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Official State of the Game Podcast Thread - Page 144

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 142 143 144 145 146 2731 Next
Bear4188
Profile Joined March 2010
United States1797 Posts
October 27 2010 04:22 GMT
#2861
Map Voice Lady is an artist? Why do you tease us?
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
Mundungu
Profile Joined July 2010
United States11 Posts
October 27 2010 04:29 GMT
#2862
Wow, I just listened to the 9.28.10 podcast. I can't believe how much the game has changed in one month!
Mundungu.806
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
October 27 2010 04:42 GMT
#2863
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.



Good point.

Starcraft is like being the general manager and coach of the worst soccer team of all time. Unless you tell them EXACTLY what to do at any given time they will either stand around, run out of bounds, or die.
NeverNight
Profile Joined August 2010
Canada33 Posts
October 27 2010 04:53 GMT
#2864
On October 27 2010 13:42 Defacer wrote:
Show nested quote +
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.



Good point.

Starcraft is like being the general manager and coach of the worst soccer team of all time. Unless you tell them EXACTLY what to do at any given time they will either stand around, run out of bounds, or die.



Lmfao, thats a great analogy. I just pictured soccer players running around screaming and like one of them starting on fire and dying for no apparent reason.
-_- Low FPS again...
okuraku
Profile Blog Joined July 2010
United States210 Posts
October 27 2010 04:57 GMT
#2865
Nice cast this week guys, it's becoming increasingly hard to listen to it at work because it's so hilarious / takes all my attention, lol ^^

http://twitch.tv/okuraku | Member of Team Legacy: http://www.teamliquid.net/forum/viewmessage.php?topic_id=148872
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
October 27 2010 07:17 GMT
#2866
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.



This has to be a troll right?

While chess is turn based, some moves can be used as both offensive and defensive postures. You also have to be able to be aggressive while also being safe, sorta like multitasking.

Pawns? Rooks? Queen(no pun intended) I would call that having a different unit composition. Are we even talking about the same 2 games here?

If you don't try to anticipate your opponents move you are probably stuck in lower leagues. Every single decent player scouts, and tries to anticipate their opponents intentions, then find its counter. This can be done from simple unit compositions, to broad play styles.


Coaching for 1v1 and Team games at Gosucoaching.com
Mr_Kzimir
Profile Joined August 2010
France268 Posts
Last Edited: 2010-10-27 07:19:05
October 27 2010 07:17 GMT
#2867
I think the closest game to starcraft in terms of battle management is Street fighter or any vs fighting game

And BTW guys you definitely need a new tweeter avatar
"Infantry , it's all about it"
timbo
Profile Joined October 2010
United Kingdom70 Posts
October 27 2010 09:03 GMT
#2868
On October 27 2010 16:17 zomgtossrush wrote:
Show nested quote +
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.



This has to be a troll right?

While chess is turn based, some moves can be used as both offensive and defensive postures. You also have to be able to be aggressive while also being safe, sorta like multitasking.

Pawns? Rooks? Queen(no pun intended) I would call that having a different unit composition. Are we even talking about the same 2 games here?

If you don't try to anticipate your opponents move you are probably stuck in lower leagues. Every single decent player scouts, and tries to anticipate their opponents intentions, then find its counter. This can be done from simple unit compositions, to broad play styles.





I find it pretty ridiculous that you are trying to argue that chess has multitasking.
AyJay
Profile Joined April 2010
1515 Posts
October 27 2010 09:06 GMT
#2869
On October 27 2010 06:23 Terrakin wrote:
EGManofoneway

EGGayBar please!

+ Show Spoiler +
guy who knocked JulyZerg from GSL
TehRaZer
Profile Joined September 2010
36 Posts
Last Edited: 2010-10-27 10:03:27
October 27 2010 09:53 GMT
#2870
On October 27 2010 06:39 Devlin wrote:
EG.MorroW

Naniwa would be a better fit with Incontrol and Idra.

Edit: Actually I'd like to see the two of them in one team, EG.MorroW and EG.Naniwa ftw!
ZoW
Profile Blog Joined January 2009
United States3983 Posts
October 27 2010 09:55 GMT
#2871
Wow that new logo is badass.

I know the first one is day but I can't tell who the other 3 are :\
the courage to be a lazy bum
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 27 2010 10:01 GMT
#2872
Thank you Ariwa.
throttled
Profile Joined August 2010
United States382 Posts
Last Edited: 2010-10-27 10:03:15
October 27 2010 10:02 GMT
#2873
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.


1. Actually, in a way it is. Batteries remind me of unit comps/timing pushes based on unit comps a bit.

2. While technically, all of chess is micro. It is all army positioning.

3. There's a lot of this (Making a certain unit because you anticipate them making one, counter attacking because you anticipate them retreating, etc.)
"Look to the river rushing. Unparalleled in its power. It carves away at the land, eroding the banks, consuming the sands and washes away to her majesty."
matthewfoulkes
Profile Blog Joined January 2010
United Kingdom246 Posts
October 27 2010 10:04 GMT
#2874
incontrol is so fucking hilarious but please get day9 on more.
Lies? I Dont Tell lies! Thats no lie!
shimpoe
Profile Joined May 2010
88 Posts
October 27 2010 10:04 GMT
#2875
On October 27 2010 08:24 KevinIX wrote:
Show nested quote +
On October 27 2010 07:26 odder wrote:
EG dolls...er action figures


I hope its this.


I'm Hoping for iNcontroL Smash Hands, similar to Hulk Smash Hands.
Snowfield
Profile Blog Joined April 2010
1289 Posts
October 27 2010 10:11 GMT
#2876
On October 27 2010 19:02 throttled wrote:
Show nested quote +
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.


1. Actually, in a way it is. Batteries remind me of unit comps/timing pushes based on unit comps a bit.

2. While technically, all of chess is micro. It is all army positioning.

3. There's a lot of this (Making a certain unit because you anticipate them making one, counter attacking because you anticipate them retreating, etc.)


Idk why you compare something turn based to a RTS in the first place. Chess and Starcraft does not have alot in common, there is no recourse management in chess for example.
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2010-10-27 12:14:40
October 27 2010 12:12 GMT
#2877
On October 27 2010 19:02 throttled wrote:
Show nested quote +
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.


1. Actually, in a way it is. Batteries remind me of unit comps/timing pushes based on unit comps a bit.

2. While technically, all of chess is micro. It is all army positioning.

3. There's a lot of this (Making a certain unit because you anticipate them making one, counter attacking because you anticipate them retreating, etc.)


Maybe my definition is wrong, but I've always thought of micro/macro as technical skill, not tactics/strategy (which I consider their own seperate category).
Liquid FIGHTING!!!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
October 27 2010 12:15 GMT
#2878
On October 27 2010 13:57 okuraku wrote:
Nice cast this week guys, it's becoming increasingly hard to listen to it at work because it's so hilarious / takes all my attention, lol ^^




Yeah, I had to stop. Now i just make a fool out of myself listening to it while walking home, going along streets sniggering and hollering like a crazy person.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
DumEN
Profile Joined August 2010
Sweden123 Posts
October 27 2010 12:42 GMT
#2879
On October 27 2010 19:11 Snowfield wrote:
Show nested quote +
On October 27 2010 19:02 throttled wrote:
On October 27 2010 11:29 KevinIX wrote:
It seems like Starcraft is all about macro. There is no macro in Chess.

Starcraft is also about multitasking. There is no multitasking in Chess.

Starcraft is also about unit composition and countering the opponent's composition. There is no unit composition in Chess.

Starcraft is about stutter step, unit surrounds, forcefields, storm dodging. There is no micro in Chess.

Chess is about anticipating your opponent's moves and countering them. There is a little of that in Starcraft.

I wouldn't really consider Chess that similar to Starcraft. Chess is a thinking game. Starcraft is more of a sport. And that makes Starcraft far superior than Chess to watch.

I would consider Starcraft more similar to Football or Soccer than Chess.


1. Actually, in a way it is. Batteries remind me of unit comps/timing pushes based on unit comps a bit.

2. While technically, all of chess is micro. It is all army positioning.

3. There's a lot of this (Making a certain unit because you anticipate them making one, counter attacking because you anticipate them retreating, etc.)


Idk why you compare something turn based to a RTS in the first place. Chess and Starcraft does not have alot in common, there is no recourse management in chess for example.


Actually, in chess tournaments they have to manage time; take more time to do one move than another move.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 27 2010 13:05 GMT
#2880
I couldn't tell if JP seriously doesn't know how to pronounce ottawa
starleague forever
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