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Official State of the Game Podcast Thread - Page 2639

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2637 2638 2639 2640 2641 2731 Next
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
March 30 2013 00:07 GMT
#52761
Really interesting show, was awesome how no one started yelling at each other and calling each names, it seemed super productive. Gotta say JP 2013 season of sotg is fucking awesome!!!!
robopork
Profile Blog Joined May 2009
United States511 Posts
March 30 2013 03:04 GMT
#52762
I really like the idea of corrupters having splash, actually. Maybe retooling corruption to make the corruptor's attack aoe on the effected unit? Something like that combined with a reduction in voidray hp would probably do wonders for pvz without making the voidray a paperweight or devolving pvp back to colossi wars. Either way, they need a nerf.

The widow mine priority seems good. I wonder if it's even intentional that it's the way it is now.

The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
Swampsteel
Profile Joined April 2011
United States94 Posts
March 30 2013 04:09 GMT
#52763
Yeah awesome show. +1 to corruption disabling unit abilities, though if it worked on High Templar or ghosts that would probably have a too significant effect in matchups. Send a corrupter to disable infestors, ravens, or Mothership Core before a battle could be super good. Probably wouldn't have spire, but imagine a protoss recalling his army out of a tight situation and corruption traps him there! Imba? It seems like it would be fine for Voidrays, BCs, & Queens.

Thoughts?
Oh my glob!
LuckoftheIrish
Profile Joined November 2011
United States4791 Posts
March 30 2013 04:23 GMT
#52764
I think Void Rays are actually fine assuming Corrupters get some sort of buff that doesn't make them shred vikings.
On Twitter @GosuGamers_LotI | Grubby has a huge head!
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
Last Edited: 2013-03-30 07:28:33
March 30 2013 04:42 GMT
#52765
On March 30 2013 12:04 robopork wrote:
I really like the idea of corrupters having splash, actually. Maybe retooling corruption to make the corruptor's attack aoe on the effected unit? Something like that combined with a reduction in voidray hp would probably do wonders for pvz without making the voidray a paperweight or devolving pvp back to colossi wars. Either way, they need a nerf.

The widow mine priority seems good. I wonder if it's even intentional that it's the way it is now.

The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it.


It allows the protoss to play super greedy early on which will propel them into a significant upgrade advantage later on. It's not that big of a deal if the protoss plays a standard/safe style like in WOL though.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
logicalmayhem
Profile Joined August 2010
Australia25 Posts
March 30 2013 18:02 GMT
#52766
Corrupter change that could fix many of the issues discussed in ep 78

What would you say to changing the corruption ability on corrupters to some kind of AOE air only debuff, that cancels activated abilities when in the cloud, or simply something that debuffs some part of the units armor/range/damage/speed.

This could pause abilities like void ray charge and medivac boost for short periods of time, Making it an active ability increases skill cap and adds more interesting positional elements to both large engagements and drops.
KICK LOGIC OUT AND DO THE IMPOSSIBLE!
Tobblish
Profile Joined August 2011
Sweden6404 Posts
March 30 2013 18:12 GMT
#52767
Gotta thank JP and the boys for the good discussion of the current "meta game" and the new ideas.

Most pleasant show ever imo!
(even if JP fucked Catz ^^)

No bs, no one trying to be funny and derailing the talk, thanks
The curse is real
ash88
Profile Joined November 2010
13 Posts
April 01 2013 08:51 GMT
#52768
JP & all:

I'm a casual, shitty gold player that stumbled on your podcast and now listen to it every week. Usually on my IPad as I'm falling to sleep. Nothing lulls me into unconsciousness more sweetly than the sweet sweet reverb of JP's voice making love to that microphone.

Keep it up!
BigAsia
Profile Joined November 2012
Canada451 Posts
April 01 2013 20:07 GMT
#52769
I'm a little confused as why the viability of mech wasn't discussed more. I think throughout the show everyone agreed that mech really didn't work in any of the match ups at the moment
YOLO
will216
Profile Joined August 2012
United States185 Posts
April 01 2013 20:12 GMT
#52770
incontrol just won the "GSL Secret Tournament 2013" for $400, 000 making him the top earn of all time. GG , Geoff !!!
I'm not the greatest , but I will be one day ...
will216
Profile Joined August 2012
United States185 Posts
April 01 2013 20:13 GMT
#52771
http://www.sc2earnings.com/player/35/geoff-robinsonhttp://www.sc2earnings.com/player/35/geoff-robinson
I'm not the greatest , but I will be one day ...
mordek
Profile Blog Joined December 2010
United States12704 Posts
April 01 2013 20:31 GMT
#52772
Still April 1st in most of the world.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
pmp10
Profile Joined April 2012
3318 Posts
Last Edited: 2013-04-01 20:40:17
April 01 2013 20:39 GMT
#52773
On April 02 2013 05:07 BigAsia wrote:
I'm a little confused as why the viability of mech wasn't discussed more. I think throughout the show everyone agreed that mech really didn't work in any of the match ups at the moment

I don't think there was much to add really.
In TvT it's difficult due to medivac and in TvZ due to vipers.
Against protoss it never survived removal of the warhound.

And it's not a problem unique to terran.
A lot of HotS changes are hard-countering compositions and strategies that existed in WoL while offering few new options.
We better hope Blizzard starts patching things or the game will end up with only one 'right' way of playing each match-up.
Baalthersar
Profile Joined December 2011
Germany239 Posts
Last Edited: 2013-04-01 21:06:39
April 01 2013 21:05 GMT
#52774
Thank you for the show JP. Really enjoyed it. Keep up the good work.

Like this format more than the old drama of the community show
Zorkmid
Profile Joined November 2008
4410 Posts
April 01 2013 22:02 GMT
#52775
On March 30 2013 12:04 robopork wrote:
The only thing in the episode I struggled to get my head around was theognis' objection to the mothership core. It's only a soft deflection for any attack after early/midgame and I never find that I can get much scouting done with it.


These balance talks aren't really about what you or I can or can't do, more about what pro can or can't do.
YourAdHere
Profile Joined May 2011
United States216 Posts
April 01 2013 22:07 GMT
#52776
On April 02 2013 05:12 will216 wrote:
incontrol just won the "GSL Secret Tournament 2013" for $400, 000 making him the top earn of all time. GG , Geoff !!!


USA USA!
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
April 01 2013 22:14 GMT
#52777
On March 31 2013 03:02 logicalmayhem wrote:
Corrupter change that could fix many of the issues discussed in ep 78

What would you say to changing the corruption ability on corrupters to some kind of AOE air only debuff, that cancels activated abilities when in the cloud, or simply something that debuffs some part of the units armor/range/damage/speed.

This could pause abilities like void ray charge and medivac boost for short periods of time, Making it an active ability increases skill cap and adds more interesting positional elements to both large engagements and drops.


blinding cloud already disable quite a lot of things on the ground, if Z now gets an option to disable flying stuff, it would be ridiculous.
Terran & Potato Salad.
crms
Profile Joined February 2010
United States11933 Posts
April 01 2013 22:14 GMT
#52778
good intelligent balance discussion! dafuq is going on!


thanks for the show and especially artosis for laying down some protoss knowledge for my new race in hots.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
bbkDRAGOON
Profile Blog Joined August 2012
United States20 Posts
April 02 2013 02:00 GMT
#52779
Excellent show this week. Really like theognis stream, might pursue some coaching from him Thanks Jp for continuing to make really great content. Love role play as well! You deserve many more subs
Need More Minerals
TigerKarl
Profile Joined November 2010
1757 Posts
April 02 2013 02:06 GMT
#52780
The Void Ray is just a very flawed unit in terms on design. There's no fanbase (unlike other units like carriers) and the only reason why people didn't protest for having it replaced by a actually cool unit is because the unit was shitty in WoL and nobody cared about it. Now that the unit is overpowered there's the dislike that should help give Blizzard the tip that this unit is not only very poorly designed, but people also hate it. So please put it back to uselessness like in WoL and replace it by any unit that is actually fun to use.
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