
Official State of the Game Podcast Thread - Page 2054
Forum Index > SC2 General |
DoX.)
Singapore6164 Posts
![]() | ||
GumThief
Canada284 Posts
| ||
Forward77
United States11 Posts
| ||
MannerMan
371 Posts
| ||
lightrise
United States1355 Posts
| ||
Bayyne
United States1967 Posts
| ||
actionbastrd
Congo598 Posts
On February 13 2012 15:04 lightrise wrote: Did anyone else notice that the audio was out of sync? Not sure what is going on but I can't watch the show because it drives me nuts. vod is out of sync but i started the MP3 and the vod at the same time, and now the sound is perfect ![]() | ||
TheRabidDeer
United States3806 Posts
Yea, there is a bug but you can get around that. Hold fire, get them in range then queue it up. Every snipe will go off. Also, you CAN 2 shot infestors. Get the ghosts in range and again, queue up snipe. As long as they are within range before you start sniping, they will both attack at the same exact time and kill the infestor. | ||
NoS-Craig
Australia3089 Posts
Oh well thank god for Vods. Sounded like a good show hope I can catch the next one guys keep up to good work. I would love to see a discussion about island maps. Mainly I'd like to see some mirror match ups for something different. I know island maps would have balance issues so Mirror Match up sounds like that way to go. Just a suggestion. I used to love playing on big is;and maps againts my friends in SC1 it was insane. | ||
SolidMoose
United States1240 Posts
On February 13 2012 15:27 TheRabidDeer wrote: I have to say this because I am like, raging at my screen from what qxc is saying with snipe. Yea, there is a bug but you can get around that. Hold fire, get them in range then queue it up. Every snipe will go off. Also, you CAN 2 shot infestors. Get the ghosts in range and again, queue up snipe. As long as they are within range before you start sniping, they will both attack at the same exact time and kill the infestor. http://www.youtube.com/watch?v=5E3zRC9X2CM&feature=youtu.be But it has to be the EXACT same time, which is next to impossible to control perfectly in game when the infestors are moving. And shift queuing snipes is generally bad unless you're doing the scroll wheel. I like the 50 (-15 to massive) idea. I wish blizzard would think of more reasonable things like that. | ||
Snake.69
Canada140 Posts
You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them. Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors. | ||
labbe
Sweden1456 Posts
| ||
mrtomjones
Canada4020 Posts
On February 13 2012 16:59 Snake.69 wrote: I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die. You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them. Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors. Yah Seeker missile would destroy zerg air in general I think(particularly the broods) and I think that might be what Blizz has in mind for Terrans with the ghost more for anti caster... | ||
Cramsy
Australia1100 Posts
On February 13 2012 16:59 Snake.69 wrote: I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die. You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them. Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors. In theory it's a great idea. However, ravens cost so much gas (200) and are so slow and fragile that harassing can just get shut down by a few mutas or corruptors. Not really worth massing them in my opinion because that gas can be spent on ghosts and nukes. If ravens were a tiny bit quicker I think they would be used all the time | ||
mrtomjones
Canada4020 Posts
On February 13 2012 08:15 JJH777 wrote: I guess there aren't any good zergs in GSL considering throughout Code A and Code S this season PvZ has gone like 10-3(series) in favor of Protoss. Many of those games had the zerg going mutas. Except that Phoenix are a decent counter to Infestor as long as you dont bunch them up so infestor switch might not work out good either. | ||
archonOOid
1983 Posts
![]() | ||
jmbthirteen
United States10734 Posts
On February 13 2012 17:58 Cramsy wrote: In theory it's a great idea. However, ravens cost so much gas (200) and are so slow and fragile that harassing can just get shut down by a few mutas or corruptors. Not really worth massing them in my opinion because that gas can be spent on ghosts and nukes. If ravens were a tiny bit quicker I think they would be used all the time I don't think the Raven needs a speed boost, but rather a increase in HSM range. range of 6 severely hampers its effectiveness. If going Raven, Terran needs to be super careful with the Raven, its very difficult to pull off. They are very expensive, not really in the tech route that TvZ is currently in, and just risky in general. Relying on HSM just doesn't seem like a good idea. That could be due to the little practice we have seen of it. Its quite possible that the Raven is the answer and we just don't know because the ghost is the better answer right now. But I still believe that this ghost nerf is overkill. I think Catz and iNcontroL agreeing with this point says something. I think qxc hit the nail on the head, keep base damage the same (for the most part), but lower damage vs massive. It solves the problem Blizzard is trying to fix, without breaking everything else. | ||
Rannasha
Netherlands2398 Posts
On February 13 2012 16:59 Snake.69 wrote: I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die. Ravens cost a ton of gas (200 each) and they take a bit of time to build. If you want 10+, then you either need to start building them way before Broodlords come out (especially since you need to wait for energy to use Seeker Missle even when you research the energy upgrade) or you need to have a ton of Starports. Both options significantly cut into your resources before the Broodlords are already out. Ghosts are much easier to mass produce, since Barracks are cheaper and if you've gone marine/tank at any point in the game you already have a bunch of them, where you'd have 1 Starport max under normal circumstances before Broodlords come into play. | ||
nick1689
Australia494 Posts
| ||
The KY
United Kingdom6252 Posts
![]() | ||
| ||