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Clever nydus chaining from Korea [youtube]

Forum Index > SC2 General
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epik640x
Profile Joined May 2010
United States1134 Posts
Last Edited: 2010-08-12 22:33:46
August 12 2010 20:51 GMT
#1
Link goes to 7:20 where he starts the nydus worms.

Nydus chaining starts at 9:00

Using the zealot changeling to block happens almost right away at 7:20


Kolvacs
Profile Blog Joined June 2010
Canada1203 Posts
August 12 2010 20:55 GMT
#2
I use a similar technique when I get proxy cannoned.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
August 12 2010 20:58 GMT
#3
Ugh no single links ><
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 12 2010 20:59 GMT
#4
"Sen's ZvP tactics" thread has similar use of nydus during a vid where Sen defeats 2 base P with 2 base hydra/roach using many nydus as well.

link:http://www.teamliquid.net/forum/viewmessage.php?topic_id=143349
EoR
Profile Joined July 2010
Ireland127 Posts
Last Edited: 2010-08-12 21:00:00
August 12 2010 20:59 GMT
#5
Cool as it is, I can't help but think that gas would've been better spent on more roaches.

I'm probably wrong.
silencesc
Profile Joined July 2010
United States464 Posts
August 12 2010 21:00 GMT
#6
That was beautiful nydusing. Thank you Korea.
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
August 12 2010 21:04 GMT
#7
Beautiful
"When the geyser died, a probe came out" - SirJolt
RodKarew
Profile Joined May 2010
United States53 Posts
August 12 2010 21:05 GMT
#8
Awesome purely amazing got to love them Koreans.
Do what you can, with what you have, where you are. Theodore Roosevelt
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 12 2010 21:08 GMT
#9
Ok,so Zerg did something TOTALLY obvious and You think it is amazing? This P was just bad,he SHOULD expect drop/nydus.
I work alone. // Visit TL Mafia subforum!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 12 2010 21:09 GMT
#10
On August 13 2010 05:59 ]Grey[ wrote:
Cool as it is, I can't help but think that gas would've been better spent on more roaches.

I'm probably wrong.


You clearly are....
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 12 2010 21:10 GMT
#11
thats not really anything special ...
starleague forever
Adonisto
Profile Joined May 2010
Canada191 Posts
August 12 2010 21:11 GMT
#12
Who is this guy ? Is he well known ? I wanna see more from him, awesome nydus play.

archon256
Profile Joined August 2010
United States363 Posts
August 12 2010 21:15 GMT
#13
No pylon behind the gas vents?
Fail.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
August 12 2010 21:15 GMT
#14
unremarkable micro, and nonexistant macro? guy was supply stuck for like 5 minutes.
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
August 12 2010 21:16 GMT
#15
On August 13 2010 05:59 ]Grey[ wrote:
Cool as it is, I can't help but think that gas would've been better spent on more roaches.

I'm probably wrong.


stalkers are soft (pretty soft) counters to roaches, thus the way the game panned out, the nydus canals were a much better choice.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 12 2010 21:16 GMT
#16
Just poorly played by the P.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Mike941
Profile Joined December 2008
United States98 Posts
Last Edited: 2010-08-12 21:20:41
August 12 2010 21:17 GMT
#17
What was the dude sitting at the paino saying?
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 12 2010 21:17 GMT
#18
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.
"You people need to just generally care a lot less about everything." -Zatic
Tresh
Profile Joined March 2010
Argentina68 Posts
August 12 2010 21:19 GMT
#19
Not the first time something like that has been posted here, lost its magic a while ago... however, it does mke you think if Idra could've done it against tester.
Huh?
Adonisto
Profile Joined May 2010
Canada191 Posts
August 12 2010 21:21 GMT
#20
Well, nothing special but you don't see this very often, almost never. He also blocked the protoss army with a changeling, pretty clever.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-08-12 21:22:11
August 12 2010 21:22 GMT
#21
there is a reason you almost never see this.
This protoss map awareness doesnt extend even to the edges of his own main.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
August 12 2010 21:24 GMT
#22
I watched 2 minutes hoping to see something special and on top of that something called "Nydus Chaining" which sounded interesting but was a simple Nydus usage -.-
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
August 12 2010 21:24 GMT
#23
Clever. And I think so because it's not an overly complex or build breaking solution. Genius in its simplicity.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 12 2010 21:27 GMT
#24
protoss player was bad. he should've had spotter pylons around his base. also what was he doing after locking the zerg player in? no doom push or expansion. would'nt work so well against better players.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
AyJay
Profile Joined April 2010
1515 Posts
August 12 2010 21:27 GMT
#25
He did what I think every zerg player is supposed to do
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-08-12 21:29:59
August 12 2010 21:27 GMT
#26
On August 13 2010 06:00 silencesc wrote:
That was beautiful nydusing. Thank you Korea.


thank you kungfuukitten *cough*
just find it sort of hilarious that if an american foreigner theorizes it and does it it's "lol that will never work," but when a korean does it a month later it's "lol genius!"

@_@
Sup
archon256
Profile Joined August 2010
United States363 Posts
Last Edited: 2010-08-12 21:31:30
August 12 2010 21:30 GMT
#27
On August 13 2010 06:17 Backpack wrote:
Show nested quote +
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

I assure you, I always make it a point to scout the enemy base with an Overseer for locations to place a Nydus Worm. Especially on maps like Scrap Station where I can also use worms to easily expand to islands and provide an escape route for my drones at the same time.
It's just that most of the time good players put Pylons/Supply Depots/Turrets on all the edges of their base. And since Nydus Worms take 20 seconds to build, building a Nydus Worm where the enemy can see it is basically flushing 100/100 down the toilet.

On August 13 2010 06:17 Backpack wrote:
This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.

Well that explains it. Offensive Nydus Worming really is one of those things that seems cool on paper but will rarely see usage against a good player. Maybe in late-game scenarios where the opponent has 3+ bases and not enough of an army to cover everything.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 12 2010 21:35 GMT
#28
Pretty meh; looks like a good game though. We all know Nydus are in the game, why make a vid about it? That is the sole application of the Nydus network, why are we surprised about it?
Knowing is half the battle... the other half is lasers.
dagene
Profile Joined June 2010
United States75 Posts
Last Edited: 2010-08-12 21:38:00
August 12 2010 21:36 GMT
#29
the guy at the piano was the guy playing. he was just talking shit about diamonds at the end and how he was going to dominate.

e: i think he was just casting a game he played. he didn't mean to show off nydus play or anything.
NonY
Profile Blog Joined June 2007
8751 Posts
August 12 2010 21:37 GMT
#30
On August 13 2010 06:30 archon256 wrote:
Offensive Nydus Worming really is one of those things that seems cool on paper but will rarely see usage against a good player. Maybe in late-game scenarios where the opponent has 3+ bases and not enough of an army to cover everything.

I don't think this will end up being true. In SC:BW, Protoss and Terran could theoretically never do any drop harass once "a good zerg" had scourge on the map and overlords everywhere. But of course pro games are filled with shuttles and dropships wreaking havoc on such zergs.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
archon256
Profile Joined August 2010
United States363 Posts
August 12 2010 21:41 GMT
#31
I hope you're right.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Rybka
Profile Joined March 2010
United States836 Posts
August 12 2010 21:41 GMT
#32
On August 13 2010 06:17 Backpack wrote:
Show nested quote +
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.


Exactly. You don't play zerg, so you don't understand why their proper use is impressive.

If only your drop ship attacks gave an audible warning across the entire map that signaled that they were about to drop a huge MM ball in my base (oh yeah, and 20 seconds to react to it)... then, and only then, you might understand haha.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
peachsncream
Profile Joined April 2010
United States289 Posts
August 12 2010 21:41 GMT
#33
^ nydus are completely useless vs protoss and i dont think i've ever had a zerg last longer than 12 minutes vs me in so i dont see this as possible. zvt abusing mech immobility could really be the only time this is good, but still theres 2 many drawbacks to it that make it unappealing. Hopefully, some1 can find some good uses for it in their strats, but this zerg in the video was a very lower tier player and so was the protoss
I Micro I Micro - PLZLEAVEDUCK
Sixes
Profile Joined July 2010
Canada1123 Posts
August 12 2010 21:47 GMT
#34
On August 13 2010 06:17 Backpack wrote:
Show nested quote +
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.


And it works if the protoss player is blind and doesn't keep sight to his main ... as was pointed out a pylon behind the vents is standard.

Imagine for a sec that those roaches are an equivalent cost of marauders and each of those worms is a medivac, a protoss that blind would get absolutely destroyed (much worse than with roaches in fact as the marauders with medivacs could straight up destroy the stalkers and get through buildings much much faster). Now imagine the overseer is a warp prism and you have a bunch of gates spamming out speed zealots behind the vents, same result.

It's a consequence of extremely poor play from the protoss, not some genius solution to zerg's issues. In fact, the very premise (that he is locked into his main and can do almost nothing about it) is pretty zerg specific, Terran would have the drop option, or they could make a tank and blow cannons up to expand, protoss could at the very least warp things in on the low ground for a surround, or get blink or a colossus. Zerg? has to Nydus to be in any way offensive and it still takes him ages to break the contain (a contain by the way that is very easily set up as Tester showed).

Try playing zerg and see how it goes.

SmoKim
Profile Joined March 2010
Denmark10305 Posts
August 12 2010 21:48 GMT
#35
nothing special at all
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Sixes
Profile Joined July 2010
Canada1123 Posts
August 12 2010 21:49 GMT
#36
On August 13 2010 06:37 Liquid`Tyler wrote:
Show nested quote +
On August 13 2010 06:30 archon256 wrote:
Offensive Nydus Worming really is one of those things that seems cool on paper but will rarely see usage against a good player. Maybe in late-game scenarios where the opponent has 3+ bases and not enough of an army to cover everything.

I don't think this will end up being true. In SC:BW, Protoss and Terran could theoretically never do any drop harass once "a good zerg" had scourge on the map and overlords everywhere. But of course pro games are filled with shuttles and dropships wreaking havoc on such zergs.


Drop ships fly in, they don't sit static in the enemy's sight for 20 seconds. Also, drop ships couldn't get killed by workers :/.
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2010-08-12 21:53:55
August 12 2010 21:53 GMT
#37
On August 13 2010 06:41 peachsncream wrote:
^ nydus are completely useless vs protoss and i dont think i've ever had a zerg last longer than 12 minutes vs me in so i dont see this as possible. zvt abusing mech immobility could really be the only time this is good, but still theres 2 many drawbacks to it that make it unappealing. Hopefully, some1 can find some good uses for it in their strats, but this zerg in the video was a very lower tier player and so was the protoss


The use? taking island (or maybe far off gold) expansions fast and being able to save the drones if they get attacked.

The very fact that at any level a protoss can just put down 2-3 buildings and the Zerg can do very little about it is somewhat aberrant, spine crawlers are strictly inferior to cannons, cost more (same minerals but the larva is a pain for zerg) and can only sit/be built on creep. It would be less of a problem if the only race that can't really build offensively didn't also have the fewest units and abilities.
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 12 2010 21:55 GMT
#38
Too many people write-off the Nydus Network as something inconceivably tactical. The Nydus Network is a new strategy for SC2; the variance between Nydus Canals (Brood War) and Nydus Networks are both subtle and dramatic. There is this *idea* about how Zerg users are intended to play their race, and I believe because of that, Nydus Networks are dismissed - but in my opinion, its because there focus is too one-dimensional.

Preparing a Nydus Network and two worms in your own respective expansions costs 350 minerals and 400 gas 90 in-game seconds (at the very least). If that meant saving all of your drones (the capacity to safely transfer drones to and fro on the turn of a second) with a possibility of salvaging your expansions and retain map control, the investment has been well worth it.
Red Bull is the new Mountain Dew.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-12 22:02:32
August 12 2010 22:00 GMT
#39
On August 13 2010 06:49 Sixes wrote:
Show nested quote +
On August 13 2010 06:37 Liquid`Tyler wrote:
On August 13 2010 06:30 archon256 wrote:
Offensive Nydus Worming really is one of those things that seems cool on paper but will rarely see usage against a good player. Maybe in late-game scenarios where the opponent has 3+ bases and not enough of an army to cover everything.

I don't think this will end up being true. In SC:BW, Protoss and Terran could theoretically never do any drop harass once "a good zerg" had scourge on the map and overlords everywhere. But of course pro games are filled with shuttles and dropships wreaking havoc on such zergs.


Drop ships fly in, they don't sit static in the enemy's sight for 20 seconds. Also, drop ships couldn't get killed by workers :/.


And your whole army isn't loaded into a dropship

Dropships still get in because there's other shit going on. There's never anything else going on with a nydus because your army is poised to enter the worm if it isn't already in it.

This game is the kind of thing the "abuse your mobility" crowd will naturally cling to, but the protoss was really fucking stupid to allow it to happen.

I think nydus are cool but they arent even as good as medivacs or other random drop harass (medivac is just the most common because you pretty much always have them, it's not some out of the way unit/upgrade)
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
August 12 2010 22:05 GMT
#40
lol EPIC!!

its almost like playing All In from campaign.
...from the land of imba
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 12 2010 22:10 GMT
#41
On August 13 2010 06:41 Rybka wrote:
Show nested quote +
On August 13 2010 06:17 Backpack wrote:
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.


Exactly. You don't play zerg, so you don't understand why their proper use is impressive.

If only your drop ship attacks gave an audible warning across the entire map that signaled that they were about to drop a huge MM ball in my base (oh yeah, and 20 seconds to react to it)... then, and only then, you might understand haha.


what does this have to do with my post?
"You people need to just generally care a lot less about everything." -Zatic
Jameser
Profile Joined July 2010
Sweden951 Posts
August 12 2010 22:13 GMT
#42
zerg shouldn't have thrown all his roaches in that first nydus but instead just sent enough to cause havoc and still guard his base untill he was sure toss army was returning to base, then went in with rest. this way he left himself open to stalkers coming in and sniping nydus worm
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-12 22:16:03
August 12 2010 22:14 GMT
#43
There was also a good game on Trump's stream where a zerg Nydus'ed him on Desert Oasis. It was kind of similar to this.

it happened because Trump didn't have vision of his entire main, and then it spiraled out of control with the main and nat being so far apart and the Z picked him apart. There were other factors obviously but the main one is that Nydus worm just was so underused that people don't actively consider it.

Just like how people can actually die to DTs in SC2 even though DTs are terrible compared to BW. They are so tremendously underused that if you see a low unit count you are far more likely to assume void ray.

If DTs ever become popular, it would stop working immediately. I feel like Nydus suffers from the same thing. Even pre nerf in beta, people began expecting Nydus and shutting it down. If Nydus became standard, it would rapidly become useless again. That's why I just can't consider it anything but a clever idea to pull out of your hat every now and then.
Therick
Profile Blog Joined April 2010
Norway324 Posts
August 12 2010 22:15 GMT
#44
woah the fake zealot block was so baller
Lift. Laugh. Love. <3
nihlon
Profile Joined April 2010
Sweden5581 Posts
August 12 2010 22:22 GMT
#45
To be fair, several of the nydas worms was placed within vision, so that reason why it isn't valid well... isn't completely valid.
Banelings are too cute to blow up
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
August 12 2010 22:22 GMT
#46
This was really good nyduswork. There was an amazing changeling block, keeping his force alive to defend the counter attack, loading in one nydus while unloading another, and my favourite the Evacuation nydus. The Protoss didn't play too bad either, you don't fast expand or doom push if you contain a Zerg. Sure he could have pyloned his vents but there will be other spots in a Protoss base that Are dark.
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
August 12 2010 22:24 GMT
#47
On August 13 2010 06:47 Sixes wrote:
Show nested quote +
On August 13 2010 06:17 Backpack wrote:
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.


And it works if the protoss player is blind and doesn't keep sight to his main ... as was pointed out a pylon behind the vents is standard.

Imagine for a sec that those roaches are an equivalent cost of marauders and each of those worms is a medivac, a protoss that blind would get absolutely destroyed (much worse than with roaches in fact as the marauders with medivacs could straight up destroy the stalkers and get through buildings much much faster). Now imagine the overseer is a warp prism and you have a bunch of gates spamming out speed zealots behind the vents, same result.

It's a consequence of extremely poor play from the protoss, not some genius solution to zerg's issues. In fact, the very premise (that he is locked into his main and can do almost nothing about it) is pretty zerg specific, Terran would have the drop option, or they could make a tank and blow cannons up to expand, protoss could at the very least warp things in on the low ground for a surround, or get blink or a colossus. Zerg? has to Nydus to be in any way offensive and it still takes him ages to break the contain (a contain by the way that is very easily set up as Tester showed).

Try playing zerg and see how it goes.




Completely irrelevant. You do know 1 dropship costs 100/100, same cost as 1 nydus, can only carry 5 marauders (while there is no limit for a nydus), and drop them at a slower rate than a nydus would. Also, you need to fly it all over the map which usually takes around 20 sec too, so there is a high chance the ennemy spots it.

Bias at its finest, nydus are a very nice tool. For the drop units thing, all of your overlords do it for the cost of one dropship, there is absolutely no reason to whine about this.
Twitter : http://twitter.com/CARNDARAK
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 12 2010 22:26 GMT
#48
If you are better at cross-focus and multitasking than your opponent then worms will catch them off-guard from time to time. I'm sure we'll see some pimpest plays with this feature.
DemiSe
Profile Blog Joined May 2010
883 Posts
August 12 2010 22:38 GMT
#49
Awesome nydus play, not to mention the changling block.
Let's See Who's Stronger, Your Tricks, Or My Skills.
andeh
Profile Blog Joined August 2009
United States904 Posts
August 12 2010 22:44 GMT
#50
is this the korean day9?
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 12 2010 22:47 GMT
#51
On August 13 2010 07:13 Jameser wrote:
zerg shouldn't have thrown all his roaches in that first nydus but instead just sent enough to cause havoc and still guard his base untill he was sure toss army was returning to base, then went in with rest. this way he left himself open to stalkers coming in and sniping nydus worm


stalkers do plus damage to roaches so leaving a few behind against a larger stalker force wouldnt be a good idea
starleague forever
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 12 2010 22:58 GMT
#52
On August 13 2010 06:15 archon256 wrote:
No pylon behind the gas vents?
Fail.

On August 13 2010 06:16 dezi wrote:
Just poorly played by the P.

This sums up my thoughts quite nicely. Epic fail by the 'toss.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Opinion
Profile Joined May 2010
United States236 Posts
August 12 2010 23:04 GMT
#53
On August 13 2010 07:58 Zato-1 wrote:
Show nested quote +
On August 13 2010 06:15 archon256 wrote:
No pylon behind the gas vents?
Fail.

Show nested quote +
On August 13 2010 06:16 dezi wrote:
Just poorly played by the P.

This sums up my thoughts quite nicely. Epic fail by the 'toss.


Mistakes are made, the Zerg exploited the mistake. +1 to zerg, -1 for Toss.

But you could just blame the Toss for making the mistake instead of complimenting the Zerg for exploiting it...

If the Toss played better making less mistakes he would have won! omg game is broken!
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
August 12 2010 23:17 GMT
#54
On August 13 2010 07:24 cArn- wrote:
Show nested quote +
On August 13 2010 06:47 Sixes wrote:
On August 13 2010 06:17 Backpack wrote:
On August 13 2010 06:10 a176 wrote:
thats not really anything special ...


agreed.

It only seems special because all the zergs now would rather complain and be depressed rather than try new things.

This was actually one of the first things i thought of when i was looking at the new stuff in SC2, but I don't play zerg so i never used it.


And it works if the protoss player is blind and doesn't keep sight to his main ... as was pointed out a pylon behind the vents is standard.

Imagine for a sec that those roaches are an equivalent cost of marauders and each of those worms is a medivac, a protoss that blind would get absolutely destroyed (much worse than with roaches in fact as the marauders with medivacs could straight up destroy the stalkers and get through buildings much much faster). Now imagine the overseer is a warp prism and you have a bunch of gates spamming out speed zealots behind the vents, same result.

It's a consequence of extremely poor play from the protoss, not some genius solution to zerg's issues. In fact, the very premise (that he is locked into his main and can do almost nothing about it) is pretty zerg specific, Terran would have the drop option, or they could make a tank and blow cannons up to expand, protoss could at the very least warp things in on the low ground for a surround, or get blink or a colossus. Zerg? has to Nydus to be in any way offensive and it still takes him ages to break the contain (a contain by the way that is very easily set up as Tester showed).

Try playing zerg and see how it goes.




Completely irrelevant. You do know 1 dropship costs 100/100, same cost as 1 nydus, can only carry 5 marauders (while there is no limit for a nydus), and drop them at a slower rate than a nydus would. Also, you need to fly it all over the map which usually takes around 20 sec too, so there is a high chance the ennemy spots it.

Bias at its finest, nydus are a very nice tool. For the drop units thing, all of your overlords do it for the cost of one dropship, there is absolutely no reason to whine about this.


Nydus costs 250/300 to get the first head out, then 100/100 after that. Healbus heals, which creates one of the strongest synergies in game when combined with stim. No, buying the initial canal is not comparable to Terran buying starport. Healbus can carry 4 marauders. Your point about flying is irrelevant, since spotting the Healbus doesn't do the same kind of damage to the tactic as spotting the nydus does.

This is a thread about nydus. I do however agree with droptech being good.

Not sure if nydus is ok or not tbh. The cost of it almost makes it an allin and it's pretty damn easy to stop. Everything zerg has is already gas heavy... maaaybbeeee remove the gas cost completely/almost completely and just make it expensive in minerals? 600 minerals to get the first head out, 200 for the rest? :D
Iggyhopper
Profile Joined July 2010
United States259 Posts
Last Edited: 2010-08-12 23:22:29
August 12 2010 23:19 GMT
#55
Real impressive, but less impressive when you factor in that the P was doing a cannon contain. It's like a drop harass rather than a drop. A full drop is much more effective as when the army returns [assuming you are doing this when the army is OOP], you can simply load back up, and also doesn't have an alarm that says "I'm here!".
SONE
Profile Joined May 2010
Canada839 Posts
August 12 2010 23:41 GMT
#56
Was pretty cool to watch, but supply blocking himself was

all-in i guess
Rodiel
Profile Joined August 2006
France573 Posts
August 12 2010 23:43 GMT
#57
classic but well use of nydus, nice play
Batch
Profile Joined May 2010
Sweden692 Posts
August 12 2010 23:44 GMT
#58
I loved it. :D

Perfectly executed hit and runs with few unit losses. He did however seem to totaly forget about his base and the terran player should have been more aware of the nydus worms after the first one had been repelled.
It was nice to see some nydus usage even if it wouldn't have worked against a better enemy.
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
Last Edited: 2010-08-12 23:54:41
August 12 2010 23:52 GMT
#59
NVM, i'm tired. Delete.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 13 2010 00:08 GMT
#60
Nydus is amazing.

Why are there so many haters?

Didn't you see how he would evacuate his Roaches to the initial nydus and then pop on the other side of the base? How could Protoss deal with that when he has to dance his army back and forth between his base, almost never getting to hit the Roaches? If he split his army, the Roaches would overtake one half, heal and then destroy the other half. If he put up Cannons, that's less army therefore the Roaches would eventually get the army advantage. The Zerg player just outplayed the Protoss player using Nydus Worms. Abusing the mobility of the Nydus Worms in one the things that will surely catch on later on.
I am Terranfying.
chekthehek
Profile Joined May 2010
United States279 Posts
August 13 2010 00:20 GMT
#61
SEE MAN, ZERG IS NOT UNDERPOWERED AGAINST TERRAN, THEY HAVE NYDUS WORMS
Vokasak
Profile Joined July 2010
United States388 Posts
August 13 2010 00:22 GMT
#62
Why do Zerg players dismiss this kind of thing, and then turn around and say their race is boring and underpowered? I get the distinct feeling people are looking for reasons to complain and don't actually care about the solution to their supposed problems.

Awesome video. The more Nydus play we can get, the better. Changling block is just that extra bit of baller on top.
Practical wisdom is the combination of moral will and moral skill
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
August 13 2010 00:28 GMT
#63
This looks normal...
Moderator
DeCoup
Profile Joined September 2006
Australia1933 Posts
August 13 2010 00:34 GMT
#64
The changeling block was beautiful. The nydus drop SHOULD be considered standard play, but it's not which is one of the reasons why there are so few good Zerg on the the US/EU servers.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
tfmdjeff
Profile Joined June 2010
United States170 Posts
August 13 2010 00:39 GMT
#65
I do this kind of stuff all the time. This is nothing new.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
August 13 2010 00:50 GMT
#66
That was smart nydus play, but if you watch the entire video, why is it that the protoss had so few units? Why did he never expand? Blocking zerg from his natural, killing the high yield before it even turns a profit, and fighting a zerg who is running on low econ with a half saturated main, it seems as if the protoss ought to have had quite a bit more by then, both army and tech wise.
beep beep boop
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
August 13 2010 01:05 GMT
#67
I thought it was pretty cool - especially the part where the toss army got blocked for a little while by the changeling xD
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Ighox
Profile Joined July 2009
Norway580 Posts
August 13 2010 01:08 GMT
#68
On August 13 2010 09:22 Vokasak wrote:
Why do Zerg players dismiss this kind of thing, and then turn around and say their race is boring and underpowered? I get the distinct feeling people are looking for reasons to complain and don't actually care about the solution to their supposed problems.

Awesome video. The more Nydus play we can get, the better. Changling block is just that extra bit of baller on top.

For the same reason every non-zerg player like you are saying "HEY NYDUS IS AWESOME ABUSE MOBILITY TERRAN PROTOSS TERRIBLE ZERG AWESOME U JUST SUCK".

This topic has been discussed so many times it's getting kinda boring.
Nydus isn't really horrible or anything, but it's not the final meaning of life answer for zerg or anything like that.
It's easy to stop, it can be amazing when it works, and hurt really bad for the zerg when it fails completely.
It's risky, you need it to do damage otherwise you are fucked.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
August 13 2010 01:11 GMT
#69
Very nice work from zerg. What zerg should be doing, but not the greatest play ever.
There is no one like you in the universe.
omnigol
Profile Joined April 2008
United States166 Posts
Last Edited: 2010-08-13 01:20:34
August 13 2010 01:20 GMT
#70
This is new and original and has nothing to do with the toss player not scouting and letting a changling block his entire army.
sNes.
Profile Joined June 2008
United States377 Posts
August 13 2010 01:23 GMT
#71
really awesome..i expect to see more wit in later games espcially with using mass contaminate..think of the possibilties :D
Heroes get remembered but Legends never die
oddeye
Profile Joined March 2005
Canada716 Posts
August 13 2010 01:30 GMT
#72
wtf you don't need creep to nydus? lol
Your soul shall suffer!
Slakter
Profile Joined January 2010
Sweden1947 Posts
August 13 2010 01:34 GMT
#73
Haha, we´ve done this for like, forever here in Europe
Protoss, can't live with em', can't kill em'.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-08-13 01:42:08
August 13 2010 01:41 GMT
#74
I don't really understand. People try this all the time on ladder because its their one gimmick and they think they're being sneaky putting a nydus in your base. He just made more than one. I guess it was ok playing but I don't really see how it's unique or amazing.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 13 2010 01:43 GMT
#75
God that is so annoying... wtb phoenix, void ray, or blink
psion
Profile Joined May 2010
106 Posts
August 13 2010 01:53 GMT
#76
5 Nydus worms, 500/500. 1 network, 150/200. Go ahead and put a mastercard joke in here, but this is midgame. If it failed, and it easily can, that's damn expensive.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
August 13 2010 02:03 GMT
#77
tester always has 1 zealot patrolling his main. 1 zealot will kill a nydus worm only allowing one or two units through.
Proud member of the LGA-1366 Core-i7 4Ghz Club
nam nam
Profile Joined June 2010
Sweden4672 Posts
August 13 2010 02:12 GMT
#78
On August 13 2010 10:30 oddeye wrote:
wtf you don't need creep to nydus? lol


Lol, that would make it completely useless...
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 13 2010 02:22 GMT
#79
Geez his voice is so damn annoying. I'm Korean and I understood everything he said, but I wish I hadn't haha. But yeah, he did have good nydus usage. Too bad thats his only video on youtube
Ocedic
Profile Joined April 2010
United States1808 Posts
August 13 2010 02:23 GMT
#80
I like how so many no-names are saying "I do this all the time" or "this is normal." Considering chain nydus has not happened at any major tourney, no one cares about you beating randoms in ladder play. Pull that off on a streaming tourney and then post about how "normal" it is.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
August 13 2010 02:24 GMT
#81
Sure, this works on all protoss until they become Gold level, then it just isn't viable anymore. And when you face a silver protoss, you just don't need this, but you can just outplay him anyway, AND if you yourself is silver, you wont be able to pull this off anyway. Try it out if you do not believe me, there are no protoss above gold that would let this happen, especially if he contain you like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
August 13 2010 02:26 GMT
#82
Yeah this is pretty normal.... Ever since I saw Sen do it a looonngg time ago I try incorporating it now and then just to keep it fresh. I found that it's best to use it against gateway forge FE builds. Get the two gases early, tech to hive asap while getting roaches and some slings, and float an overlord above his natural and just at the edge of his base. He won't have enough time and units to kill both nyduses. He has to commit to killing one. It's a pretty hard counter to forge FE builds in my experience.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-08-13 02:37:18
August 13 2010 02:36 GMT
#83
On August 13 2010 10:20 omnigol wrote:
This is new and original and has nothing to do with the toss player not scouting and letting a changling block his entire army.



American does it -> lol gimmick
Korean does it months later -> genius and innovative.

*bashes head against wall*
Sup
archon256
Profile Joined August 2010
United States363 Posts
August 13 2010 02:38 GMT
#84
He was being sarcastic.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 13 2010 02:46 GMT
#85
so this is so good why exactly? because the toss failed to destroy the nydus before it finished (which can easily be done with workers)?

yeah right
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Kambing
Profile Joined May 2010
United States1176 Posts
August 13 2010 02:59 GMT
#86
On August 13 2010 11:46 heishe wrote:
so this is so good why exactly? because the toss failed to destroy the nydus before it finished (which can easily be done with workers)?

yeah right


Smart nydus placement forces your opponent's army out of position so you can either get a money nydus in that does big damage or splits up their army so your forces gain a positional advantage in an attack.

Smart placement also includes putting worms sufficiently away from worker lines so that your opponent needs to commit forces or suffer a significant economic hit to deal with the threat.
Sylvr
Profile Joined May 2010
United States524 Posts
August 13 2010 04:30 GMT
#87
Why do so many Zerg assume that seeing/hearing a Nydus is all you need to do to stop it? You have to have units there too, you know. Also, what constitutes a successful Nydus? People tend to overreact to things like Drops and Nydus (usually pulling back their entire army), so Nydus could easily serve as a distraction. Otherwise, use some other tactic as the distraction FOR the Nydus.

How about this: Attack with your army. While that battle is going on, macro up whatever additional forces you can rallied to the Nydus and start a worm in their base (or at an expo). There is a decent chance they'll either be distracted and not see the Nydus, or, if they do see it, they might not be able to do anything about it. After or during said battle, put some units in his base.

It's always going to be a gamble, just like every other strategy and tactic in the game. Your goal is to find ways to raise the probability of success of said strategy/tactic.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-08-13 05:15:13
August 13 2010 05:12 GMT
#88
No, you don't need to split up your army, no you don't need any units there at all. You simply pull away 10 workers from your mineral line and they will destroy the nydus worm before any units come out. Guaranteed.

If you manage to split up your opponents army with nydus worms because he thinks he has to rush there with a ton of combat units just to prevent the enemy from getting inside his base, well then you're playing against a noob. But yes, currently that might work with a lot of players, as a lot of those "'Top Terrans" and "Top Protoss" are just one-basing noobs who will get felted once a few balance patches come out (or the expansions). Against non-retarded opponents who know a little bit what they're doing, it simply won't work.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2010-08-13 21:26:56
August 13 2010 21:25 GMT
#89
guys check this out



zvt

nice mindcontrol and nydus abuse from orly(nydus playin starts @ 8 min)
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