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Official State of the Game Podcast Thread - Page 820

Forum Index > SC2 General
54608 CommentsPost a Reply
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Fbacon
Profile Joined March 2011
18 Posts
April 20 2011 19:11 GMT
#16381
another enjoyable episodes can't believe i'm this looking forward to few guy talking on webcame for 2 hour every week. keep up the good work.
also idra and artosist are good guest have them on more ♥
KevinIX
Profile Joined October 2009
United States2472 Posts
April 20 2011 19:16 GMT
#16382
Tab as the location key is genius. I'll be stealing that.
Liquid FIGHTING!!!
Mailing
Profile Joined March 2011
United States3087 Posts
April 20 2011 19:18 GMT
#16383
On April 21 2011 03:39 gnutz wrote:
I need to comment on the shit you are giving Cruncher.

As a non-brood-war-player i find it disgusting you say "Mondragon outplayed Cruncher". The thing, why i like Sc2 more than Wc3, is, that it is actually a strategy game. You just can't build anything and win. In Wc3 you could, with a few exceptions, just have some units and micro them properly, and win 100% of the time.

The thing about Sc2 is, that you can't do that. To win, you need not only some mechanics, but you actually need to outsmart your opponent. Mondragon obviously didn't have the experience of Infestors, so he would have easily won. But he didn't. And just because you actually need strategy for this game.
So, while you can't say, Cruncher really outplayed Mondragon (because he did the same thing over and over ^^) you can say that to his series against Idra. Never saw such a simple gameplan which was just a hardcounter to Idra's style, not more or less. And also that is why Cruncher wins more, because his gameplan against Idra style is good against Zergs metagame now.
But, like Day9 said: If the style gets figured out, it will be more than easy to win against Cruncher. Mondragon showed half the way to do it, now we need Idra to do the other half, getting the right units.

That's also the main problem i have with Idra, he flames in games, where it is obvious what could have been done to win. Just playing different.

And i think i don't need to add, that if you look at Roach/Hydra and then to VR/Colossus, you could see, that the "obvious counters" to Rach Hydra are Voidrays and Colossi.

Just outsmart your opponent, not outplay him. That's the main thing that comes new with Sc2. ALL units have a place, therefore you need to think more about unit compositions in certain matches. And the mechanics are more easy, you can do that with little training.
I honestly don't think Idra understood that. Maybe now, but not when he lost to Cruncher.

That's why Cruncher is not to blame. His strategy is only designed to "counter" the actual Zerg-metagame. Not more. But not less.



It's odd, because both the strategy cruncher used and the map it won on were BOTH recently patched

As for game 3, idra already admitted he made the wrong decision after scouting and thought it was just a poke, made drones, and lost for it.
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
gnutz
Profile Joined November 2010
Germany666 Posts
April 20 2011 19:22 GMT
#16384
On April 21 2011 04:18 Mailing wrote:
Show nested quote +
On April 21 2011 03:39 gnutz wrote:
I need to comment on the shit you are giving Cruncher.

As a non-brood-war-player i find it disgusting you say "Mondragon outplayed Cruncher". The thing, why i like Sc2 more than Wc3, is, that it is actually a strategy game. You just can't build anything and win. In Wc3 you could, with a few exceptions, just have some units and micro them properly, and win 100% of the time.

The thing about Sc2 is, that you can't do that. To win, you need not only some mechanics, but you actually need to outsmart your opponent. Mondragon obviously didn't have the experience of Infestors, so he would have easily won. But he didn't. And just because you actually need strategy for this game.
So, while you can't say, Cruncher really outplayed Mondragon (because he did the same thing over and over ^^) you can say that to his series against Idra. Never saw such a simple gameplan which was just a hardcounter to Idra's style, not more or less. And also that is why Cruncher wins more, because his gameplan against Idra style is good against Zergs metagame now.
But, like Day9 said: If the style gets figured out, it will be more than easy to win against Cruncher. Mondragon showed half the way to do it, now we need Idra to do the other half, getting the right units.

That's also the main problem i have with Idra, he flames in games, where it is obvious what could have been done to win. Just playing different.

And i think i don't need to add, that if you look at Roach/Hydra and then to VR/Colossus, you could see, that the "obvious counters" to Rach Hydra are Voidrays and Colossi.

Just outsmart your opponent, not outplay him. That's the main thing that comes new with Sc2. ALL units have a place, therefore you need to think more about unit compositions in certain matches. And the mechanics are more easy, you can do that with little training.
I honestly don't think Idra understood that. Maybe now, but not when he lost to Cruncher.

That's why Cruncher is not to blame. His strategy is only designed to "counter" the actual Zerg-metagame. Not more. But not less.



It's odd, because both the strategy cruncher used and the map it won on were BOTH recently patched

As for game 3, idra already admitted he made the wrong decision after scouting and thought it was just a poke, made drones, and lost for it.

I agree that Shakuras was imbalanced, but still Idra did nothing in game 1. And by nothing, i mean ... nothing.
And when did VR/Colossus get patched? Only Infestors got patched.

Maybe, Idra would have lost game 1 anyways. Because Infestors were not patched and Shakuras was imbalanced. But it still was a game where you could see, that Idra did .... nothing. And Cruncher pretty much hardcountered that.
You know, its not that hard to counter nothing.
-Frog-
Profile Joined February 2009
United States514 Posts
April 20 2011 19:24 GMT
#16385
Oh god the arm chair generals are out in full force.
powered by coffee, driven by hate.
theqat
Profile Blog Joined March 2008
United States2856 Posts
Last Edited: 2011-04-20 19:26:21
April 20 2011 19:26 GMT
#16386
On April 21 2011 04:22 gnutz wrote:
Show nested quote +
On April 21 2011 04:18 Mailing wrote:
On April 21 2011 03:39 gnutz wrote:
I need to comment on the shit you are giving Cruncher.

As a non-brood-war-player i find it disgusting you say "Mondragon outplayed Cruncher". The thing, why i like Sc2 more than Wc3, is, that it is actually a strategy game. You just can't build anything and win. In Wc3 you could, with a few exceptions, just have some units and micro them properly, and win 100% of the time.

The thing about Sc2 is, that you can't do that. To win, you need not only some mechanics, but you actually need to outsmart your opponent. Mondragon obviously didn't have the experience of Infestors, so he would have easily won. But he didn't. And just because you actually need strategy for this game.
So, while you can't say, Cruncher really outplayed Mondragon (because he did the same thing over and over ^^) you can say that to his series against Idra. Never saw such a simple gameplan which was just a hardcounter to Idra's style, not more or less. And also that is why Cruncher wins more, because his gameplan against Idra style is good against Zergs metagame now.
But, like Day9 said: If the style gets figured out, it will be more than easy to win against Cruncher. Mondragon showed half the way to do it, now we need Idra to do the other half, getting the right units.

That's also the main problem i have with Idra, he flames in games, where it is obvious what could have been done to win. Just playing different.

And i think i don't need to add, that if you look at Roach/Hydra and then to VR/Colossus, you could see, that the "obvious counters" to Rach Hydra are Voidrays and Colossi.

Just outsmart your opponent, not outplay him. That's the main thing that comes new with Sc2. ALL units have a place, therefore you need to think more about unit compositions in certain matches. And the mechanics are more easy, you can do that with little training.
I honestly don't think Idra understood that. Maybe now, but not when he lost to Cruncher.

That's why Cruncher is not to blame. His strategy is only designed to "counter" the actual Zerg-metagame. Not more. But not less.



It's odd, because both the strategy cruncher used and the map it won on were BOTH recently patched

As for game 3, idra already admitted he made the wrong decision after scouting and thought it was just a poke, made drones, and lost for it.

I agree that Shakuras was imbalanced, but still Idra did nothing in game 1. And by nothing, i mean ... nothing.
And when did VR/Colossus get patched? Only Infestors got patched.

Maybe, Idra would have lost game 1 anyways. Because Infestors were not patched and Shakuras was imbalanced. But it still was a game where you could see, that Idra did .... nothing. And Cruncher pretty much hardcountered that.
You know, its not that hard to counter nothing.


Actually the core of the ZvP balance complaints is (or at least was) that it's extremely hard to counter the Protoss doing "nothing" (i.e. sitting in the safety of 2-3 base, macroing to stalker/vr/colo deathball, and attacking to win at 200/200)
Ziggitz
Profile Joined September 2010
United States340 Posts
April 20 2011 19:26 GMT
#16387
On April 21 2011 04:18 Mailing wrote:
Show nested quote +
On April 21 2011 03:39 gnutz wrote:
I need to comment on the shit you are giving Cruncher.

As a non-brood-war-player i find it disgusting you say "Mondragon outplayed Cruncher". The thing, why i like Sc2 more than Wc3, is, that it is actually a strategy game. You just can't build anything and win. In Wc3 you could, with a few exceptions, just have some units and micro them properly, and win 100% of the time.

The thing about Sc2 is, that you can't do that. To win, you need not only some mechanics, but you actually need to outsmart your opponent. Mondragon obviously didn't have the experience of Infestors, so he would have easily won. But he didn't. And just because you actually need strategy for this game.
So, while you can't say, Cruncher really outplayed Mondragon (because he did the same thing over and over ^^) you can say that to his series against Idra. Never saw such a simple gameplan which was just a hardcounter to Idra's style, not more or less. And also that is why Cruncher wins more, because his gameplan against Idra style is good against Zergs metagame now.
But, like Day9 said: If the style gets figured out, it will be more than easy to win against Cruncher. Mondragon showed half the way to do it, now we need Idra to do the other half, getting the right units.

That's also the main problem i have with Idra, he flames in games, where it is obvious what could have been done to win. Just playing different.

And i think i don't need to add, that if you look at Roach/Hydra and then to VR/Colossus, you could see, that the "obvious counters" to Rach Hydra are Voidrays and Colossi.

Just outsmart your opponent, not outplay him. That's the main thing that comes new with Sc2. ALL units have a place, therefore you need to think more about unit compositions in certain matches. And the mechanics are more easy, you can do that with little training.
I honestly don't think Idra understood that. Maybe now, but not when he lost to Cruncher.

That's why Cruncher is not to blame. His strategy is only designed to "counter" the actual Zerg-metagame. Not more. But not less.



It's odd, because both the strategy cruncher used and the map it won on were BOTH recently patched

As for game 3, idra already admitted he made the wrong decision after scouting and thought it was just a poke, made drones, and lost for it.


Yeah I really don't like the position that the 3 gate expand puts you in where you have to choose to make drones or units and if you get it wrong you lose. That in and of itself can seem like a total guess depending on what scouting information you have which can be practically nothing depending on the map at that stage of the game.

Maybe us Zerg players should think about just taking a quick third in that position rather than hope they have the right scouting information. That way if the push does move out you can cancel the hatch, make a bunch of units and hold it off since you didn't just waste all your larva. If the push doesn't come, you now have 3 bases and can macro up and won't be behind economically.
lxanderl
Profile Joined April 2011
United States629 Posts
April 20 2011 19:27 GMT
#16388
I understand that NASL working with a lean crew, but shouldn't the logistics of the operation be a black box to the audience, i.e., they put in $25 and expect a smooth tournament, regardless of how the results get done? It doesn't seem fair to say "we are doing the best we can under these constraints, which is a lack of manpower" because those constraints are self-imposed; the audience had nothing to do with the lack of manpower, they didn't ask NASL to work with so small a crew; the crew size should be something the NASL judges appropriate to its task and expand accordingly.

Of course I'm not privy to the workings of the NASL, so a sincere question: do you guys (NASL peeps) think you could have ironed out the running of the show before the season started (e.g., cast and edit test games for a full day)? Was it a "we didn't foresee this coming" or a "we did foresee this but thought we could deal with it" or something else?

Having speculated that at least part of the current situation was avoidable (mostly by not trying take on something this huge with such a slim crew), I have to give little props :D to NASL for doing the best possible things they can do in a poor situation - addressing each issue transparently, communicating with the community in a timely fashion and making improvements based on the valid criticism step-by-step - even though I can't help but think that NASL were the ones who got themselves in that poor situation. But, as far as professionalism goes, I'm not worried about the future of the NASL.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 20 2011 19:41 GMT
#16389
I would have prefered Incontrol instead of giving excuses for the mess NASL to tell us how are they going to fix it. He told us a "sad" story about how the editing guys work a lot and stay late. Buhuhu. Hire more people! Are those editing guys volunteers?
Is NASL free for all or is it asking for money?
It would be like coming to McDonalds, paying for a Big Mac and getting a burned piece of meat and in a half rotten bun with the explanation that they got only two people working there.

Anyways while I was hoping I would support NASL this season, my money went to GSL instead although I cannot watch games live. NASL will need to give us more then excuses to give them money, personally I am expecting a 50% increase in quality for it to be a serious thing.
IGN league will probably blow them out of the water.
Aristodemus
Profile Joined January 2011
England2014 Posts
April 20 2011 19:44 GMT
#16390
On April 21 2011 03:51 turdburgler wrote:
Show nested quote +
On April 21 2011 02:19 The KY wrote:
Man Geoff sounds really down about the reaction to NASL. It's a shame, but there were a bunch of people who have just been incredibly aggressive towards it ever since the Clash of the Titans showmatch, which was plagued with issues, and people assumed NASL would have the same set up. As a result there were people having a go at the quality of the casts weeks before they started.

But I like it quite a lot. People came into it expecting basically a GSL clone, but the difference is that every GSL match has immediate, tangible consequences so people can get hyped every day it's on. The NASL is a slow builder. Like Inc said, even though every NASL game does have consequences, those are in 10 weeks or so. Later on in divisional play it'll feel like more is on the line, and then of course after that there's the live tournament.



its all well and good him sounding down on sotg when people are shitting on him. but this is the guy who shits on everyone else. its all fun and fair game until people shit on him, and then its a super sad face sowwwyy guiiizzz moment and we are supposed to feel sorry for him?

hes right to apologise for what the nasl has been so far. hes also right that its only their first week, they will improve and it will almost certainly be a great star league 'soon'. but thats not what he promised and so he deserves what hes got so far.

this is also a pretty much dead horse that we should probably stop beating, after week 2 is finished, with their hopefully new maps, new production schedule, and hopefully no walkovers, then we can come back and maybe comment again but until then im quietly hopefully that we can see something really good come out this week.

i agree that its hard to get psyched about these early weeks, but i dont think that can be avoided. when we get on to season 2 i think it will be alot better. they can compare the match to previous seasons, compare standings to how a player was doing before. and it will have the added excitement of relative "new blood" against veterans from season 1.



I dont blame geoff at all, he is the best part of the NASL imho. He is the guy taking all the shit for other peoples mistakes, and he is the one interacting with the community. Yes it has been disappointing but the NASL is not one guy.
once more unto the breach, dear friends, once more
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
Last Edited: 2011-04-20 20:57:17
April 20 2011 20:14 GMT
#16391
On April 21 2011 04:27 lxanderl wrote:
I understand that NASL working with a lean crew, but shouldn't the logistics of the operation be a black box to the audience, i.e., they put in $25 and expect a smooth tournament, regardless of how the results get done? It doesn't seem fair to say "we are doing the best we can under these constraints, which is a lack of manpower" because those constraints are self-imposed; the audience had nothing to do with the lack of manpower, they didn't ask NASL to work with so small a crew; the crew size should be something the NASL judges appropriate to its task and expand accordingly.

Of course I'm not privy to the workings of the NASL, so a sincere question: do you guys (NASL peeps) think you could have ironed out the running of the show before the season started (e.g., cast and edit test games for a full day)? Was it a "we didn't foresee this coming" or a "we did foresee this but thought we could deal with it" or something else?

Having speculated that at least part of the current situation was avoidable (mostly by not trying take on something this huge with such a slim crew), I have to give little props :D to NASL for doing the best possible things they can do in a poor situation - addressing each issue transparently, communicating with the community in a timely fashion and making improvements based on the valid criticism step-by-step - even though I can't help but think that NASL were the ones who got themselves in that poor situation. But, as far as professionalism goes, I'm not worried about the future of the NASL.



I definitely think you have a point here ... at some point, nobody should be expected to accept an apology for a bad product that they paid for.

The thing is -- and this is me, personally -- I genuinely dont' think they're doing that bad a job. I mean, logistically, NO ONE has tried to do what they're doing, not even the GSL. They're trying to run a 50-man, Divisional tournament that is truly international (as opposed to players that can live and play in Korea).

And while there's definitely been some gaffes ... for the most part they're making it happen. Aside from the three no-shows, they've airing 4 hours of games, 5 days a week, hot-off-the-presses with little delay (particularly compared to MLG or most LAN tournaments, which should be easier to coordinate because the players are localized).

I think a lot of the criticism about the production values are valid. But the truth is, all I wanted to see was great players play in a tournament structure that rewarded the best players. While the production value of Dreamhack, GSL or MLG might be better, the actual design of the tournament doesn't reward the most consistent players.

So from my perspective, the NASL Tournament format inherently makes scheduling and editing errors more likely. However, it is also the primary reason I find the tournament appealing. It's a compromise I'm willing to make as customer, although I understand why other people wouldn't.


>Edited for shitty grammar.
dekuschrub
Profile Joined May 2008
United States2069 Posts
April 20 2011 20:24 GMT
#16392
hahaha hey man

if you like gum and don't give a shit

get some stride

best slogan ever. I will now say this about everything
Fries
Profile Joined August 2010
United States124 Posts
April 20 2011 20:40 GMT
#16393
On April 21 2011 04:41 -Archangel- wrote:
I would have prefered Incontrol instead of giving excuses for the mess NASL to tell us how are they going to fix it. He told us a "sad" story about how the editing guys work a lot and stay late. Buhuhu. Hire more people! Are those editing guys volunteers?
Is NASL free for all or is it asking for money?
It would be like coming to McDonalds, paying for a Big Mac and getting a burned piece of meat and in a half rotten bun with the explanation that they got only two people working there.

Anyways while I was hoping I would support NASL this season, my money went to GSL instead although I cannot watch games live. NASL will need to give us more then excuses to give them money, personally I am expecting a 50% increase in quality for it to be a serious thing.
IGN league will probably blow them out of the water.


You seem to be assuming they just have all this money to throw at the problem. How do you know they can afford to simply hire more work? If they can, I agree it might be a good idea, but that may take away from the money they set aside for the players, which in turn may make the players and community pay less interest. It's likely a more delicate situation than that.

In your restaurant analogy I think week one was more on par with the food taking a little too long, playing crappy music and maybe mixing up a couple burgers. Most people are acting like the waiter punched us in the face and then pissed on our food.

I think all arguments should be had using food analogies, by the way.
lxanderl
Profile Joined April 2011
United States629 Posts
April 20 2011 20:51 GMT
#16394
On April 21 2011 05:14 Defacer wrote:
Show nested quote +
On April 21 2011 04:27 lxanderl wrote:
I understand that NASL working with a lean crew, but shouldn't the logistics of the operation be a black box to the audience, i.e., they put in $25 and expect a smooth tournament, regardless of how the results get done? It doesn't seem fair to say "we are doing the best we can under these constraints, which is a lack of manpower" because those constraints are self-imposed; the audience had nothing to do with the lack of manpower, they didn't ask NASL to work with so small a crew; the crew size should be something the NASL judges appropriate to its task and expand accordingly.

Of course I'm not privy to the workings of the NASL, so a sincere question: do you guys (NASL peeps) think you could have ironed out the running of the show before the season started (e.g., cast and edit test games for a full day)? Was it a "we didn't foresee this coming" or a "we did foresee this but thought we could deal with it" or something else?

Having speculated that at least part of the current situation was avoidable (mostly by not trying take on something this huge with such a slim crew), I have to give little props :D to NASL for doing the best possible things they can do in a poor situation - addressing each issue transparently, communicating with the community in a timely fashion and making improvements based on the valid criticism step-by-step - even though I can't help but think that NASL were the ones who got themselves in that poor situation. But, as far as professionalism goes, I'm not worried about the future of the NASL.



I definitely think you have a point here ... at some point, nobody should be expected to accept an apology for a bad product that they paid for.

The thing is -- and this is me, personally -- I genuinely dont' think they're doing that bad a job. I mean, logistically, NO ONE has tried to do what they're doing, not even the GSL. They're trying to run a 50-man, Divisional, tournament with that is truly international (as opposed to players that can live and play in Korea).

And while there's definitely been some gaffes, for the most part they're making it happen. Aside from the three no-shows, they've airing 4 hours of games, 5 days a week, hot off the presses with little delays (particularly compared to MLG or most LAN tournaments, which if anything, should be easier to coordinate because the players are localized).

I think a lot of the criticism about the production values are valid, but the truth is, all I wanted to see was great players play in a tournament structure that rewarded the best players. While the production value of Dreamhack, GSL or MLG might be better, the actual design of the tournament doesn't reward the most consistent players.

So from my perspective, the way the NASL Tournament format is what makes scheduling and editing gaffes more likely, but is also the primary reason while I find the tournament appealing. It's a compromise I'm willing to make as customer, although I understand why other people wouldn't.


Yeah I agree. Personally I don't really mind that the production values are a little skeletal as of now, especially since they're improving. They fixed the sound and that was the only thing that actually distracted from the matches. The spoilers and stuff...well I can't really have an opinion on that since I didn't actually watch those matches, haha. It is a lot of games and I have enjoyed the ones that I did watch.


On April 21 2011 05:40 Fries wrote:
I think all arguments should be had using food analogies, by the way.

Yes. You are delicious.

Soap
Profile Blog Joined April 2010
Brazil1546 Posts
April 20 2011 20:53 GMT
#16395
Machine is just demolishing Cruncher on ladder, 3-0 on Scrap, Xelnaga and close Metal.
Justanx
Profile Joined November 2010
United States240 Posts
April 20 2011 20:55 GMT
#16396
We talk about that there are so many games an so anti- climatic, but TSL took 4ever to get here, It started back in October November as I recall, and it was on the weekend, granted it only took the weekend, but It has been a long journey get here ( sorry really should have research a bit). However I'm glad it is here and followed it so close to watch every match.

Any season of Professional sports does take awhile, American Football has a long season, European Football has a very long season. Baseball (OMG) how many games do they play..... alot!
As in any pro sport, I believe E sports will evolve to the point (and I know we want it to evolve) that we will watch E sports like the rest of the sports community.

I think because the internet is so instant we want our gaming to be instant as well,

A league like the NASL, IMO, is the stepping stone.

So to me watching all these players and cheering for our favorite week after week is just like any other sport.

To complain that it will be anti climatic, is like saying lets have one weekend of football and have the super bowl at the end of the month, and lets do it all again next month.

Or lets have the world cup every year.

Please lets get out that mind set and think of E sports as a real sport

Ding Dong Usama is dead
AndAgain
Profile Joined November 2010
United States2621 Posts
April 20 2011 20:56 GMT
#16397
On April 21 2011 03:39 gnutz wrote:
+ Show Spoiler +
I need to comment on the shit you are giving Cruncher.

As a non-brood-war-player i find it disgusting you say "Mondragon outplayed Cruncher". The thing, why i like Sc2 more than Wc3, is, that it is actually a strategy game. You just can't build anything and win. In Wc3 you could, with a few exceptions, just have some units and micro them properly, and win 100% of the time.

The thing about Sc2 is, that you can't do that. To win, you need not only some mechanics, but you actually need to outsmart your opponent. Mondragon obviously didn't have the experience of Infestors, so he would have easily won. But he didn't. And just because you actually need strategy for this game.
So, while you can't say, Cruncher really outplayed Mondragon (because he did the same thing over and over ^^) you can say that to his series against Idra. Never saw such a simple gameplan which was just a hardcounter to Idra's style, not more or less. And also that is why Cruncher wins more, because his gameplan against Idra style is good against Zergs metagame now.
But, like Day9 said: If the style gets figured out, it will be more than easy to win against Cruncher. Mondragon showed half the way to do it, now we need Idra to do the other half, getting the right units.

That's also the main problem i have with Idra, he flames in games, where it is obvious what could have been done to win. Just playing different.

And i think i don't need to add, that if you look at Roach/Hydra and then to VR/Colossus, you could see, that the "obvious counters" to Rach Hydra are Voidrays and Colossi.

Just outsmart your opponent, not outplay him. That's the main thing that comes new with Sc2. ALL units have a place, therefore you need to think more about unit compositions in certain matches. And the mechanics are more easy, you can do that with little training.
I honestly don't think Idra understood that. Maybe now, but not when he lost to Cruncher.

That's why Cruncher is not to blame. His strategy is only designed to "counter" the actual Zerg-metagame. Not more. But not less.




I totally agree. On the game on Shakuras: how else are you supposed to play against a zerg who's sending waves of 2-3 prong attacks at you? Especially one like Mondi who doesn't mind sacking units for economic damage, and would never turn around if you counter attack.

The whole idea of outplaying someone in spite of losing is questionable in general. How would one define "outplaying"?
All your teeth should fall out and hair should grow in their place!
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Profile Blog Joined April 2010
United States7542 Posts
April 20 2011 21:00 GMT
#16398
On April 21 2011 05:14 Defacer wrote:
Show nested quote +
On April 21 2011 04:27 lxanderl wrote:
I understand that NASL working with a lean crew, but shouldn't the logistics of the operation be a black box to the audience, i.e., they put in $25 and expect a smooth tournament, regardless of how the results get done? It doesn't seem fair to say "we are doing the best we can under these constraints, which is a lack of manpower" because those constraints are self-imposed; the audience had nothing to do with the lack of manpower, they didn't ask NASL to work with so small a crew; the crew size should be something the NASL judges appropriate to its task and expand accordingly.

Of course I'm not privy to the workings of the NASL, so a sincere question: do you guys (NASL peeps) think you could have ironed out the running of the show before the season started (e.g., cast and edit test games for a full day)? Was it a "we didn't foresee this coming" or a "we did foresee this but thought we could deal with it" or something else?

Having speculated that at least part of the current situation was avoidable (mostly by not trying take on something this huge with such a slim crew), I have to give little props :D to NASL for doing the best possible things they can do in a poor situation - addressing each issue transparently, communicating with the community in a timely fashion and making improvements based on the valid criticism step-by-step - even though I can't help but think that NASL were the ones who got themselves in that poor situation. But, as far as professionalism goes, I'm not worried about the future of the NASL.



I definitely think you have a point here ... at some point, nobody should be expected to accept an apology for a bad product that they paid for.

The thing is -- and this is me, personally -- I genuinely dont' think they're doing that bad a job. I mean, logistically, NO ONE has tried to do what they're doing, not even the GSL. They're trying to run a 50-man, Divisional tournament that is truly international (as opposed to players that can live and play in Korea).

And while there's definitely been some gaffes ... for the most part they're making it happen. Aside from the three no-shows, they've airing 4 hours of games, 5 days a week, hot-off-the-presses with little delay (particularly compared to MLG or most LAN tournaments, which should be easier to coordinate because the players are localized).

I think a lot of the criticism about the production values are valid. But the truth is, all I wanted to see was great players play in a tournament structure that rewarded the best players. While the production value of Dreamhack, GSL or MLG might be better, the actual design of the tournament doesn't reward the most consistent players.

So from my perspective, the NASL Tournament format inherently makes scheduling and editing errors more likely. However, it is also the primary reason I find the tournament appealing. It's a compromise I'm willing to make as customer, although I understand why other people wouldn't.


>Edited for shitty grammar.


I agree and have really been liking NASL so far. The production qualities aren't even that bad to me. Only GSL & Dreamhack were better imo and it's pretty understandable why in both cases.

Great SOTG this week, but kinda sad to see inc have to apologize so much for NASL. I really enjoyed the talk about the current state of Zerg, Protoss, and Terran strategies.
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Headshot
Profile Blog Joined May 2010
United States1656 Posts
April 20 2011 21:04 GMT
#16399
I'm going to Columbus just to meet Incontrol, Tyler, Idra, and Day9!

:D
-
Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
April 20 2011 21:08 GMT
#16400
It's funny listening to the Podcast, saying how there will be pages of hate and people yelling and such, then you load this page and that's pretty much all there is XD.
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