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Official State of the Game Podcast Thread - Page 2054

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 2052 2053 2054 2055 2056 2731 Next
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 13 2012 04:39 GMT
#41061
So i just finished ep 62 and qxc and catz were awesome Wanna see more qxc!!
GumThief
Profile Joined April 2010
Canada284 Posts
February 13 2012 04:41 GMT
#41062
^^ Yeah really great insight, analysis and humour overall. Loved the show!!
:))
Forward77
Profile Joined February 2011
United States11 Posts
February 13 2012 04:46 GMT
#41063
Loved this episode. More Catz and QXC please! Plus Incontrol was awesome like always.
MannerMan
Profile Blog Joined July 2008
371 Posts
February 13 2012 05:34 GMT
#41064
incontrol going chael sonnen
lightrise
Profile Joined March 2008
United States1355 Posts
February 13 2012 06:04 GMT
#41065
Did anyone else notice that the audio was out of sync? Not sure what is going on but I can't watch the show because it drives me nuts.
Awesome german interviewer: "What was your idea going into games against Idra" "I WANTED TO USE A CHEESE STRATEGY BECAUSE IDRA IS KNOWN TO TILT AFTER LOSING TO SOMETHING GAY" Demuslim
Bayyne
Profile Joined January 2011
United States1967 Posts
February 13 2012 06:07 GMT
#41066
Thank you JP for the show today! Was great!
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
February 13 2012 06:13 GMT
#41067
On February 13 2012 15:04 lightrise wrote:
Did anyone else notice that the audio was out of sync? Not sure what is going on but I can't watch the show because it drives me nuts.


vod is out of sync but i started the MP3 and the vod at the same time, and now the sound is perfect just muted the vod. Took like 3 trys but i got it! off sync audio kills me aswell.
It rained today inside my head...
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 13 2012 06:27 GMT
#41068
I have to say this because I am like, raging at my screen from what qxc is saying with snipe.

Yea, there is a bug but you can get around that. Hold fire, get them in range then queue it up. Every snipe will go off. Also, you CAN 2 shot infestors. Get the ghosts in range and again, queue up snipe. As long as they are within range before you start sniping, they will both attack at the same exact time and kill the infestor.
NoS-Craig
Profile Joined July 2011
Australia3140 Posts
February 13 2012 06:36 GMT
#41069
Gay 8am today for me.

Oh well thank god for Vods. Sounded like a good show hope I can catch the next one guys keep up to good work. I would love to see a discussion about island maps. Mainly I'd like to see some mirror match ups for something different. I know island maps would have balance issues so Mirror Match up sounds like that way to go.

Just a suggestion. I used to love playing on big is;and maps againts my friends in SC1 it was insane.
Artosis loves Starcraft
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 13 2012 07:27 GMT
#41070
On February 13 2012 15:27 TheRabidDeer wrote:
I have to say this because I am like, raging at my screen from what qxc is saying with snipe.

Yea, there is a bug but you can get around that. Hold fire, get them in range then queue it up. Every snipe will go off. Also, you CAN 2 shot infestors. Get the ghosts in range and again, queue up snipe. As long as they are within range before you start sniping, they will both attack at the same exact time and kill the infestor.
http://www.youtube.com/watch?v=5E3zRC9X2CM&feature=youtu.be


But it has to be the EXACT same time, which is next to impossible to control perfectly in game when the infestors are moving. And shift queuing snipes is generally bad unless you're doing the scroll wheel.

I like the 50 (-15 to massive) idea. I wish blizzard would think of more reasonable things like that.
Snake.69
Profile Joined February 2010
Canada140 Posts
February 13 2012 07:59 GMT
#41071
I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die.

You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them.

Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors.
labbe
Profile Joined October 2010
Sweden1456 Posts
February 13 2012 08:51 GMT
#41072
Qxc was so awesome on this show. Would definitely want to see him on the show again!
mrtomjones
Profile Joined April 2011
Canada4020 Posts
February 13 2012 08:54 GMT
#41073
On February 13 2012 16:59 Snake.69 wrote:
I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die.

You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them.

Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors.

Yah Seeker missile would destroy zerg air in general I think(particularly the broods) and I think that might be what Blizz has in mind for Terrans with the ghost more for anti caster...
Cramsy
Profile Blog Joined November 2010
Australia1100 Posts
February 13 2012 08:58 GMT
#41074
On February 13 2012 16:59 Snake.69 wrote:
I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die.

You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them.

Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors.



In theory it's a great idea. However, ravens cost so much gas (200) and are so slow and fragile that harassing can just get shut down by a few mutas or corruptors. Not really worth massing them in my opinion because that gas can be spent on ghosts and nukes. If ravens were a tiny bit quicker I think they would be used all the time
"give me 20 minutes and I'll make them quiet" - MVP
mrtomjones
Profile Joined April 2011
Canada4020 Posts
February 13 2012 08:58 GMT
#41075
On February 13 2012 08:15 JJH777 wrote:
Show nested quote +
On February 13 2012 07:17 mTwTT1 wrote:
rofl incontrol on the cpm thing, fuckin hilarious

that being said his analysis on the phoenix buff was pretty shitty tho, catz was actually right, ur not supposed to look at it from a unit vs unit perspective when it comes to the phoenix buff because the main goal of mutas is to gain map control while holding the p on 2bases, the range upg is too heavy of an investment off of 2bases because by the time u get it z would be sitting on 4 bases while p would be sitting on 2bases with no tech and zerg could just tech switch out of mutas whenever they want, the protoss would then be in a situation where he has a shitload of phoenixs + gate units vs a 3-4base z who tech switched into something that would roll that type of composition(like roach hydra or w/e)

thats y i think the range upg should be on the cyber core instead, protoss needs a hard counter to mutas like we did in sc1(corsairs) because a GOOD zerg knows how to exploit mutas to the maximum


I guess there aren't any good zergs in GSL considering throughout Code A and Code S this season PvZ has gone like 10-3(series) in favor of Protoss. Many of those games had the zerg going mutas.

Except that Phoenix are a decent counter to Infestor as long as you dont bunch them up so infestor switch might not work out good either.
archonOOid
Profile Blog Joined March 2011
1983 Posts
February 13 2012 09:03 GMT
#41076
I have never followed catz before. He was spectacular but I think he used bad language
I'm Quotable (IQ)
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
February 13 2012 09:33 GMT
#41077
On February 13 2012 17:58 Cramsy wrote:
Show nested quote +
On February 13 2012 16:59 Snake.69 wrote:
I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die.

You can also harass lightly defended expands with mass turrets, and they stay up forever and cost no money, in late game if you can trade energy for money its very good. Only thing you need to watch out is to not get chain fungaled on your clump of ravens, wich few emps can take care of. Seriously, a good amount of ravens will completly shut down broodlords attacks, he may be able to turtle with his broods, but he wont be able to be too aggressive or he will lose them.

Mix those ravens with some nuke harass/pushing, emps, and good turtling, and late game terran is still strong as hell vs zerg. I even think that in the next year we will see a raven nerf at some point, once ppl figure out how to use them, similar to the infestors.



In theory it's a great idea. However, ravens cost so much gas (200) and are so slow and fragile that harassing can just get shut down by a few mutas or corruptors. Not really worth massing them in my opinion because that gas can be spent on ghosts and nukes. If ravens were a tiny bit quicker I think they would be used all the time

I don't think the Raven needs a speed boost, but rather a increase in HSM range. range of 6 severely hampers its effectiveness.

If going Raven, Terran needs to be super careful with the Raven, its very difficult to pull off. They are very expensive, not really in the tech route that TvZ is currently in, and just risky in general. Relying on HSM just doesn't seem like a good idea. That could be due to the little practice we have seen of it.

Its quite possible that the Raven is the answer and we just don't know because the ghost is the better answer right now. But I still believe that this ghost nerf is overkill. I think Catz and iNcontroL agreeing with this point says something. I think qxc hit the nail on the head, keep base damage the same (for the most part), but lower damage vs massive. It solves the problem Blizzard is trying to fix, without breaking everything else.
www.superbeerbrothers.com
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
February 13 2012 09:38 GMT
#41078
On February 13 2012 16:59 Snake.69 wrote:
I dont understand why terrans dont use Ravens late game tvz they are SOO good if you have half map turtled and you get like 10+ ravens. 15 broodlords coming? Np, shoot 7-8 seeker missile and BAM they cant dodge them at all, so they all die.


Ravens cost a ton of gas (200 each) and they take a bit of time to build. If you want 10+, then you either need to start building them way before Broodlords come out (especially since you need to wait for energy to use Seeker Missle even when you research the energy upgrade) or you need to have a ton of Starports. Both options significantly cut into your resources before the Broodlords are already out.

Ghosts are much easier to mass produce, since Barracks are cheaper and if you've gone marine/tank at any point in the game you already have a bunch of them, where you'd have 1 Starport max under normal circumstances before Broodlords come into play.
Such flammable little insects!
nick1689
Profile Joined January 2011
Australia494 Posts
February 13 2012 11:28 GMT
#41079
QXC was awesome! Catz was good to, but it was nice to have a Terran on the show, especially someone as intelligent as QXC
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 13 2012 13:27 GMT
#41080
QXC and Catz were excellent and Geoff was on top form, shame about no Artosis, Day[9], Nony...
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