• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CEST 15:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed10Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Brackets Revealed
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Future of Porn Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 604 users

Official State of the Game Podcast Thread - Page 1629

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1627 1628 1629 1630 1631 2731 Next
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:27 GMT
#32561
On October 01 2011 04:20 Gamegene wrote:
Show nested quote +
On October 01 2011 04:18 Kilby wrote:
On October 01 2011 04:15 Gamegene wrote:
On October 01 2011 04:14 Kilby wrote:
That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.


You keep bringing yourself into this.


I don't understand. Please explain? You do realise what a discussion forum means, right?


A lot of your arguments revolves around the fact that "APM spamming is terrible" and therefore the measurement of APM is terrible because it allows APM spamming to be included.


Sort of, yes. If the purpose of APM is to find out how fast a player plays then APM should measure how quickly he can do things. In this, all redundant actions should be excluded as they are irrelevant. On the other hand, if the purpose of APM is to find out how fast fingers the player has (admittedly also a useful factor) then the raw measuring is preferred. The raw APM is perfectly OK as long as people don't confuse it with fast play. But since they often do, a smarter "APM" might be better in general.
latan
Profile Joined July 2010
740 Posts
September 30 2011 19:29 GMT
#32562
Most likely the reason they changed it is because APM is part of the measure of skill they use and they're just tuning it a bit.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-09-30 19:30:27
September 30 2011 19:30 GMT
#32563
On October 01 2011 04:27 Kilby wrote:
Show nested quote +
On October 01 2011 04:20 Gamegene wrote:
On October 01 2011 04:18 Kilby wrote:
On October 01 2011 04:15 Gamegene wrote:
On October 01 2011 04:14 Kilby wrote:
That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.


You keep bringing yourself into this.


I don't understand. Please explain? You do realise what a discussion forum means, right?


A lot of your arguments revolves around the fact that "APM spamming is terrible" and therefore the measurement of APM is terrible because it allows APM spamming to be included.


Sort of, yes. If the purpose of APM is to find out how fast a player plays then APM should measure how quickly he can do things. In this, all redundant actions should be excluded as they are irrelevant. On the other hand, if the purpose of APM is to find out how fast fingers the player has (admittedly also a useful factor) then the raw measuring is preferred. The raw APM is perfectly OK as long as people don't confuse it with fast play. But since they often do, a smarter "APM" might be better in general.


Or you can stop caring about what other people think and not do anything to change APM!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
coolcor
Profile Joined February 2011
520 Posts
September 30 2011 19:30 GMT
#32564
Or they can put both APM and eAPM panels into the game. APM is the only big pop up into the center of the screen bar with one measurement anyways.
zYwi3c
Profile Joined November 2010
Poland1811 Posts
September 30 2011 19:32 GMT
#32565
Still waiting for VOD, any idea when it will be ready :< ?
I'm getting the derection.
QQmore
Profile Joined March 2010
Sweden12 Posts
Last Edited: 2011-09-30 19:38:13
September 30 2011 19:33 GMT
#32566
On October 01 2011 04:21 Kilby wrote:
Show nested quote +
On October 01 2011 04:16 QTIP. wrote:
On October 01 2011 04:14 Kilby wrote:
On October 01 2011 04:09 Liquid`Tyler wrote:
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.

You're missing the point. It's not "absolute raw APM". That is exactly what APM is. Precisely the definition. There is no "raw" or " absolute" APM. There is APM, and there is non-APM. Blizzard made non-APM.


Well, as I mentioned it just all comes back to the definition of an action. What an action actually is and if the same action twice should be counted as one action or two


Don't see what there is to define. One action = one action. Two actions = two actions, even if one is redundant and since what we want to count is the actions, it should be two. I can totally understand why someone would want to only count effective actions, but then it's no longer APM. As said before, call that something else.
Kilby
Profile Joined August 2010
Finland1069 Posts
Last Edited: 2011-09-30 19:57:21
September 30 2011 19:48 GMT
#32567
On October 01 2011 04:33 QQmore wrote:
Show nested quote +
On October 01 2011 04:21 Kilby wrote:
On October 01 2011 04:16 QTIP. wrote:
On October 01 2011 04:14 Kilby wrote:
On October 01 2011 04:09 Liquid`Tyler wrote:
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.

You're missing the point. It's not "absolute raw APM". That is exactly what APM is. Precisely the definition. There is no "raw" or " absolute" APM. There is APM, and there is non-APM. Blizzard made non-APM.


Well, as I mentioned it just all comes back to the definition of an action. What an action actually is and if the same action twice should be counted as one action or two


Don't see what there is to define. One action = one action. Two actions = two actions, even if one is redundant and since what we want to count is the actions, it should be two. I can totally understand why someone would want to only count effective actions, but then it's no longer APM. As said before, call that something else.


Yep, I for one would personally be very interested in seeing what the actual effective APM would be for each pro player no matter their raw APM. If the spam would be exluded it would actually show us the actual speed at which each player plays the game and would give a new perspective to the whole thing. I think Day9 even mentioned in the latest SOTG that Jaedong had like 200 effective APM, which is absolutely insane.
LagT_T
Profile Joined March 2010
Argentina535 Posts
September 30 2011 20:07 GMT
#32568
On October 01 2011 04:48 Kilby wrote:
Show nested quote +
On October 01 2011 04:33 QQmore wrote:
On October 01 2011 04:21 Kilby wrote:
On October 01 2011 04:16 QTIP. wrote:
On October 01 2011 04:14 Kilby wrote:
On October 01 2011 04:09 Liquid`Tyler wrote:
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.

You're missing the point. It's not "absolute raw APM". That is exactly what APM is. Precisely the definition. There is no "raw" or " absolute" APM. There is APM, and there is non-APM. Blizzard made non-APM.


Well, as I mentioned it just all comes back to the definition of an action. What an action actually is and if the same action twice should be counted as one action or two


Don't see what there is to define. One action = one action. Two actions = two actions, even if one is redundant and since what we want to count is the actions, it should be two. I can totally understand why someone would want to only count effective actions, but then it's no longer APM. As said before, call that something else.


Yep, I for one would personally be very interested in seeing what the actual effective APM would be for each pro player no matter their raw APM. If the spam would be exluded it would actually show us the actual speed at which each player plays the game and would give a new perspective to the whole thing. I think Day9 even mentioned in the latest SOTG that Jaedong had like 200 effective APM, which is absolutely insane.


Stop saying RAW APM! It is APM and Effective APM. Good god. And what Blizzard shows is WBCEAPBM (What Blizzard Considers Effective Actions Per Blizzard Minute)
"The tactics... no. Amateurs discuss tactics, professional soldiers study logistics." - Tom Clancy, Red Storm Rising
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
September 30 2011 20:22 GMT
#32569

The reason that Blizzard completely removed APM and turned it into EAPM is it appeal to slow casuals.


Just like a million and one other lame Blizzard changes.

Wududup no W:L below Masters.
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2011-09-30 20:34:27
September 30 2011 20:29 GMT
#32570
nvm - I'm blind
.kv
Profile Blog Joined August 2010
United States2332 Posts
September 30 2011 20:33 GMT
#32571
On September 30 2011 07:33 itmeJP wrote:
VOD will be up in 5 parts on MLG.tv by tomorrow evening -- possibly sooner. New method obviously failed horribly, going to go back to the drawing board. No, I can't turn on JTV VODs. No, I can't upload it to blip.


he said tomorrow evening (which is today evening now) so stick tight
nachtkap
Profile Joined February 2011
Germany195 Posts
September 30 2011 21:48 GMT
#32572
hmpf still cant find the vod =(
i cant fault really fault JP for trying something new. but as part of mlg i think he should have known better then not to have (limited) redundancies imo.
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 30 2011 23:45 GMT
#32573
On October 01 2011 05:22 nvs. wrote:
Show nested quote +

The reason that Blizzard completely removed APM and turned it into EAPM is it appeal to slow casuals.


Just like a million and one other lame Blizzard changes.

Wududup no W:L below Masters.


Well it's not even really EAPM. It's just a weird system tht counts some actions but not others. Tapping is not counted, but clicking one spot a million times is counted, making pretty much everyone having the same APM. If Blizzard really wanted to appeal to the newbies, they could've just made all actions count, (isn't tht wat APM is suppose to mean) so everyone's APM is higher.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
ArturosII
Profile Joined November 2010
Australia54 Posts
October 01 2011 00:11 GMT
#32574
On October 01 2011 04:48 Kilby wrote:

Yep, I for one would personally be very interested in seeing what the actual effective APM would be for each pro player no matter their raw APM. If the spam would be exluded it would actually show us the actual speed at which each player plays the game and would give a new perspective to the whole thing. I think Day9 even mentioned in the latest SOTG that Jaedong had like 200 effective APM, which is absolutely insane.


The thing is what do you consider spam? As has been pointed out actions that could be considered spam has an actual purpose just not a specific in game action of a purpose. Someone pointed out that someone scrolling through their hotkeys are not just spamming they're checking their production constantly so that they can be building constantly.
Ye have heard that it hath been said, Thou shalt love thy neighbour, and hate thine enemy but I say unto you, Love your enemies, bless them that curse you, do good to them that hate you, and pray for them which despitefully use you, and persecute you.
Radan
Profile Joined September 2011
England3 Posts
October 01 2011 02:02 GMT
#32575
On October 01 2011 05:07 LagT_T wrote:
Show nested quote +
On October 01 2011 04:48 Kilby wrote:

Yep, I for one would personally be very interested in seeing what the actual effective APM would be for each pro player no matter their raw APM. If the spam would be exluded it would actually show us the actual speed at which each player plays the game and would give a new perspective to the whole thing. I think Day9 even mentioned in the latest SOTG that Jaedong had like 200 effective APM, which is absolutely insane.


Stop saying RAW APM! It is APM and Effective APM. Good god. And what Blizzard shows is WBCEAPBM (What Blizzard Considers Effective Actions Per Blizzard Minute)

Okay, firstly, by 'raw' APM, he is taking into account the amount of spamming currently employed in the game.... which is, quite high.....
In lower level play, the difference between APM and Effective APM, is greatly different.... as they tend to APM spam with no meaning.... at higher levels, the spam becomes less mindless, and more of a constant check......
Secondly, Kilby never mentioned blizzard.... and as such your blizzard reference wasn't needed.... what they have employed is more of a 'Inconstant APM', measuring the amount of different actions the player employs per minute, which differ from the last action.... albeit, blizzard lumping all of the hot-keys in 1 group, (so 1-9 if pressed one after another, count as 1 action), and making each click of the same command count as multiple actions, (issuing an A-move order, then without changing control groups, immediately issuing the same order again count as 2 actions), is wrong... but that's what they are trying to do....
What they now need to do, is make each hot-key a different action, and to create multiple issues of the same command in a row, 1 action, this will create the E-APM so many people are talking about, closer to the truth of what people want.... although, E-APM can never be measured by anybody other than the player, as the player may cycle through the hot-keys for no reason other than its what he is used to doing... and the spectator will think, "well, he is checking production and unit placement." when in realism, he is just acting on muscle memory and habits....
O.o oooooooooookay.....
JJ!
Profile Joined July 2010
33 Posts
October 01 2011 04:45 GMT
#32576
someone on the comments section of EP 51 said its up and i still cant find it. am i just retarded? :[
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 01 2011 04:59 GMT
#32577
On October 01 2011 13:45 JJ! wrote:
someone on the comments section of EP 51 said its up and i still cant find it. am i just retarded? :[


yes
JJ!
Profile Joined July 2010
33 Posts
October 01 2011 05:10 GMT
#32578
ok cool so where is it? :X
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-01 05:17:20
October 01 2011 05:16 GMT
#32579
On October 01 2011 14:10 JJ! wrote:
ok cool so where is it? :X


1st post of this thread (OP). There's a huge link "SotG EP51 (MP3, VOD Wednesday morning)" there. Then click the "SotG - EP51" and you'll get to the MP3.
flowSthead
Profile Blog Joined March 2011
1065 Posts
October 01 2011 05:19 GMT
#32580
On October 01 2011 14:16 Greentellon wrote:
Show nested quote +
On October 01 2011 14:10 JJ! wrote:
ok cool so where is it? :X


1st post of this thread (OP). There's a huge link "SotG EP51 (MP3, VOD Wednesday morning)" there. Then click the "SotG - EP51" and you'll get to the MP3.


I think he meant the VOD, the mp3 has been up for a few days now.
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
Prev 1 1627 1628 1629 1630 1631 2731 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 280
StarCraft: Brood War
Britney 43837
Rain 6414
EffOrt 1437
BeSt 1203
Larva 654
firebathero 470
Stork 383
Mini 323
Rush 271
Light 237
[ Show more ]
PianO 235
Mind 151
Pusan 75
Aegong 74
GoRush 68
JulyZerg 57
sSak 55
Movie 46
sas.Sziky 43
Shinee 34
Noble 32
yabsab 20
Shine 17
scan(afreeca) 14
SilentControl 10
Terrorterran 8
Bale 6
ivOry 3
Dota 2
qojqva3774
XcaliburYe272
Fuzer 224
canceldota115
League of Legends
Dendi1829
Counter-Strike
sgares636
byalli363
Super Smash Bros
Mew2King99
amsayoshi48
Other Games
B2W.Neo2739
singsing1978
DeMusliM448
crisheroes415
Lowko341
ArmadaUGS82
markeloff60
QueenE51
Trikslyr33
Pyrionflax26
Organizations
Other Games
gamesdonequick3729
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 556
League of Legends
• Nemesis2575
• Jankos1255
Upcoming Events
WardiTV European League
2h 9m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
10h 9m
uThermal 2v2 Circuit
1d 2h
Replay Cast
1d 10h
The PondCast
1d 20h
WardiTV European League
2 days
Replay Cast
2 days
Epic.LAN
2 days
CranKy Ducklings
3 days
Epic.LAN
3 days
[ Show More ]
CSO Contender
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
4 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
6 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.