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On March 09 2011 14:46 brownthing wrote: Can someone explain the latency thing in detail? I didn't really understand what they were talking about when it was mentioned, thanks. I was thinking the higher seed chooses the server (obviously the one best for him) for each game in a BOX. Actually based on what Tyler just said, if the servers are A vs. B, such as EU vs. NA, and the player from server A is the higher seed, it goes: BO3: A, B, A BO5: A, B, A, B, A BO7: A, B, A, B, A, B, A So in a BO3, if IdrA plays Nestea, as Nestea is the higher seed, then the games go Korea server, NA server, Korea server. Of course, if both players play on the same server, there is no problem.
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Could JP please get Justin.tv to make his stream work on their iPhone app? LiquidTyler's stream works on the iPhone app.
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Nice artwork by the dude who drew the Tyler pic for TSL! boxer and fruitdealer sketches look amazing~
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iNcontroL is the king of hype, should listen to him JP.
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where can you find the TSL artwork?
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what about the high res photos of individual players that JP had?
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is the stream pretty much dead and constantly skipping for anyone else?
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On March 09 2011 15:03 Zzoram wrote: is the stream pretty much dead and constantly skipping for anyone else?
I've been having to refresh alot. Just freezes every 10 mins.
Weird.
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Gotta love the WCG DDR incontrol at Samsung Stadium.
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just realized that Idra's nemesis in SC2 is Manifesto
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On March 09 2011 15:11 udgnim wrote: just realized that Idra's nemesis in SC2 is Manifesto
What's the story behind that?
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On March 09 2011 15:12 Chicane wrote:Show nested quote +On March 09 2011 15:11 udgnim wrote: just realized that Idra's nemesis in SC2 is Manifesto What's the story behind that? Manifesto bans him, idra thinks hes a idiot. Standard stuff.
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On March 09 2011 15:11 udgnim wrote: just realized that Idra's nemesis in SC2 is Manifesto Yes lol!
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I would like to point out, that when I talk about game design, its not because of balance. Whenever I lose, I blame my own play. I talk about game design because there are things I feel would be better for the spectators or because it is unintuitive.
Example, like Idra said Zerg have to play defensive early game to do well in SC2. Are people really OK with that? In sc1, zergs were the aggressive race. what happened to zerg rush kekeke? Even if SC2 is perfectly balanced its unintuitive and goes against the design of the race. What about Protoss vs Terran early game. What happened to quality over quantity as the Protoss theme? Even if early game is balanced through sentry use, it's not congruent with the themes of Protoss that Blizzard mentions.
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On March 09 2011 15:26 GhostFall wrote: I would like to point out, that when I talk about game design, its not because of balance. Whenever I lose, I blame my own play. I talk about game design because there are things I feel would be better for the spectators or because it is unintuitive.
Example, like Idra said Zerg have to play defensive early game to do well in SC2. Are people really OK with that? In sc1, zergs were the aggressive race. what happened to zerg rush kekeke? Even if SC2 is perfectly balanced its unintuitive and goes against the design of the race.
It's still just like it was in Star1 or even more so the same. Really good Zergs in Star1 balanced being aggressive and being extremely defensive, playing macro-oriented builds that were fairly risky.
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On March 09 2011 15:28 Wolf wrote:Show nested quote +On March 09 2011 15:26 GhostFall wrote: I would like to point out, that when I talk about game design, its not because of balance. Whenever I lose, I blame my own play. I talk about game design because there are things I feel would be better for the spectators or because it is unintuitive.
Example, like Idra said Zerg have to play defensive early game to do well in SC2. Are people really OK with that? In sc1, zergs were the aggressive race. what happened to zerg rush kekeke? Even if SC2 is perfectly balanced its unintuitive and goes against the design of the race. It's still just like it was in Star1 or even more so the same. Really good Zergs in Star1 balanced being aggressive and being extremely defensive, playing macro-oriented builds that were fairly risky.
No it's not. Only july is aggressive. Zerg are the reactive race in SC2. Ask any pro zerg player from bw, in the ZvT matchup, zergs were the one who usually set the pace. They didn't always set the pace, but usually they did.
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Yeah, tons of games T/PvZ in BW played out much like they do in sc2--Zerg tries to take a hefty econ advantage, T/P mount up for an attack when the Z should be vulnerable, Z tries to defend by a hair's breadth by making units/sunkens at the last possible moment
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