• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:01
CEST 16:01
KST 23:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2760 users

Official State of the Game Podcast Thread - Page 638

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 636 637 638 639 640 2731 Next
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 01:26 GMT
#12741
Calm down, you made a vague statement and I just didnt want to guess at what you really meant by it.

Anyway, do we really have more armor types though? Most armor types are completly ignored, like psionic what role does this type play in SC2? The ones that get used the most are light and armored so really we are adding 1 more armor type.

Also consider overlaping armor types, most massive units are also armored, so to a marauder there is no difference between a roach and an ultralisk.

What a system like in BW does is it makes one unit good against one type average against another and bad against the last type, while SC2's method is very unit specific but for the most part they are good or average. Atleast thats what it looks like to me.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 25 2011 02:37 GMT
#12742
Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy.
Liquid FIGHTING!!!
FortyOzs
Profile Joined February 2011
189 Posts
March 25 2011 02:51 GMT
#12743
You know if you don't say anything in an argument, you won't make yourself look like a jackass and you will end up looking smarter than the jackass that is arguing. PJA give it a shot, I guarantee you will look smarter and won't have to defend your dignity in some stupid forum thread.
iSTime
Profile Joined November 2006
1579 Posts
March 25 2011 04:20 GMT
#12744
On March 25 2011 11:51 FortyOzs wrote:
You know if you don't say anything in an argument, you won't make yourself look like a jackass and you will end up looking smarter than the jackass that is arguing. PJA give it a shot, I guarantee you will look smarter and won't have to defend your dignity in some stupid forum thread.


That's really not as enjoyable as participating.
www.infinityseven.net
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 25 2011 05:06 GMT
#12745
On March 25 2011 05:15 Freebirdo7 wrote:
Incontrol, you are so cool for playing 40k lol, I have a pretty big Eldar army painted in the basement right now as a matter of fact.

Even though he plays "Terranids"?
If you cant say what you're meaning, you can never mean what you're saying.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 06:12 GMT
#12746
On March 25 2011 11:37 KevinIX wrote:
Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy.


That's what bothers me the most, there is no consistency. Things vary so much from what units get bonuses to just how much of a bonus. Unfortunatly blizz would probably not even consider a change like this since it would undo all the balance work they've done so far.
Rabiator
Profile Joined March 2010
Germany3948 Posts
March 25 2011 06:27 GMT
#12747
On March 25 2011 15:12 DARKHYDRA wrote:
Show nested quote +
On March 25 2011 11:37 KevinIX wrote:
Well, Archons and Corruptors would be a bit strange if you reduced the game to light, medium, armored. But also some units counter harder than others. For example, Stalkers do 10 +4 bonus and Marauders do 10 +10 bonus. So converting from SC2 armor types to BW armor types isn't easy.


That's what bothers me the most, there is no consistency. Things vary so much from what units get bonuses to just how much of a bonus. Unfortunatly blizz would probably not even consider a change like this since it would undo all the balance work they've done so far.

This inconsistency is part of the reason why the game is so interesting. It simply "doesnt add up" and still people manage to do the "unthinkable thing" like countering Colossi with Hellions or Thors with Mutalisks and make it work.
If you cant say what you're meaning, you can never mean what you're saying.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 13:29 GMT
#12748
So anyway, no preshow recording? Anyone? I can't find a link.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
March 25 2011 13:32 GMT
#12749
On March 25 2011 22:29 DARKHYDRA wrote:
So anyway, no preshow recording? Anyone? I can't find a link.


just check http://www.youtube.com/user/itmeJP

+ Show Spoiler +
http://www.youtube.com/watch?v=bDEZMHlViO8&feature=channel_video_title

Kevmeister @ Dota2
xrayEU
Profile Joined April 2010
Sweden571 Posts
March 25 2011 13:36 GMT
#12750
On March 25 2011 22:29 DARKHYDRA wrote:
So anyway, no preshow recording? Anyone? I can't find a link.

On August 19 2010 14:22 itmeJP wrote:
Preshows can be found on my YouTube Channel


Preshow Part 1: State of the Game EP31
Preshow Part 2: State of the Game EP31
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 13:55 GMT
#12751
Thanks a bunch guys
hugman
Profile Joined June 2009
Sweden4644 Posts
March 25 2011 18:33 GMT
#12752
JP, I think you should consider taking donations for a proper ftp instead of this blip.tv crap
barkles
Profile Joined May 2010
United States285 Posts
March 26 2011 02:44 GMT
#12753
On March 25 2011 10:09 PJA wrote:
Show nested quote +
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.


Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 26 2011 06:24 GMT
#12754
Care to elaborate?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
March 26 2011 06:26 GMT
#12755
On March 26 2011 11:44 barkles wrote:
Show nested quote +
On March 25 2011 10:09 PJA wrote:
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.


Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.


it's not really more flexible, it just adds more ridiculous hard counters
wat
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
March 26 2011 06:45 GMT
#12756
--- Nuked ---
Aequos
Profile Joined October 2010
Canada606 Posts
March 26 2011 06:49 GMT
#12757
On March 26 2011 15:26 Elefanto wrote:
Show nested quote +
On March 26 2011 11:44 barkles wrote:
On March 25 2011 10:09 PJA wrote:
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.


Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.


it's not really more flexible, it just adds more ridiculous hard counters


Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.)
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2011 06:58 GMT
#12758
On March 26 2011 15:49 Aequos wrote:
Show nested quote +
On March 26 2011 15:26 Elefanto wrote:
On March 26 2011 11:44 barkles wrote:
On March 25 2011 10:09 PJA wrote:
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.


Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.


it's not really more flexible, it just adds more ridiculous hard counters


Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.)


SC1 a unit can do 3 lots of damage
SC2 a unit can do 2 lots of damage
it's nearly identical yes. it's just simplified. one of the many things blizzard dumbed down to expand it's audience.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Aequos
Profile Joined October 2010
Canada606 Posts
March 26 2011 07:03 GMT
#12759
On March 26 2011 15:58 MavercK wrote:
Show nested quote +
On March 26 2011 15:49 Aequos wrote:
On March 26 2011 15:26 Elefanto wrote:
On March 26 2011 11:44 barkles wrote:
On March 25 2011 10:09 PJA wrote:
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.


Actually it went down to 25% (concussive damage against large unit type) iirc. But yeah, i do think that the SC2 system is more flexible.


it's not really more flexible, it just adds more ridiculous hard counters


Would it be any different if Marauders had 20 explosive damage as their base, but only did 10 to "light" units like zealots, sentries, zerglings yet did full to "large" units like stalkers, tanks, and ultralisks? It's essentially the same system, you just see the bonus instead of the penalty, which indirectly buffs units that have no type (which is only the archon and ghost to my knowledge, and I'm not sure about the ghost.)


SC1 a unit can do 3 lots of damage
SC2 a unit can do 2 lots of damage
it's nearly identical yes. it's just simplified. one of the many things blizzard dumbed down to expand it's audience.


I've seen custom games where they have set things like "Damage: 10; vs Biological: 15; vs Armored: 5" so it's not impossible to do. I suspect that Blizzard could implement it in ladder if they really wanted to, there just isn't much of a need for it due to the way units interact. In theory, three types of damage would create even "harder" counters, as a marauder, for example, could only do 5 damage a shot to zerglings/zealots, rendering them useless against zerglings/zealots. Likewise, a Hellion could do something like 2 to armored units, making it so useless against stalkers as to not be worth it even as a mineral dump.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
MavercK
Profile Joined March 2010
Australia2181 Posts
March 26 2011 07:10 GMT
#12760
it's definitely possible. i've done it in my sc1 remake.
blizzard wont however because they like the idea of simplified damage. because casual players can understand it easier.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 636 637 638 639 640 2731 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group B
WardiTV834
IndyStarCraft 199
TKL 165
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #125
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 215
IndyStarCraft 199
TKL 165
ProTech122
Hui .114
Rex 101
StarCraft: Brood War
Bisu 4409
PianO 1852
EffOrt 1495
Larva 557
actioN 511
Mini 495
Stork 416
firebathero 362
Snow 327
Hyuk 221
[ Show more ]
Soma 166
Aegong 132
hero 119
Barracks 109
Sea.KH 91
sSak 77
Dewaltoss 75
HiyA 59
ToSsGirL 53
Sharp 51
Backho 46
[sc1f]eonzerg 42
Shine 41
sorry 35
JulyZerg 29
Bale 17
GoRush 14
Noble 13
SilentControl 9
Terrorterran 7
Dota 2
qojqva2517
BananaSlamJamma544
syndereN383
Counter-Strike
pashabiceps1697
zeus590
byalli266
markeloff119
edward87
oskar59
Other Games
singsing2340
Liquid`RaSZi1031
B2W.Neo961
hiko699
Lowko305
crisheroes268
XaKoH 169
Fuzer 152
Sick122
QueenE101
Mew2King70
DeMusliM56
ArmadaUGS43
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 18
• iHatsuTV 1
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV673
• lizZardDota240
League of Legends
• Nemesis3081
• TFBlade782
Upcoming Events
PiGosaur Cup
9h 59m
Replay Cast
18h 59m
Afreeca Starleague
19h 59m
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 9h
The PondCast
1d 19h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
BSL
4 days
[ Show More ]
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.