• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:28
CEST 01:28
KST 08:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview17Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event12Esports World Cup 2025 - Final Player Roster12Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
HomeStory Cup 27 - Info & Preview The SCII GOAT: A statistical Evaluation Hybrid setting keep reverting. Esports World Cup 2025 - Final Player Roster HSC 27 players & groups
Tourneys
HomeStory Cup 27 (June 27-29) FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Soma Explains: JaeDong's Defense vs Bisu NaDa's Body
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
NBA General Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 619 users

Official State of the Game Podcast Thread - Page 637

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 635 636 637 638 639 2731 Next
Freebirdo7
Profile Joined February 2011
United States163 Posts
Last Edited: 2011-03-24 20:16:33
March 24 2011 20:15 GMT
#12721
Incontrol, you are so cool for playing 40k lol, I have a pretty big Eldar army painted in the basement right now as a matter of fact.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
March 24 2011 20:20 GMT
#12722
On March 25 2011 05:10 blakbeard wrote:
Show nested quote +
On March 24 2011 13:15 rolfe wrote:
why is owning a ferret nerdy?

Why is playing video games nerdy? It's just the stereotype.

well i know video games is stereotype of nerdiness but animal ownership? thats no stereotype i've ever heard of
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
iSTime
Profile Joined November 2006
1579 Posts
March 24 2011 20:31 GMT
#12723
On March 25 2011 05:12 IVN wrote:
Show nested quote +
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.

And game knowledge and experience are foiled by phenomenon like cognitive dissonance, group think and personal pride, as well as conflict of interest.

What you are forgetting here, that not only is in a global market (like eSports), MC a competitor, he is actually the worst kind of competitor for the 3 toss players that have commented on his style. And thats because hes the best toss at the moment. He is basically "stealing" all the attention, "fame and glory". Or let me put it this way: ever heard of a GM representative saying "wow, that new car from Toyota is awesome"?


How you can defend someone who tries to argue from first principles in a game as complicated as SC2 while calling Tyler "biased" and assuming that I'm not going on a lot of my own game experience is beyond me.

This guy is claiming that SC2 is going to be based on timing attacks and such because of things like the macro mechanics and the way the units are designed. Do you know what level of arrogance combined with complete obliviousness you need to have this kind of opinion? No one can possibly know that timing attacks are going to be strong a priori, yet randplaty seems to think that he can.
www.infinityseven.net
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 24 2011 21:02 GMT
#12724
Great show, I'm hoping to see idra more on the show now that he's in the states and there's no terrible skype thing where he randomly cuts off.

Also is there an mp3 for the preshow with artosis?
barkles
Profile Joined May 2010
United States285 Posts
March 24 2011 21:04 GMT
#12725
On March 25 2011 03:41 randplaty wrote:
Show nested quote +
On March 25 2011 03:11 barkles wrote:

Sure, I'll comment on the macro mechanics etc. The truth is that no one (yourself included) has any idea whether these will lead to more "cheesy" styles of play in the long term or not. They could very well lead to very solid defensive play. Once it has been identified that we have no idea how these will affect future gameplay, the only sensible thing to do is remove it from any discussion of how we think the game will play out in the future. This is similar to the Independence Axiom, if you're familiar at all with mathematics or game theory. They don't give us any information or credible expectations to go off of. And the inclusion of these new devices does not "fundamentally change" they way SC2 is played from SC1. The only thing it does is make it easier. Well, the unit pathing does change some stuff, but again it is impossible for us to know right now what long-term effects that will have. (on a side note, did you every play SC:BW on a semi-serious level? From the comments you have been making I find it very, very unlikely. For example, damage modifiers also existed in SC1...).

And none of this changes the fact that SC1 and SC2 are very similar, and that we should value the advice of someone like Tyler who has played both professionally. If you want to stubbornly argue that pros aren't the best people to predict the direction of high level play, fine. I won't argue with you anymore. But you're in a very small minority.


I am trying my best not to stubbornly argue. That's why I concede that there is a distinct possibility that Tyler may very well be right. SC2 may become more macro oriented as the game progresses. I just haven't seen much convincing evidence that it will. I do value Tyler's opinion as one who has played both games professionally, but I still expect him to provide evidence beyond "that's the way it was in BW."

I acknowledge that macro mechanics, unit pathing, and damage modifiers does not necessarily mean that timing attacks will be more prevalent. I admit that I have no definitive knowledge of the future of the game. I would argue that those things point towards timing attacks, but you're right, I cannot be sure.

The question is, can you, or Tyler concede that he does not know with certainty that SC2 will proceed down the macro path? I'd say that the future of ANY game is difficult to predict whether or not you are a pro gamer. Could Johnny Unitas predict the advent of the West Coast offense? Could Sandy Koufax have anticipated the steroid era?

Yet Tyler uses his "knowledge" of the future to determine that MC's style will not work in the future. How can he predict the future of the game like that? Especially when MC has been the most consistent pro gamer in SC2.

Did I play SCBW on a "semi-serious" level? I played for 8 hours a day at one point. I was never a pro gamer. I played Warcraft 2 for 8 hours a day at one point. I played Warcraft the original quite a bit also. I always viewed Starcraft as the sequal to Warcraft 2. And Starcraft was completely different from Warcraft 2 just like Warcraft 2 was completely different from Warcraft 1. It would have been silly of me to predict the future of Starcraft based on ow Warcraft 2 played out. I know SC had damage modifiers, but not nearly to the extent that SC2 has them.

But again, I don't think our "qualifications" should have much to do with the argument. I'm arguing for fun obviously. I think it's an interesting discussion. I appreciate that you disagree with me and are willing to articulate your thoughts however different they are from mine. I appreciate Tyler's thoughts and appreciate him for bringing up the subject and stimulating me to think deeper into the game. I just want to continue that discussion and have more fun diving into topic. If I'm not qualified to discuss because I'm not a progamer or have not played the game "semi-seriously" then well ... I guess that sucks for me.


I was never trying to argue that you're not qualified to discuss SC2 if you're not a pro. If it sounded that way, I apologize. What I meant was that one should not expect to make assertions and expect them to be believed (like "SC2 is nothing at all like SC1") without sufficient qualifications to make that assertion believable. Talking about Starcraft is (mostly) fun, and everyone should do it more often imo

What I've been trying to argue all along is that I'm making a probabilistic statement: I'm taking some previous knowledge (SC1 strategy development) and making a prediction based on that knowledge for the future. It's mainly like a conditional expectation. The point is that the whole prediction is based on some element of randomness; so yes, I acknowledge that I could be %100 wrong about this and that SC2 could be ruined by 1 base until the end of time. However, given the evidence, I still think that the opposite (prevalent macro play) is the best assumption we can make for the future.

However, I confess that I remain skeptical of your BW background; generally people that play for 8 hrs a day discover TL before Sept. 2010. And if anything, BW damage modifiers were even more severe than SC2: consider explosive damage (tanks, hydras, dragoons etc) doing on 50% damage to every small unit (marines, workers, zealots, zerglings), or concussive damage which had similarly harsh damage reduction for basically everything but small units.

In any case, I appreciate you pulling this from the brink of a flame-war back to the realm of an actual discussion.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-03-24 21:14:19
March 24 2011 21:08 GMT
#12726
On March 25 2011 02:51 PJA wrote:
Show nested quote +
On March 25 2011 02:48 randplaty wrote:
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.


Okay, do all arguments need to devolve into "you're not a progamer so don't talk" ?.



Yes, because all of your arguments are not backed by any sort of actual logic, so there's really no way for me to attack them.



he brings up debatable points all the time, all you've done is resort to fallacious ad hominem attacks...
http://i.imgur.com/fAUOr2c.png | Fighting games are great
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-03-24 21:23:33
March 24 2011 21:21 GMT
#12727
On March 25 2011 06:08 crms wrote:
Show nested quote +
On March 25 2011 02:51 PJA wrote:
On March 25 2011 02:48 randplaty wrote:
On March 25 2011 02:44 PJA wrote:
On March 25 2011 02:36 randplaty wrote:
On March 25 2011 02:21 barkles wrote:

I'm a bit confused. I feel like you're helping my point by noting how different the Warcraft series is from the Starcraft series...also, there are two things you need to take into account:
1) The RTS game with the most developed pro scene is SC:BW
2) The RTS game most similar to SC2 in terms of gameplay is SC:BW
These are the reasons why SC1 is the only good indicator of how we might predict SC2 gameplay to develop.

And I'm not saying that SC2 will take EXACTLY the same path. I only said that, given what we observed from SC1 and what we've seen so far in SC2, it looks likely that they will follow SIMILAR paths.

On the commenting on similarities: perhaps I should have specified what I meant more carefully. The only people that are qualified to draw similarities or dis-similarities between SC1 and SC2 gameplay at a high level are people that have played both at a professional level. And saying that game designers are potentially more qualified to talk about such things is rubish anyway. They can't possibly be expected to know all of the strategical nuances of the game they have created. Only high level players are in a position to even begin to judge such things.

Think of it this way: would you expect the creators of the game of chess to be able to comment intelligently on the strategies that are employed at the highest levels of chess today?


Tyler is qualified to comment on the future of the game just as anybody is qualified to comment on it. Merely because he is a pro gamer does not mean he is MORE qualified.


How the hell do you argue that being more knowledgeable about something doesn't make you more qualified to talk about it?

You can theorycraft all day about how macro mechanics cause this and Blizzard's intentions cause that, but it's all trumped by actual game knowledge and experience.


Okay, do all arguments need to devolve into "you're not a progamer so don't talk" ?.



Yes, because all of your arguments are not backed by any sort of actual logic, so there's really no way for me to attack them.



he brings up debatable points all the time, all you've done is resort to fallacious ad hominem attacks...


Conveniently dodging my posts that actually outlined my arguments against his absurd claims and logical leaps. In the line of debate you quoted, I pointed out that it is ridiculous to say that Tyler isn't more qualified to comment on it because he is a pro gamer.

Would you argue differently? I would say that it's pretty much fact that if I know more about a topic then I am more qualified than someone else to talk about it.
www.infinityseven.net
Rylune
Profile Joined July 2010
14 Posts
Last Edited: 2011-03-24 21:49:34
March 24 2011 21:44 GMT
#12728
iNcontroL, Tyranids represent! Try some Eurogames too. Dominion, (Day9 style) is great. Thunderstone, Ascension, and other deck building games are fun nerd games.

If you ever end up in Phoenix (with Scoots and whoever else from EG lives there) on a Thursday where you are free you should find Imperial Outpost Games. Board games, MTG, and WH40k. Gotta show some love for your local game store!
The Stapler
Profile Joined August 2010
United States326 Posts
March 24 2011 22:08 GMT
#12729
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 24 2011 23:10 GMT
#12730
Uhhhh guys,

I listened to the same cast as you did, and I have no idea why the fuck you guys have been arguing about the past 12 pages.

Tyler and others had an opinion about the game, which is the show's entire premise. People are entitled to disagree, but I'm blown away by how pompous some of the comments are.

Stop taking yourselves so seriously! This podcast and message board is supposed to be fun. Jeesus.



Mintastic
Profile Joined October 2010
United States166 Posts
March 24 2011 23:13 GMT
#12731
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?

Well... it WOULD cut down on the spam on the forums.
테징징
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 24 2011 23:18 GMT
#12732
Day9 is awesome for his humor alone. He could make your 4 rax marauder off one-base sound interesting.

I'm trying to get replays of the tourneys though, and I have no idea which site to look on (for the good ones- i can get plently of mediocres already). And where is idra recently anyways? I want to see that impeccable macro. Although I wish he gets a little more creative, not changing units (from roach) ofc, but like using nydus a lot more often or some other support unit.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
SwiftSpear
Profile Joined February 2010
Canada355 Posts
March 25 2011 00:14 GMT
#12733
When is Sean coming back?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 25 2011 00:15 GMT
#12734
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?


It was hilarious seeing him shoot and had no ammo.
Haha.

But why that gun?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 00:39 GMT
#12735
On March 25 2011 06:04 barkles wrote:
However, I confess that I remain skeptical of your BW background; generally people that play for 8 hrs a day discover TL before Sept. 2010. And if anything, BW damage modifiers were even more severe than SC2: consider explosive damage (tanks, hydras, dragoons etc) doing on 50% damage to every small unit (marines, workers, zealots, zerglings), or concussive damage which had similarly harsh damage reduction for basically everything but small units.

In any case, I appreciate you pulling this from the brink of a flame-war back to the realm of an actual discussion.


I think SC2 would benefit from bringing this back or addapting their current system to something similar where you only have light, armored and massive. Get rid of the other weird unit types such as psionic and biological. It can also have a damage penalty system for example a unit that does bonus to light would do normal damage to armored and deal less damage to massive. This would also add value to units that don't get any bonuses as they would also get no penalties.
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
March 25 2011 00:41 GMT
#12736
Last week's show was pure GOLD!!! it was awesome!!
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
BetterFasterStronger
Profile Blog Joined August 2010
United States604 Posts
March 25 2011 00:48 GMT
#12737
On March 25 2011 09:15 Torte de Lini wrote:
Show nested quote +
On March 25 2011 07:08 The Stapler wrote:
good job guys.....This is what you have driven him to

it's not worth it geoff......or is it?


It was hilarious seeing him shoot and had no ammo.
Haha.

But why that gun?

ooo god rofl. Remember when he said that if he was ever rich he would make people accountable for what they do / say on the internet. IS HE GETTING READY TO VISIT PolishCheesE and CombatEX? lol.
Top 200 as Protoss - Switched to Terran. 0-30 against EGiNcontroL... God damnet
iSTime
Profile Joined November 2006
1579 Posts
March 25 2011 01:04 GMT
#12738
On March 25 2011 08:10 Defacer wrote:
Uhhhh guys,

I listened to the same cast as you did, and I have no idea why the fuck you guys have been arguing about the past 12 pages.

Tyler and others had an opinion about the game, which is the show's entire premise. People are entitled to disagree, but I'm blown away by how pompous some of the comments are.

Stop taking yourselves so seriously! This podcast and message board is supposed to be fun. Jeesus.





I'm enjoying myself thanks!

About changing the unit types to be what they were in BW: Why would it be better to go back to a less flexible system?
www.infinityseven.net
DARKHYDRA
Profile Joined September 2006
United States303 Posts
March 25 2011 01:07 GMT
#12739
less flexible?
iSTime
Profile Joined November 2006
1579 Posts
March 25 2011 01:09 GMT
#12740
On March 25 2011 10:07 DARKHYDRA wrote:
less flexible?


Are you seriously this retarded?

A flat 50%/75%/100% and only 3 armor types is obviously less flexible than having more armor types and varying amounts of bonus damage.
www.infinityseven.net
Prev 1 635 636 637 638 639 2731 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXVII: Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 185
ROOTCatZ 163
Livibee 124
PiGStarcraft112
ProTech51
StarCraft: Brood War
Aegong 81
LancerX 28
NaDa 12
Dota 2
capcasts228
League of Legends
Grubby3516
JimRising 587
Counter-Strike
summit1g8785
Foxcn274
Super Smash Bros
AZ_Axe62
Liquid`Ken52
Heroes of the Storm
Khaldor36
Other Games
FrodaN2982
shahzam654
fl0m509
Mew2King109
PPMD44
Trikslyr28
ViBE8
Organizations
Other Games
gamesdonequick859
BasetradeTV20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta51
• Adnapsc2 20
• gosughost_ 4
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4245
• Jankos2162
Other Games
• imaqtpie1009
• Scarra637
Upcoming Events
HomeStory Cup
11h 32m
CSO Cup
16h 32m
BSL: ProLeague
18h 32m
SOOP
1d 9h
SHIN vs ByuN
HomeStory Cup
1d 12h
BSL: ProLeague
1d 18h
Replay Cast
3 days
Replay Cast
3 days
WardiTV European League
3 days
The PondCast
4 days
[ Show More ]
RSL Revival
5 days
WardiTV European League
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.