• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:12
CET 20:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8238 users

Official State of the Game Podcast Thread - Page 1542

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1540 1541 1542 1543 1544 2731 Next
altered
Profile Joined March 2008
Switzerland646 Posts
September 14 2011 05:54 GMT
#30821
On September 14 2011 14:22 TheKing wrote:
Show nested quote +
On September 14 2011 14:08 Jayrod wrote:
Hrmm... so what's the zerg player doing this whole time players are massing up thors...

Its not that hard to mass thors... Just open a normal blue flame opening, claim map control, get like 4 factories off 2 base, 1 with a reactor 3 with techlabs and just pump out thors while also researching thor upgrades. Then move out with blue flame hellions and scvs to repair the thors and they are extremely hard to beat.


Yes, there was a sweet thor helion banshee build that people did almost a year ago. i think i stole it from drewbie. where you opened reactor helion and massed thors helions and banshees (if i remember correctly) and pushed around 160 food off 2 bases with 2 rax and 2 fac. The only thing zerg could do back then was to get infestors and FG and NP to stop it (although that crushed it pretty hard). Now with the NP nerf it will be very hard again for zerg to stop such builds. But im no pro and i could be totaly wrong.
Does Flash dream of electric Romeo?
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
September 14 2011 05:54 GMT
#30822
On September 14 2011 14:50 itmeJP wrote:
VOD is up, enjoy

http://sotg-sc2.blogspot.com/2011/09/sotg-ep49.html


You have to login to be able to watch it?
TheKing
Profile Joined April 2010
Australia186 Posts
September 14 2011 05:55 GMT
#30823
On September 14 2011 14:51 JoeSchmoe wrote:
Show nested quote +
On September 14 2011 14:22 TheKing wrote:
On September 14 2011 14:08 Jayrod wrote:
Hrmm... so what's the zerg player doing this whole time players are massing up thors...

Its not that hard to mass thors... Just open a normal blue flame opening, claim map control, get like 4 factories off 2 base, 1 with a reactor 3 with techlabs and just pump out thors while also researching thor upgrades. Then move out with blue flame hellions and scvs to repair the thors and they are extremely hard to beat.


thors don't well in scale into late game scenarios. a thor will beat 4 roaches in early game but late game when all the units are fully upgraded, 8 thors loses to 32 roaches. i don't consider hellion/thor a viable strategy unless you deal a ton of economic damage early mid-game because all you need to do is mass roaches to counter. this is why koreans always mix tanks because they take care of the roach problem. in this case I do believe NP is necessary to deal with the thors/tanks.

I agree, tanks help against roaches, but the repairing scvs also help a ton. A few repairing scvs can out dps alot of roaches (maybe not 30 not too sure about that).
karpo
Profile Joined October 2010
Sweden1998 Posts
September 14 2011 05:58 GMT
#30824
On September 14 2011 14:54 WhiteraCares wrote:
Show nested quote +
On September 14 2011 14:50 itmeJP wrote:
VOD is up, enjoy

http://sotg-sc2.blogspot.com/2011/09/sotg-ep49.html


You have to login to be able to watch it?


http://blip.tv/sotg/starcraft-2-state-of-the-game-ep49-5552801
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 14 2011 05:59 GMT
#30825
That's why you get some banelings/lings to take out some repairing scvs. And then if their micro is better than yours they'll somehow manage to take out all the banelings with helions and deserve to win if someone wants to argue that.
xrayEU
Profile Joined April 2010
Sweden571 Posts
September 14 2011 05:59 GMT
#30826
YEEES, This Wednesday is saved!
happyness
Profile Joined June 2010
United States2400 Posts
September 14 2011 05:59 GMT
#30827
On September 14 2011 14:51 JoeSchmoe wrote:
Show nested quote +
On September 14 2011 14:22 TheKing wrote:
On September 14 2011 14:08 Jayrod wrote:
Hrmm... so what's the zerg player doing this whole time players are massing up thors...

Its not that hard to mass thors... Just open a normal blue flame opening, claim map control, get like 4 factories off 2 base, 1 with a reactor 3 with techlabs and just pump out thors while also researching thor upgrades. Then move out with blue flame hellions and scvs to repair the thors and they are extremely hard to beat.


thors don't well in scale into late game scenarios. a thor will beat 4 roaches in early game but late game when all the units are fully upgraded, 8 thors loses to 32 roaches. i don't consider hellion/thor a viable strategy unless you deal a ton of economic damage early mid-game because all you need to do is mass roaches to counter. this is why koreans always mix tanks because they take care of the roach problem. in this case I do believe NP is necessary to deal with the thors/tanks.


Where are you getting this from? They do scale well from what I've seen. Lings become less and less effective against thors. Thors can also be repaired and if mass roach does beat them like you claim, the terran would only need to throw in a few marauders really.

But mass thor probably wouldn't be the problem. The problem is that it would make marine tank with a few thors or ghost mech even more robust than it already is.
aksfjh
Profile Joined November 2010
United States4853 Posts
September 14 2011 06:06 GMT
#30828
On September 14 2011 14:45 bovineblitz wrote:
it's not GomTvT's fault that GSL has become boring.


Actually, it is. GSL has a format that only gives a CHANCE to cycle in 8 new players into Code S. It's actually closer to 6 every "season" though. This means it would take 2 seasons at best to clear the Terran ranks to balanced numbers.

Compare this to the 16 "new" spots in Code A and Code S feels like a dull repeat. I know many people (including myself) that would love to see the bottom 8 drop to Code A automatically and have the next 8 in the up/down matches with the top half of Code A.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 14 2011 06:08 GMT
#30829
Marine tank thor will probably be unchanged unless you're stylistic and like opening ling infestor against that. Thor helion rushes will probably be better as well, but then again just massing roaches with some banelings has been fine against that for a while now. Going into infestor tech to deal with such a timing isn't really ideal. Mech with tank/thor will be better but really, NPing tanks works well too. NP against thors made that engagement just entirely one sided if your infestors didn't die to tanks.
coolcor
Profile Joined February 2011
520 Posts
September 14 2011 06:42 GMT
#30830
On September 14 2011 15:06 aksfjh wrote:
Show nested quote +
On September 14 2011 14:45 bovineblitz wrote:
it's not GomTvT's fault that GSL has become boring.


Actually, it is. GSL has a format that only gives a CHANCE to cycle in 8 new players into Code S. It's actually closer to 6 every "season" though. This means it would take 2 seasons at best to clear the Terran ranks to balanced numbers.

Compare this to the 16 "new" spots in Code A and Code S feels like a dull repeat. I know many people (including myself) that would love to see the bottom 8 drop to Code A automatically and have the next 8 in the up/down matches with the top half of Code A.


But its not like the super tournament prevented the higher rounds from turning into a tvt fest anyways in fact it was one of the worst so far. If there are 20+ terrans good enough to get into code S (due to skill or imbalance) and the best protoss have a 30% winrate against them I don't think any format will give you racial balance for the top 32. I don't think your suggestion would help stop the terrans either top 8 of code A has always been terran heavy making it easier for them to get into code S won't fix the racial balance.

It'd take one season to get back down to the 15 t standard they've had all year, and code A is looking good for zerg and protoss. They just gotta be smart and replace the best terran maps with anti-terran maps for october.

Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
September 14 2011 06:56 GMT
#30831
On September 14 2011 14:50 itmeJP wrote:
VOD is up, enjoy

http://sotg-sc2.blogspot.com/2011/09/sotg-ep49.html

Thx JP. Now I can listen SotG till it is noon. Another great day at work .
I had a good night of sleep.
Squirrel_x360a
Profile Joined December 2010
Australia305 Posts
September 14 2011 07:00 GMT
#30832
Day9 teaches me things about life that no progamer ever could.
Blasphemi
Profile Joined April 2011
United Kingdom980 Posts
September 14 2011 07:28 GMT
#30833
On September 14 2011 15:06 aksfjh wrote:
Show nested quote +
On September 14 2011 14:45 bovineblitz wrote:
it's not GomTvT's fault that GSL has become boring.


Actually, it is. GSL has a format that only gives a CHANCE to cycle in 8 new players into Code S. It's actually closer to 6 every "season" though. This means it would take 2 seasons at best to clear the Terran ranks to balanced numbers.

Compare this to the 16 "new" spots in Code A and Code S feels like a dull repeat. I know many people (including myself) that would love to see the bottom 8 drop to Code A automatically and have the next 8 in the up/down matches with the top half of Code A.

You must have a short attention span. Nothing wrong with keeping most of the same players.
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
Last Edited: 2011-09-14 07:35:07
September 14 2011 07:34 GMT
#30834
On September 14 2011 14:59 happyness wrote:
Show nested quote +
On September 14 2011 14:51 JoeSchmoe wrote:
On September 14 2011 14:22 TheKing wrote:
On September 14 2011 14:08 Jayrod wrote:
Hrmm... so what's the zerg player doing this whole time players are massing up thors...

Its not that hard to mass thors... Just open a normal blue flame opening, claim map control, get like 4 factories off 2 base, 1 with a reactor 3 with techlabs and just pump out thors while also researching thor upgrades. Then move out with blue flame hellions and scvs to repair the thors and they are extremely hard to beat.


thors don't well in scale into late game scenarios. a thor will beat 4 roaches in early game but late game when all the units are fully upgraded, 8 thors loses to 32 roaches. i don't consider hellion/thor a viable strategy unless you deal a ton of economic damage early mid-game because all you need to do is mass roaches to counter. this is why koreans always mix tanks because they take care of the roach problem. in this case I do believe NP is necessary to deal with the thors/tanks.


Where are you getting this from? They do scale well from what I've seen. Lings become less and less effective against thors. Thors can also be repaired and if mass roach does beat them like you claim, the terran would only need to throw in a few marauders really.

But mass thor probably wouldn't be the problem. The problem is that it would make marine tank with a few thors or ghost mech even more robust than it already is.


Mostly from my own experiences. I used to go hellion/thor combinations a lot vs zerg, enjoyed a reasonable amount of success early-mid game but had trouble in various late game scenarios. Often my opponent would simply overrun me with roaches so I played around with the unit tester a bit. turns out thors are better against roaches in smaller amounts but thor vs roach in large numbers with 3/3 upgrades, they don't fare so well. You can play/try this yourself in the unit tester. Now I mix in tanks in all my mech games to take advantage of the splash against roaches.
Blasphemi
Profile Joined April 2011
United Kingdom980 Posts
September 14 2011 07:34 GMT
#30835
On September 14 2011 14:45 coolcor wrote:
Man seeing that these passionate starcraft pros who dedicate their lives to this game don't think GSL is worth watching even for the finals and it has a bad format that makes bad games it makes me feel bad for paying 15 bucks every month for it and watching the all-star matches.

Mostly they're just bitter than foreigners get destroyed so hard in GSL. Code S is still by far the best by a fucking mile if you care about the best play and not hype or skin colour.
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 14 2011 07:51 GMT
#30836
On September 14 2011 16:34 Blasphemi wrote:
Show nested quote +
On September 14 2011 14:45 coolcor wrote:
Man seeing that these passionate starcraft pros who dedicate their lives to this game don't think GSL is worth watching even for the finals and it has a bad format that makes bad games it makes me feel bad for paying 15 bucks every month for it and watching the all-star matches.

Mostly they're just bitter than foreigners get destroyed so hard in GSL. Code S is still by far the best by a fucking mile if you care about the best play and not hype or skin colour.


Asians have white skin too.

Come to think of it...How many black pro gamers are there? (SC2 wise) I know theres a lot of halo and whatever but I honestly can't think of any sc2 pros that are black..

Why is this.
Snitches get stiches
DamNoam
Profile Joined August 2011
Singapore19 Posts
September 14 2011 07:51 GMT
#30837
On September 14 2011 15:42 coolcor wrote:
Show nested quote +
On September 14 2011 15:06 aksfjh wrote:
On September 14 2011 14:45 bovineblitz wrote:
it's not GomTvT's fault that GSL has become boring.


Actually, it is. GSL has a format that only gives a CHANCE to cycle in 8 new players into Code S. It's actually closer to 6 every "season" though. This means it would take 2 seasons at best to clear the Terran ranks to balanced numbers.

Compare this to the 16 "new" spots in Code A and Code S feels like a dull repeat. I know many people (including myself) that would love to see the bottom 8 drop to Code A automatically and have the next 8 in the up/down matches with the top half of Code A.


But its not like the super tournament prevented the higher rounds from turning into a tvt fest anyways in fact it was one of the worst so far. If there are 20+ terrans good enough to get into code S (due to skill or imbalance) and the best protoss have a 30% winrate against them I don't think any format will give you racial balance for the top 32. I don't think your suggestion would help stop the terrans either top 8 of code A has always been terran heavy making it easier for them to get into code S won't fix the racial balance.

It'd take one season to get back down to the 15 t standard they've had all year, and code A is looking good for zerg and protoss. They just gotta be smart and replace the best terran maps with anti-terran maps for october.



^ This, essentially.

The overwhelming number of terrans in Code S has less to do with the tournament format and more to do with the fact that terran players in Code S are winning more than their zerg and toss counterparts, be it due to skill or imbalance. Whiny bitching ahead:
+ Show Spoiler +
It's not like the tournament format rewards mere participation, thus actively preventing players that consistently lose from getting relegated.


I don't think anyone will dispute the statement that terrans are currently dominating, especially in Code S. Allowing for a higher attrition rate will allow for the POSSIBILITY for more balanced race representation. The other two races won't magically win just because the attrition rate is higher though. Should the attrition rate be increased, what is more PROBABLE is that zerg and toss representation will be even lower.
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2011-09-14 07:56:09
September 14 2011 07:52 GMT
#30838
I can understand them not enjoying the All Star games, I wasn't interested in them either as I prefer serious games with something at stake, I don't watch the NBA AllStar game either, but lots of people do love these kind of events, and I think they proved fairly popular with the viewers no? So they definitely have a place.

Also I don't understand why they would trash on these GSL finals either. I found the level of play incredible and the games very interesting. Mvp was amazing, and it's not like TOP was poor either. The first game was exceptional, and that final game Mvp delivered the most perfect bio vs mech performance ever, was insane. But of course I'm a Terran player and a lot of people hate on tvt for whatever reasons.
I sometimes get the feeling a lot of these foreign pros don't really enjoy watching the GSL, or hardly ever watch it. Could be wrong though!
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
September 14 2011 07:53 GMT
#30839
I'm confused. Koreans get so much stick for being boring drones with no personality ever by so many people.

--> GomTV arranges All-Star matches with 6 Koreans doing dumb shit like offracing or doing a kong dance on stage and it gets shit on by SOTG.

Korean culture doesn't consist of pro-gamers smashing gaming equipment or shit-talking mid-game like our foreigner scene does. This is how their players show a bit more personality. I just can't see how anyone would think the All-Star games were a waste of time or dismissing everyone in the LR thread who also had a good time watching them. I, for one, hope GomTV does other events that let us see the best players in the world loosen up again.
Ghoststrikes
Profile Joined February 2011
Canada1356 Posts
September 14 2011 08:04 GMT
#30840
On September 14 2011 16:53 Resilient wrote:
I'm confused. Koreans get so much stick for being boring drones with no personality ever by so many people.

--> GomTV arranges All-Star matches with 6 Koreans doing dumb shit like offracing or doing a kong dance on stage and it gets shit on by SOTG.

Korean culture doesn't consist of pro-gamers smashing gaming equipment or shit-talking mid-game like our foreigner scene does. This is how their players show a bit more personality. I just can't see how anyone would think the All-Star games were a waste of time or dismissing everyone in the LR thread who also had a good time watching them. I, for one, hope GomTV does other events that let us see the best players in the world loosen up again.


Yeah, that! I mean, Day9 explained it best when he said he just couldnt get out of his competitive mindset to watch these games. Thats why the guys on Sotg basically shit on te all-star matches. As a spectator and fan of E-Sports, this event was really entertaining and I would want some more of that in the future.
Never say die
Prev 1 1540 1541 1542 1543 1544 2731 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Airneanach159
Liquipedia
Yamato Cup
01:00
Double Elimination Bracekt
killerbeecast56
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 68
EmSc Tv 20
StarCraft: Brood War
Bisu 1153
Soulkey 211
Dewaltoss 147
Zeus 66
HiyA 59
Hyun 41
sorry 26
ToSsGirL 17
soO 13
ProTech0
Dota 2
febbydoto11
Counter-Strike
allub664
kRYSTAL_39
Super Smash Bros
C9.Mang0499
Heroes of the Storm
Liquid`Hasu324
Other Games
tarik_tv8972
Grubby3214
Liquid`RaSZi2360
singsing1884
B2W.Neo1173
XaKoH 337
dupreeh212
RotterdaM150
QueenE103
PiGStarcraft72
ROOTIllusion6
JuggernautJason2
ToD0
Organizations
Counter-Strike
PGL1355
Other Games
gamesdonequick1148
StarCraft 2
angryscii 32
EmSc Tv 20
EmSc2Tv 20
[ Show 18 non-featured ]
StarCraft 2
• Hinosc 232
• StrangeGG 58
• Adnapsc2 14
• Reevou 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• FirePhoenix10
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3312
Other Games
• imaqtpie792
• Shiphtur593
Upcoming Events
Map Test Tournament
3h 48m
WardiTV Weekly
16h 48m
Ultimate Battle
16h 48m
Rush vs BeSt
Replay Cast
1d 3h
Rogue vs Classic
Patches Events
1d 17h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.