|
On May 05 2011 13:07 Azarkon wrote:Show nested quote +On May 05 2011 12:49 Canadium wrote: Listen.... What also should be mentioned is the fact that Idra believed the weakest race in BW was Terran (when in fact it is the race with the most major tournament wins and the most bonjwas). Idra also said that the fact that zergs aren't winning tournaments is because they are underpowered. He said this while they were discussing his recent IPL tournament win. When zerg players scream imbalance it just sounds angry and irrational. Day9 just stopped talking cause it was the most productive thing to do in that situation. No, Idra clarified himself in this SOTG. He's arguing Terran is the hardest race to play, as opposed to the weakest. From this perspective it doesn't matter if Terran wins the most tournaments - it's simply because they're better.  I think that it's pretty obvious that Idra has a particular definition of what constitutes good game design that he abides by, regardless of tournament results. He doesn't want win:loss parity. He wants the ability to be solid at every stage of the game, such that a player who is better than another player will always win or just about. When a match up falls outside of this framework, he thinks it's bullshit. The race in SC 2 that best suits this attitude towards game design is probably Terran (I'd say Protoss, except PvP is still quite coin flippy), and the irony is that Idra originally chose against Terran because he thought Terran was SC 2's version of a gimmicky race (ala BW Protoss, at least in Idra's mind). It turns out that this isn't true, and Terran would have suited Idra quite well, though I think he would've still complained about Protoss.
No. What I'm saying is that in BW, players in difficult situations just realized they had to explore new strategies. Remember when Flash first started using 14cc builds? What happened? He got roflpwnd. But over time he found ways to make it work because he knew if he worked hard enough and refined his strategies he would win because he was the better player. The same goes for all the great players of every race in BW. They just simply found ways to be better even after so many years and so many different strategies.
This is the attitude that Idra and other people who complain about balance need to have toward SC2. Also everyone in who plays SC2 can whine to Blizzard about patching the game while people in BW have had to live with things like dud scarabs for years because they aren't expecting a patch or some magic fix that's going to make everything perfectly balanced. People need to realize that there is no such thing as a perfectly balanced game and just live with it. We're going to have to eventually.
|
The file i downloaded is
2:23:02 and get cut off when Incontrol mentions Sen vs Naniawa
how long longer is the show suppose to be?
|
I do not think this game has been explored enough in its nuances to have a a perfect grasp on the balance of this game. Maybe it is ok that Zerg are a bit blind for part of the early game. There are many ways to scout after all. 3 that I can think of off the top of my head is doing pressure attacks where you force them to show their army and from seeing what their army is made up of you can deduce their build. 2nd is doing harassment play with things like Mutalisks where you can just fly into their base and see everything. Third is just flying in an overseer or an overlord.
Maybe the Zerg has to play perfectly for just the first 6 minutes of the game or so and after this they can put themselves in a more forgiving position. Maybe that is how the Zerg race will end up. Just look at ZvZ in BW. There is only one way to play and maybe 1 or 2 builds you can do on most maps.
I think day9 just could not really answer him fully because his way of seeing things is on the very specific while Idra's is broad. Like maybe if this part here was a little tighter or I did this it could defend or deal with x, y, and z at this moment in time. For Idra it is I need a better option to foresee if x, y, or z is going to happen. How do you answer a question like "well what is a safe build?" You would have to get really specific with that. For that matter I do not think you can even say something like a safe build as no build should be safe just by being a build but rather what is a build that gives me options at being safe like say applying pressure or letting me take an defensive/offensive stance that will counter aggression.
Currently there is no build that is so strong that it can only be beaten by 1 very specific build order.
|
On May 05 2011 13:25 AzureD wrote: I think day9 just could not really answer him fully because his way of seeing things is on the very specific while Idra's is broad. Shouldnt that be the other way round? IdrA is totally focused on Zerg and wants specific solutions while Day9 sees all races with their advantages and disadvantages.
|
On May 05 2011 05:13 Executor1 wrote:Show nested quote +On May 05 2011 05:01 MajorityofOne wrote:On May 05 2011 03:47 travis wrote:On May 05 2011 03:41 Asparagus wrote:On May 05 2011 03:31 travis wrote:On May 05 2011 03:25 WhiteDog wrote:On May 05 2011 03:21 travis wrote: Random fact: most people are biased about the race they play. Even top pros! Yeah, and it's easier for you to state that fact rather than argue with anyone on balance. yeah, it is lol i remember talking to a friend of mine who is a good bw player, just started playing sc2 seriously he insists that terran is clearly the weakest race(he plays terran). IMMVP said terran is weakest too. apparently there are other top terrans who do too. [I think saying terran is the weakest is actually hilarious though] idra thinks zerg is the weakest. he's not the only top zerg who thinks so MC said he thought protoss was a little UP, right? I kinda think that too, though I am not a top pro. I play protoss. So my conclusion is, just listen to people who seriously analyze the game but aren't invested in a race. People like day9. Other than that, look at statistics from higher level tournaments. Everything else is biased as shit and worthless I didn't even watch this episode btw. But I am going to because I heard it's a good watch. you throw idra's credentials out the window with this statement like he's some diamond who doesn't know any more about the metagame than anyone else, and what comes out of his mouth hold no water, nevermind the fact that he's the most accomplished member on SotG currently. mvp never got as specific as IdrA has in terms of actually backing up why he thinks his specific race is UP. *edit* but whatever, he's just some code-s nobody who bitches too much right? I am sure idra has great reasons as to what is hard about zerg. You think MC or IMMVP can't list some reasons as to why protoss and terran are hard? It's not very difficult to come up with complaints about what you think isn't fair about your race. And guess what, a lot of people who play your same race are going to identify with it and agree with you. This. Balance isn't about races not having weaknesses, it's about races having varieties of strengths and weaknesses which ultimately leave them at around even with any other race. Consider the big weaknesses of Zerg. Lack of effective early scouting, lack of early aggression options beyond the coinflip all-ins or the two-base Kyrix, and cost-ineffective units in late-game scenarios (moreso versus P than T). None of those is actually a crippling, game-breaking weakness, and they are compensated by other strengths: excellent scouting abilities once you get ovie speed or seers, a period between spire tech/zerg's third and the endgame where Zerg has total map control and every option for harassment and aggression becomes very risky for P/T, and superior macro mechanics that scale as you add more bases, which allows Zerg, in theory, to overwhelm its opponents with waves of less efficient units. More specifically, the scouting problem is counteracted by the fact that scouting a one-base Terran or Protoss automatically means a few things. One, they need to be aggressive in some capacity, so you can expect either a push or some kind of tech. Two, while they be hiding a first expo in-base in the case of Terran, they are very unlikely to be rushing for a third, the most effective counter to a properly turtled Zerg. That means as Zerg you only need to consider a handful of options, and while no build beats all of them, you can account for MOST of them with a Spanishiwa style defense. The style of play that demolishes that defense is exploiting Zerg's passivity with a fast third, but if you've scouted them staying on one base then you know thats rather unlikely. Accounting for cloaked units can be hard, but all you need to check for any "tech" aggression is the double-gas, and if you can't scout that then your overlords are mentally deficient. My main point is that one-base situations are risky for both the T/P and the Zerg, not the Zerg only. They're often coinflips, and coinflips work both ways. Any two-base all-in play should hit after you've got lair tech, and so you shouldn't have problems scouting it. The cancel-nexus build is, I'll admit, highly abusive of Zergs early scouting deficiencies, but hopefully the warp gate nerf forthcoming will help Zerg overcome that. On the point of cost-efficiency, I'll also cede that the Protoss deathball is perhaps too cost-efficient, as the discrepancy between Zerg and Protoss units in the lategame is overwhelming to the point that nothing short of perfect composition and control really helps. But all that means is that the onus is on Zerg to capitalize on its period of mid to early late game map dominance. No, that aggression won't always work, as Idra/Kiwikaki demonstrates. But nothing in Starcraft is guaranteed. Tyler mentioned a few SOTGs ago that people tend to think of defending as easy, but thats far from true; that a P or T manages to thwart your attempts at aggression is no more imbalanced than a Zerg shutting down an attempted banshee harass. When a Zerg fails to capitalize on its midgame advantage, thats more imperfect play than imbalance. I know that was very theorycrafty. But I hate when people make ridiculous generalizations, like when Idra says "Zerg can't scout" or "Zerg can't beat Protoss lategame" without taking into account the broader context or considering the relative strengths and weaknesses of all races through all of 'standard play". It's intellectually lazy and dishonest, more a product of frustration than of understanding. I'm not claiming Idra doesn't have a very high understanding of the game, because his understanding is as good as anyone currently alive. But knowledge combined with bias, and especially with frustration, is a dangerous thing; he's in a uniquely qualified position to comment on balance due to his incredible experience, and uses that position for ill rather than good by mentioning and discussing only the evidence that fits his views. I totally agree with what your saying it looks at the other side of what idra is talking about from the terran or protoss point of view. Honestly lack of early game scouting is just as much of a problem for P even more so if a properly placed overlord is sacrificed, if you time your overlord for when there is only a sentry or a stalker out for P there is no way you wont beable to see 75% of their base at least on most maps. That + a zergling poke should give you sufficient information as to what you need to do in the mid early game. All races have strengths and weakness's you cant just point out a races weakness's like idra does with out addressing their strength in return and also only addressing the strengths of your opponent instead of their weakeness's. If your only going to discuss the weakness's of zerg and the strengths of protoss and terran of course zerg will seem underpowered i think day 9 should have started pointing out the strengths zergs have and the weakness's of other races to help viewers get a better perspective. Ugh its so frusterating listening to idra, its even more frusterating to see the amount of people that agree with him.
It's like Travis said. " It's not very difficult to come up with complaints about what you think isn't fair about your race. And guess what, a lot of people who play your same race are going to identify with it and agree with you."
As a Terran I immediately recognize why MVP says Terran is the weakest race. I don't think he's right, but I can understand the viewpoint because I have a decent grasp on Terrans relative strengths and weaknesses. It's nearly impossible for me, again as a Terran, to understand a Protoss complaining about their races weakness, but I'm sure if I actually played Protoss it wouldnt sound crazy.
When Idra vents, he's giving a legitimate voice to what many Zergs who are struggling feel. That means a ton of people are going to agree with him, but it doesn't make him right. It doesn't take a rocket scientist to figure out that if even half of the ridiculous claims Idra makes about Zergs weaknesses were true, then nobody sane would be playing Zerg competitively, just like nobody sane tries to consistently win Smash Bros Brawl tourneys with Ganondorf. But bias is typically a far more powerful force than is reason, and so you've got MVP, MC, Nestea, Idra, and a whole host of other top players all claiming they play a weak race despite their continued success taking down high-level tournaments.
|
On May 05 2011 13:21 Canadium wrote:Show nested quote +On May 05 2011 13:07 Azarkon wrote:On May 05 2011 12:49 Canadium wrote: Listen.... What also should be mentioned is the fact that Idra believed the weakest race in BW was Terran (when in fact it is the race with the most major tournament wins and the most bonjwas). Idra also said that the fact that zergs aren't winning tournaments is because they are underpowered. He said this while they were discussing his recent IPL tournament win. When zerg players scream imbalance it just sounds angry and irrational. Day9 just stopped talking cause it was the most productive thing to do in that situation. No, Idra clarified himself in this SOTG. He's arguing Terran is the hardest race to play, as opposed to the weakest. From this perspective it doesn't matter if Terran wins the most tournaments - it's simply because they're better.  I think that it's pretty obvious that Idra has a particular definition of what constitutes good game design that he abides by, regardless of tournament results. He doesn't want win:loss parity. He wants the ability to be solid at every stage of the game, such that a player who is better than another player will always win or just about. When a match up falls outside of this framework, he thinks it's bullshit. The race in SC 2 that best suits this attitude towards game design is probably Terran (I'd say Protoss, except PvP is still quite coin flippy), and the irony is that Idra originally chose against Terran because he thought Terran was SC 2's version of a gimmicky race (ala BW Protoss, at least in Idra's mind). It turns out that this isn't true, and Terran would have suited Idra quite well, though I think he would've still complained about Protoss. No. What I'm saying is that in BW, players in difficult situations just realized they had to explore new strategies. Remember when Flash first started using 14cc builds? What happened? He got roflpwnd. But over time he found ways to make it work because he knew if he worked hard enough and refined his strategies he would win because he was the better player. The same goes for all the great players of every race in BW. They just simply found ways to be better even after so many years and so many different strategies. This is the attitude that Idra and other people who complain about balance need to have toward SC2. Also everyone in who plays SC2 can whine to Blizzard about patching the game while people in BW have had to live with things like dud scarabs for years because they aren't expecting a patch or some magic fix that's going to make everything perfectly balanced. People need to realize that there is no such thing as a perfectly balanced game and just live with it. We're going to have to eventually.
Yes, that's Day9's argument, but with Blizzard making so many changes every patch it isn't even going to come to that. I think that as long as Blizzard keeps modifying SC 2 every two months, adaptivity is going to be a major factor in SC 2 success.
|
On May 05 2011 13:14 rO_Or wrote:Show nested quote +On May 05 2011 13:09 Krehlmar wrote: I just want to make this clear for State Of The Game; THIS EPISODE IS WHAT IT SHOULD BE ABOUT! Heated discussions, no bullshit giggeling around the topic and actually taking them head on. Look at what we got, Day9 and IdrA, two of the most influential people in Starcraft discussing balance. InControl and Tyler, two other giants discussing the community site, tournaments and code of conduct.
This is a great episode. Agreeed. And look at all the heated debate its sparked... Regardless of who is right or wrong, last night's SOTG was actually interesting and I'd wish that in the future they wouldn't side step the issue of balance so much. Alot of times it is alot of inside jokes and reminiscing between these guys because obviously they are all good friends who have known each other a while.
A lot of it was actually pretty boring as Idra doesn't discuss, he's not open to debate, he has his very biased opinion and sticks to it. Right or wrong you can't debate with someone like that. I agree with Idra for the most part, but not his attitude. He believes the game is simply broken, no amount of debate will convince him otherwise, so debate is pointless.
Secondly discussing balance is counter productive in general, which is what Day[9] understands, as the "balance" of the game is beyond players control. Pro players should be concerned with strategy and playing the game, not designing it, if not then they are in the wrong job.
|
|
|
On May 05 2011 12:59 TheButtonmen wrote:Show nested quote +On May 05 2011 09:58 Joeyz1 wrote: My question is, what is wrong with going an early lair, like the Protoss would normally go early Robotics, and then continuing the game on like normal otherwise?
Zerg doesn't have force fields to delay. Sure they do. They are called Spine Crawlers, but they need to be made in advance and dont cost gas. They are even mobile to a certain extent ...
This is one of the things where I never really agree with Day9, because he always - coming from the BW logic - says "this is a Spine Crawler which he didnt want to make". Since they are mobile and can advance with your creep to cover chokes anywhere on the map, I think this logic is outdated and Spine Crawlers are a great thing to have as a supporting structure.
|
On May 05 2011 12:49 Canadium wrote: Listen.... What also should be mentioned is the fact that Idra believed the weakest race in BW was Terran (when in fact it is the race with the most major tournament wins and the most bonjwas). Idra also said that the fact that zergs aren't winning tournaments is because they are underpowered. He said this while they were discussing his recent IPL tournament win. When zerg players scream imbalance it just sounds angry and irrational. Day9 just stopped talking cause it was the most productive thing to do in that situation.
That Idra claims Terran was weak in BW just ruins his credibility, no matter how good he is. The race of Boxer, Nada, Oov, and Flash is not weak, and I'm probably forgetting some other transcendentally great Terran as well.
Here's something people seem to completely not understood. These are competitive gamers we're talking about. Their goal is to WIN. If you're actually committing all your time to a race which you feel is pathetic, then you're a total moron. Don't give me the 'but Idra's practiced so much with Zerg" stupidity, the game has been out for ONE YEAR. If he's really that good he could catch up with Terran in the next six months and never have to worry about 2rax ever again.
"Zerg can't scout". God how I wish that was true, I'd build three in house orbitals every game and laugh and laugh
|
^^ Bearbear that's probably the funniest thing I've seen in a long time. Thank you 
On May 05 2011 13:33 Azarkon wrote:Show nested quote +On May 05 2011 13:21 Canadium wrote:On May 05 2011 13:07 Azarkon wrote:On May 05 2011 12:49 Canadium wrote: Listen.... What also should be mentioned is the fact that Idra believed the weakest race in BW was Terran (when in fact it is the race with the most major tournament wins and the most bonjwas). Idra also said that the fact that zergs aren't winning tournaments is because they are underpowered. He said this while they were discussing his recent IPL tournament win. When zerg players scream imbalance it just sounds angry and irrational. Day9 just stopped talking cause it was the most productive thing to do in that situation. No, Idra clarified himself in this SOTG. He's arguing Terran is the hardest race to play, as opposed to the weakest. From this perspective it doesn't matter if Terran wins the most tournaments - it's simply because they're better.  I think that it's pretty obvious that Idra has a particular definition of what constitutes good game design that he abides by, regardless of tournament results. He doesn't want win:loss parity. He wants the ability to be solid at every stage of the game, such that a player who is better than another player will always win or just about. When a match up falls outside of this framework, he thinks it's bullshit. The race in SC 2 that best suits this attitude towards game design is probably Terran (I'd say Protoss, except PvP is still quite coin flippy), and the irony is that Idra originally chose against Terran because he thought Terran was SC 2's version of a gimmicky race (ala BW Protoss, at least in Idra's mind). It turns out that this isn't true, and Terran would have suited Idra quite well, though I think he would've still complained about Protoss. No. What I'm saying is that in BW, players in difficult situations just realized they had to explore new strategies. Remember when Flash first started using 14cc builds? What happened? He got roflpwnd. But over time he found ways to make it work because he knew if he worked hard enough and refined his strategies he would win because he was the better player. The same goes for all the great players of every race in BW. They just simply found ways to be better even after so many years and so many different strategies. This is the attitude that Idra and other people who complain about balance need to have toward SC2. Also everyone in who plays SC2 can whine to Blizzard about patching the game while people in BW have had to live with things like dud scarabs for years because they aren't expecting a patch or some magic fix that's going to make everything perfectly balanced. People need to realize that there is no such thing as a perfectly balanced game and just live with it. We're going to have to eventually. Yes, that's Day9's argument, but with Blizzard making so many changes every patch it isn't even going to come to that. I think that as long as Blizzard keeps modifying SC 2 every two months, adaptivity is going to be a major factor in SC 2 success.
I think that's a bad thing for the game and for e-sports. The reason why BW is so entertaining is because the game has continued to evolve over the years without new patches coming out every 2 months and changing everything..... What this game needs is more time between patches. I'd say a year at least.
|
On May 05 2011 13:41 Rabiator wrote:Show nested quote +On May 05 2011 12:59 TheButtonmen wrote:On May 05 2011 09:58 Joeyz1 wrote: My question is, what is wrong with going an early lair, like the Protoss would normally go early Robotics, and then continuing the game on like normal otherwise?
Zerg doesn't have force fields to delay. Sure they do. They are called Spine Crawlers, but they need to be made in advance and dont cost gas. They are even mobile to a certain extent ... This is one of the things where I never really agree with Day9, because he always - coming from the BW logic - says "this is a Spine Crawler which he didnt want to make". Since they are mobile and can advance with your creep to cover chokes anywhere on the map, I think this logic is outdated and Spine Crawlers are a great thing to have as a supporting structure.
Somewhat true, but you could argue that nobody ever "wants" to make a defensive structure. Ideally all you'd ever need is workers and units. Now of course nobody can actually play that way, a Terran needs turrets against Zerg, and Protoss needs cannons if its to fast expand, and so on. That doesn't mean you want them, you just sort of need them
|
On May 05 2011 05:08 B-Wong wrote:Show nested quote +On May 05 2011 05:04 trNimitz wrote: Day9 is not a pro player, he's a commentator, unlike for Idra there's no reason for him to try and come up with ideas for Zerg. Nevermind Idra never even made a clear argument, he was just stating his thoughts on the game without anything actually supporting it. You can't just say "OMG I can't scout his base because of marines so I lose!"
The sad thing is Idra is so into this 'zerg is UP' thing I don't think he'll ever be able to get out of it, it's rather hard to accept you're wrong after you thought you were right for so long.
Oh and btw, from what I've heard (never played BW), idra was B-level in iCCup while day9 was A. Says it all. IdrA was a B-Teamer in Korea. On a professional team. Woops? Thanks for the clarification.
|
Why do I get the feeling that people think that because somebody talks faster and louder more aggressively they are right? >.<
|
On May 05 2011 13:43 MajorityofOne wrote:Show nested quote +On May 05 2011 13:41 Rabiator wrote:On May 05 2011 12:59 TheButtonmen wrote:On May 05 2011 09:58 Joeyz1 wrote: My question is, what is wrong with going an early lair, like the Protoss would normally go early Robotics, and then continuing the game on like normal otherwise?
Zerg doesn't have force fields to delay. Sure they do. They are called Spine Crawlers, but they need to be made in advance and dont cost gas. They are even mobile to a certain extent ... This is one of the things where I never really agree with Day9, because he always - coming from the BW logic - says "this is a Spine Crawler which he didnt want to make". Since they are mobile and can advance with your creep to cover chokes anywhere on the map, I think this logic is outdated and Spine Crawlers are a great thing to have as a supporting structure. Somewhat true, but you could argue that nobody ever "wants" to make a defensive structure. Ideally all you'd ever need is workers and units. Now of course nobody can actually play that way, a Terran needs turrets against Zerg, and Protoss needs cannons if its to fast expand, and so on. That doesn't mean you want them, you just sort of need them But that is the misperception about Spine Crawlers ... they arent just a defensive structure, but can also be used offensively (as a support structure to fall back to) if your creep spread is good enough. You dont even have to be supergood at spreading creep, just build a highway with your Overlords once you are ready to move out and send one Queen to the critical position to dump one Tumor ...
Btw. ... what is so wrong in wanting to be safe? Turtling (mech) Terrans do it all the time and they risk a lot once they move out without adequate base protection. The "I must be defensive" phase for Zerg only lasts until the midgame and the key point is to survive until then in the CHEAPEST WAY POSSIBLE. Sadly the Zerglings which 99% of Zerg build are the weakest combat unit in the game and thus you have to reproduce them, which equals wasted money to me. The only two good things about them is that they are fast (with speed upgrade) and can scout when the enemy is leaving his base AND you can kill retreating enemy units very easily with them.
|
On May 05 2011 13:35 Bearbear wrote:![[image loading]](http://i.imgur.com/uKVf5.jpg) wow... this is epic. lmao... made my night. thx
|
When IdrA says that terran is not the weakest race, but they are the hardest to play, what the hell does that even mean?
I would say that, by definition, a race which requires more skill to achieve similar results with is weaker than a race which requires less skill to achieve those same results with.
I would also define that race to be the hardest to play.
I am not saying that IdrA is incorrect, since it's really just semantics, but what definitions is he using? Is "hardest" just another word for "requires the most APM" ?
|
On May 05 2011 14:02 Rabiator wrote:Show nested quote +On May 05 2011 13:43 MajorityofOne wrote:On May 05 2011 13:41 Rabiator wrote:On May 05 2011 12:59 TheButtonmen wrote:On May 05 2011 09:58 Joeyz1 wrote: My question is, what is wrong with going an early lair, like the Protoss would normally go early Robotics, and then continuing the game on like normal otherwise?
Zerg doesn't have force fields to delay. Sure they do. They are called Spine Crawlers, but they need to be made in advance and dont cost gas. They are even mobile to a certain extent ... This is one of the things where I never really agree with Day9, because he always - coming from the BW logic - says "this is a Spine Crawler which he didnt want to make". Since they are mobile and can advance with your creep to cover chokes anywhere on the map, I think this logic is outdated and Spine Crawlers are a great thing to have as a supporting structure. Somewhat true, but you could argue that nobody ever "wants" to make a defensive structure. Ideally all you'd ever need is workers and units. Now of course nobody can actually play that way, a Terran needs turrets against Zerg, and Protoss needs cannons if its to fast expand, and so on. That doesn't mean you want them, you just sort of need them But that is the misperception about Spine Crawlers ... they arent just a defensive structure, but can also be used offensively (as a support structure to fall back to) if your creep spread is good enough. You dont even have to be supergood at spreading creep, just build a highway with your Overlords once you are ready to move out and send one Queen to the critical position to dump one Tumor ... Btw. ... what is so wrong in wanting to be safe? Turtling (mech) Terrans do it all the time and they risk a lot once they move out without adequate base protection. The "I must be defensive" phase for Zerg only lasts until the midgame and the key point is to survive until then in the CHEAPEST WAY POSSIBLE. Sadly the Zerglings which 99% of Zerg build are the weakest combat unit in the game and thus you have to reproduce them, which equals wasted money to me. The only two good things about them is that they are fast (with speed upgrade) and can scout when the enemy is leaving his base AND you can kill retreating enemy units very easily with them.
The issue isn't that "wanting to be safe" is bad, it's just that nobody ever WANTS to spend on primarily defensive structures in order to be safe. You're FORCED to given the general trends in standard play, just like a Terran is forced to throw down turrets in TvZ. If Zerg could play effectively without spines, they would. Right now it isn't really feasible, and it probably never should be given how strong Zerg's midgame can be.
I don't really know that spines could be effective offensively. It's an interesting idea, but siege tanks and colossi both outrange them, and those two units are standard versus Z. They provide a nice position to fall back to, but the zerg army is supposed to be mobile, just keeping it one place near spines is basically a gift to your opponent
|
worst sotg episode ever. incontrol ranting for 40 minutes about eg tournament is so ridiculous, and it really pissed me off when he yelled about stride gum throwing in bunch of f bombs, and some dumb comment about tylers texan brain. Someone should tell incontrol that sotg is not a debate show, he was using bunch of big words, so lol, my god incontrol had something stuck up his butt that 40 mins.
|
United States7483 Posts
On May 05 2011 14:07 PJA wrote: When IdrA says that terran is not the weakest race, but they are the hardest to play, what the hell does that even mean?
I would say that, by definition, a race which requires more skill to achieve similar results with is weaker than a race which requires less skill to achieve those same results with.
I would also define that race to be the hardest to play.
I am not saying that IdrA is incorrect, since it's really just semantics, but what definitions is he using? Is "hardest" just another word for "requires the most APM" ?
I would argue that the strongest race is the race with the greatest potential for success given near perfect play.
In other words, the race that rewards the most skill/ability, or the one with the highest skill cap.
|
|
|
|
|
|