardless, ignore IdrA if you wish. All top Zerg agree with him on 2gate though. Just play some ZvP yourself and find out how nasty it is to deal with. If Blizzard made changes to BW based on IdrA's opinions as well, it would cost Protoss at least 1500 minerals to make a Nexus. Just saying. | ||
Deleted User 3420
24492 Posts
On August 28 2010 08:53 TheYango wrote: To anyone complaining about the Marauder: find some high-level opinion supporting your stance that the Marauder is overpowered. The bunker/reaper/zealot/gateway nerf is basically word-for-word out of opinion expressed by Idra/Artosis about ZvT and ZvP. Once a player of similar caliber confirms misgivings about the Marauder, I'm sure Blizzard will be willing to look into the matter. dude, there's been plenty someone listed a bunch earlier in this thread here's one: read the interview with kiwikaki | ||
KissBlade
United States5718 Posts
On August 28 2010 07:55 branflakes14 wrote: Because units with 10,000 health doing 10,000 damage is considerably more fun than units with 100 health doing 100 damage. lol, somehow I think your example wasn't as good as you'd like it to be ![]() | ||
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