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Official State of the Game Podcast Thread - Page 1628

Forum Index > SC2 General
54608 CommentsPost a Reply
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dcemuser
Profile Joined August 2010
United States3248 Posts
September 30 2011 18:47 GMT
#32541
Why don't they just show APM and EAPM both?

What's the problem with having both statistics shown? Wouldn't that make both groups happy?
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 30 2011 18:50 GMT
#32542
On October 01 2011 03:47 dcemuser wrote:
Why don't they just show APM and EAPM both?

What's the problem with having both statistics shown? Wouldn't that make both groups happy?


I know right. I wonder whose idea at Blizzard this was. They didn't bother to explain it in the 1.4 Notes either.
"Trash Micro but Win. Its Marin." - Min Chul
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-09-30 18:51:28
September 30 2011 18:50 GMT
#32543
On October 01 2011 03:47 Kilby wrote:
Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


Well unfortunately there are people out there and top level players who want to see if they're able to keep their APM high. Because when you want to warm up your hands in passive portions of the game and be able to do a lot of "effective apm" later in the game.

Honestly there's a simple solution to APM spam: don't consider it in the beginning portions of the game or feel like it's a bad thing!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Eeevil
Profile Joined May 2008
Netherlands359 Posts
September 30 2011 18:58 GMT
#32544
On October 01 2011 03:34 Gamegene wrote:
Show nested quote +
On October 01 2011 03:31 Kilby wrote:
No. I don't think any pro gamer in the world would be interested in how quickly you can press a button. They are more interested in how well you can play. And so should we.


That's what you think about how they think.
They think differently.
As aforementioned, the God of War: July? Golden mouse winner? Famous for his muta micro?

Obviously they care about how you play. Everyone should, but it's like of like Tyler mentioned in the last SOTG. They want to see how fast you can do things.


I think at least some later BW pros were picked only for their mechanics. Zero comes to mind as a player who got picked for a pro team simply because he was so damn fast.

Guys like Bisu and Jaedong could and can do certain winning builds because they were so fast, slower players (even pros) need not try to mimic some of the things they do.

Better mechanics increases the builds you can do and expands the potential number of strategies you can use.

The biggest problem about the new APM is that it's not APM, and that the simple number (APM) is mucked by a bit of code, who we have to trust in making the right distinction between an effective and a non effective action.

I don't trust that bit of code to make this distinction.
Dance like a butterfly, sting like an Intercontinental Ballistic Nuclear Missle.
guyondrugs
Profile Joined September 2011
Germany48 Posts
September 30 2011 18:58 GMT
#32545
On October 01 2011 03:47 Kilby wrote:
Show nested quote +
On October 01 2011 03:40 Gamegene wrote:
On October 01 2011 03:36 Kilby wrote:
OK that is true. That could be taken into account. But I think the new APM is still smarter than before in the sence that it eliminates alot of the silly spam that doesn't mean anything.


lol.
APM is a measurement, much like inches or centimeters or megabytes or DPS.
If you hate APM spamming that's fine, but don't fuck up the measurement for everyone else.

It's like you have someone who's so much taller than you and you get mad about it so you somehow break how the universe to the point where he can't be considered taller than you. Weird example I know but the point is:

DOESN'T MAKE "SENCE".


Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


The point is, it is quite difficult to define some rules, which actions are really redundant and which are still useful. If there would be 2 different numbers, 1 for actual apm and 1 for effective apm, it would be fine. But Blizzards rules for eapm are obviously not optimal, plus it isn't really clear which actions are counted and which are not.
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:01 GMT
#32546
On October 01 2011 03:50 Gamegene wrote:
Show nested quote +
On October 01 2011 03:47 Kilby wrote:
Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


Well unfortunately there are people out there and top level players who want to see if they're able to keep their APM high. Because when you want to warm up your hands in passive portions of the game and be able to do a lot of "effective apm" later in the game.

Honestly there's a simple solution to APM spam: don't consider it in the beginning portions of the game or feel like it's a bad thing!



Well, yeah but in a way I just don't really see the relevance of that. It's almost like asking how well you can juggle while playing. And average APM stil recods the beginning portions of the game as well.

And the average APM still accounts for the beginning portions. I guess it can give newcomers a pretty bad idea of what to focus on.
decaf
Profile Joined October 2010
Austria1797 Posts
September 30 2011 19:01 GMT
#32547
What about the VOD now? I'm still waiting on it..
JP if you not gonna put it up, just tell us..
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 30 2011 19:01 GMT
#32548
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

So the hosts aren't rational because their definition of APM isn't the same as yours.
There's nothing wrong with everyone suddenly having the same APM but if everyone is 50-60 I fail to see the point of an APM counter at all.

Btw, spamming, despite how you feel about it, is still an action.
No, APM is not a definitive measure of skill, but it's something Blizz thinks the community likes (since they didn't create it themselves) so they added a tab for it in Sc2.
I don't get why they would take something the community likes then just fuck it all up.
This is a totally unnecessary change and quite frankly a move that makes a lot of people facepalm.
You got pros being harassed by fuckers like Deezer, no cross regional play, no lan and Blizz is spending their time messing around with different color icons and how to measure APM.
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:03 GMT
#32549
On October 01 2011 03:58 guyondrugs wrote:
Show nested quote +
On October 01 2011 03:47 Kilby wrote:
On October 01 2011 03:40 Gamegene wrote:
On October 01 2011 03:36 Kilby wrote:
OK that is true. That could be taken into account. But I think the new APM is still smarter than before in the sence that it eliminates alot of the silly spam that doesn't mean anything.


lol.
APM is a measurement, much like inches or centimeters or megabytes or DPS.
If you hate APM spamming that's fine, but don't fuck up the measurement for everyone else.

It's like you have someone who's so much taller than you and you get mad about it so you somehow break how the universe to the point where he can't be considered taller than you. Weird example I know but the point is:

DOESN'T MAKE "SENCE".


Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


The point is, it is quite difficult to define some rules, which actions are really redundant and which are still useful. If there would be 2 different numbers, 1 for actual apm and 1 for effective apm, it would be fine. But Blizzards rules for eapm are obviously not optimal, plus it isn't really clear which actions are counted and which are not.


I absolutely agree with that. My original point was that I was amazed how blatanly the SOTG crew crushed the new APM without even discussing it much.

Of course it is far from perfect but it is still better than the original.
mucker
Profile Blog Joined May 2009
United States1120 Posts
September 30 2011 19:04 GMT
#32550
On October 01 2011 03:47 Kilby wrote:
Show nested quote +
On October 01 2011 03:40 Gamegene wrote:
On October 01 2011 03:36 Kilby wrote:
OK that is true. That could be taken into account. But I think the new APM is still smarter than before in the sence that it eliminates alot of the silly spam that doesn't mean anything.


lol.
APM is a measurement, much like inches or centimeters or megabytes or DPS.
If you hate APM spamming that's fine, but don't fuck up the measurement for everyone else.

It's like you have someone who's so much taller than you and you get mad about it so you somehow break how the universe to the point where he can't be considered taller than you. Weird example I know but the point is:

DOESN'T MAKE "SENCE".


Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


How is it pointless to keep your APM high? Warming up and staying in a rhythm is, especially for really fast players, quite important. A measurement is meaningless if you are excluding part of what your are trying to measure. APM is meant to be a raw stat. It isn't some actions per almost minutes.

Thankfully the SC community comes though (like always) when Blizzard gets dumb and we have the tools we need already in place.
It's supposed to be automatic but actually you have to press this button.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 30 2011 19:04 GMT
#32551
On October 01 2011 04:03 Kilby wrote:
Show nested quote +
On October 01 2011 03:58 guyondrugs wrote:
On October 01 2011 03:47 Kilby wrote:
On October 01 2011 03:40 Gamegene wrote:
On October 01 2011 03:36 Kilby wrote:
OK that is true. That could be taken into account. But I think the new APM is still smarter than before in the sence that it eliminates alot of the silly spam that doesn't mean anything.


lol.
APM is a measurement, much like inches or centimeters or megabytes or DPS.
If you hate APM spamming that's fine, but don't fuck up the measurement for everyone else.

It's like you have someone who's so much taller than you and you get mad about it so you somehow break how the universe to the point where he can't be considered taller than you. Weird example I know but the point is:

DOESN'T MAKE "SENCE".


Nono, close but you are not quite there. My point is that when your goal is to measure the actions a player does in a minute you should not take into account the multiples of each action. In other words you should not take into account redundant "actions" because those are not really actions, they are just pointless spam that is intended to keep your "APM" high. So you should only take into account the actual effective actions and measure those. I think we would get a more realistic view of the player's actual speed through that.


The point is, it is quite difficult to define some rules, which actions are really redundant and which are still useful. If there would be 2 different numbers, 1 for actual apm and 1 for effective apm, it would be fine. But Blizzards rules for eapm are obviously not optimal, plus it isn't really clear which actions are counted and which are not.


I absolutely agree with that. My original point was that I was amazed how blatanly the SOTG crew crushed the new APM without even discussing it much.

Of course it is far from perfect but it is still better than the original.


They don't think it's better than the original. They clearly stated that they didn't want anything BUT the original.

Plus I think we can all agree that Blizzard's new EAPM counter is full of shit.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
NonY
Profile Blog Joined June 2007
8751 Posts
Last Edited: 2011-09-30 19:10:39
September 30 2011 19:09 GMT
#32552
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:14 GMT
#32553
On October 01 2011 04:09 Liquid`Tyler wrote:
Show nested quote +
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.
stormchaser
Profile Joined January 2011
Canada1009 Posts
September 30 2011 19:15 GMT
#32554
i listened to the mp3 but i'm kinda disappointed no vod is available :|
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 30 2011 19:15 GMT
#32555
On October 01 2011 04:14 Kilby wrote:
That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.


You keep bringing yourself into this.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-09-30 19:17:44
September 30 2011 19:16 GMT
#32556
On October 01 2011 04:14 Kilby wrote:
Show nested quote +
On October 01 2011 04:09 Liquid`Tyler wrote:
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.

You're missing the point. It's not "absolute raw APM". That is exactly what APM is. Precisely the definition. There is no "raw" or " absolute" APM. There is APM, and there is non-APM. Blizzard made non-APM.
"Trash Micro but Win. Its Marin." - Min Chul
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:18 GMT
#32557
On October 01 2011 04:15 Gamegene wrote:
Show nested quote +
On October 01 2011 04:14 Kilby wrote:
That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.


You keep bringing yourself into this.


I don't understand. Please explain? You do realise what a discussion forum means, right?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 30 2011 19:20 GMT
#32558
On October 01 2011 04:18 Kilby wrote:
Show nested quote +
On October 01 2011 04:15 Gamegene wrote:
On October 01 2011 04:14 Kilby wrote:
That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.


You keep bringing yourself into this.


I don't understand. Please explain? You do realise what a discussion forum means, right?


A lot of your arguments revolves around the fact that "APM spamming is terrible" and therefore the measurement of APM is terrible because it allows APM spamming to be included.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Kilby
Profile Joined August 2010
Finland1069 Posts
September 30 2011 19:21 GMT
#32559
On October 01 2011 04:16 QTIP. wrote:
Show nested quote +
On October 01 2011 04:14 Kilby wrote:
On October 01 2011 04:09 Liquid`Tyler wrote:
On October 01 2011 03:26 Kilby wrote:
I just listened to the first 27 mins of the mp3 and I'm like, holy shit did they just remove everyone who can think rationally? If they eliminate the spam from APM then how exactly do they ruin APM? If that means everyone suddenly has the same APM then how is that wrong?

Artosis says "now you can't tell if someone is fast or slow". Well, if I click move command once and another guy clicks the same move command three times that doesn't exactly mean he is three times as fast as me. In fact he is not three times as fast as me, and everyone who says he is three times as fast is simply wrong. In fact he is just as fast as me and only one third as efficient.

I was really surprised that Tyler and even Day9 went on to talk about how stupid the new APM is. Of course it eliminates like 30% of the APM of the biggest spammers but there's nothing wrong in that. In fact, that is a very good thing. Spamming isn't fast play. Spamming is spamming. The new APM will actually show if someone is really faster than someone else.

There's no wiggle room on how APM is calculated. It's misleading to not include all actions, or to not do it over a time period of a minute. If people want to create another measure, then they can create another measure, and we expressed our support for that when the originator of APM coded EAPM (effective actions per minute). But when they make that new measure, they need to give it an accurate name. They can't call it APM. I have no idea why anyone wants APM usurped. Make new terms for describing new things. Leave APM alone!!!


That I actually agree with. If the goal is to know the clicking speed/finger speed and the total actions (whatever they might be) a minute then the absolute raw APM is the way to go. But I guess in that case it should also be decided if to use the "Blizzard minute" or the IRL minute.

Personally I'm just not that interested in how fast a player can click or move their fingers. I'm more interested in how fast and well they can actually play.

You're missing the point. It's not "absolute raw APM". That is exactly what APM is. Precisely the definition. There is no "raw" or " absolute" APM. There is APM, and there is non-APM. Blizzard made non-APM.


Well, as I mentioned it just all comes back to the definition of an action. What an action actually is and if the same action twice should be counted as one action or two
Papulatus
Profile Joined July 2010
United States669 Posts
September 30 2011 19:24 GMT
#32560
The issue with EAPM is that no one would care at all about it; everyone would still look at APM.

The reason that Blizzard completely removed APM and turned it into EAPM is it appeal to slow casuals.
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