Official State of the Game Podcast Thread - Page 2639
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HeeroFX
United States2704 Posts
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robopork
United States511 Posts
The widow mine priority seems good. I wonder if it's even intentional that it's the way it is now. The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it. | ||
Swampsteel
United States94 Posts
Thoughts? | ||
LuckoftheIrish
United States4791 Posts
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ROOTheognis
United States4482 Posts
On March 30 2013 12:04 robopork wrote: I really like the idea of corrupters having splash, actually. Maybe retooling corruption to make the corruptor's attack aoe on the effected unit? Something like that combined with a reduction in voidray hp would probably do wonders for pvz without making the voidray a paperweight or devolving pvp back to colossi wars. Either way, they need a nerf. The widow mine priority seems good. I wonder if it's even intentional that it's the way it is now. The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it. It allows the protoss to play super greedy early on which will propel them into a significant upgrade advantage later on. It's not that big of a deal if the protoss plays a standard/safe style like in WOL though. | ||
logicalmayhem
Australia25 Posts
What would you say to changing the corruption ability on corrupters to some kind of AOE air only debuff, that cancels activated abilities when in the cloud, or simply something that debuffs some part of the units armor/range/damage/speed. This could pause abilities like void ray charge and medivac boost for short periods of time, Making it an active ability increases skill cap and adds more interesting positional elements to both large engagements and drops. | ||
Tobblish
Sweden6404 Posts
Most pleasant show ever imo! (even if JP fucked Catz ^^) No bs, no one trying to be funny and derailing the talk, thanks ![]() | ||
ash88
13 Posts
I'm a casual, shitty gold player that stumbled on your podcast and now listen to it every week. Usually on my IPad as I'm falling to sleep. Nothing lulls me into unconsciousness more sweetly than the sweet sweet reverb of JP's voice making love to that microphone. Keep it up! | ||
BigAsia
Canada451 Posts
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will216
United States185 Posts
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will216
United States185 Posts
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mordek
United States12704 Posts
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pmp10
3244 Posts
On April 02 2013 05:07 BigAsia wrote: I'm a little confused as why the viability of mech wasn't discussed more. I think throughout the show everyone agreed that mech really didn't work in any of the match ups at the moment I don't think there was much to add really. In TvT it's difficult due to medivac and in TvZ due to vipers. Against protoss it never survived removal of the warhound. And it's not a problem unique to terran. A lot of HotS changes are hard-countering compositions and strategies that existed in WoL while offering few new options. We better hope Blizzard starts patching things or the game will end up with only one 'right' way of playing each match-up. | ||
Baalthersar
Germany239 Posts
Like this format more than the old drama of the community show | ||
Zorkmid
4410 Posts
On March 30 2013 12:04 robopork wrote: The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it. These balance talks aren't really about what you or I can or can't do, more about what pro can or can't do. | ||
YourAdHere
United States216 Posts
On April 02 2013 05:12 will216 wrote: incontrol just won the "GSL Secret Tournament 2013" for $400, 000 making him the top earn of all time. GG , Geoff !!! USA USA! | ||
Lukeeze[zR]
Switzerland6838 Posts
On March 31 2013 03:02 logicalmayhem wrote: Corrupter change that could fix many of the issues discussed in ep 78 What would you say to changing the corruption ability on corrupters to some kind of AOE air only debuff, that cancels activated abilities when in the cloud, or simply something that debuffs some part of the units armor/range/damage/speed. This could pause abilities like void ray charge and medivac boost for short periods of time, Making it an active ability increases skill cap and adds more interesting positional elements to both large engagements and drops. blinding cloud already disable quite a lot of things on the ground, if Z now gets an option to disable flying stuff, it would be ridiculous. | ||
crms
United States11933 Posts
![]() thanks for the show and especially artosis for laying down some protoss knowledge for my new race in hots. | ||
bbkDRAGOON
United States20 Posts
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TigerKarl
1757 Posts
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