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Calm down, you made a vague statement and I just didnt want to guess at what you really meant by it.
Anyway, do we really have more armor types though? Most armor types are completly ignored, like psionic what role does this type play in SC2? The ones that get used the most are light and armored so really we are adding 1 more armor type.
Also consider overlaping armor types, most massive units are also armored, so to a marauder there is no difference between a roach and an ultralisk.
What a system like in BW does is it makes one unit good against one type average against another and bad against the last type, while SC2's method is very unit specific but for the most part they are good or average. Atleast thats what it looks like to me.
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Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy.
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You know if you don't say anything in an argument, you won't make yourself look like a jackass and you will end up looking smarter than the jackass that is arguing. PJA give it a shot, I guarantee you will look smarter and won't have to defend your dignity in some stupid forum thread.
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On March 25 2011 11:51 FortyOzs wrote: You know if you don't say anything in an argument, you won't make yourself look like a jackass and you will end up looking smarter than the jackass that is arguing. PJA give it a shot, I guarantee you will look smarter and won't have to defend your dignity in some stupid forum thread.
That's really not as enjoyable as participating.
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On March 25 2011 05:15 Freebirdo7 wrote: Incontrol, you are so cool for playing 40k lol, I have a pretty big Eldar army painted in the basement right now as a matter of fact. Even though he plays "Terranids"?
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On March 25 2011 11:37 KevinIX wrote: Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy.
That's what bothers me the most, there is no consistency. Things vary so much from what units get bonuses to just how much of a bonus. Unfortunatly blizz would probably not even consider a change like this since it would undo all the balance work they've done so far.
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On March 25 2011 15:12 DARKHYDRA wrote:Show nested quote +On March 25 2011 11:37 KevinIX wrote: Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy. That's what bothers me the most, there is no consistency. Things vary so much from what units get bonuses to just how much of a bonus. Unfortunatly blizz would probably not even consider a change like this since it would undo all the balance work they've done so far. This inconsistency is part of the reason why the game is so interesting. It simply "doesnt add up" and still people manage to do the "unthinkable thing" like countering Colossi with Hellions or Thors with Mutalisks and make it work.
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So anyway, no preshow recording? Anyone? I can't find a link.
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JP, I think you should consider taking donations for a proper ftp instead of this blip.tv crap
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On March 25 2011 10:09 PJA wrote:Are you seriously this retarded? A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.
Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.
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On March 26 2011 11:44 barkles wrote:Show nested quote +On March 25 2011 10:09 PJA wrote:On March 25 2011 10:07 DARKHYDRA wrote: less flexible? Are you seriously this retarded? A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage. Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.
it's not really more flexible, it just adds more ridiculous hard counters
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On March 26 2011 15:26 Elefanto wrote:Show nested quote +On March 26 2011 11:44 barkles wrote:On March 25 2011 10:09 PJA wrote:On March 25 2011 10:07 DARKHYDRA wrote: less flexible? Are you seriously this retarded? A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage. Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible. it's not really more flexible, it just adds more ridiculous hard counters
Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.)
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On March 26 2011 15:49 Aequos wrote:Show nested quote +On March 26 2011 15:26 Elefanto wrote:On March 26 2011 11:44 barkles wrote:On March 25 2011 10:09 PJA wrote:On March 25 2011 10:07 DARKHYDRA wrote: less flexible? Are you seriously this retarded? A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage. Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible. it's not really more flexible, it just adds more ridiculous hard counters Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.)
SC1 a unit can do 3 lots of damage SC2 a unit can do 2 lots of damage it's nearly identical yes. it's just simplified. one of the many things blizzard dumbed down to expand it's audience.
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On March 26 2011 15:58 MavercK wrote:Show nested quote +On March 26 2011 15:49 Aequos wrote:On March 26 2011 15:26 Elefanto wrote:On March 26 2011 11:44 barkles wrote:On March 25 2011 10:09 PJA wrote:On March 25 2011 10:07 DARKHYDRA wrote: less flexible? Are you seriously this retarded? A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage. Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible. it's not really more flexible, it just adds more ridiculous hard counters Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.) SC1 a unit can do 3 lots of damage SC2 a unit can do 2 lots of damage it's nearly identical yes. it's just simplified. one of the many things blizzard dumbed down to expand it's audience.
I've seen custom games where they have set things like "Damage: 10; vs Biological: 15; vs Armored: 5" so it's not impossible to do. I suspect that Blizzard could implement it in ladder if they really wanted to, there just isn't much of a need for it due to the way units interact. In theory, three types of damage would create even "harder" counters, as a marauder, for example, could only do 5 damage a shot to zerglings/zealots, rendering them useless against zerglings/zealots. Likewise, a Hellion could do something like 2 to armored units, making it so useless against stalkers as to not be worth it even as a mineral dump.
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it's definitely possible. i've done it in my sc1 remake. blizzard wont however because they like the idea of simplified damage. because casual players can understand it easier.
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