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Official State of the Game Podcast Thread - Page 637

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 635 636 637 638 639 2731 Next
Freebirdo7
Profile Joined February 2011
United States163 Posts
Last Edited: 2011-03-24 20:16:33
March 24 2011 20:15 GMT
#12721
Incontrol, you are so cool for playing 40k lol, I have a pretty big Eldar army painted in the basement right now as a matter of fact.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 24 2011 20:20 GMT
#12722
On March 25 2011 05:10 blakbeard wrote:
Show nested quote +
On March 24 2011 13:15 rolfe wrote:
why is owning a ferret nerdy?

Why is playing video games nerdy? It's just the stereotype.

well i know video games is stereotype of nerdiness but animal ownership? thats no stereotype i've ever heard of
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
iSTime
Profile Joined November 2006
1579 Posts
March 24 2011 20:31 GMT
#12723
On March 25 2011 05:12 IVN wrote:
Show nested quote +
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.

And game knowledge and experience are foiled by phenomenon like cognitive dissonance, group think and personal pride, as well as conflict of interest.

What you are forgetting here, that not only is in a global market (like eSports), MC a competitor, he is actually the worst kind of competitor for the 3 toss players that have commented on his style. And thats because hes the best toss at the moment. He is basically "stealing" all the attention, "fame and glory". Or let me put it this way: ever heard of a GM representative saying "wow, that new car from Toyota is awesome"?


How you can defend someone who tries to argue from first principles in a game as complicated as SC2 while calling Tyler "biased" and assuming that I'm not going on a lot of my own game experience is beyond me.

This guy is claiming that SC2 is going to be based on timing attacks and such because of things like the macro mechanics and the way the units are designed. Do you know what level of arrogance combined with complete obliviousness you need to have this kind of opinion? No one can possibly know that timing attacks are going to be strong a priori, yet randplaty seems to think that he can.
www.infinityseven.net
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 24 2011 21:02 GMT
#12724
Great show, I'm hoping to see idra more on the show now that he's in the states and there's no terrible skype thing where he randomly cuts off.

Also is there an mp3 for the preshow with artosis?
barkles
Profile Joined May 2010
United States285 Posts
March 24 2011 21:04 GMT
#12725
On March 25 2011 03:41 randplaty wrote:
Show nested quote +
On March 25 2011 03:11 barkles wrote:

Sure, I'll comment on the macro mechanics etc. The truth is that no one (yourself included) has any idea whether these will lead to more "cheesy" styles of play in the long term or not. They could very well lead to very solid defensive play. Once it has been identified that we have no idea how these will affect future gameplay, the only sensible thing to do is remove it from any discussion of how we think the game will play out in the future. This is similar to the Independence Axiom, if you're familiar at all with mathematics or game theory. They don't give us any information or credible expectations to go off of. And the inclusion of these new devices does not "fundamentally change" they way SC2 is played from SC1. The only thing it does is make it easier. Well, the unit pathing does change some stuff, but again it is impossible for us to know right now what long-term effects that will have. (on a side note, did you every play SC:BW on a semi-serious level? From the comments you have been making I find it very, very unlikely. For example, damage modifiers also existed in SC1...).

And none of this changes the fact that SC1 and SC2 are very similar, and that we should value the advice of someone like Tyler who has played both professionally. If you want to stubbornly argue that pros aren't the best people to predict the direction of high level play, fine. I won't argue with you anymore. But you're in a very small minority.


I am trying my best not to stubbornly argue. That's why I concede that there is a distinct possibility that Tyler may very well be right. SC2 may become more macro oriented as the game progresses. I just haven't seen much convincing evidence that it will. I do value Tyler's opinion as one who has played both games professionally, but I still expect him to provide evidence beyond "that's the way it was in BW."

I acknowledge that macro mechanics, unit pathing, and damage modifiers does not necessarily mean that timing attacks will be more prevalent. I admit that I have no definitive knowledge of the future of the game. I would argue that those things point towards timing attacks, but you're right, I cannot be sure.

The question is, can you, or Tyler concede that he does not know with certainty that SC2 will proceed down the macro path? I'd say that the future of ANY game is difficult to predict whether or not you are a pro gamer. Could Johnny Unitas predict the advent of the West Coast offense? Could Sandy Koufax have anticipated the steroid era?

Yet Tyler uses his "knowledge" of the future to determine that MC's style will not work in the future. How can he predict the future of the game like that? Especially when MC has been the most consistent pro gamer in SC2.

Did I play SCBW on a "semi-serious" level? I played for 8 hours a day at one point. I was never a pro gamer. I played Warcraft 2 for 8 hours a day at one point. I played Warcraft the original quite a bit also. I always viewed Starcraft as the sequal to Warcraft 2. And Starcraft was completely different from Warcraft 2 just like Warcraft 2 was completely different from Warcraft 1. It would have been silly of me to predict the future of Starcraft based on ow Warcraft 2 played out. I know SC had damage modifiers, but not nearly to the extent that SC2 has them.

But again, I don't think our "qualifications" should have much to do with the argument. I'm arguing for fun obviously. I think it's an interesting discussion. I appreciate that you disagree with me and are willing to articulate your thoughts however different they are from mine. I appreciate Tyler's thoughts and appreciate him for bringing up the subject and stimulating me to think deeper into the game. I just want to continue that discussion and have more fun diving into topic. If I'm not qualified to discuss because I'm not a progamer or have not played the game "semi-seriously" then well ... I guess that sucks for me.


I was never trying to argue that you're not qualified to discuss SC2 if you're not a pro. If it sounded that way, I apologize. What I meant was that one should not expect to make assertions and expect them to be believed (like "SC2 is nothing at all like SC1") without sufficient qualifications to make that assertion believable. Talking about Starcraft is (mostly) fun, and everyone should do it more often imo

What I've been trying to argue all along is that I'm making a probabilistic statement: I'm taking some previous knowledge (SC1 strategy development) and making a prediction based on that knowledge for the future. It's mainly like a conditional expectation. The point is that the whole prediction is based on some element of randomness; so yes, I acknowledge that I could be %100 wrong about this and that SC2 could be ruined by 1 base until the end of time. However, given the evidence, I still think that the opposite (prevalent macro play) is the best assumption we can make for the future.

However, I confess that I remain skeptical of your BW background; generally people that play for 8 hrs a day discover TL before Sept. 2010. And if anything, BW damage modifiers were even more severe than SC2: consider explosive damage (tanks, hydras, dragoons etc) doing on 50% damage to every small unit (marines, workers, zealots, zerglings), or concussive damage which had similarly harsh damage reduction for basically everything but small units.

In any case, I appreciate you pulling this from the brink of a flame-war back to the realm of an actual discussion.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-03-24 21:14:19
March 24 2011 21:08 GMT
#12726
On March 25 2011 02:51 PJA wrote:
Show nested quote +
On March 25 2011 02:48 randplaty wrote:
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.


Okay, do all arguments need to devolve into "you're not a progamer so don't talk" ?.



Yes, because all of your arguments are not backed by any sort of actual logic, so there's really no way for me to attack them.



he brings up debatable points all the time, all you've done is resort to fallacious ad hominem attacks...
http://i.imgur.com/fAUOr2c.png | Fighting games are great
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-03-24 21:23:33
March 24 2011 21:21 GMT
#12727
On March 25 2011 06:08 crms wrote:
Show nested quote +
On March 25 2011 02:51 PJA wrote:
On March 25 2011 02:48 randplaty wrote:
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.


Okay, do all arguments need to devolve into "you're not a progamer so don't talk" ?.



Yes, because all of your arguments are not backed by any sort of actual logic, so there's really no way for me to attack them.



he brings up debatable points all the time, all you've done is resort to fallacious ad hominem attacks...


Conveniently dodging my posts that actually outlined my arguments against his absurd claims and logical leaps. In the line of debate you quoted, I pointed out that it is ridiculous to say that Tyler isn't more qualified to comment on it because he is a pro gamer.

Would you argue differently? I would say that it's pretty much fact that if I know more about a topic then I am more qualified than someone else to talk about it.
www.infinityseven.net
Rylune
Profile Joined July 2010
14 Posts
Last Edited: 2011-03-24 21:49:34
March 24 2011 21:44 GMT
#12728
iNcontroL, Tyranids represent! Try some Eurogames too. Dominion, (Day9 style) is great. Thunderstone, Ascension, and other deck building games are fun nerd games.

If you ever end up in Phoenix (with Scoots and whoever else from EG lives there) on a Thursday where you are free you should find Imperial Outpost Games. Board games, MTG, and WH40k. Gotta show some love for your local game store!
The Stapler
Profile Joined August 2010
United States326 Posts
March 24 2011 22:08 GMT
#12729
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 24 2011 23:10 GMT
#12730
Uhhhh guys,

I listened to the same cast as you did, and I have no idea why the fuck you guys have been arguing about the past 12 pages.

Tyler and others had an opinion about the game, which is the show's entire premise. People are entitled to disagree, but I'm blown away by how pompous some of the comments are.

Stop taking yourselves so seriously! This podcast and message board is supposed to be fun. Jeesus.



Mintastic
Profile Joined October 2010
United States166 Posts
March 24 2011 23:13 GMT
#12731
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?

Well... it WOULD cut down on the spam on the forums.
테징징
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 24 2011 23:18 GMT
#12732
Day9 is awesome for his humor alone. He could make your 4 rax marauder off one-base sound interesting.

I'm trying to get replays of the tourneys though, and I have no idea which site to look on (for the good ones- i can get plently of mediocres already). And where is idra recently anyways? I want to see that impeccable macro. Although I wish he gets a little more creative, not changing units (from roach) ofc, but like using nydus a lot more often or some other support unit.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
SwiftSpear
Profile Joined February 2010
Canada355 Posts
March 25 2011 00:14 GMT
#12733
When is Sean coming back?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 25 2011 00:15 GMT
#12734
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?


It was hilarious seeing him shoot and had no ammo.
Haha.

But why that gun?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 00:39 GMT
#12735
On March 25 2011 06:04 barkles wrote:
However, I confess that I remain skeptical of your BW background; generally people that play for 8 hrs a day discover TL before Sept. 2010. And if anything, BW damage modifiers were even more severe than SC2: consider explosive damage (tanks, hydras, dragoons etc) doing on 50% damage to every small unit (marines, workers, zealots, zerglings), or concussive damage which had similarly harsh damage reduction for basically everything but small units.

In any case, I appreciate you pulling this from the brink of a flame-war back to the realm of an actual discussion.


I think SC2 would benefit from bringing this back or addapting their current system to something similar where you only have light, armored and massive. Get rid of the other weird unit types such as psionic and biological. It can also have a damage penalty system for example a unit that does bonus to light would do normal damage to armored and deal less damage to massive. This would also add value to units that don't get any bonuses as they would also get no penalties.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 25 2011 00:41 GMT
#12736
Last week's show was pure GOLD!!! it was awesome!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 25 2011 00:48 GMT
#12737
On March 25 2011 09:15 Torte de Lini wrote:
Show nested quote +
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?


It was hilarious seeing him shoot and had no ammo.
Haha.

But why that gun?

ooo god rofl. Remember when he said that if he was ever rich he would make people accountable for what they do / say on the internet. IS HE GETTING READY TO VISIT PolishCheesE and CombatEX? lol.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
iSTime
Profile Joined November 2006
1579 Posts
March 25 2011 01:04 GMT
#12738
On March 25 2011 08:10 Defacer wrote:
Uhhhh guys,

I listened to the same cast as you did, and I have no idea why the fuck you guys have been arguing about the past 12 pages.

Tyler and others had an opinion about the game, which is the show's entire premise. People are entitled to disagree, but I'm blown away by how pompous some of the comments are.

Stop taking yourselves so seriously! This podcast and message board is supposed to be fun. Jeesus.





I'm enjoying myself thanks!

About changing the unit types to be what they were in BW: Why would it be better to go back to a less flexible system?
www.infinityseven.net
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 01:07 GMT
#12739
less flexible?
iSTime
Profile Joined November 2006
1579 Posts
March 25 2011 01:09 GMT
#12740
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.
www.infinityseven.net
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