Official State of the Game Podcast Thread - Page 823
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On_Slaught
United States12190 Posts
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relyt
United States1073 Posts
On April 21 2011 11:11 On_Slaught wrote: Was MSL grp D discussed, or at least mentioned, in ep 34? I'm 99% sure they didn't talk about it unfortunately. | ||
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NonY
8751 Posts
On April 21 2011 10:55 dacthehork wrote: Hilarious to see incontrol and nony defending protoss with as much vigor as possible while denying what is pretty obvious to everyone else. Forcefields Colossus (moving siege tanks) .... hey, colossus have way more hp than siege tanks. that's not a fair comparison | ||
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nalgene
Canada2153 Posts
On April 21 2011 07:31 freetgy wrote: well imho people look at this the wrong way. The winner obviously played better than the opponent (it would be better to say did less wrong decisions). It doesn't matter if it is cheese, all-in or what ever. i will make an analogy with Street Fighter, let say you have superb execution and reliably use 100 Hit Combos. But if you as player suck in decision making (playing footsies, mindgames) you will never get a successful player. And in that regard SC2 is very similar too SF4 you can't seperate Mechanics, Game Sense and Decision Making. And say the one with the better mechanics is the better player, mechanics obviously are one part of becoming a great player but not everything. In the end Execution doesn't win you games, decisions in a games do. If you lack proper decisionmaking (reaktionary gameplay) you will lose in the long run more often than not. if there are some tactics that are obviously alittle easier to use than to defend using them is smart. A skilled player has to use the tools the game gives him to the fullest potential. If there is an OP Strategy obviously using it is smart and not bad at all. (if something is OP blizzard will fix sooner or later, but that is not your decision to make; people are way to demanding on patches to balance things out than to try everything they can to deal with it) i.e. A very big part of SF4 is not playing predicable, so your opponent can't predict (mind read) what you will do and punish it. And SC2 is the same. That also imho where many Zergs lack, their standard Macrogameplay is way to predicable. While Aggressiv Zergs may have worse economy, they gain a huge momentum in the game to to unpredicable things which can throw your opponent off or limit their options. (i.e. techheavy greedy play) If Zerg would develop some nasty midgame timing pushes, when Deathball Strategy are weakest, playing such DB-Strategy wouldn't be so smart at all. In my eyes (fast) Deathball Strategys are pure Metagame builds and far from safe. Idra vs. Cruncher is a perfect example G1 Idra stays passive and macros perfectly (for the viewer) but the decision to let your opponent get the Deathball is just plain bad) while G2 showed, that Deathball Strategies in general can easily be stopped by propery decision making. (which is also why i don't think they overpowered) Overpowered in my eyes is something, that i know will coming, and i can't still deal with it even with best decision making. Good examples for that are obviously: the MS Vortex nerf the reaper nerf the barracks/depot nerf the scv ai repair change but as we see blizzard deals with those. damage scaling makes it to only 50% hp max on gigantic combos... but a short one with strong hits can hit to 60-70% | ||
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formthehead
United States81 Posts
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Whitewing
United States7483 Posts
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shinwa
Sweden225 Posts
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Asparagus
United States269 Posts
On April 21 2011 06:49 Liquid`Tyler wrote: If you took a test with 100 questions, all of about the same difficulty, and you got 90 of them correct, you would probably say you did better than the guy who got 80 of them correct. But let's say the test is scored in a weird way. 1 of the questions determines 95% of the score and the other 99 questions determine the remaining 5% of the score. You got that one question wrong and the other guy got that one question right. So he scored higher than you -- he won. That is the basic idea of what is going on when people say the loser played better, or outplayed the winner. I refused to say whether or not I thought Mondragon outplayed Cruncher. Without attempting to answer the question of who played better, I just wanted to say that what Cruncher did to win the Shakuras game was not being fully appreciated by the viewers. Being a zerg player has warped my view of this analogy. Imagine the test is taken where you and I are presented 100 questions. But even though it was taken the same day, we were given the same books to study and we were allowed the same amount of time to take the test, the fact that I'm zerg means I have to take the test a different way than you, while you get to take 4 sets of 25 problem tests, the last 25 are the easiest and are weighed 3/4ths of the total % Why do I have to? Because the department who created the test made it that way, their explanation being "Why have races such as zerg, protoss, or terran if everyone had mirror abilities/traits/strategies/ways to take the test" I find out that I will be presented with a piece of paper with one question on it with increased difficulty as the questions go on. I ask for the other pages or if I'm allowed to skip pages to go onto maybe problems that I might know, but I cannot go on until I've answered it. If I'm wrong not only am I docked 1 point (the test is weighed so every question is worth one point), by being zerg I'm penalized even further by having one page taken from my test, and on that page I'm not allowed to answer and it also counts as a wrong question. I feel my analogy better presents how fragile zergs are, and how even though you can beautifully answer every question not only only correctly but consecutively for multiple sets of questions, depending on where those 5-6 mistakes were made, might add up tremendously and you realize this when 5 wrong answers early in the test means 10 problems are gone from the 100. In that situation of incorrectly guessing 5 questions I knows the highest I can get is 90%, while his opponent might take the same test, get the first 75 question wrong, gets to the last 1/4 of the test and answers them all right and still wins. In my analogy you can see why I think sometimes you can outplay someone and still lose. *edit* yes, you can see it has holes, because both players can horribly fail the test and still have low % but whoever has the higher % wins (bronze,silver,gold,plat,dia) etc so the % aren't set in stone and I'm not considering BO wins/blind counters/flipping coins/timing pushes or punishes, but I hope you understand at least the situation I feel when it comes to how games are played. p.s i'm not trying to come off like a bitch. I like zerg because it is such a fragile race, but when played right you make the other guy look like he never played the game before. | ||
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jmbthirteen
United States10734 Posts
On April 21 2011 12:09 Liquid`Tyler wrote: hey, colossus have way more hp than siege tanks. that's not a fair comparison And they don't have to siege to do full damage! | ||
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magha
Netherlands427 Posts
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WhiteDog
France8650 Posts
On April 21 2011 06:49 Liquid`Tyler wrote: If you took a test with 100 questions, all of about the same difficulty, and you got 90 of them correct, you would probably say you did better than the guy who got 80 of them correct. But let's say the test is scored in a weird way. 1 of the questions determines 95% of the score and the other 99 questions determine the remaining 5% of the score. You got that one question wrong and the other guy got that one question right. So he scored higher than you -- he won. That is the basic idea of what is going on when people say the loser played better, or outplayed the winner. I refused to say whether or not I thought Mondragon outplayed Cruncher. Without attempting to answer the question of who played better, I just wanted to say that what Cruncher did to win the Shakuras game was not being fully appreciated by the viewers. That's society, you have a hierarchy in skills everywhere and in every situations: you have a major and a minor in school. Even if that hierarchy in skills in based on history and social philosophies, it is also based on the experience of everyone that passed those judgements. So when the majority of the starcraft community think that what cruncher need less skills than what mondragon did, it is also their own experience that do the talking. What I like about your thought process is that it's pretty clear, but it is also way too abstract, like you forget the ground every know and then. Talking about doors to justify your point of view on balance for exemple ![]() What made me go roflmao on this SotG is Incontrol, giving his all to explain what zergs needs to do to figure out their race more, with facts and arguments, then JP ask: "does terran and protoss are figured out?". Then, no need for facts, "protoss is the most figured out" and "terran needs to step up their game"... Sometime you are so biaised, there was terran mech since some times now, they use a good part of their units since quite a few times. I'm not saying it's ok, but they try while protoss have yet to use any other composition than stalker sentries colossus. They use warp prism every 10000 games, they use templar when everything else have failed, archons... etc. | ||
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KDot2
United States1213 Posts
On April 21 2011 15:52 magha wrote: What was the series/movie called they talked about at the start of the show? Game of Thrones a show on HBO based on A Song of Ice and Fire by George RR Martin... the books are probably the best series I have ever read ( fanboy) and the show looks like it will be amazing too | ||
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Tabbris
Bangladesh2839 Posts
On April 21 2011 12:09 Liquid`Tyler wrote: hey, colossus have way more hp than siege tanks. that's not a fair comparison Come on guys. When Protoss was doing horrible in Gsl (worst than even Z) Jp asked Nony and Incontrol multiple times about the state of protoss. Even when people were thinking protoss was underpowered because of the low gsl representation they said that the Korean protoss were just making bad mistakes and that they werent underpowered. Nony was also like this in BW. When protoss was Struggling vs zerg in Bw and talk about zvp imbalance was being tossed around Nony just said. Zvp can be tough but its not imbalanced. If you think Tyler and Incontrol are defending there races because they want/like to be overpowered than your and idiot | ||
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dcemuser
United States3248 Posts
On April 21 2011 16:04 Tabbris wrote: Come on guys. When Protoss was doing horrible in Gsl (worst than even Z) Jp asked Nony and Incontrol multiple times about the state of protoss. Even when people were thinking protoss was underpowered because of the low gsl representation they said that the Korean protoss were just making bad mistakes and that they werent underpowered. Nony was also like this in BW. When protoss was Struggling vs zerg in Bw and talk about zvp imbalance was being tossed around Nony just said. Zvp can be tough but its not imbalanced. If you think Tyler and Incontrol are defending there races because they want/like to be overpowered than your and idiot Wait, you're asking people to think logically and to remember old State of the Game casts when instead they could QQ illogically? Yeah, I wish too. Nony, Incontrol, and Day9's attitudes towards balance have nothing to do with their races and everything to do with their Brood War backgrounds. | ||
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tangwhat
New Zealand446 Posts
On April 21 2011 11:14 relyt wrote: I'm 99% sure they didn't talk about it unfortunately. I would kill for them to talk about MSL/OSL. | ||
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BEARDiaguz
Australia2362 Posts
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ploy
United States416 Posts
Nony: analogy related a peculiar test to how one sc2 player could theoretically outplay another sc2 player and lose Random response: Ah I see your point, but what if test taker 1 has a cold? and test taker 2 is hung over as fuck? You see this is like zerg starting out with 3 larva and protoss not having to think. Furthermore, ibuprofen works wonders for hangovers if you can take a nap right after you take it..... so you see i think your analogy is kind of flawed | ||
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ArdentZeal
Germany155 Posts
On April 21 2011 12:09 Liquid`Tyler wrote: hey, colossus have way more hp than siege tanks. that's not a fair comparison thats just gold! Thank you, Tyler! | ||
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Koshi
Belgium38799 Posts
Ugh, and there isn't a forum on nasl.tv where you can ask them to change it or at least consider it. When I watch a VOD: 1) I don't want to get spoilers. Especially when you can see if the Bo3 will take 2 or 3 games simply by seeing the time. 2) I want to fastforward or slowfmotion or even go back without the damn buffering system. 3) I want clean timemarks. Like in the GSL you can click on a set and the game starts, the analysis can be skipped because it is always in the end of a VoD. EDIT: The main reason why I want good Vods is because I work and I don't have the time to sit and go through 4 hours content in 4 hours. I like to go through it within 2 hours with maximum excitement. I will keep supporting the NASL financially if I see improvement, I like Incontrol and I like how he explains himself on SotG. But please try to improve on the most basic stuff. Vods are important, realise that. | ||
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greyarea
Australia31 Posts
On April 21 2011 05:14 Defacer wrote: I definitely think you have a point here ... at some point, nobody should be expected to accept an apology for a bad product that they paid for. The thing is -- and this is me, personally -- I genuinely dont' think they're doing that bad a job. I mean, logistically, NO ONE has tried to do what they're doing, not even the GSL. They're trying to run a 50-man, Divisional tournament that is truly international (as opposed to players that can live and play in Korea). And while there's definitely been some gaffes ... for the most part they're making it happen. Aside from the three no-shows, they've airing 4 hours of games, 5 days a week, hot-off-the-presses with little delay (particularly compared to MLG or most LAN tournaments, which should be easier to coordinate because the players are localized). I think a lot of the criticism about the production values are valid. But the truth is, all I wanted to see was great players play in a tournament structure that rewarded the best players. While the production value of Dreamhack, GSL or MLG might be better, the actual design of the tournament doesn't reward the most consistent players. So from my perspective, the NASL Tournament format inherently makes scheduling and editing errors more likely. However, it is also the primary reason I find the tournament appealing. It's a compromise I'm willing to make as customer, although I understand why other people wouldn't. >Edited for shitty grammar. 100% agree. The way I see it, would it have been great if the NASL took off without a hitch right from moment one? Yep. Did I expect it? No, and I paid for a season pass fully expecting there to be issues. While I might wish things had run smoother, I don't regret that purchase because at the end of the day, I'm still seeing some great games. Disclaimer: I think I must be easier to please though. For example, I bought the season pass largely because I'm at work during the live broadcast, and I really haven't had any worries with the vods. Expecting a certain level of service is normal, but I'd love to see more people being reasonable about it. The amount of self-entitlement out there, particularly in some stream chats and threads absolutely beggars belief. The world doesn't revolve around some people like it must have when they were 5 years old. | ||
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